|
I want anime soldiers. Make your games more anime.
|
# ? Sep 29, 2015 15:20 |
|
|
# ? Apr 28, 2024 22:15 |
|
Isn't there a CK2 mod that replaces rulers with anime girls?
|
# ? Sep 29, 2015 15:24 |
|
Darkrenown posted:I guess you might be waiting for it to be released, but remember there's a big rework of the Random New World generator in progress, so CoP should be more appealing to use/buy when it's done. It's gonna be so rad.
|
# ? Sep 29, 2015 15:35 |
|
I just want the counters so I can play HoI4 without my computer exploding from too many moving 3D models.
|
# ? Sep 29, 2015 15:51 |
|
Hitlers Gay Secret posted:I just want the counters so I can play HoI4 without my computer exploding from too many moving 3D models. Have you considered upgrading from your Voodoo 2 card? (3D models are not what slows down our games)
|
# ? Sep 29, 2015 16:06 |
|
gradenko_2000 posted:Isn't there a CK2 mod that replaces rulers with anime girls? Oh yes I think there also used to be a Touhou mod, which is... are there even maps of Gensoukyou? e: Actually, hey, this mod has a consistent art style for all ethnicities! I wish vanilla could pull that trick off.
|
# ? Sep 29, 2015 16:11 |
|
podcat posted:pretty sure that was a joke, but yeah we dont have a nato counter DLC (or do we! ) The level of betrayal I felt when Paradox announced their new NATO counter DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.
|
# ? Sep 29, 2015 16:12 |
|
quote:For the alien creature designs we aim fairly high in terms of scope. We wanted as much variety as possible, and for the player to find many new aliens each new session they played. We have tried to make them as varied as possible, but there are of course some constraints. For instance, they all are sentient creatures who in the end were able to one way or another develop tools, technology and finally spaceships. So they probably have some sort of extremities with which to grab items, be it tentacles or fingers, but it is rather hard to get around this of you want to escape your planet. sell outs. not buying this "game" until I can wage war on limbless sea sponges who have no concept of space, war, or love.
|
# ? Sep 29, 2015 16:16 |
|
The Mantis posted:sell outs.
|
# ? Sep 29, 2015 16:20 |
|
Autonomous Monster posted:Oh yes That honestly doesn't look that bad. I'm sure there's horrific anime waifu bullshit mods out there but that just looks fairly neat, IMO.
|
# ? Sep 29, 2015 16:34 |
|
zedprime posted:That's specifically rival space empires. I think they are on record that research events can include non-spacefaring local creatures and civilizations. So even if there's no sea sponge events in the base game it should be a fairly simple event mod. I think I remember one interview saying that you could even play a part in raising up pre-spacefaring races to be spacefaring races, which sounds pretty cool.
|
# ? Sep 29, 2015 16:51 |
|
The thing that baffles me about Stellaris is that the time ticks are like two hours long. I think they were stated as ten a day. Which is weird to me. I mean, I get its an abstract measurement, but given your building a huge interstellar empire I was picturing time ticks as being days at a minimum or even weeks or months.
|
# ? Sep 29, 2015 17:13 |
|
vyelkin posted:I think I remember one interview saying that you could even play a part in raising up pre-spacefaring races to be spacefaring races, which sounds pretty cool. laffo like I'm not just gonna conquer the primitive fucks
|
# ? Sep 29, 2015 17:14 |
|
Agean90 posted:laffo like I'm not just gonna conquer the primitive fucks Canceling my pre-order if I can't use pre space faring species as a luxury food resource.
|
# ? Sep 29, 2015 17:16 |
|
ulmont posted:The ability to put individual buildings all over your empire, instead of assigning spending priorities by slider, sounds like a great feature until it turns into micromanagement hell. This. MoO1 style planet management has a few advantages, one of which is that it's so easy to automate that the AI can also do a great job optimizing their planets. Distant Worlds almost gets close, but the low taxes = massive pop boom combined with no settings to have super low tax on worlds that aren't maxed out combined with high taxes on maxed out worlds is its own level of micro hell. I just want a space game where setting up a planet is as simple as a few clicks, and the grand strategy involves the mix of planets that you devote to various areas at different times. Most space games end up with the player in control of 30-40 worlds, and microing each planet's output is a nightmare.
|
# ? Sep 29, 2015 17:32 |
|
Fintilgin posted:The thing that baffles me about Stellaris is that the time ticks are like two hours long. I think they were stated as ten a day. The tick rate hasn't been looked at in a while, it happens to be functional for dev purposes. We'll be tweaking it, but I can't promise that it's temp because 10 ticks per day might turn out to be the magic number.
