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https://www.youtube.com/watch?v=yR4JMdEvbmc
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# ? Sep 28, 2015 03:39 |
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# ? May 14, 2024 03:11 |
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vOv posted:Coil has a better story and visual design than Alex. This is objectively true. Counterpoint: Alexander has Goblins, and Goblins are the best.
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# ? Sep 28, 2015 03:43 |
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A4 has some of the best music in the game and the arena looks loving awesome as well. The pistons in the background pump along with the beat.
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# ? Sep 28, 2015 03:45 |
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Goblins are cool and all but I'm just so completely sick of steampunk.
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# ? Sep 28, 2015 03:50 |
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vOv posted:Goblins are cool and all but I'm just so completely sick of steampunk. I'm not so alex owns.
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# ? Sep 28, 2015 03:55 |
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But OBJECTIVELY, GUYS.
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# ? Sep 28, 2015 04:06 |
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Objectively, all MMOs are poo poo. thread vvv: Same, but that doesn't make alex any less good.
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# ? Sep 28, 2015 04:08 |
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I personally prefer Coil and if you disagree that's OK.
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# ? Sep 28, 2015 04:08 |
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Touchfuzzy posted:But OBJECTIVELY, GUYS. Alex has no dragons or jumping puzzles.
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# ? Sep 28, 2015 04:09 |
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Coil is exactly 3.8x cooler than Alexander.
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# ? Sep 28, 2015 04:09 |
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Personally I prefer Alex's fights to Binding Coil's, although I prefer Turn 5 to Alex 4. BCoB did have some really cool setpieces in turns 1 and 5 though. (Turns 6 through 13, while also really awesome - I still love the music syncing up for one of the Akh Morns - are of course irrelevant to the current conversation, except insofar as conceptualizing where Alex might go from here.)
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# ? Sep 28, 2015 04:32 |
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I personally prefer the Coil aesthetic present in the first five turns, but in terms of execution, I think they really nailed what they were going for in Alexander. Steampunk is hit or miss for me but Alexander has some really nice details and sick beats. Plus Coil was cool but now we have Allagan ruins loving everywhere and I'm glad Alexander isn't anything like that.
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# ? Sep 28, 2015 04:36 |
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If the last fight of Alex isn't fighting on top of his head as he slowly stomps towards Idyllshire, the whole thing will be a massive disappointment.
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# ? Sep 28, 2015 04:40 |
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Fister Roboto posted:If the last fight of Alex isn't fighting on top of his head as he slowly stomps towards Idyllshire, the whole thing will be a massive disappointment. While the goblins may be missed Rowena and the scrip vendors will not.
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# ? Sep 28, 2015 04:42 |
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hobbesmaster posted:Rowena and the scrip vendors Don't kid yourself, they'll find some way to escape.
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# ? Sep 28, 2015 04:45 |
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Burger McAngus posted:Don't kid yourself, they'll find some way to escape. First Rowena's Toll, soon Rowenashire!
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# ? Sep 28, 2015 04:58 |
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vOv posted:Can someone explain it to those of us who aren't familiar with the madness that is HW crafting? To add to what kafziel said - The alternative to paying what was likely hundreds of millions of gil is farming them all yourself with what I assume would be a bunch of alts and is even crazier. The amount of gathering that went into each piece was so much that they nerfed it to a third.
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# ? Sep 28, 2015 05:28 |
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Boten Anna posted:After Pharos Sirius was a disaster we'll probably never get actually challenging dungeons ever again What makes it a disaster? Do people dislike it?
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# ? Sep 28, 2015 05:40 |
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It was a real pain in the dick when it first came out. The first boss had a thing where adds would spawn based on his health, and you had to kill the adds quick or they would put a stacking debuff on people that would insta-kill them, kind of like the jagd dolls in A4. I'm sure you can imagine how hard this would be in the average duty finder group.
