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Nakar posted:You can't abort it, which is stupid (you can't abort 22 the first time you deploy to it either, only if you fail it once). However, you CAN Fulton the cargo container right where you start and ride it out of the mission. So... that helps a little, I guess? Does it not even have the "Recommended: Missiles" tag Backup Back Down has? Because that was my prompt to actually develop a rocket launcher the first time.
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# ? Sep 27, 2015 11:59 |
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# ? May 29, 2024 18:08 |
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Hijo Del Helmsley posted:Does it not even have the "Recommended: Missiles" tag Backup Back Down has? I'm pretty sure it doesn't. To make things worse, it launches immediately after the intel side op – like how you start the mission to rescue Huey – but as previously stated, you can't quit.
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# ? Sep 27, 2015 12:15 |
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Welp, looks like my butterfly emblem is never changing.
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# ? Sep 27, 2015 12:21 |
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Researched everything. Everything. Ideas on what to do with the now redundant 220 strong team?
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# ? Sep 27, 2015 12:24 |
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poptart_fairy posted:Researched everything. Everything. If you have no need for them anymore, just kill them all.
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# ? Sep 27, 2015 12:26 |
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Edit: Wrong thread
Castor Poe fucked around with this message at 12:49 on Sep 27, 2015 |
# ? Sep 27, 2015 12:46 |
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I've just (totally) finished the game and while some stuff is a little blurry, a lot of it is sort of a letdown. I think all of that has been thoroughly covered in the thread so far. Where do you think the series will go from here, if it gets off the ground again at all? There's seemingly everything tied up now that Phantom Pain has connected to Metal Gear 1, leaving Revengeance as the go-to for a next chapter, I guess? I would say that Raiden doesn't have quite the same appeal as Snake does--Naked, Solid, or Venom--but Phantom Pain has sort of tired me out on the idea of Snake as a protagonist. Or antagonist, for that matter.
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# ? Sep 27, 2015 12:56 |
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Life on Motherbase feels so empty without Quiet listening to 80's tunes.
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# ? Sep 27, 2015 13:06 |
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Colapops posted:I've just (totally) finished the game and while some stuff is a little blurry, a lot of it is sort of a letdown. I think all of that has been thoroughly covered in the thread so far. Metal Gear is done. The best we can ask for now is a pachinko machine.
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# ? Sep 27, 2015 13:07 |
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Colapops posted:There's seemingly everything tied up now that Phantom Pain has connected to Metal Gear 1 I think this is a stretch.
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# ? Sep 27, 2015 13:11 |
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So what's the likely future of MG series? Konami states they're not abandoning it, but I'm a newcomer to the series so the background is beyond me. Is Kojima done with it?
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# ? Sep 27, 2015 13:22 |
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Of course Konami isn't abandoning it. The FOB gameplay was basically prototyping for a phone game.
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# ? Sep 27, 2015 13:24 |
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Konami says they're not done with Metal Gear as a whole, and Kojima has only said (to my knowledge) that he's done with the Snake(s) arc. Whether or not all the drama between Konami and Kojima will amount to anything permanent--or anything beyond a weird publicity stunt--remains to be seen.
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# ? Sep 27, 2015 13:28 |
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Snak posted:It kind of made no sense. The beginning of the tape makes it sound like Zero was expecting a package from him. Like they discussed Skullface finding this item for Zero and delivering it. Then as soon as Zero pricks his thumb, he's all like "SOMEONE TALKED HOW DID YOU FIND ME?!" I think the idea is that he believed skull face had sent it via an intermediary (several) whereas skull face had access to the building and could tamper with it after all the cleaning and checks I presume any package would go through.
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# ? Sep 27, 2015 13:28 |
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Hijo Del Helmsley posted:Welp, looks like my butterfly emblem is never changing.
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# ? Sep 27, 2015 13:31 |
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Lunchmeat Larry posted:Just upgrade the CGM all the way and take it on the side op. It makes the mission insanely easy. Although I took the maxed out not-Carl Gustav so I wouldn't feel compelled to spend time on lock ons.
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# ? Sep 27, 2015 13:37 |
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Tanks one shotting you even in battle dress is pretty bullshit though.
