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Aurain posted:Sins of the Father should have been during Shining Lights, Even in Death. Nah, I wouldn't change anything about this mission. Like it wasn't even remotely subtle about anything but I thought it was handled really well. I liked that you get the goggles and you think "yeah man, gonna find out who's infected and who's not!!" and then reality sets in and you realize they're all hosed. I think the moment might have been ruined a bit with WHOOOOOOAAAAAAAAHOOOOOOOOAAAAAAAAAAAAAAAAAAAAA
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# ? Sep 24, 2015 18:03 |
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# ? May 29, 2024 19:27 |
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oh yeah there's that scene where snake gets the electrotorture and hayter goes wild with aaggahhhgahhagbhavbhabgsghhhhsghhbabbbsn and it's really funny
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# ? Sep 24, 2015 18:05 |
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oddium posted:i think peace walker's get in/get out closed levels mission structure works a looooot better than mgsv's boring open world For me the open world was a lot better than the linear stages of the other games. Being able to go "well that didn't work what if I try getting into this outpost from a completely different angle" was one of the biggest hooks in the game for me.
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# ? Sep 24, 2015 18:06 |
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There should have been a WHOOOOOOAAAAAAAAHOOOOOOOOAAAAAAAAAAAAAAAAAAAAA every time you put down one of your men. And then: "I won't scatter your sorrow to the heartless sea. I will always be with you, plant your roots in me. I won't let you end as ashes. To me, you are all diamonds...We are Diamond Dogs." "We're not burying them at sea? What then?" WHOOOOOOAAAAAAAAHOOOOOOOOAAAAAAAAAAAAAAAAAAAAA
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# ? Sep 24, 2015 18:07 |
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Aurain posted:Buff Skinnyman?! Fatboy Slim.
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# ? Sep 24, 2015 18:10 |
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oddium posted:oh yeah there's that scene where snake gets the electrotorture and hayter goes wild with aaggahhhgahhagbhavbhabgsghhhhsghhbabbbsn and it's really funny I think Raiden is the winner of the man being electrocuted/tickled in a metal gear solid game sound effect competition. When you're on the electric floor before Prez, specifically.
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# ? Sep 24, 2015 18:17 |
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OatmealRaisin posted:For me the open world was a lot better than the linear stages of the other games. Being able to go "well that didn't work what if I try getting into this outpost from a completely different angle" was one of the biggest hooks in the game for me. I agree that being able to approach a stage from multiple different angles made the gameplay much better but in terms of stage design I found that Camp Omega from Ground Zeroes easily beats anything in The Phantom Pain. The open world system itself didn't necessarily add to anything because the stages themselves were the important part, not the travelling in between part. Camp Omega was able to support multiple different incursion points just by plunking you down at different parts of the map. If, in TPP, we had 10 or so Camp Omega scale maps with just a little bit of wilderness surrounding them that you could spawn into, I think that would have been a been a more effective use of resources than trying to create an open world that ends up being pretty empty and eventually becomes a chore to travel through. I like the little outposts that you can come across between major areas as a nice distraction but the world itself is so dead and uninteresting that I don't have much desire to run around the map when I can just abort to the ACC and get dropped off in a major area.
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# ? Sep 24, 2015 18:45 |
prenatual has begun the process of breaking the game's systems over his knee. No traces Backup, Back down with all vehicles, including the helicopter.
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# ? Sep 24, 2015 18:50 |
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Yeah, I don't hate the open world, but after Camp Omega being a pretty well designed area, most areas in TPP feel like a step down. Considering that every previous MGS game was a collection of functionally isolated areas, it's hard not to feel that the open world is a step down in the franchise. Especially because the less generic locations have restricted entry anyways. The airport, oil fields, OKB Zero, Code Talker Mansion, etc. are all great locations, but basically don't benefit from being in an open world because entry to them is controlled by design. There's a lot of neat thing about the open world, like the transport trucks and reinforcements coming from other real locations, but I can't help but feel that the amount of time it took to develop the open world could have been better spent polishing individual levels. On the other hand, the open world let them make hundreds of side-ops and optional objectives without having to create areas dedicated specifically to them, so...?
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# ? Sep 24, 2015 18:51 |
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you mean 10 side ops 15 times each
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# ? Sep 24, 2015 18:55 |
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oddium posted:you mean 10 side ops 15 times each Uh, it's clearly 15 side ops 10 times each... get it right.
