Shot of a PC-98 looking product (640x400, 16 colours onscreen out of 4096) What is draw order? What is correct scale?
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# ? Sep 30, 2015 15:42 |
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# ? May 23, 2024 17:52 |
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Something about the shape of that room makes me think of an X-COM UFO.
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# ? Sep 30, 2015 15:50 |
In speaking of X-COM, the soundtrack is AdLib card (YM3812 chip) + effects and drum machines, so it's like it in that way too I guess.
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# ? Sep 30, 2015 16:19 |
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Zaphod42 posted:Gamasutra has a really good writeup on why the FFV HD remake is poo poo and how you can do sprite art HD remakes that aren't poo poo Thanks for posting, that was really insightful, particularly as I'm starting preliminary planning for a Slam Fighter redo.
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# ? Sep 30, 2015 17:52 |
When you go behind walls, Amihailu goes "transparent" in a way that maintains the 16-colour limitation:
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# ? Sep 30, 2015 19:49 |
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Noyemi K posted:When you go behind walls, Amihailu goes "transparent" in a way that maintains the 16-colour limitation: That's very clever. I love your dithers by the way. I haven't got the patience to do them.
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# ? Sep 30, 2015 19:57 |
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Chipp Zanuff posted:Tried redoing a load of the units, tried doing a bigger version as well. The torso is giving the most trouble right now, although i feel i've made some progress in the drawing front with that body part at least. While your costume design seems on point, you're just slapping different skins on two disfigured bodies doing the same pose. It also looks like you're attempting to design the body piece-by-piece as opposed to working from a "skeleton" and working outward, which can explain why things are off. You would be far better off quickly drawing, in whatever medium, 40 different bodies in 40 different poses than 40 costumes split between two bodies. A quick google search yields: http://learn-drawing.blogspot.com/p/human-body.html The picture at the very bottom of that post is a good example of how you can practice different poses from reference material--and even just doing the first two steps would be of great benefit to you. I'm certain there are tons of better resources online, as well as in whatever class you're taking. Aim for growth through drawing a poo poo load of pictures.
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# ? Sep 30, 2015 23:13 |
Scut posted:That's very clever. I love your dithers by the way. I haven't got the patience to do them. Hah, hearing good things from you has always been a dream. Unfortunately, for this game there won't be that much animation, at least for starters. I might have special states where there is some kind of animation going on, or fun gib animations for enemies (Amihailu's melee attack is her fists), but as the combat is rogue-like, well...!
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# ? Oct 1, 2015 01:55 |
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Has anyone ever used Sprite Something or any other iPhone sprite editor? The idea of a touch based sprite editor sounds good, and I spend about 2-5 hours on public transit so I'd rather use my phone than laptop, but not if this particular app sucks or if there's a worth while goon made alternative.
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# ? Oct 2, 2015 18:11 |
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I had Sprite Something on my ipad but found it was not great for sprites larger than 16 or 32 pixels. I haven't researched alternatives in a long time. If anyone knows a good editor for Android I'd like to know.
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# ? Oct 2, 2015 18:36 |
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I like Pixly, but I only use it to dick around and never finish anything.
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# ? Oct 2, 2015 18:54 |
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I'll just bite the bullet and try out Sprite Something on iOS then report back in a few weeks. At the very least this will motivate me to sprite harder to figure out if the app is worth it or not.
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# ? Oct 2, 2015 19:22 |
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Been super frustrated with some other work lately so I've been messing about with fun 4 colour palettes Also I'm doing Drawlloween
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# ? Oct 2, 2015 21:56 |
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Zaphod42 posted:Gamasutra has a really good writeup on why the FFV HD remake is poo poo and how you can do sprite art HD remakes that aren't poo poo The sad thing is, the FFV remake is astonishingly good and fitting to the original when compared to the FFVI remake. Good lord but that was horrific.
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# ? Oct 3, 2015 06:49 |
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Menu stuff... I really need to finish this update.
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# ? Oct 3, 2015 19:35 |
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That map screen is Wario Land as gently caress and I love it.
