Zurui posted:Wizard School just went up. The theme and art look great but $45 shipped seems a bit steep for 172 cards (or $30 shipped for 150 cards). This just sounds like Munchkin. With player elimination, which may be a boon for a game that sounds like Munchkin. ChiTownEddie posted:7th Continent went up and funded basically instantly. This sounds like a cool concept, but Kickstarter exclusives just don't give me confidence in the product, especially for something with a buy in of $100.
|
|
# ? Sep 29, 2015 20:54 |
|
|
# ? Jun 10, 2024 12:03 |
|
Cyphoderus posted:You've sold me on this already, but here's a question: how much of the game would you say is teenage drama, compared to just being drama? "Super heroics with a focus on messy relationships" can go to some very unconventional, cool places such as Doom Patrol and Hitman, not just Runaways and Ms. Marvel. DigitalRaven posted:So could you run Pizza Dog as the Bull? □ C'mon, Lucky: You have a pet of some kind, a smaller companion that supports you and helps you out. Detail it. Choose 3 basic moves. Tell the GM how it helps you with them. Whenever your pet could help you, take +1 to that move. If your pet ever gets hurt, treat it as taking a powerful blow. e: I would just like to point out that the pitch for that 7th Sea game refers to "those adventure books where 'you are the hero'" no less than three times. Evil Mastermind fucked around with this message at 21:07 on Sep 29, 2015 |
# ? Sep 29, 2015 20:59 |
|
Is there an option for a telepathic link with a Velociraptor?
|
# ? Sep 29, 2015 21:08 |
|
The Janus has animal control as a power option, but that doesn't really fit Old Lace. I've never really gotten into Runaways so I don't know what playbook would apply.
|
# ? Sep 29, 2015 21:12 |
|
A buddy of mine just launched a Kickstarter for his deckbuilding card game called Steamcraft: https://www.kickstarter.com/projects/mikegnade/steamcraft-a-steampunk-deckbuilding-card-game https://www.youtube.com/watch?v=HprewPxpDXY quote:Steamcraft is a strategic deckbuilding card game for 2-4 players (ages 10 and up) and plays in about 30 - 60 minutes. It takes place in a Steampunk universe where each player takes on the role of a different corporation hiring the best employees, constructing building, and manufacturing steam-powered machines. Players battle and sabotage each other to amass economic wealth and influence to win the game. quote:4 Player Components: It also says on the page that the 2 player deck can be combined with the 4 player deck to make a 6 player game which I wasn't aware of before. As someone not really into deck building games I definitely enjoyed it and the guys creating the game have a solid history as they run IndieGameStand.com and started IndieGameMag.com back in the day. Please give it a look!
|
# ? Sep 29, 2015 21:34 |
|
PST posted:The Delta Green Kickstarter has gone live: Delta Green Kickstarter update. Funded to 40K in less than four hours. New objectives to unlock! quote:Stretch Goals quote:Developers and Key Personnel Q: What does a Delta Green game sound like? Look no further than "The Lover in the Ice" :http://actualplay.roleplayingpublicradio.com/2011/05/systems/call-of-cthulhu/call-of-cthulhu-delta-green-lover-in-the-ice/ Q: What is the Delta Green world like? Here are three excellent short stories written by one of the authors and professionally narrated. http://theunspeakableoath.com/home/2014/11/unspeakable-episode-16-intelligences-a-story-by-dennis-detwiller/ http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/ http://theunspeakableoath.com/home/2014/10/unspeakable-episode-15-drowning-in-sand-a-story-by-dennis-detwiller/ Q: Is there a podcast where I can listen to what's new in Delta Green moderated by the authors? Why yes there is! quote:News about the upcoming Delta Green book! http://www.delta-green.com/ Helical Nightmares fucked around with this message at 22:27 on Sep 29, 2015 |
# ? Sep 29, 2015 22:01 |
|
I'd be tempted to do Chase Stein as a delinquent with Gadgetry and hacking and psychic weapons as his powers. (It's just the psychic weapon is a psychic link to a weapon that happens to be a cloned velociraptor.)