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# ? Sep 28, 2015 05:45 |
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Everything but T9 and T12 and 13 were just generic allagan arenas with the same music track that was old after the second caduceus clear. Final coil was big because it was the grand finale of 2.0 raiding, if you compare Alex to just first coil it's miles ahead. Coils story was poo poo until T9 and I wouldn't be surprised if Alex is the same way
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# ? Sep 28, 2015 05:49 |
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Fister Roboto posted:It was a real pain in the dick when it first came out. The first boss had a thing where adds would spawn based on his health, and you had to kill the adds quick or they would put a stacking debuff on people that would insta-kill them, kind of like the jagd dolls in A4. I'm sure you can imagine how hard this would be in the average duty finder group. BattleCake posted:What makes it a disaster? Do people dislike it?
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# ? Sep 28, 2015 05:54 |
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Doublestep posted:Everything but T9 and T12 and 13 were just generic allagan arenas with the same music track that was old after the second caduceus clear. I think T5 has my favourite boss arena - the petrified claw of bahamut. Plus it has Thunderer as a bgm.
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# ? Sep 28, 2015 06:01 |
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Fister Roboto posted:It was a real pain in the dick when it first came out. The first boss had a thing where adds would spawn based on his health, and you had to kill the adds quick or they would put a stacking debuff on people that would insta-kill them, kind of like the jagd dolls in A4. I'm sure you can imagine how hard this would be in the average duty finder group. Really the real issue was two of the health triggers were really close to each other and the boss had pretty low HP, and the adds wouldn't spawn if he was doing a different ability which meant like 90% of the time you spawned two add waves at once.
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# ? Sep 28, 2015 06:09 |
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Mechanically, all the Pharos bosses still have their mechanics. But between nerfs to the actual numbers involved, and power creep on the side of the characters, loving up or ignoring mechanics has largely gone from "welp, we be dead now" to "throw out an AoE healing spell". With the exception of going on an egg killing spree on the second boss, which will typically still gently caress you up. At the gear levels and the boss damage numbers at the time, for example, loving up the debuff stack mechanics on the first boss was a serious problem that you had to be careful to avoid. And groups typically wouldn't just be able to wipe out the dogs before they could cast their debuff (far from it), which meant an Technically Valid Strategy was - since the dogs spawned based on boss HP - to take the boss himself slowly enough that the debuff from round X of dogs had a chance to wear off before round X+1 spawned. Needless to say, asking DPS to slow/throttle/control themselves didn't go over any better here than it ever did (see also: Moogle Extreme). So since that Technically Valid Strategy never actually happened in practice, it was more a question of coordinating threat on the fly so no one person got to 3 stacks of the dogs' debuff. This had ... mixed results, and sometimes took a few wipes. After nerfs and gear upgrades, the much more player-palatable strategies of "kill dogs before they can inflict debuff" and "just heal through it if they do explode" emerged, which we still see today. (That's not even getting into the fact that the last boss used to be much more of a healer check. Or that trash packs were - and still are - nasty if left alive for too long. As can be seen even now if you get an e-peening alpha tank who pulls goddamn everything, only to be confused when one mob paralyzes everyone and two others use back-to-back big AoEs which the paralyzed healer gets interrupted as they try to cure. People should not be allowed to tank that place until they've had to heal it.)
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# ? Sep 28, 2015 06:09 |
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They actually got rid of the big healer check on the final boss, making it's thing much easier to deal with on the healer side as well (now the DoT just goes away immediately when the person gets healed to full, that was not the case in the original version of the boss). That being said a lot of people did beat the dungeon multiple times when it was first released even in DFs so I don't think it was ever that bad, but it was sort of like the original version of Ampador Keep where it was just kind of way harder then equivalent content.
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# ? Sep 28, 2015 06:25 |
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Fister Roboto posted:If the last fight of Alex isn't fighting on top of his head as he slowly stomps towards Idyllshire, the whole thing will be a massive disappointment.
