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The Slithery D posted:Look at this wrong opinion. Sentinel has most of the best tools of both and in ME2 a hilarious one of its own in tech armor. Infiltrators, like child molesters, hide in the shadows and attack the weak. Boom! Headshot!
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# ? Sep 28, 2015 01:31 |
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# ? May 30, 2024 07:18 |
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The Slithery D posted:Look at this wrong opinion. Sentinel has most of the best tools of both and in ME2 a hilarious one of its own in tech armor. Infiltrators, like child molesters, hide in the shadows and attack the weak. A Sentinel with a Mattock, Warp Ammo, and a Locust can handle just about anything in ME2. They really wanted to make up for how bad they were in the original game.
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# ? Sep 28, 2015 16:02 |
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It helps that the Locust and Carnifex are absolutely bonkers good in ME2.
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# ? Sep 28, 2015 16:10 |
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Geostomp posted:A Sentinel with a Mattock, Warp Ammo, and a Locust can handle just about anything in ME2. They really wanted to make up for how bad they were in the original game.
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# ? Sep 28, 2015 16:38 |
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SubponticatePoster posted:Then the Mattock was poo poo in 3 As was the Locust. In Memoriam: ME2 Locust ME2 Mattock ME2 Revenant ME2 Carnifex Thank god they gave us the Hurricane, the Saber, the Harrier, and the Talon to make up for them.
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# ? Sep 28, 2015 16:53 |
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And then we got the Lancer in ME3 Citadel which is basically cheat mode.
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# ? Sep 28, 2015 17:07 |
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MA-Horus posted:And then we got ... ME3 Citadel which is basically [awesome in every way]. Ftfy.
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# ? Sep 28, 2015 17:12 |
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The only thing about Citadel I don't like is the first sequence where you're stuck with the completely unmodded pistol, no medigel, and no other gear. The run from the spectre door to the car lot in particular is terrible with it's wonky cover and the fact that all the sight lines are skewed against you. I realize that's partially the point but "turtling behind a potted plant and spamming concussive shot until the bad guys go away because you ran out of ammo and there isn't any more" isn't super fun.
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# ? Sep 28, 2015 17:38 |
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That's my favorite fight in the entire game because it's the only one that actually felt challenging.
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# ? Sep 28, 2015 19:35 |
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Geostomp posted:A Sentinel blah blah blah. They really wanted to make up for how bad they were in the original game. And the guy wanted to play the whole series through.
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# ? Sep 28, 2015 19:36 |
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That silenced pistol is loving amazing though, I essentially had that and the Lancer as my loadout for the rest of the game.
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# ? Sep 28, 2015 22:53 |
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The silenced pistol has a big rear end headshot modifier, it's super good and you stink at shooting if you struggle in that section.
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# ? Sep 28, 2015 23:07 |
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Kurieg posted:The only thing about Citadel I don't like is the first sequence where you're stuck with the completely unmodded pistol, no medigel, and no other gear. The run from the spectre door to the car lot in particular is terrible with it's wonky cover and the fact that all the sight lines are skewed against you. Were you going for headshots? The M11 Suppressor has a ridiculous headshot modifier (x4 damage) that would have made up for your lack of armor/mod bonuses. E:fb
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# ? Sep 28, 2015 23:12 |
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tribbledirigible posted:Were you going for headshots? The M11 Suppressor has a ridiculous headshot modifier (x4 damage) that would have made up for your lack of armor/mod bonuses. And with an Engineer's Drone/Turret, you can basically kick people out of cover and one-shot them for the entire level.
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# ? Sep 28, 2015 23:30 |
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MA-Horus posted:That silenced pistol is loving amazing though, I essentially had that and the Lancer as my loadout for the rest of the game. This guy knows what's up. Worth doing ng+ twice just so I could do a third full run with mkX with V mods. If rares and poo poo didn't suck so hard to get, I'd go for this in my MP loadouts too.
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# ? Sep 28, 2015 23:44 |
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Error 404 posted:This guy knows what's up. The M11 is fairly easy to get to X. And the Lancer, like the Harrier, starts awesome at I amd just keeps getting better and better.
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# ? Sep 28, 2015 23:53 |
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Going through citadel first as a biotic was almost a nightmare. Highly recommended if you found Mass Effect SP lacking in the challenge column.
