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There is a loving demo
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# ? Sep 26, 2015 04:12 |
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# ? May 26, 2024 17:02 |
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Right here, in fact.
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# ? Sep 26, 2015 04:20 |
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What're people's thoughts on Serpent in the Staglands? I'm intrigued but afraid that it's gonna be too mired in the past for me to handle.
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# ? Sep 26, 2015 04:55 |
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Amppelix posted:I do like to feel things every now and then, but whenever I see screenshots like this It's an incredibly clever game disguised as a seemingly dumb game. Which is sort of incredible in itself when you think about it.
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# ? Sep 26, 2015 04:57 |
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Serpent in the Staglands seems really really cool. Unfortunately due to the long loading screens and how often said loading screens occur, I basically haven't gotten anywhere with it and am rather reluctant to find out if it actually is any good.
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# ? Sep 26, 2015 05:11 |
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I wonder how bad Omega Quintet really is. I mean, I played through three different Agarest games, how bad could it be?Cake Attack posted:i love gamefaqs guides where the suggested levels for bosses are obscenely high and then the only strategy is "not really much to say, just fight normally. a pretty easy boss." Like literally there's a SO3 guide out there where the strategy for everything is "Side Kick spam until you win." And the worst part is, that's not even a bad strategy.
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# ? Sep 26, 2015 05:45 |
Hey I asked in the Before I Play thread as well, but anything I need to know or be wary of before leaping into Disgaea 4? Vita version, for what that's worth.
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# ? Sep 26, 2015 05:46 |
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Nakar posted:I wonder how bad Omega Quintet really is. I mean, I played through three different Agarest games, how bad could it be? It's pretty bad. Not in any especially glaring way, it's just not good.
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# ? Sep 26, 2015 05:55 |
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Is Lost Dimension any good?
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# ? Sep 26, 2015 06:48 |
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kinda? it's a good concept executed as lackluster as possible. the traitor system is underwhelming since they just go "yup, i'm the traitor k im dead now" and the gameplay has a good base but there's no map design ever so it doesn't work great. i wouldn't pay full price but it'd be worth looking at during a sale
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# ? Sep 26, 2015 06:53 |
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Lost Dimension can also be really annoying if you're even a little bit of a completionist, since you can't max out your relationships with all characters (which is required for the true ending) in a single playthrough, and if one of the characters you didn't max out is randomly selected as the traitor early on in your second playthrough then welp, guess you're gonna have to do a third playthrough
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# ? Sep 26, 2015 07:40 |
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Is there some way to savescum that or something, or do they make it impossible to "reroll" the traitor?
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# ? Sep 26, 2015 07:44 |
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Nakar posted:Is there some way to savescum that or something, or do they make it impossible to "reroll" the traitor? It generally takes about 3-5 missions between when the traitor is determined and when you can figure out who the traitor is, so you could do that but it'd still be a pain. Also the game autosaves a lot so you'd have to back up your save from before it picks a traitor.
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# ? Sep 26, 2015 07:48 |
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Panic! at Nabisco posted:Undertale is very clever and good, and also made me feel things. I would highly recommend it. It won't change your life, but you will probably laugh and it might just make you sad also.
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# ? Sep 26, 2015 07:50 |
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Nakar posted:I wonder how bad Omega Quintet really is. I mean, I played through three different Agarest games, how bad could it be? It's not amazing but it's literally a million times better than any Agarest game.
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# ? Sep 26, 2015 09:44 |
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wateyad posted:These are and always have been fundamentally single player games. The multiplayer is there as a bonus feature because (I assume) it takes very little effort to implement and has been at least kind of janky for at least as long as the games have been 3D. I can understand being personally kind of disappointed about mechanics making it more awkward but it feels silly as a source of criticism because the games clearly never have been and probably never will be designed around multiplayer.
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# ? Sep 26, 2015 09:50 |
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Locke Dunnegan posted:The thing here being that it is literally impossible to get in someone's grill over the internet, yet that's where people talk about things being too hyped.