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# ? Sep 28, 2015 06:27 |
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I went into Pharos with two newbie goons the other day, and me and the other guy who were in before never said anything about the mechanics on the first boss. Just "don't worry about it, we'll be fine". When the yellow cancer thing started its chain reaction, it was glorious. I think it explodes at 3 stacks? Each explosion adds a stack of the debuff to every other player, so it's fairly easy to get into a setup where it's an infinite chain reaction that continues until someone dies.
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# ? Sep 28, 2015 06:28 |
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Vil posted:With the exception of going on an egg killing spree on the second boss, which will typically still gently caress you up. Every time I get Pharos Sirius in my HLDR I try to convince the party to kill all the eggs under the guise of skipping a mechanic Then I sit back and laugh as the tank gets body slammed repeatedly
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# ? Sep 28, 2015 06:35 |
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I never saw coil as relevant content and I still want to.
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# ? Sep 28, 2015 07:11 |
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Pharos Sirius was a great dungeon and fun and challenging when it came out, but as such there were a few key problems. First, they moved the Amdapor Keep rewards to Pharos, and pretty much everyone by that point had Amdapor Keep gear coming out of their goddamned ears and also knew how to speed through it so goddamned fast they had to do like 5 emergency maintenances to continually fix whatever poo poo we were coming up with to clear it in like 11 minutes. Going from that to something that was actually kind of challenging giving the same rewards was kind of like "why?" I don't remember the tomestones per clear, but it wasn't worth it since you'd be lucky if your dipshit df party was out in 40 minutes, or at all really. Many people didn't even bother unlocking it in the first place so it wouldn't show up in roulette. Additionally, Expert Roulette wasn't a thing yet so there was really just no compelling reason to unlock it. That combined with everyone being a whiny crybaby about how hard it is meant that XIV's version of that really fun part of Cataclysm where the dungeons were actually kind of hard and required you to know how to play lasted exactly one patch cycle and we'll never see it again. RIP
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# ? Sep 28, 2015 07:12 |
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Ignimbrite posted:Every time I get Pharos Sirius in my HLDR I try to convince the party to kill all the eggs under the guise of skipping a mechanic i liked to kill the eggs as a black mage pre mana wall nerf and would just chase people around and make the Zu splat them
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# ? Sep 28, 2015 07:12 |
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Every Alex fight is much better than the enrage strategy for Turn 2. However Alex lacks anything as good as Turn 3.
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# ? Sep 28, 2015 07:14 |
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Doublestep posted:Everything but T9 and T12 and 13 were just generic allagan arenas with the same music track that was old after the second caduceus clear. I think T1 and T11 looked really cool.
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# ? Sep 28, 2015 07:22 |
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T11 is literally the coolest setpiece anywhere in the game, even after 3.0.
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# ? Sep 28, 2015 07:29 |
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Dude looks like a dragon lady. I think 2nd coil has the best looking gear. Especially where tanks and healers are concerned.
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# ? Sep 28, 2015 07:30 |
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Listening to T12 music while doing A4S makes it a less harrowing experience.
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# ? Sep 28, 2015 08:53 |
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MohShuvuu posted:Listening to T12 music while doing A4S makes it a less harrowing experience.
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# ? Sep 28, 2015 09:42 |
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I can't imagine this will ever happen to me again, but it makes for a cool screenshot: Niton fucked around with this message at 10:01 on Sep 28, 2015 |
# ? Sep 28, 2015 09:53 |
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Niton posted:I can't imagine this will ever happen to me again, but it makes for a cool screenshot: Those action bars
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# ? Sep 28, 2015 12:32 |
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# ? May 14, 2024 03:11 |
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Fister Roboto posted:I personally prefer Coil and if you disagree that's OK. like idk are there people out there who think manipulator is in any way more interesting than a fight with a loving dragon on top of an even bigger dragons outstretched hand all of alex is designed around this philosophy of 'well people just stare at their bars anyway during these fights so why make any of it interesting to look at'
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# ? Sep 28, 2015 15:08 |