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# ? Sep 29, 2015 00:04 |
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I loved the silenced pistol as a Vanguard. Charge them then shoot them point blank in the head.
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# ? Sep 29, 2015 00:41 |
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The best fights in the game are both in Citadel: that armorless pistol run and when the combat simulator goes all hosed up
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# ? Sep 29, 2015 03:30 |
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http://blog.bioware.com/2015/09/29/revisit-the-galaxy-aboard-a-new-mass-effect-theme-park-attraction/ what the
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# ? Sep 29, 2015 21:48 |
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Looks like I will be visiting Great America for the first time since the 90s next year.
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# ? Sep 29, 2015 21:50 |
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Pattonesque posted:http://blog.bioware.com/2015/09/29/revisit-the-galaxy-aboard-a-new-mass-effect-theme-park-attraction/ Someone alert Fox News, this might just be that fully interactive sex simulator the first Mass Effect was supposed to be.
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# ? Sep 29, 2015 22:20 |
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Lycus posted:I loved the silenced pistol as a Vanguard. Charge them
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# ? Sep 29, 2015 22:44 |
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I just got done with my playthrough of 2, and during the suicide mission I wondered why Miranda's always being led for the wrong choice. Like if you pick her as a team leader people point out it's a bad thing, but the biotic barrier it kind of implies she's a good choice when she isn't.
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# ? Sep 30, 2015 06:42 |
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bobjr posted:I just got done with my playthrough of 2, and during the suicide mission I wondered why Miranda's always being led for the wrong choice. Like if you pick her as a team leader people point out it's a bad thing, but the biotic barrier it kind of implies she's a good choice when she isn't. And why isn't Thane a good choice for the vent.
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# ? Sep 30, 2015 06:54 |
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bobjr posted:I just got done with my playthrough of 2, and during the suicide mission I wondered why Miranda's always being led for the wrong choice. Like if you pick her as a team leader people point out it's a bad thing, but the biotic barrier it kind of implies she's a good choice when she isn't. The opposite reading is true.
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# ? Sep 30, 2015 06:58 |
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bobjr posted:I just got done with my playthrough of 2, and during the suicide mission I wondered why Miranda's always being led for the wrong choice. Like if you pick her as a team leader people point out it's a bad thing, but the biotic barrier it kind of implies she's a good choice when she isn't. ME2 was really all over the place narratively as far as biotics go, mostly because any kind of non-red health bar invalidates almost every power except for Warp, and to a lesser extent Throw. Meaning the two most effective biotics in your party are Thane and Miranda. But the two most "powerful" biotics are Jack and Samara. I always love how they tease you with Jack's intro cutscene having her turn a Ymir into a pretzel, but then you get her and she has Pull and Shockwave. Her unique upgrade only boosts 1 of her 3 abilities because only 1 of them actually deals any kind of damage.
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# ? Sep 30, 2015 06:59 |
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Waltzing Along posted:Looks like I will be visiting Great America for the first time since the 90s next year. I should go.
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# ? Sep 30, 2015 07:01 |
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Codependent Poster posted:I should go. It's my favorite ride in the park.
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# ? Sep 30, 2015 07:28 |
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Error 404 posted:It's my favorite ride in the park. I heard it's racist against humans!
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# ? Sep 30, 2015 09:04 |
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Col. Roy Campbell posted:I heard it's racist against humans! It discriminates against the poor!
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# ? Sep 30, 2015 09:12 |
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Error 404 posted:It discriminates against the poor!
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# ? Sep 30, 2015 09:24 |
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Kurieg posted:ME2 was really all over the place narratively as far as biotics go, mostly because any kind of non-red health bar invalidates almost every power except for Warp, and to a lesser extent Throw. Meaning the two most effective biotics in your party are Thane and Miranda. But the two most "powerful" biotics are Jack and Samara. I always love how they tease you with Jack's intro cutscene having her turn a Ymir into a pretzel, but then you get her and she has Pull and Shockwave. Her unique upgrade only boosts 1 of her 3 abilities because only 1 of them actually deals any kind of damage. This was a problem with all of the biotics in cutscenes in 2 and 3. Look at Samara's biotic flying, throwing people around, breaking their necks with just a glance. Kasumi's super-jumping onto the gunship. Jack blowing the window down at Grissom Academy. This isn't just ME, either. Most games that have powered characters do this. The cutscenes go BOOM-BOOM-BOOM because it's badass, then the gameplay only goes "pew-pew-pew" because otherwise it'd be shorter than the cutscenes.