|
# ? Sep 29, 2015 22:04 |
|
Someone tell me why I shouldn't get Delta Green.
|
# ? Sep 29, 2015 22:16 |
|
S.J. posted:Someone tell me why I shouldn't get Delta Green. Cthulu is boring and has misplaced depth?
|
# ? Sep 29, 2015 22:18 |
|
homullus posted:Cthulu is boring and has misplaced depth? okay well yeah I mean besides the obvious
|
# ? Sep 29, 2015 22:25 |
|
S.J. posted:Someone tell me why I shouldn't get Delta Green. You don't have a $20 to spare this month.
|
# ? Sep 29, 2015 22:26 |
|
S.J. posted:Someone tell me why I shouldn't get Delta Green. The new edition gets rid of the old CoC trope where you completely miss clues because you wiff one dice roll. Wait, that's a great selling point, never mind.
|
# ? Sep 29, 2015 22:28 |
|
homullus posted:Cthulu is boring and has misplaced depth? But Delta Green compensates by not being very interested in Cthulhu and far more interested in the human effects and costs. The organisations and individuals around Mythos stuff are the focus of a Delta Green game. Generally, the scenarios and situations emphasise the hosed up things that people do AFTER they encounter the mythos, not what they do in order to raise Cthulhu or what ever, but rather they've seen the true nature of the world and that's encouraged them to do some kind of hideous bullshit often with institutional backing. What those institutions are depends on the nature of conspiracy you want to emphasise, it could small town authorities, religious organisations, mid-sized shipping companies, large corporations, or various forms of the government. Delta Green, the organisation, being its own flavour of that sort of hideous bullshit. It's not so much Masks of Nyalothrotep/King of Shreds and Tatters, more its own flavour.
|
# ? Sep 29, 2015 22:31 |
|
Yodzilla posted:A buddy of mine just launched a Kickstarter for his deckbuilding card game called Steamcraft: https://www.kickstarter.com/projects/mikegnade/steamcraft-a-steampunk-deckbuilding-card-game This looks kinda interesting but I wish I could play it before I committed (without printing it). MTG style combat seems like a weird choice, and market row deckbuilders are usually bad. I'll probably check back in with it when it's further along the campaign.
|
# ? Sep 29, 2015 22:34 |
|
If you want a thematic match for Delta Green, look no further than season 1 of True Detective. It's always had some of that feel of being about the people (and what it means to live your life dealing with sanity blasting monsters) but the new version has really emphasized that with bonds. I have run the beta rules (linked on the KS) and found them to be a smoother version of BRP CoC. I am really excited for it. If you have an allergy to anything Lovecraftian, it's not necessarily going to change your mind - but it's a fantastic implementation of modern Lovecraftian investigations.
|
# ? Sep 29, 2015 22:39 |
|
homullus posted:Cthulu is boring and has misplaced depth? I agree, Cthulhu is boring when he sleeps in R'lyeh at depths unfathomable to the human mind. Let's wake him up. Delta Green is as I recall very much like Charles Stross's Laundry novels, except played straight by Americans. 7th Continent does not appear to have enough people asking about the replayability level. It looks at first glance as if every scenario plays out the same way each time. That's fine when you're spending £7 on a book that gives three or four hours of entertainment, not so much when it's £60 for a board game.
|
# ? Sep 29, 2015 22:40 |
|
I'm unbelievably hyped by Masks. I've never been so interested in a game based on its beta documents before. The only things I'm not sure about are how fights are dealt with, since it seems like fighting supervillains is a huge thing, but none of the basic moves spell out how you deal 'Harm' or equivalent (Conditions?) to them. I see in the GM beta playbook a mention made of 'if a Villain needs to mark a condition but can't, they're defeated' but not sure how you make them mark conditions to begin with. Also I don't see why "Take a Powerful Blow" is a Basic Move rather than a GM move; I'm not sure why any PC would use it unless forced to. Aside from that, I'm super loving this already.