|
# ? Sep 29, 2015 17:32 |
|
Wiz posted:Have you considered upgrading from your Voodoo 2 card? Oh haha I get it, I must be using a Windows 95 computer still I'm not Johan.
|
# ? Sep 29, 2015 17:32 |
|
LordMune posted:The tick rate hasn't been looked at in a while, it happens to be functional for dev purposes. We'll be tweaking it, but I can't promise that it's temp because 10 ticks per day might turn out to be the magic number. Of course there's no way to combine a more "realistic" time frame with battles that last multiple ticks, but EU and CK go the other direction with battles that last for weeks so people are used to that. Sindai fucked around with this message at 17:51 on Sep 29, 2015 |
# ? Sep 29, 2015 17:46 |
|
LordMune posted:The tick rate hasn't been looked at in a while, it happens to be functional for dev purposes. We'll be tweaking it, but I can't promise that it's temp because 10 ticks per day might turn out to be the magic number. Is this because space battles are supposed to resolve quickly (i.e. measured in days or hours) like HOI rather than slowly (measured in weeks or months) like in EU?
|
# ? Sep 29, 2015 17:50 |
|
AdjectiveNoun posted:That honestly doesn't look that bad. I'm sure there's horrific anime waifu bullshit mods out there but that just looks fairly neat, IMO. It did have a hilarious bug at one point where people's eyes would show up way off the portrait of they were certain cultures thanks to a conflict with a portrait pack dlc. The anime mod is kind of ugly (I don't dismiss anime out of hand, but that particular one is not good), but I think a "portrait" style mod that made them all look like medieval paintings would be cool.
|
# ? Sep 29, 2015 17:55 |
|
The Cheshire Cat posted:The anime mod is kind of ugly (I don't dismiss anime out of hand, but that particular one is not good), but I think a "portrait" style mod that made them all look like medieval paintings would be cool. So, a CK1 portrait pack then?
|
# ? Sep 29, 2015 18:01 |
|
The Mantis posted:sell outs.
|
# ? Sep 29, 2015 18:27 |
|
Fintilgin posted:Canceling my pre-order if I can't use pre space faring species as a luxury food resource. I will be honestly disappointed if I can't play like cartoonishly evil space invaders from cheesy sci-fi Reminds me of that one rts game that had a race that were basically war of the world style invaders so they could literally harvest humans for resources, loving owned.
|
# ? Sep 29, 2015 18:31 |
|
I'm very eager to deploy all the might of my interstellar empire to dicking around with some primitive shitlords who still think FTL is impossible. I want to genetically manipulate them so that privileged people give birth to historically oppressed groups, like if rich white people IRL started having black babies out of nowhere. I want to fling an asteroid at the capital of their largest empire and see what happens. I want to put a terraformer in orbit and start stealing all their air. I want to funnel suitcase nukes into the hands of their most vicious terrorists. I want to arrive and make broadcasts about how we're going to help this world and gift them technologies that will solve 80% of their ills and then ignore the intelligent simian species completely, don't even react to them, while we uplift and civilize lobsters. Or to engineer a loving gigantic lobster and unleash it upon them, and keep throwing more and more kaiju at them. Paradox I better be able to be the biggest dickhole imaginable to these assholes
|
# ? Sep 29, 2015 18:53 |
|
Mantis42 posted:I want anime soldiers. Make your games more anime. Yes - paradox should replace all soldier, ship and plane models with anime girls, and then replace all the anime girls with rugged 19th century Europeans because paradox games are historical and there are no women in history. (Also, when they do the models of 19th century Europeans they should remove anyone with a skin tone darker than khaki. )
|
# ? Sep 29, 2015 18:55 |
|
Ghetto Prince posted:Yes - paradox should replace all soldier, ship and plane models with anime girls, and then replace all the anime girls with rugged 19th century Europeans because paradox games are historical and there are no women in history. (Also, when they do the models of 19th century Europeans they should remove anyone with a skin tone darker than khaki. ) They should go full Shakespeare and make all of the females be males in really lovely costume. It's period, guys
|
# ? Sep 29, 2015 19:04 |
|
Sounds like a great idea for a portrait mod.
|
# ? Sep 29, 2015 19:06 |
|
Mister Adequate posted:
|
# ? Sep 29, 2015 19:06 |
|
Mister Adequate posted:I'm very eager to deploy all the might of my interstellar empire to dicking around with some primitive shitlords who still think FTL is impossible. I want to genetically manipulate them so that privileged people give birth to historically oppressed groups, like if rich white people IRL started having black babies out of nowhere. I want to fling an asteroid at the capital of their largest empire and see what happens. I want to put a terraformer in orbit and start stealing all their air. I want to funnel suitcase nukes into the hands of their most vicious terrorists. I want to arrive and make broadcasts about how we're going to help this world and gift them technologies that will solve 80% of their ills and then ignore the intelligent simian species completely, don't even react to them, while we uplift and civilize lobsters. Or to engineer a loving gigantic lobster and unleash it upon them, and keep throwing more and more kaiju at them. I want to serve man.
