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No.But larger creatures like Moose or Bears take up 4 tiles instead of 1.
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# ? Sep 28, 2015 11:11 |
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# ? May 27, 2024 13:34 |
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amuayse posted:No.But larger creatures like Moose or Bears take up 4 tiles instead of 1. That's cool, though when I think of larger creatures that should occupy multiple tiles I think of dragons and giants. If a moose is 4 tiles, how many tiles should be any of truly large creatures?
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# ? Sep 28, 2015 11:53 |
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Turin Turambar posted:That's cool, though when I think of larger creatures that should occupy multiple tiles I think of dragons and giants. If a moose is 4 tiles, how many tiles should be any of truly large creatures? Knowing Illwinter? 9. What do you mean there's a difference in size between a dragon big enough to be mistaken for an island and an elephant?
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# ? Sep 28, 2015 11:55 |
To be fair these are Dominions elephants gently caress knows how big they are. The howdah on top could be an artistic interpretation.
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# ? Sep 28, 2015 13:42 |
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That is true, only in Dominions are Elephants considered a prey species. By giant elephant-sized hunting spiders
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# ? Sep 28, 2015 16:33 |
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That's Dominions for you. The game were flimsy bird people are size 3 because they have big wings.
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# ? Sep 28, 2015 17:08 |
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Valkyries should have wings imo
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# ? Sep 28, 2015 17:37 |
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And submachineguns
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# ? Sep 28, 2015 17:38 |
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they should be transforming war machines
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# ? Sep 28, 2015 17:43 |
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Cataclysmreloaded ended this week as a win for me. By the end, I was summoning hundreds of endgame demons, Hidden in Sand, Hidden in Snow, Ether Gate, Wraith Lords and Worm Mages every turn.. There was nothing to be learned from this game - I just stuck around longer than everyone else. Let's not play this mod anymore.
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# ? Sep 29, 2015 06:06 |
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Have Some Flowers! posted:Let's not play this mod anymore.
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# ? Sep 29, 2015 06:17 |
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So I'm playing a newbie 12 man game as EA R'lyeh and was looking for some general advice/ideas with them. I know the real answer is, "don't play EA R'lyeh they're awful" but I really want so see how far I can make it with them. I understand mind lords are my best commanders, and that my pretender has to have Air 1 water 1 at least so someone in my faction can actually craft fish amulets to let them waddle on land, but what about some of their other units? Lobos seems to be great arrow catchers and swarmers to block up my army line while mind lords and slave mages cast spells, are shambler thralls worth the investment? So far the iron equipment rusting one turn after I make the 'better' slave troops if I don't move them up on land has me hesitating to use them for anything except chaff to clear independents early game - are they ever worth using in place of mindless units controlled by aboleths and mind lords later on? The research makes me want to go in a couple of different places. Obviously I need construction 4 for my fish amulets, but after that I'm unsure which spell school would give my army the most benefit. There's things in thaumaturgy, evocation and conjuration that all appeal to me but I still don't feel 100% certain about which one would be most important for me. Anyone have any ideas?
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# ? Sep 29, 2015 06:49 |
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Turtle and cast baleful star at people
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# ? Sep 29, 2015 08:10 |
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Play EA atlantis instead and fool yourself it'll be easy to get on land.
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# ? Sep 29, 2015 09:09 |
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Scoops posted:So I'm playing a newbie 12 man game as EA R'lyeh and was looking for some general advice/ideas with them. I know the real answer is, "don't play EA R'lyeh they're awful" but I really want so see how far I can make it with them. you dont need fish amulets anymore . shambler skin will make your dudes what have body slot able to walk on land now
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# ? Sep 29, 2015 09:28 |
jsoh posted:you dont need fish amulets anymore . shambler skin will make your dudes what have body slot able to walk on land now
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# ? Sep 29, 2015 11:49 |
Critical mass of lobos backed up by as many mind blasters as you can muster is key. You can see how this might fall apart once you want to go on land.
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# ? Sep 29, 2015 13:41 |
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Also illwinter seems to have forgotten about their new ocean rust mechanic because half of EA rlyehs stuff will just start rusting immediately including your starting commander + troops
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# ? Sep 29, 2015 15:16 |
LordLeckie posted:Also illwinter seems to have forgotten about their new ocean rust mechanic because half of EA rlyehs stuff will just start rusting immediately including your starting commander + troops
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# ? Sep 29, 2015 15:18 |
Have Some Flowers! posted:Cataclysmreloaded ended this week as a win for me. By the end, I was summoning hundreds of endgame demons, Hidden in Sand, Hidden in Snow, Ether Gate, Wraith Lords and Worm Mages every turn.. There was nothing to be learned from this game - I just stuck around longer than everyone else. Lies AI yellow won.