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# ? Sep 30, 2015 10:50 |
My Q-Face posted:This was a problem with all of the biotics in cutscenes in 2 and 3. Look at Samara's biotic flying, throwing people around, breaking their necks with just a glance. Kasumi's super-jumping onto the gunship. Jack blowing the window down at Grissom Academy. There is a solution: Make a Dynasty Warriors spin-off set in the Mass Effect universe where all those cutscene powers are at your disposal. Mow through thousands of Cerberus and Reaper forces with the biggest, flashiest attacks imaginable.
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# ? Sep 30, 2015 11:52 |
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bobjr posted:I just got done with my playthrough of 2, and during the suicide mission I wondered why Miranda's always being led for the wrong choice. Like if you pick her as a team leader people point out it's a bad thing, but the biotic barrier it kind of implies she's a good choice when she isn't. People point out it"s a bad thing because they don't like her personally, it doesn't necessarily make her a bad field commander once you get down to it. She's also full of herself and of course she isn't going to like the idea that other people are stronger biotics than her, even though it's obvious to most that Jack is Biotic Jesus in comparison the rest of the squad. It's all intended to make you second guess yourself, pause and consider who you should pick instead of simply making it a 100% dumb stated non-choice of "X is the best person for this task, are we all agreed?" *rapturous applause from the team*
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# ? Sep 30, 2015 12:36 |
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Kurieg posted:ME2 was really all over the place narratively as far as biotics go, mostly because any kind of non-red health bar invalidates almost every power except for Warp, and to a lesser extent Throw. Meaning the two most effective biotics in your party are Thane and Miranda. But the two most "powerful" biotics are Jack and Samara. I always love how they tease you with Jack's intro cutscene having her turn a Ymir into a pretzel, but then you get her and she has Pull and Shockwave. Her unique upgrade only boosts 1 of her 3 abilities because only 1 of them actually deals any kind of damage. You're using Shockwave wrong. It's fantastic against armour even though it's red on the wheel. You can still use "invalidated" powers, often very effectively. Thane is an effective biotic but not because his biotics are especially good. Miranda similar only she's not actually very good, just a mediocre jack of all. Thane and Jack are the undisputed best party members for the suicide missions.
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# ? Sep 30, 2015 13:04 |
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QuantaStarFire posted:Mow through thousands of Cerberus and Reaper forces with the biggest, flashiest attacks imaginable. I already do this in multiplayer with combo esplosions!
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# ? Sep 30, 2015 14:00 |
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sassassin posted:You're using Shockwave wrong. It's fantastic against armour even though it's red on the wheel. You can still use "invalidated" powers, often very effectively. I wasn't denigrating shockwave, I absolutely love me2 shockwave when it's on Shepard. But Jack doesn't know how to use it effectively and it behaves oddly when you command her to use it, as well as the increased partner power cool down.
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# ? Sep 30, 2015 14:37 |
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sassassin posted:Thane and Jack are the undisputed best party members for the suicide missions. Thane is awesome but I wouldn't bring him on the "biotic bubble" segment, he can't use his sniper rifle effectively. That's where someone like Grunt shines. I'd bring Mordin before Jack along on the suicide mission because his flammable/inflammable (forget which, doesn't matter) attack is always good.
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# ? Sep 30, 2015 14:45 |
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# ? May 30, 2024 07:18 |
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Kurieg posted:I wasn't denigrating shockwave, I absolutely love me2 shockwave when it's on Shepard. But Jack doesn't know how to use it effectively and it behaves oddly when you command her to use it, as well as the increased partner power cool down. Using Shockwave to mow down entire rows of annoying husks was a great power trip for ME2. I was very disappointed to see it was changed in ME3 to a line of sight air power rather than a ground wave. Even moreso after I learned that a glitch in the programming made it useless after upgrading.
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# ? Sep 30, 2015 15:34 |