|
# ? Sep 29, 2015 22:43 |
|
Sionak posted:If you want a thematic match for Delta Green, look no further than season 1 of True Detective. It's always had some of that feel of being about the people (and what it means to live your life dealing with sanity blasting monsters) but the new version has really emphasized that with bonds. This right here. There's also a fair few collections of fiction out there, including Extraordinary Renditions which just came out (full disclosure: I'm one of the authors) that will give you a great sense of what the setting is about. It's not Pulpy Cthulhu beat-'em-up - it's horror because you're doing Truly Awful poo poo to keep Truly Awful-er poo poo from happening. It's saying, with a straight face, that burning the nursery down with all the babies in it is preferable to the alternative, then going to get the gas can and matches. Although it does have moments of fun heroism. I played in a game at GenCon where the group painted an Elder Sign on the roof of a car to protect anyone inside, then drove the car through a wall and let the monster take care of the cult for us.
|
# ? Sep 29, 2015 22:51 |
|
Just dropped money on The Fellowship (Paperback) and pray that I can find a group to run this with. Gloomhaven looks super tempting as does The 7th Continent and they both cost about the same. I'm super wary about dropping $60+ on either (I'm even more pensive about going for minis over standees). Given that Gloomhaven already looks to have some play via Tabletop Simulator and such, what's the play like and does it seem worth it to drop the money for it as opposed to something like Descent? 7th Continent also looks good and the money seems to be mostly for the 400+ cards that comes with the game. Probably going to look at the rules to see if it is, and possibly how, clunky some of the things on it seem. For new things, here's Argo which just popped up https://www.kickstarter.com/projects/flatlinedgames/argo-by-bruno-faidutti-and-serge-laget?ref=category It's a semi-cooperative game set on a space ship that's been invaded by aliens. Players control teams of astronauts as well as taking turns playing the enemy aliens. Players gain points by getting their astronauts into escape pods, aliens get points by eating humans. if everyone plays too dickishly, the board wins and everyone loses. The designers are Serge Laget and Bruno Faidutti. The former is also the designer of Ad Astra, Castle, Shadows Over Camelot and Mare Nostrum. The latter also designed Ad Astra and Castle as well as Citadels, Mission: Red Planet, Mascarade, Incan Gold/Diamant, and more. The game clocks in at ~$50 after shipping.
|
# ? Sep 29, 2015 22:56 |
|
AdjectiveNoun posted:I'm unbelievably hyped by Masks. I've never been so interested in a game based on its beta documents before. Oh, do you fight supervillains in that? From the way the thread was going on about it, I assumed the only conflict was with your fellow teen heroes...
|
# ? Sep 29, 2015 23:02 |
|
JackMann posted:Oh, do you fight supervillains in that? From the way the thread was going on about it, I assumed the only conflict was with your fellow teen heroes... From the GM Notes on the Backer Beta Files: For the First Session... posted:Start everything off with a fight against a supervillain. Let the heroes show what they can do!
|
# ? Sep 29, 2015 23:08 |
|
Peas and Rice posted:Extraordinary Renditions which just came out (full disclosure: I'm one of the authors) loving awesome. I read that one straight through when the Kickstarter download link arrived. I enjoy Lovecraft and his writing circle for their pulpy weirdness, but Renditions and Failed Anatomies felt like the better parts of things like the X-Files or Fringe, and were really engaging for that.
|
# ? Sep 29, 2015 23:10 |
|
Bieeardo posted:loving awesome. I read that one straight through when the Kickstarter download link arrived. I enjoy Lovecraft and his writing circle for their pulpy weirdness, but Renditions and Failed Anatomies felt like the better parts of things like the X-Files or Fringe, and were really engaging for that. Then we hit our mark. Glad to hear you liked it!