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# ? Sep 24, 2015 18:57 |
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And the only replayable ones are the most boring ones that you already did like 20 times anyway. Let me do the Lost Dog missions or the Recover Wandering Mother Base staff ones, and definitely let me do all the yellow ones, they're supposed to be the most important! I can never see the conclusion of the Man on Fire quest ever again because that mission was arbitrarily made a Side-Op rather than a full mission, even though it is set in the content-starved Chapter 2 portion of the game.
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# ? Sep 24, 2015 19:02 |
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In It For The Tank posted:And the only replayable ones are the most boring ones that you already did like 20 times anyway. Let me do the Lost Dog missions or the Recover Wandering Mother Base staff ones, and definitely let me do all the yellow ones, they're supposed to be the most important! I can never see the conclusion of the Man on Fire quest ever again because that mission was arbitrarily made a Side-Op rather than a full mission, even though it is set in the content-starved Chapter 2 portion of the game. yeah there are some bizarre choices in what is replayable in this incredibly freeform game.
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# ? Sep 24, 2015 19:06 |
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Snak posted:Uh, it's clearly 15 side ops 10 times each... get it right. Actually it's 10 variations of 15 side ops, and by the end you'll have played many of those individual variations dozens of times while you wait for research to complete. edit: oh, I thought we were talking about Peace Walker. Strike "research to complete" and replace with "platforms to finish."
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# ? Sep 24, 2015 19:06 |
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Nail Rat posted:Actually it's 10 variations of 15 side ops, and by the end you'll have played many of those individual variations dozens of times while you wait for research to complete.
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# ? Sep 24, 2015 19:06 |
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Snak posted:yeah there are some bizarre choices in what is replayable in this incredibly freeform game. phantom pain's biggest flaw is I can't replay the Eli smackdown on Mother Base
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# ? Sep 24, 2015 19:10 |
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Kaubocks posted:phantom pain's biggest flaw is I can't replay the Eli smackdown on Mother Base Replay the Eli smackdown on the pirate ship then.
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# ? Sep 24, 2015 19:12 |
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ChaosArgate posted:Replay the Eli smackdown on the pirate ship then. that's not the same and you know it
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# ? Sep 24, 2015 19:13 |
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The fight in mission 23 is better, anyway.
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# ? Sep 24, 2015 19:15 |
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I was so mad last night. I ghosted the White Mamba missions and had a perfect rocket-punch to Eli's smug face. Hit the share button and "There is not enough hard drive space to record your gameplay". My share apps are all hosed up and I haven't been able to trim any of my videos. It's a real pain.
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# ? Sep 24, 2015 19:16 |
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wait, am i right in thinking that the game is clearly suggesting that the reason big boss's bandana aka the boss's bandana went from green to blue (so that solid snake would get it at some point) was because it sat the bottom of a lake for 10 years?
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# ? Sep 24, 2015 19:45 |
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It's the same colour as ever in MGS V though right? Or have I gone colour blind or some poo poo
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# ? Sep 24, 2015 19:49 |
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Vikar Jerome posted:wait, am i right in thinking that the game is clearly suggesting that the reason big boss's bandana aka the boss's bandana went from green to blue (so that solid snake would get it at some point) was because it sat the bottom of a lake for 10 years? Has there ever been anything to suggest that Solid Snake's Bandana was The Boss's? I dont remember anything in game suggesting that.
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# ? Sep 24, 2015 19:50 |
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I think it's just that all of Snake Eater is tinted green. The whole game. Green as gently caress.
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# ? Sep 24, 2015 19:51 |
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Vikar Jerome posted:wait, am i right in thinking that the game is clearly suggesting that the reason big boss's bandana aka the boss's bandana went from green to blue (so that solid snake would get it at some point) was because it sat the bottom of a lake for 10 years? Meryl gives Snake his bandana in MGS1, it's not Big Boss'. edit: Although that happens at the end of the same game in which he wears a bandana for its entirety so I don't think there's anything that says it's handed down from Big Boss though. edit again: He isn't wearing it in MG1 and he is wearing it in MG2 with no explanation as to where it came from, so he may very well have gotten it from Venom and it is the same bandana. But that'd be real dumb if that were true for some reason. CJacobs fucked around with this message at 20:13 on Sep 24, 2015 |
# ? Sep 24, 2015 20:07 |
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Solid Snake's just wearing a bandana that doesn't really have any connection to The Boss/Big Boss's. He gets one from Meryl, but aside from that, it's just a piece of cloth that he likes wearing.