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# ? Sep 29, 2015 15:23 |
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Nuclearmonkee posted:Lies AI yellow won. also it was the inspiration for Deism
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# ? Sep 29, 2015 15:52 |
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Of course a mage scripted to cast Summon Earthpower and Earthquake, with 3 gems, will use one of the gems to reduce the fatigue cost of SE
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# ? Sep 29, 2015 20:02 |
Fat Samurai posted:Of course a mage scripted to cast Summon Earthpower and Earthquake, with 3 gems, will use one of the gems to reduce the fatigue cost of SE Really I've never seen a mage gem for earthpower unless he could not cast it otherwise due to being E1
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# ? Sep 29, 2015 20:09 |
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Hmnn... It is perfectly possible that I have scripted the wrong mage. Still , but a different kind of
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# ? Sep 29, 2015 20:14 |
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Always give 2 mroe gems than needed for spells.
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# ? Sep 29, 2015 20:29 |
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Empire is what LA Pythium would be if they were cool
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# ? Sep 30, 2015 06:03 |
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conquest of elysium is NOT good
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# ? Sep 30, 2015 06:37 |
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Samog posted:conquest of elysium is NOT good much like your posting
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# ? Sep 30, 2015 07:16 |
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amuayse posted:
Sounds like they have been playing SOMA!
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# ? Sep 30, 2015 08:24 |
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loving hell, they really need a proofreader.
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# ? Sep 30, 2015 19:09 |
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goatface posted:loving hell, they really need a proofreader. Or two
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# ? Sep 30, 2015 19:44 |
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How does EA Berytos work? First impression was to stomp indies w elephants and get wind guide and flaming arrows bc you have cheap archers, then noticed you can do storm+thunder strike spam w storm callers. Are their national blood summons worth it? 32 blood slaves for 3 units seems steep. You can summon telkhines now, those might be cool for lategame.
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# ? Oct 2, 2015 15:57 |
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Finnish Flasher posted:How does EA Berytos work? First impression was to stomp indies w elephants and get wind guide and flaming arrows bc you have cheap archers, then noticed you can do storm+thunder strike spam w storm callers. Are their national blood summons worth it? 32 blood slaves for 3 units seems steep. You can summon telkhines now, those might be cool for lategame. storm demon, storm, blood lust
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# ? Oct 2, 2015 16:00 |
ChickenWing posted:NEWBIE GAME! ChickenWing posted:GAME IS UP! Load your pretenders! Make sure you check GGS for the latest port number E: make sure you're checking the PGS thread for updates!
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# ? Oct 2, 2015 22:01 |
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Can someone link to the little mods I saw floating around here that fix horse barding and underwater nations having iron equipment?
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# ? Oct 3, 2015 00:52 |
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Enjoy posted:Can someone link to the little mods I saw floating around here that fix horse barding and underwater nations having iron equipment? Barding
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# ? Oct 3, 2015 01:33 |
Finnish Flasher posted:How does EA Berytos work? First impression was to stomp indies w elephants and get wind guide and flaming arrows bc you have cheap archers, then noticed you can do storm+thunder strike spam w storm callers. Are their national blood summons worth it? 32 blood slaves for 3 units seems steep. You can summon telkhines now, those might be cool for lategame. Unlike Hinnom, they don't have that nasty potential to get S2 which makes them vulnerable to garbage mages with S1 like Sauromatia's Soothsayers. Instead they get A2 which opens up a huge array of troop buffs that you want, like Arrow Fend/Wind Guide/Fog Warriors (the latter in a Sabbath/Communion or I guess hypothetically with Hell Power if you are some kind of lunatic). On the other hand, the nation has a kinda weak national army, especially when 40 W9 Vanhere/70 Jag Warriors/Sufficient White Centaurs/Helheim Glam Cav Guys I Forget The Name Of can land on your capital in year 1 and knock you right out of the game with pretty much 0 recourse to anything other than praying Earth Meld off your sages plus some spearmen can cause a rout. jBrereton fucked around with this message at 11:59 on Oct 3, 2015 |
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# ? Oct 3, 2015 11:53 |
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Thanks for the input guys. Regarding the storm+storm demons combo, how many storm demons do you want at minimum for that to become viable? Having like 5 is prob not worth it since storm makes archers suck. I just got to the point I can wind guide+flaming arrows with tons of archers, adding storm with only a few storm demons seems like shooting myself in the foot.
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# ? Oct 3, 2015 12:42 |
A dozen or so Storm Demons makes it worth it. The real question is do you have sufficient A2 mages that Summon Storm Power into Thunderstrike spam is viable alongside them?
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# ? Oct 3, 2015 13:03 |
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# ? May 27, 2024 13:34 |
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Thanks again. One more question, how badly are archers nerfed under storm? If I have 60+ archers in an army should I still wind guide+flaming arrows even when I also have storm+stormdemons?
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# ? Oct 3, 2015 13:13 |