|
# ? Sep 29, 2015 23:22 |
|
It's been a good day for gaming kickstarters. An expensive one, too.
|
# ? Sep 29, 2015 23:33 |
|
Peas and Rice posted:This right here. There's also a fair few collections of fiction out there, including Extraordinary Renditions which just came out (full disclosure: I'm one of the authors) that will give you a great sense of what the setting is about. Nice. I'm about 4 stories in but really enjoying it so far. Can't wait to read more. In general, I'd say that the DG fiction is very strong - both in quality and in terms of establishing some of the terrible things your investigators might find. "Last Things Last" by Scott Glancy is a great example. Tales From Failed Anatomies is strong throughout. I also really like John Tynes' Rules of Engagement. On the tone, during the Delta Green panel at GenCon, one of my favorite quotes was: Scott Glancy (I think) Well, if you borrow about equally from Breaking Bad and True Detective for your campaign, you're doing it right. Greg Stolze: ... so, "Breaking Detectives."
|
# ? Sep 30, 2015 00:05 |
|
I cancelled my Delta Green pledge because I don't really like that the core book price changes to 70 bucks if they hit the stretch goal that actually makes it a complete system in one book. I'll just buy the Fall of Delta Green from Pelgrane later.
|
# ? Sep 30, 2015 00:07 |
|
Swagger Dagger posted:I cancelled my Delta Green pledge because I don't really like that the core book price changes to 70 bucks if they hit the stretch goal that actually makes it a complete system in one book. I'll just buy the Fall of Delta Green from Pelgrane later. Yea, this kinda sucks and it sucks that they waited to release their stretch goals until after they saw what the first few hours would do. I'm still pledged, but I may drop my pledge down the line. These guys don't seem like they know what they are doing (or maybe they do)
|
# ? Sep 30, 2015 00:10 |
|
Wait, if it's not a complete system in one book, what system was it going to use?
|
# ? Sep 30, 2015 00:13 |
|
Evil Mastermind posted:Wait, if it's not a complete system in one book, what system was it going to use? I guess the rules you need are there but it's 20 more dollars for GM and campaign advice instead of the book that's "just for players". I mean, part of it is just that 70 bucks is really steep for a print book that isn't gigantic or a super deluxe edition. If it ends up being like 500 pages I might be back in. long-ass nips Diane fucked around with this message at 00:16 on Sep 30, 2015 |
# ? Sep 30, 2015 00:13 |
|
I respect Delta Green for being a fantastic update to Call of Cthulhu but I still find myself unenthused about Call of Cthulhu. I've actually played a lot of it, even, but I still have a hard time seeing the Mythos as any more frightening than the Universal Monsters.
|
# ? Sep 30, 2015 00:18 |
|
They put the rules up for everyone, whether you've pledged or not. It really does seem like a good game, I'm just kinda iffy on the pricing scheme right now. https://docs.google.com/document/d/1OogZHpifybUFvdSi9lCpttF50hkiRPGw3J-Efiax-YQ/
|
# ? Sep 30, 2015 00:20 |
|
Alien Rope Burn posted:I respect Delta Green for being a fantastic update to Call of Cthulhu but I still find myself unenthused about Call of Cthulhu. I've actually played a lot of it, even, but I still have a hard time seeing the Mythos as any more frightening than the Universal Monsters. Yeah, I'm right there with you. I've just never been able to get into the Mythos in general.
