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AARP LARPer fucked around with this message at 02:24 on Jan 23, 2016 |
# ? Sep 30, 2015 18:36 |
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# ? Jun 6, 2024 13:50 |
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Fat Samurai posted:A couple of posts in the Grognard Games thread made me wonder. Are there any wargames about WWI? Trench warfare doesn't seem a good setting to base a game on. The speed of a dude walking didn't change much so on the tactical level there really shouldn't be any more trouble making a ww1 game vs making a ww2 game. I would def buy a ww1 combat commander. They just released a ww1 command and colors game as well.
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# ? Sep 30, 2015 18:46 |
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AARP LARPer fucked around with this message at 02:25 on Jan 23, 2016 |
# ? Sep 30, 2015 19:41 |
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Do Not Resuscitate posted:[...] If wanting to own and play this means being sick, then I welcome being sick. Let us be brothers in arms! How long would one play on this?
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# ? Sep 30, 2015 20:51 |
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dtkozl posted:I would def buy a ww1 combat commander.
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# ? Sep 30, 2015 21:19 |
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AARP LARPer fucked around with this message at 02:25 on Jan 23, 2016 |
# ? Sep 30, 2015 22:45 |
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AARP LARPer fucked around with this message at 02:25 on Jan 23, 2016 |
# ? Sep 30, 2015 22:47 |
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Heroes of Normandie (a board wargame) is the latest Slytherine release for PC and just came out at $19.99. It looks really good, and even has a "roguelike" mode, where you keep playing with the same group again and again until they die. Kinda cool.
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# ? Oct 1, 2015 18:59 |
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Okay so I'm about to pull the tigger on Twilight Struggle and A Distant Plain. The site says they don't charge you till it ships. Any idea for these two? ADP already made P500, and I'm are TS won't take long.
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# ? Oct 1, 2015 20:51 |
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Check the GMT newsletter for their shipping schedule. There is a link on their frontpage. If you don't see it, it will be a while.
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# ? Oct 1, 2015 20:59 |
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The Mantis posted:Okay so I'm about to pull the tigger on Twilight Struggle and A Distant Plain. ADP is next February at the earliest, according to last month's newsletter. Probably next summer. Who knows on TS, they reprint that pretty often.
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# ? Oct 1, 2015 21:05 |
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TS should be out in November. Yeah, COIN reprints are slated for earlyish 2016, but that's no guarantee.
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# ? Oct 1, 2015 21:11 |
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I just got a TS Beta invite! Guess I'm not getting much done tonight.
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# ? Oct 1, 2015 21:18 |
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The Mantis posted:Okay so I'm about to pull the tigger on Twilight Struggle and A Distant Plain. Perhaps you should back Sekigahara to cover your block game bases and Cuba Libre for a fine COIN introduction as well, yes this would be a good plan.
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# ? Oct 1, 2015 21:38 |
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T-Bone posted:Perhaps you should back Sekigahara to cover your block game bases and Cuba Libre for a fine COIN introduction as well, yes this would be a good plan. Do exactly this.
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# ? Oct 1, 2015 21:44 |
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lol all you non Sekigahara owners.
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# ? Oct 1, 2015 22:00 |
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I know, right. Just finished up a game today with a coworker. I won as Tokugawa--my first victory over said coworker--by a single point. I had castle majority, he had resource majority. It was looking like Ishida's game all the way to the end of week six--he had both castles and resources for the first six weeks. He'd fended off the early Date/Uesugi fight and managed to keep a harrying force behind my lines, and he had managed an Okazaki breakthrough early on, but didn't have the manpower to press through before I retook Gifu with the Red Devils. But somehow I collected a Tokugawa death-star at Ueda, then feinted a retreat from Gifu to Kyosu when I had a strong Toku hand. He took the bait and surged out of Kyoto to trap me between Gifu and Okazaki, but I force-marched up the Nakasendo with the Tokugawa and caught him off-guard. (Seriously, this force was ridiculous, including Ieyasu, a pair of Toku threes, and a pair of Toku arquebusiers, with enough special cards to deploy two fusillades. And I'd pulled together a golden political hand. Like, I think it was a seven Toku flush. Came out to like 33 impact.) That said, Tokugawa are now three for three in my games with said coworker. I'm starting to worry for Ishida's viability. Though it's probably just that we've still been learning the proper early game, which is where I think Ishida needs to shine.
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# ? Oct 1, 2015 22:32 |
God loving dammit I want to play that game so bad. Thankfully I should get to at the con in November, after which I'm sure I will back it.
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# ? Oct 2, 2015 01:02 |
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Just back it now, and if you hate it, back off the p500
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# ? Oct 2, 2015 01:04 |
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COOL CORN posted:Heroes of Normandie (a board wargame) is the latest Slytherine release for PC and just came out at $19.99. It looks really good, and even has a "roguelike" mode, where you keep playing with the same group again and again until they die. Kinda cool. The roguelike mode is basically a six mission campaign with a persistent, buyable force that you can buy things for between missions. The missions are not randomly generated, though they are fairly hard to complete without losing much. HoN is actually a very brutal game overall.