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# ? Sep 27, 2015 13:42 |
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I've got this whole building to break LOS and take pot shots at enemy vehicles. How to handle this... I'll just stand where the tank barrel is already pointed. Seems like a solid plan OH NO IT SHOT ME.
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# ? Sep 27, 2015 13:47 |
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zedprime posted:I've got this whole building to break LOS and take pot shots at enemy vehicles. How to handle this... I'll just stand where the tank barrel is already pointed. Seems like a solid plan OH NO IT SHOT ME. You can be one-shot at the very edge of the explosions, and they're able to fire you at as soon as they come into view of the building.
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# ? Sep 27, 2015 13:53 |
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They don't have magically tracking turrets, if you take a shot from one side, then go through the building to the other side and take a shot, and keep doing that, there is never a time that a barrel should ever be within a few degrees of aiming at Snake. E. Its the poster child mission for abusing last known position.
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# ? Sep 27, 2015 13:58 |
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zedprime posted:They don't have magically tracking turrets, if you take a shot from one side, then go through the building to the other side and take a shot, and keep doing that, there is never a time that a barrel should ever be within a few degrees of aiming at Snake. Except for when they first spawn and can fire through the cloud of dust and debris as soon as the area comes into view for them, just like I said. The fact they can one-shot you with any trace of splash damage on top that is just silly design and a poo poo show on top of how the mission gets thrown on you in the first place.
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# ? Sep 27, 2015 14:00 |
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Ledenko posted:So what's the likely future of MG series? Konami states they're not abandoning it, but I'm a newcomer to the series so the background is beyond me. Is Kojima done with it? They're cancelling major game development except for the soccer game. I don't think they'll do anything other than lovely mobile cash-ins ever again
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# ? Sep 27, 2015 14:10 |
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I could see them outsourcing stuff like they did with Rising.
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# ? Sep 27, 2015 14:14 |
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Lunchmeat Larry posted:Just upgrade the CGM all the way and take it on the side op. It makes the mission insanely easy. Well, I wasn't gonna change anyway, because taking Quiet from you is bullshit of the highest order, and I'm not enough to 100% the game anyway.
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# ? Sep 27, 2015 14:16 |
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Kainser posted:I could see them outsourcing stuff like they did with Rising. Cute, you think they'd be willing to put money into a console game when they could instead put that into mobile or pachinko.
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# ? Sep 27, 2015 15:05 |
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I want a game where you play as The Boss building the Cobra Unit during WWII. Nazi super-soldier plot. Hitler in a Metal Gear.
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# ? Sep 27, 2015 15:14 |
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Armour parasites are your friend for mission 45.
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# ? Sep 27, 2015 15:21 |
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Party Boat posted:It's probably not the Sorrow's, assuming he's telling the truth Zero says that the pin's owner was lost in Egypt in the early 40s - but the Boss kills the Sorrow at Tselinoyarsk only a couple of years before the events of Snake Eater. Good point, I forgot about the Egypt part of that tape. The Boss's father, maybe? I'm so mad we never got a Saladin Snake namedrop.
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# ? Sep 27, 2015 15:43 |
ChaosArgate posted:Cute, you think they'd be willing to put money into a console game when they could instead put that into mobile or pachinko. Margins might be a lot better if they're only publishing and licensing out their stuff. They would certainly be better if they didn't even publish and only licensed, since it's nearly zero costs and almost pure profits.
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# ? Sep 27, 2015 15:46 |
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Sputty posted:They're cancelling major game development except for the soccer game. I don't think they'll do anything other than lovely mobile cash-ins ever again Wasn't that a redacted rumor or something though?
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# ? Sep 27, 2015 16:04 |
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Ledenko posted:Wasn't that a redacted rumor or something though? No, that was confirmed at TGS.