|
# ? Sep 29, 2015 19:13 |
|
I'm all about playing the worst space-dicks, so I support these ideas.
|
# ? Sep 29, 2015 19:20 |
|
LordMune posted:The tick rate hasn't been looked at in a while, it happens to be functional for dev purposes. We'll be tweaking it, but I can't promise that it's temp because 10 ticks per day might turn out to be the magic number. I'd like the see the time system be more abstract anyway. Like the game starts on 1.1.1 (cycle.pulse.tick) For every 10 ticks pulse increments 1, for every 10 pulses cycles increments 1. (Or something clean and decimal like that) Get away from having it start in the year 2200 (*cough* A.D. *cough*) and be in terms of years/days and just be a abstract time system. This will help with my immersion in realizing I've built a massive interstellar empire in 37 years (137,050 ticks). Refer to cycles in game, not years. Maybe they're a year long, maybe not. It's abstract.
|
# ? Sep 29, 2015 19:28 |
|
I hope the game has space elves so I can have no moral qualms about running massive space gulags with only them in it and have them be the cannon fodder in my ground forces. God drat this game is going to own even if it only delivers on 1/10 of the content.
|
# ? Sep 29, 2015 19:29 |
|
if I can't be an anime villain and betray my federation so that I can turn us all into energy beings or some other stand-in for eastern religious nirvana or whatever just because I personally have issues with interpersonal relationships then I too will not be playing stellaris
|
# ? Sep 29, 2015 19:32 |
|
I want my entire empire to fall apart because the people decided to elect a Slow Inbred Indulgent Wastrel as President-for-Life and I defunded the military so they can't stage a coup.
|
# ? Sep 29, 2015 19:34 |
|
Mister Adequate posted:I'm very eager to deploy all the might of my interstellar empire to dicking around with some primitive shitlords who still think FTL is impossible. I want to genetically manipulate them so that privileged people give birth to historically oppressed groups, like if rich white people IRL started having black babies out of nowhere. I want to fling an asteroid at the capital of their largest empire and see what happens. I want to put a terraformer in orbit and start stealing all their air. I want to funnel suitcase nukes into the hands of their most vicious terrorists. I want to arrive and make broadcasts about how we're going to help this world and gift them technologies that will solve 80% of their ills and then ignore the intelligent simian species completely, don't even react to them, while we uplift and civilize lobsters. Or to engineer a loving gigantic lobster and unleash it upon them, and keep throwing more and more kaiju at them.
|
# ? Sep 29, 2015 22:25 |
|
One of the things I really liked about GalCiv was the Good/Evil decisions you could take, whereby you could either help the non-spacefaring natives of the planet you've colonised into your empire and allow space for them, or decide that they are delicious with a side of salad.
|
# ? Sep 29, 2015 23:32 |
|
So I just started playing Kaiserreich (and Darkest Hour) for the first time. I'm trying to get a CSA game off the ground but I dunno if I'm supposed to manually tag-switch/reload a save when ACW2 kicks off or if I just keep loving up the event chain and ending up stuck as the USA under MacArthur. Fuckin Syndicalist revolution, how does it work?
|
# ? Sep 29, 2015 23:42 |
Frontspac posted:So I just started playing Kaiserreich (and Darkest Hour) for the first time. I'm trying to get a CSA game off the ground but I dunno if I'm supposed to manually tag-switch/reload a save when ACW2 kicks off or if I just keep loving up the event chain and ending up stuck as the USA under MacArthur. Fuckin Syndicalist revolution, how does it work? Yeah, manual save and reload is the only way. In fact, the only way to actually avoid the civil war is to elect Curtis, negotiate with Reed and assassinate Long - with any other option, the civil war will kick off, and if you elected either Long or Reed, they will with 100% accuracy get kicked out by MacArthur.
|
|
# ? Sep 29, 2015 23:48 |
|
TheMcD posted:Yeah, manual save and reload is the only way. In fact, the only way to actually avoid the civil war is to elect Curtis, negotiate with Reed and assassinate Long - with any other option, the civil war will kick off, and if you elected either Long or Reed, they will with 100% accuracy get kicked out by MacArthur. And this makes the whole thing sound so very boring.
|
# ? Sep 29, 2015 23:49 |
|
|
# ? Apr 28, 2024 22:15 |
|
Can you elect Brother Leader Huey Long?
|
# ? Sep 29, 2015 23:52 |