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# ? Sep 26, 2015 09:58 |
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So I want to get into Dragon Quest iii now that I've got it on my android phone. I'm worried it's one of those games you can make an early character creation/stats decisions or something. Any suggestions for that opening quiz thing right at the beginning of the game.
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# ? Sep 26, 2015 10:29 |
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BadAstronaut posted:So I want to get into Dragon Quest iii now that I've got it on my android phone. I'm worried it's one of those games you can make an early character creation/stats decisions or something. The quiz is basically meaningless. All it affects is your character's personality, which will add up to negligible bonuses or penalties to your character's base stats - not even enough to get outside of the range of RNG swing, much less make an actual difference to anything noticeable. Plus personality is trivially changed by using one of the personality-changing books or equipping most accessories, so unless you actively avoid that it'll tend to even out anyway. It's not worth attempting to manipulate at all, much less stressing over.
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# ? Sep 26, 2015 10:35 |
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Cake Attack posted:i love gamefaqs guides where the suggested levels for bosses are obscenely high and then the only strategy is "not really much to say, just fight normally. a pretty easy boss." My favorite instance of this isn't from gamefaqs but from the Games-run Before I Play thing. Someone suggested to be level 10 for the very first boss in Earthbound. Which, uh, would take a fair amount of grinding. I think it's kinda lame to have trouble with a fight and your first instinct is WELP GOTTA GRIND FOR MANY HOURS instead of thinking of better ways to handle the fight
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# ? Sep 26, 2015 12:19 |
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Srice posted:My favorite instance of this isn't from gamefaqs but from the Games-run Before I Play thing.
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# ? Sep 26, 2015 12:21 |
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Endorph posted:to be fair it's not like there's much strategic depth in earthbound. not to mention it's just ness solo for the first fight. if you lose at it, grinding pretty much is the only recourse. just, uh, ten minutes of it. For that fight yeah. I meant it's a lame attitude to tough spots in rpgs as a general rule.
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# ? Sep 26, 2015 12:28 |
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it varies, some games really have so little strategic depth that there's nothing you can do but grind. that said people seem too quick to resort to it, yeah.
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# ? Sep 26, 2015 12:35 |
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I don't mind if people grind, especially if they enjoy it or just want a way to waste time. What I can't stand is people who grind to way above what's expected then say that the game doesn't promote strategic depth throughout the game. I'm looking at you, personal friend that grinded to level 60 in the ghost train part of FFVII.
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# ? Sep 26, 2015 14:20 |
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I'd say the fact that you can either come up with a better strategy or grind is actually one of the main appeals of RPGs, even if most people aren't conscious of it because they always choose one or the other. Unlike most genres, they can easily be built for entirely different playstyles at the same time, without having to do anything gimmicky.
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# ? Sep 26, 2015 14:25 |
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If you're writing a guide for a game you should at least be as competent at the game as is possible, and not assume the player has everything available unless the player would by following your directions. When every strategy turns on using one specific character's ability that is only unlocked by using some other ability 1000 times, you'd better at the absolute least make sure people reading know to spam that ability 1000 times ASAP. And even then you should really make sure there isn't a better way (though sometimes there just isn't because some games are poo poo). Then again, go too far and you have the opposite end of the spectrum where FF5 guides list only the easiest, cheesiest, guaranteed-to-work-at-any-level strategy to instakill a boss and never even bother to explain how the boss works because why wouldn't you just instantly kill it? I saw some guy doing single-class runs who had to invent his own strategies because all the guides assumed you wouldn't restrict yourself. Which is fine to some extent, but at least explain what the boss uses before saying "But don't worry, because if you do this, he just dies immediately and can't do any damage to you." Sakurazuka posted:It's not amazing but it's literally a million times better than any Agarest game. Wait no, I find that extremely easy to believe.