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# ? Sep 24, 2015 20:15 |
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Important update: The manual for Metal Gear 2 says that the bandana is FOXHOUND standard issue. The mystery has been solved.
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# ? Sep 24, 2015 20:16 |
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Snak posted:Pacifica Ocean. Floating Child. Man on Fire. Skull Face. I love how...direct these naming conventions are.
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# ? Sep 24, 2015 20:17 |
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If only we'd learned Skull Face's true name, which would just be Hungarian for "Skull Face."
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# ? Sep 24, 2015 20:18 |
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Shoot Gunner Remember that time that Zero was like "I named myself after the escape tunnel from great escape, but I hosed it up. Then, because it's the 1960s, I had a film reel brought to me for a personal viewing because I'm a huge sperge" edit: ^ google tells me this would be "koponya arc" Koponyarc is suitably cool sounding name for an MGS character.
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# ? Sep 24, 2015 20:20 |
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Does anyone else find it weird that there coincidentally happen to be characters named David and George when Solid and Solidus are also David and George? With Solid I guess you could argue Zero wanted one of the clones named after himself, but George was the name the white man forced Code Talker to use but Code Talker had nothing to do with LET. So it's clearly just meant to be a coincidence, and they are common names, but that's a weird thing to do in a narrative. Then again, there are potentially four Johns in the Metal Gear narrative (Big Boss, Johnny Sasaski, Raiden if Jack is a nickname, and Raiden's son). Kojima loads everyone up with ridiculous codenames and then the most exotic real name a character has is "Hal" or "Meryl" or "Sunny."
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# ? Sep 24, 2015 20:27 |
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There is only one MGS story, and it can be told in any time with any technology. It is happening all the time, in every time. Time is not sequential, but concurrent. VALIS is beaming the story of MGS into Kojima's head, and that's why he's telling it over and over. It varies, but it's always the same.
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# ? Sep 24, 2015 20:30 |
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you're forgetting the most important George of them all: Jack leads to George, George leads to Jack, Jack leads to George, etc. The D in Detroit fucked around with this message at 20:34 on Sep 24, 2015 |
# ? Sep 24, 2015 20:30 |
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SpaceWolfPurrp posted:you're forgetting the most important George of them all: Who is that?
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# ? Sep 24, 2015 20:33 |
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CJacobs posted:Important update: The manual for Metal Gear 2 says that the bandana is FOXHOUND standard issue. The mystery has been solved. I don't buy that, because Ocelot, Sniper Wolf, Liquid, Vulcan Raven, and Psycho Mantis aren't wearing bandannas in MGS1. And it would've been a dead giveaway for Decoy Octopus. quote:Does anyone else find it weird that there coincidentally happen to be characters named David and George when Solid and Solidus are also David and George? With Solid I guess you could argue Zero wanted one of the clones named after himself, but George was the name the white man forced Code Talker to use but Code Talker had nothing to do with LET. So it's clearly just meant to be a coincidence, and they are common names, but that's a weird thing to do in a narrative. edit: misread. Nail Rat fucked around with this message at 20:38 on Sep 24, 2015 |
# ? Sep 24, 2015 20:34 |
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Snak posted:Who is that? Play Revengeance you tool!
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# ? Sep 24, 2015 20:34 |
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Nail Rat posted:I don't buy that, because Ocelot, Sniper Wolf, Liquid, Vulcan Raven, and Psycho Mantis aren't wearing bandannas in MGS1.
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# ? Sep 24, 2015 20:34 |
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Snak posted:Who is that? George from Metal Gear Rising, he's the kid Raiden finds in the sewers.
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# ? Sep 24, 2015 20:35 |
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Nail Rat posted:I don't buy that, because Ocelot, Sniper Wolf, Liquid, Vulcan Raven, and Psycho Mantis aren't wearing bandannas in MGS1. It was probably first generation Foxhound standard issue. Like Big Boss made it standard issue. Obviously when Liquid took over FOXHOUND, he's not the one who issue a bandanna to Snake/Meryl.
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# ? Sep 24, 2015 20:36 |
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# ? May 29, 2024 19:27 |
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Rising also features villains named "Sam" and "Steven."
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# ? Sep 24, 2015 20:38 |