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What really confirms how much of a piece of poo poo Huey is is when he throws his metal legs off of the life raft. Like, I think a cassette tape or torture scene he says he'd rather die than lose his legs and he always makes a big fuss when someone fucks with them. But as soon as them threatens him, he loving tosses it aside and it shows how he's just a despicable person. In the trailer when he's called a "Technocrat That Stands His Ground," I think it might be sarcastic.
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# ? Sep 30, 2015 07:28 |
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# ? May 29, 2024 15:36 |
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I'm not entirely sure why he was defecting away from Skull Face. Saw where the wind was blowing, figured as soon as he finished Metal Gear he'd be disposed of?
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# ? Sep 30, 2015 07:30 |
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Probably, Code Talker knew that it was going to happen to him and I don't see why Skull Face would leave Huey alive when he also hates him.
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# ? Sep 30, 2015 07:33 |
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Nakar posted:I went through the guide and the TppRevenge.lua file and catalogued as much of the response system as I could. I created a Pastebin rather than spam the thread as it's pretty long. The tl;dr is as follows: If it helps you any, the sniper responses go up whenever you attack someone outside of their visual range/perception range. You can "snipe" someone with a shotgun (and thus increase enemy sniper preparedness) if you manage to hit them from a distant-enough range. It isn't a set range that I know of, so it isn't like they only consider it sniping at 30m or whatever, just that they can't detect you in their 'normal' combat range or don't detect where you are shooting from. Something like that. I regularly get enemies claiming they're being sniped even when I'm only a little ways away simply because they can't see me, even if I'm using a pistol/LMG/shotgun/etc.
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# ? Sep 30, 2015 07:44 |
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Nakar posted:Missions can override these settings, either locking out certain responses or forcing them. Extreme missions usually just max most or all of these settings for instance. I tried cheesing the "recover tanks and APCs" objective on mission 45 and every enemy could see me through optical camo while in a sandstorm. Chicken hat also did nothing but the Lil' Chick hat, that you get for dying a bunch with the chicken hat, worked for some reason.
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# ? Sep 30, 2015 08:00 |
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Stealth Camo doesn't work if the enemy is in a combat alert and aware of you, they just pretend you're not invisible. All it does is prevent you from being detected as easily. Likewise I don't think the Chicken Hat helps if you're in an alert already. The Lil' Chick Hat appears to have special behavior that overrides enemy AI and makes them all intentionally ignore you even though they can see you, making them laugh or do other "I can't see you, I promise" animations in mockery of you.
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# ? Sep 30, 2015 08:12 |
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The only mission I ever had the chance to equip the Lil' Chick Hat on, because I kept dying, was A Quiet Exit. It didn't stop tanks from blowing the poo poo out of me. I think they were just firing blind.
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# ? Sep 30, 2015 08:15 |
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The enemies wouldn't respond to me with the Lil' Chick hat but they would at times fire at my direction.
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# ? Sep 30, 2015 08:16 |
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Enemies will sometimes blind-fire. You can get shot at without detection or a Combat Alert. It's easiest if you just take potshots at a guy from really far away, he eventually starts shooting wildly in your direction trying to flush you out. You can tell there's limited tracking on the shots because they'll often strike DD or something even though it's remarkably unlikely that they could be hit.
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# ? Sep 30, 2015 08:18 |
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This video is incredible.
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# ? Sep 30, 2015 08:27 |
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This is what a successful defense against a hacker looks like. So in total between all of his attacks he has killed 38 of my A++ rank guards, and I have stolen 41 of his S ranks in retaliation attacks (before volunteers). A quarter of my security team is in sick bay. I understand now why all the high ranked players I've seen in the invasion tab use non-lethal weapons on their security teams, hackers are still vulnerable to them so they're a more effective deterrent. I set my combat platforms to non-lethal after my first hacker defense, and the next time he just invaded my command platforms. I set my command platforms to non-lethal, so this time he invaded my intelligence platforms. It's loving sad that someone with infinite health and infinite rocket ammo is so afraid of losing to non-lethal guards that he avoids them entirely. Chocobo fucked around with this message at 08:41 on Sep 30, 2015 |
# ? Sep 30, 2015 08:37 |
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Aren't they just able to get up immediately after getting knocked out? Guards wouldn't have any time to fulton him and he'd still be unbeatable.