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# ? Sep 26, 2015 16:27 |
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Local nerd store had like nothing today what the gently caress. I did get Shining Force Neo in the mail tho. I guess Amazon is the only reliable option for old RPGs I'll beat Grandia next time I sit down with it, I'm at the final two dungeons
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# ? Sep 26, 2015 17:31 |
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Quest For Glory II posted:I did get Shining Force Neo in the mail tho. I guess Amazon is the only reliable option for old RPGs The only thing I know about Shining Force Neo is that the voice acting and dialogue is hilariously terrible. Almost as bad as Chaos Wars. There's a rumour that the voices were done by a children's theatre troupe. Might not be true but it would explain a lot.
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# ? Sep 26, 2015 20:04 |
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Nakar posted:If you're writing a guide for a game you should at least be as competent at the game as is possible, and not assume the player has everything available unless the player would by following your directions. When every strategy turns on using one specific character's ability that is only unlocked by using some other ability 1000 times, you'd better at the absolute least make sure people reading know to spam that ability 1000 times ASAP. And even then you should really make sure there isn't a better way (though sometimes there just isn't because some games are poo poo). Just have everyone as maxed freelancers and use Gil Toss. Boss is easy. I'm assuming that was the strategy.
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# ? Sep 26, 2015 20:36 |
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Are you weakly trolling, unable to understand sarcasm, or think that people shouldn't talk about liking games to avoid influencing people choosing to read posts?
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# ? Sep 26, 2015 20:56 |
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Clarste posted:I'd say the fact that you can either come up with a better strategy or grind is actually one of the main appeals of RPGs, even if most people aren't conscious of it because they always choose one or the other. Unlike most genres, they can easily be built for entirely different playstyles at the same time, without having to do anything gimmicky. I mean, that other play style is using the resources the game gives you. As a long time tabletop RPGer there's this unexplainable aversion to using resources. A fear that something bigger is always around the corner so you're always saving up for the big encounter that never comes. I think it was the Baldur's Gate games that broke me because you really can't win a lot of fights without your potions and wands unless you cheese the AI and that gets tedious. Stop worrying and love the megalixer! e: For Earthbound I hated using the bottle rockets but those things are auto-win buttons.
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# ? Sep 26, 2015 20:56 |
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Locke Dunnegan posted:Are you weakly trolling, unable to understand sarcasm, or think that people shouldn't talk about liking games to avoid influencing people choosing to read posts?
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# ? Sep 26, 2015 21:02 |
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al-azad posted:I mean, that other play style is using the resources the game gives you. I found an item that casts a spell that could do 200 damage to all enemies? I better save it for when I *really* need it! *50 hours later, item is still in inventory and player is regularly casting spells that do 5000 damage to all*
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# ? Sep 26, 2015 21:05 |
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It wasn't until I tried doing low level challenges in RPGs that I was really able to appreciate consumable items outside of the stock healing stuff.
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# ? Sep 26, 2015 21:06 |
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Most of the time I just forget I even have those items, I don't normally save them for any specific reason
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# ? Sep 26, 2015 21:13 |
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I'm a bit averse to using consumables as well, but if a battle starts getting down to the wire I'll start dipping into my inventory freely. e: Then there's Chrono Trigger where potions are super-cheap so I maxed them out at every shop and used them for field healing. Motto fucked around with this message at 21:19 on Sep 26, 2015 |
# ? Sep 26, 2015 21:17 |
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hell yeah
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# ? Sep 26, 2015 21:24 |
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I really like those games that make items just unlimited. Limited supply is ultimately a tedium.
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# ? Sep 26, 2015 21:24 |
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Tae posted:I really like those games that make items just unlimited. Limited supply is ultimately a tedium. There was a lot of wailing and gnashing of teeth about completely removing weapon durability in the newest Fire Emblem game, but I honestly think it's a step forward.
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# ? Sep 26, 2015 21:29 |
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# ? May 26, 2024 17:02 |
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Tae posted:I really like those games that make items just unlimited. Limited supply is ultimately a tedium. I would be interested in a non-action RPG where everything is permanent but on a cooldown.
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# ? Sep 26, 2015 21:30 |