|
# ? Sep 30, 2015 00:21 |
|
Swagger Dagger posted:I cancelled my Delta Green pledge because I don't really like that the core book price changes to 70 bucks if they hit the stretch goal that actually makes it a complete system in one book. I'll just buy the Fall of Delta Green from Pelgrane later. That's not what happens at all: The Agent's handbook has everything you need to run the game, it's the core book. The expanded core book is a second book, it includes the Agent's handbook and has more stuff. The core book price doesn't change at all, you can still get the agent's handbook. You can also get the Expanded core book as well, or switch your pledge for an extra $20
|
# ? Sep 30, 2015 00:23 |
|
The Mythos really only works if you relegate the gods and monsters to the background and focus on the human horror of people losing their minds and doing terrible poo poo to themselves and others. Alternatively you can go full pulp and just have your dudes blasting cosmic horrors apart with high-powered weaponry and kicking the asses off of these up-jumped squidbeasts from space. I like both approaches personally, but it's easy to see people just throw in a shoggoth and expect that to cover them on the horror aspect with no work. I would like to see more games that take the Mythos and put it in a fantasy universe. Seeing cthulhoid horrors get hacked apart by dwarves would be pretty cool.
|
# ? Sep 30, 2015 00:26 |
|
I maintain that Jack Kirby's New Gods or Terry Pratchett's Auditors would be much more effective for cosmic horror, but that's a post for a different thread.
|
# ? Sep 30, 2015 00:28 |
|
Serf posted:The Mythos really only works if you relegate the gods and monsters to the background and focus on the human horror of people losing their minds and doing terrible poo poo to themselves and others. Alternatively you can go full pulp and just have your dudes blasting cosmic horrors apart with high-powered weaponry and kicking the asses off of these up-jumped squidbeasts from space. I like both approaches personally, but it's easy to see people just throw in a shoggoth and expect that to cover them on the horror aspect with no work. I like the Delta Green setting a lot more than normal Mythos stuff for this reason. DG is more about conspiracy and X-Files-like stories with a Mythos bent. You could run entire campaigns of Delta Green vs Majestic-12 without really getting into the idea that the aliens M-12 has bargained with are Mythos aliens, and the same is true of stories featuring PISCES, the UK version of Delta Green that's been completely taken over by a different group of aliens, or Black Magic Nazis or Demon Worshippers or whatever the gently caress monster of the week you come up with. It's a really good game and I'm probably going to talk myself into dropping like 150 bucks on it sometime in the next month.
|
# ? Sep 30, 2015 00:35 |
|
Evil Mastermind posted:Yeah, I'm right there with you. I've just never been able to get into the Mythos in general. The Mythos were a response to newly burgeoning scientific development, is why. New vistas of the unknown were opening up, and Lovecraft was tapping into the question of what is out there? If they no longer work in the same way, it's because we now know what is out there. The Fungi From Yuggoth was written in reaction to the discovery of Pluto, but you can't really instill fear of the unknown when NASA are passing around their holiday photos of the place.
|
# ? Sep 30, 2015 00:35 |
|
Alien Rope Burn posted:I respect Delta Green for being a fantastic update to Call of Cthulhu but I still find myself unenthused about Call of Cthulhu. I've actually played a lot of it, even, but I still have a hard time seeing the Mythos as any more frightening than the Universal Monsters. This. This right here; if you have this feeling you've been in a bad Mythos game. Cthulhu shouldn't be run as Monster of the Week. A sense of mystery and creeping sense of "well poo poo" is central to a Cthulhu game.
|
# ? Sep 30, 2015 00:49 |
|
My only exposure to Delta Green is having read a novel back in high school. I don't remember much, except there was a woman who had turned into some sort of brain-eating monster and had been recruited by the agency.
|
# ? Sep 30, 2015 01:09 |
|
|
# ? Jun 10, 2024 12:03 |
|
Helical Nightmares posted:This. This right here; if you have this feeling you've been in a bad Mythos game. Cthulhu shouldn't be run as Monster of the Week. A sense of mystery and creeping sense of "well poo poo" is central to a Cthulhu game. They weren't bad games at all; rarely do I remember ever having a horror at gun's length (save when I played through Convergence, and I think we electrocuted the protomatter-infested city council, ultimately). The core problem is you kind of get a game where the answers are way less interesting than the mystery. The mysteries are really cool! And then it's the Fungi From Yuggoth and it's like "oh, those guys".
|
# ? Sep 30, 2015 01:28 |