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# ? Sep 30, 2015 08:48 |
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Snak posted:I liked how MGS2 sort of implied that The Patriots were a an emergent mimetic consciousness that had no concrete body and was incarnated into things like AI but wasn't just an AI. That the machinations of political and military power had taken on a literal life of their own. If you take Metal Gear Rising as canon (Which you should you monster) that might still be kinda true. In one of the codec calls Raiden talks about how the Patriot AI's may not have even really been self-aware and just running through their routines without understanding why, A kind of conspiracy with no members. This also goes back to Peace Walker talking about AI's based on "Norms."
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# ? Sep 30, 2015 08:54 |
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The only thing that can really stop a hacker is a human showing up to defend. With a bit of guile and persistence you can Fulton them out and they can't stop that. Both Lethal and Non-Lethal have their advantages for fighting hackers. Lethal shotguns and sniper rifles can knock people down (including knocking them off pipes which cuts off a number of lower routes), non-lethal weapons can't be hacked through (that I know of) and sleep mortars have huge range and can even hit underneath bridges. You only need a split-second to initiate a Fulton, once you start Fultoning something it can't escape.
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# ? Sep 30, 2015 08:55 |
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KO damage absolutely can be hacked through but the CE script this idiots have loaded doesn't. If he's that scared of non-lethal though he's a complete moron since it's almost impossible to lose against.
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# ? Sep 30, 2015 08:58 |
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I just bring sleep mines and sleep/stun grenades, plus a non-lethal shotgun to every FOB defense now under the assumption that I will need to fulton someone.
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# ? Sep 30, 2015 09:01 |
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Considering there's hacks and scripts to make all NPCs stand completely still and not react to anything and/or to KO every NPC on the map instantly and permanently, yeah. Only a human response can stop a hacker who wants to go all out about winning. A human player has a chance, however slim, to Fulton them out. The great equalizer.
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# ? Sep 30, 2015 09:02 |
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SPACE HOMOS posted:He does say that MGS4 does ruin MGS2 mystery - but this is Kojima's knee-jerk reaction to fans demanding MGS4 to explain everything. Good post. I love MGS
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# ? Sep 30, 2015 09:12 |
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drat this threads a lot better than the other Games one. I could read about The Patriots for hours.
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# ? Sep 30, 2015 09:20 |
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Speedball posted:I'm not entirely sure why he was defecting away from Skull Face. Saw where the wind was blowing, figured as soon as he finished Metal Gear he'd be disposed of? Yeah. That, or he heard/saw something about Skull Face getting Shael to work without him.
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# ? Sep 30, 2015 09:23 |
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Regarding the response system, my absolute favorite thing is how enemies will start to respond differently to thrown magazines if stealth readiness (camera icon) is up.
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# ? Sep 30, 2015 09:31 |
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Alain Post posted:Regarding the response system, my absolute favorite thing is how enemies will start to respond differently to thrown magazines if stealth readiness (camera icon) is up. It's basically like you've enacted Friday The 13th too often and the teenagers have gotten genre-savvy.
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# ? Sep 30, 2015 09:35 |
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Yeah, when I read it in the guide I thought they'd like, actually investigate in the opposite direction to see if someone threw a magazine, but in action, they tend to pull out their guns and back away quickly from the source of the noise.
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# ? Sep 30, 2015 09:36 |
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That's so fuckin cool
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# ? Sep 30, 2015 09:38 |
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My favorite bit of AI manipulation is how AI guards will apparently run to investigate the player's last position if they get into "very suspicious" mode, no matter how long the actual route to the player's location is. So you can do poo poo like get a guard on the back porch of Code Talker's mansion suspicious, where he will walk like half a mile in a roundabout path to the player's location because there's no easy way to get there. Same with that village in Afghanistan that's built on a series of cliffs- AI guards will do poo poo like go all the way up and down switchbacks in order to check out noises at the top and bottom of the village.