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# ? Oct 3, 2015 19:55 |
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Can't stop wont stop
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# ? Oct 4, 2015 00:11 |
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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
AlwaysWetID34 fucked around with this message at 17:42 on Jan 18, 2019 |
# ? Oct 4, 2015 18:53 |
Does menu/UI stuff count as pixel art? I have the menus drawn in such a way as to mimic games like Farland Story, with tiling instead of stretching to preserve the pixel-level detail of the UI window design:
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# ? Oct 4, 2015 19:04 |
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Asymmetric RPG sprites are good practice. Kinda messy, but it was just for kicks. @McFunkerson I'd be interested actually, maybe once my current commission set passes. Pik fucked around with this message at 11:17 on Oct 5, 2015 |
# ? Oct 5, 2015 09:31 |
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Pik posted:Asymmetric RPG sprites are good practice. Kinda messy, but it was just for kicks. Love it
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# ? Oct 5, 2015 15:32 |
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wayfinder posted:Love it Also, Pik, how many different colors are you using there?
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# ? Oct 5, 2015 16:21 |
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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
AlwaysWetID34 fucked around with this message at 17:42 on Jan 18, 2019 |
# ? Oct 5, 2015 17:03 |
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Pik posted:Asymmetric RPG sprites are good practice. Kinda messy, but it was just for kicks. Very nice! I think you could even discard some of the midtones and it would read perfectly well, if you were aiming for low-spec.
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# ? Oct 5, 2015 20:54 |
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Yeah, there's 19 colors on that bad boy, minus the shadow color. Been doing a lot of SNES limit sprites recently, so I thought I'd do a less-limited modern sprite for a change. I'll be the first to admit that skin highlight is totally unnecessary, but what can I say McFunkerson posted:Nice work. When you have the time drop me a pm or email (added in the SA Mart thread). I'd love to talk you about it.
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# ? Oct 5, 2015 22:09 |
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Shoehead fucked around with this message at 21:59 on Oct 9, 2015 |
# ? Oct 9, 2015 17:47 |
Just a few things I've been working on
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# ? Oct 10, 2015 08:13 |
Hard to distinguish between sprites & the ground in this one
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# ? Oct 11, 2015 05:41 |
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Coldrice I love the variety in those pieces you posted. Exclamation Marx is that Dracula done in a challenge palette?
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# ? Oct 13, 2015 16:31 |
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messed with pixel art last night & remembered this thread exists. Mad fun catching up on the thread after not posting in ages! >: - D
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# ? Oct 16, 2015 23:54 |
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More Mario crap!
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# ? Oct 21, 2015 10:59 |
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Did some pixeling for an 8 hour game jam today, this was the outcome: Details:
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# ? Oct 24, 2015 23:29 |
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Shoehead posted:
I went and redid this!
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# ? Oct 25, 2015 02:27 |
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So, I'm doing a small game project and thus I was drawing some really bad sprites Like this placeholder/programmer art/abomination I am quite artistically challenged, but I was wondering how people do stuff like this: I mean the whole backdrop. Is there any good ways to save time or is a gruesome pixel per pixel affair with every single new screen?
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# ? Oct 28, 2015 00:11 |
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Sistergodiva posted:So, I'm doing a small game project and thus I was drawing some really bad sprites
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# ? Oct 28, 2015 00:37 |
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_jink posted:messed with pixel art last night & remembered this thread exists. Mad fun catching up on the thread after not posting in ages! >: - D More please Shoehead posted:I went and redid this! drat, son! Your lighting has gotten a lot better in the past year.
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# ? Oct 28, 2015 02:48 |
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Sistergodiva posted:So, I'm doing a small game project and thus I was drawing some really bad sprites Thusly:
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# ? Oct 28, 2015 04:43 |
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Sistergodiva posted:I am quite artistically challenged, but I was wondering how people do stuff like this: In addition to what others said, your example is most likely made with DPaint, which is how it has so many really really uniform dithering gradients. Dan Fessler's index painting tool is pretty much a better way of doing the same thing: http://danfessler.com/blog/hd-index-painting-in-photoshop
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# ? Oct 28, 2015 07:38 |
Finished this just ten minutes ago: I'm getting a bit quicker at this!
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# ? Oct 28, 2015 09:52 |
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# ? May 23, 2024 17:52 |
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Oh, thanks! I should have remembered those original drawings from the special edition. So, not being able to draw for poo poo, is there any way to cheat? I don't really care for results as much as having placeholder art that still is more than dummy images. I guess I could whip something up in Illustrator and convert it somehow.
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# ? Oct 28, 2015 10:10 |