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# ? Sep 27, 2015 16:05 |
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Grapplejack posted:the worst part about the credits is that it doesn't go I'm still disappointed that your buddy doesn't get a credit
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# ? Sep 27, 2015 16:11 |
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Snak posted:Good point, I forgot about the Egypt part of that tape. The Boss's father, maybe? Sniper Wolf would be like ten years old around this time period. Afghanistan's a bit off from wherever Wolf is supposed to be from (the wiki says Iraqui Kurdistan), but it would still be cool. She's supposed to be rescued by Big Boss sometime when she's young. We also didn't get to see Liquid in the Middle East hunting jackals, sadly. Speedball fucked around with this message at 16:45 on Sep 27, 2015 |
# ? Sep 27, 2015 16:38 |
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Speedball posted:Sniper Wolf would be like ten years old around this time period. Afghanistan's a bit off from wherever Wolf is supposed to be from (the wiki says Iraqui Kurdistan), but it would still be cool. She's supposed to be rescued by Big Boss sometime when she's young. Oh man, which Quiet going away and the whole child soldiers theme already existing, it would have been really cool if after Quiet left, Venom found 10 year old Sniper Wolf and she became a buddy. It'd be a really good game-play/theme interaction, because most players would want to use her because they want Quiet's functionality, so it would give them incentive to deploy a child soldier.
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# ? Sep 27, 2015 17:39 |
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Speedball posted:Sniper Wolf would be like ten years old around this time period. Afghanistan's a bit off from wherever Wolf is supposed to be from (the wiki says Iraqui Kurdistan), but it would still be cool. She's supposed to be rescued by Big Boss sometime when she's young. Although he does have jackal teeth on his necklace, and there's still jackals in Africa! Snak posted:Oh man, which Quiet going away and the whole child soldiers theme already existing, it would have been really cool if after Quiet left, Venom found 10 year old Sniper Wolf and she became a buddy. It'd be a really good game-play/theme interaction, because most players would want to use her because they want Quiet's functionality, so it would give them incentive to deploy a child soldier. Doubt they'd allow it though. Would be a minefield trying to clear a child character who can actually be killed. Gyro Zeppeli fucked around with this message at 17:58 on Sep 27, 2015 |
# ? Sep 27, 2015 17:54 |
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Hijo Del Helmsley posted:Although he does have jackal teeth on his necklace, and there's still jackals in Africa! Just make it so she can't be killed? Make her immortal. make her so that enemies can't even hit her, they just shoot towards her and then Snake says "It's too dangerous, we're pulling you out" and she gets extracted. Like there's already child soldiers in the game who kill people and shoot at you, so it shouldn't be an issue that a child is killing people. I mean, the whole gameplay (not story) purpose of having her would be to be a permanent replacement for losing Quiet, so if she could die that would be dumb anyway.
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# ? Sep 27, 2015 18:04 |
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I imagine the difficulty would be the player being implicit in that child killing someone. The game goes out its way to go "no no no no no child soldiers are bad you meat head" which probably got them on a pass on that front. Encouraging you to use a murder kid might've have gotten a different reaction.
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# ? Sep 27, 2015 18:05 |
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poptart_fairy posted:I imagine the difficulty would be the player being implicit in that child killing someone. The game goes out its way to go "no no no no no child soldiers are bad you meat head" which probably got them on a pass on that front. Encouraging you to use a murder kid might've have gotten a different reaction. That's possible. I don't know all the weird laws different countries have. Maybe she could just have a non-lethal sniper. Like a Riot Serval. Do you know how funny that would be? They could use the bionic punch impact effect.
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# ? Sep 27, 2015 18:08 |
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poptart_fairy posted:I imagine the difficulty would be the player being implicit in that child killing someone. The game goes out its way to go "no no no no no child soldiers are bad you meat head" which probably got them on a pass on that front. Encouraging you to use a murder kid might've have gotten a different reaction. You can give children in Fallout 3 miniguns and have them clear the entire game for you. I don't think people think about that too much.
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# ? Sep 27, 2015 18:10 |
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# ? May 29, 2024 18:08 |
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poptart_fairy posted:I imagine the difficulty would be the player being implicit in that child killing someone. The game goes out its way to go "no no no no no child soldiers are bad you meat head" which probably got them on a pass on that front. Encouraging you to use a murder kid might've have gotten a different reaction. I'm not sure that's true. The Last of Us and Telltale's The Walking Dead had a 14 year old and 8 year old (as both a PC and an NPC ally) killing people and didn't get into any trouble for it.
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# ? Sep 27, 2015 18:11 |