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# ? Sep 30, 2015 09:40 |
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If you turn all the readiness up to maximum the game is completely different. You tranq-snipe one guy at night in the base and immediately two guys shine flashlights in your direction, another guy gets out binoculars, a couple snipers start sweeping your location through scopes, and someone else immediately runs for cover so he can call in to CP without getting shot. Then people cluster within 20m of each other to start searching, so if you attack anyone someone nearby will notice right away. It's insane.
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# ? Sep 30, 2015 09:40 |
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net cafe scandal posted:That's so fuckin cool There's been like a billion games released where the developers claim that the AI will like, learn and adapt to the player's tactics, and I always figured that it was almost completely bullshit, but this game actually does it. It's really really cool and I love how the guide breaks it down mechanically. e) My favorite part is how it doesn't just make the game harder, but it also opens other stuff up. Like how helmet/riot guys encourage you to develop and use sleeping gas, or how grenade launchers very suddenly become a great non-lethal weapon the moment you get a ton of riot suit guys. Feels Villeneuve fucked around with this message at 09:43 on Sep 30, 2015 |
# ? Sep 30, 2015 09:41 |
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You can also exploit certain mutually-exclusive things. Like if you're sick of helmets blocking headshots using a bunch of smoke/sleep gas and attacking at night will get guys using gas masks and NVG, which can't be worn with a helmet. Or if too many guys have NVG you can cause enough chaos that guys use riot suits, which can't have NVG.
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# ? Sep 30, 2015 09:44 |
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No gear is immune to a rocket.
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# ? Sep 30, 2015 09:45 |
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SynthOrange posted:No gear is immune to a rocket.
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# ? Sep 30, 2015 09:46 |
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The weapon to surpass metal gear is helmeted guys in Walker Gears with shields on their back. I got four of those while trying to do the "Extract the guys looking for the CIA informant" side objective, and gently caress that.
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# ? Sep 30, 2015 09:48 |
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A Brennan/Serval then.
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# ? Sep 30, 2015 09:48 |
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Yeah the Serval is the endbringer, there's nothing that can withstand it (except black choppers and even those die eventually). Big Boss can literally make his enemies so paranoid in their preparations that it takes an anti-vehicle sniper rifle to kill them.
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# ? Sep 30, 2015 09:50 |
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Extracting an A++/S rank riot suit guy by knocking him out with a grenade launcher is the coolest. That's a badass way to get recruited. "Anyway, how'd you join Mother Base?" "Someone shot me in the face with a water pistol and punched me."
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# ? Sep 30, 2015 09:54 |
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Alain Post posted:Extracting an A++/S rank riot suit guy by knocking him out with a grenade launcher is the coolest. That's a badass way to get recruited. Though speaking of the Bionic Hand, the Stun Arm is pretty incredible. Using it in FOBs at lv3 is almost cheating, it knocks out 80% of a platform and possibly more if you get an alert and let guys cluster around you.
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# ? Sep 30, 2015 09:56 |
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Is the Stun Arm's attack silent?
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# ? Sep 30, 2015 10:51 |
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Hijo Del Helmsley posted:Is the Stun Arm's attack silent? But as far as I can tell the charging is silent too.
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# ? Sep 30, 2015 11:09 |
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I got this guy after doing a FOB
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# ? Sep 30, 2015 11:18 |
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Look at you people that aren't running around with the armor piercing pistol. Headshots all day
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# ? Sep 30, 2015 11:28 |
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# ? May 29, 2024 15:36 |
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Nakar posted:I assume so. I've never seen talking decoys, but the lua makes a distinction between "decoy" and "active_decoy" just like it distinguishes the two types of cameras. I can answer this. Active decoys will rotate if the enemy is using them. I've seen it happen and if you're going by just visuals it'll gently caress you up.
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# ? Sep 30, 2015 13:31 |