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# ? Oct 2, 2015 01:06 |
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Gutter Owl posted:That said, Tokugawa are now three for three in my games with said coworker. I'm starting to worry for Ishida's viability. Though it's probably just that we've still been learning the proper early game, which is where I think Ishida needs to shine. This is sort of the conclusion I came to as well, though I've only played twice, once as each side, both times Tokugawa winning. Ishida can't really afford to play passively early on it feels like.
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# ? Oct 2, 2015 09:59 |
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It's been a long time since I last fiddled with Seki (like, around its premiere), but wasn't there a lame balance hotfix of losing sieges giving you extra cards, handwaved as "uhh, bushido"?
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# ? Oct 2, 2015 10:03 |
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Lichtenstein posted:It's been a long time since I last fiddled with Seki (like, around its premiere), but wasn't there a lame balance hotfix of losing sieges giving you extra cards, handwaved as "uhh, bushido"? Didn't know that was a change, but yea, besieged side gets to draw one card per unit lost instead of per two units lost.
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# ? Oct 2, 2015 10:16 |
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taser rates posted:Didn't know that was a change, but yea, besieged side gets to draw one card per unit lost instead of per two units lost. By saying hotfix I meant that IIRC it was a rule added sometime in playtests to reduce slippery slope or something. It shipped that way, but was a maths over theme addition.
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# ? Oct 2, 2015 10:18 |
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I started looking at ASL... Why. I already have enough games I don't play. Starter kit 1 is basically like free crack, right? Just enough to get you hooked?
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# ? Oct 2, 2015 10:22 |
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Lichtenstein posted:By saying hotfix I meant that IIRC it was a rule added sometime in playtests to reduce slippery slope or something. It shipped that way, but was a maths over theme addition. Getting punched repeatedly as a way of powering up is thematic as hell and happens in every japanese work of fiction worth reading/watching.
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# ? Oct 2, 2015 10:24 |
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Lord Frisk posted:I started looking at ASL... Why. I already have enough games I don't play. Basically. Starter Kit #1 is a way to try ASL without spending a ton of money initially. COOL CORN had an ASL LP thread going if you wanna see how some of it works. Alternatively, check out VASSAL's module and go from there.
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# ? Oct 2, 2015 11:32 |
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Jobbo_Fett posted:Basically. Starter Kit #1 is a way to try ASL without spending a ton of money initially. Could I jump in at sk3? It has infantry, field guns and vehicles, and sounds like a better way for me to cut my teeth. Or should I stick to sk1 and follow the progression?
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# ? Oct 2, 2015 12:40 |
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Lord Frisk posted:Could I jump in at sk3? It has infantry, field guns and vehicles, and sounds like a better way for me to cut my teeth. Or should I stick to sk1 and follow the progression? You don't have to start with SK#1, its mainly just a way to ease into the rules without dropping a ton of ordnance, vehicles, squad weapons, etc, etc, etc - onto a new player and reduce to overwhelming feeling they might get. I've yet to use my SK#3, but it looks pretty straightforward for a guy like myself who has played 2 games against other people, neither including vehicles.
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# ? Oct 2, 2015 12:44 |
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Lord Frisk posted:Could I jump in at sk3? It has infantry, field guns and vehicles, and sounds like a better way for me to cut my teeth. Or should I stick to sk1 and follow the progression? The first scenario or two in SK3 are pure infantry, so you'd still be able to build your way up. I know it's tempting to just jump in the deep end, and a lot of people do, but I would suggest getting the infantry rules down pat.
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# ? Oct 2, 2015 13:35 |
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The whole SK thing seems like it's poorly thought out and/or a racket. I think they could have just printed one kit, with rules color coded by infantry/ordnance/vehicles and had two scenarios with each in increasing complexity. They might be able to keep the damned things in print then, too. It's like they wanted to (rightfully) abandon the programmed instruction from Squad Leader but instead they just stretched it out to three products. Then they published and expansion and a HASL to fill it out into what is functionally a separate product line. My personal opinion, keeping in mind I don't really play ASL, I just learned enough to realize I didn't want to spend that much money on it, is that the core of the engine is a bit dull and it relies on chrome for spice. SK1 stripped out stuff like heat of battle that makes infantry combat actually interesting. If you look hard enough you can find pdfs of both the SK and actual rulebooks floating around and combine those with VASL to see if you actually like it.
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# ? Oct 2, 2015 22:09 |
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In a moment of weakness I committed to a P500 for GMTs silver bayonet, terrible mistake or not?
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# ? Oct 3, 2015 21:29 |
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Ropes4u posted:In a moment of weakness I committed to a P500 for GMTs silver bayonet, terrible mistake or not? I was part of the beta testing before my life got too busy. It's a really cool system, I'd say good choice.
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# ? Oct 3, 2015 23:02 |
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I really need another 245 people to P500 Lion of Judah
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# ? Oct 3, 2015 23:21 |
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Bullbar posted:I really need another 245 people to P500 Lion of Judah Despite having no one to play with I'm slowly working my way though the entire list.
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# ? Oct 4, 2015 01:57 |
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Bullbar posted:I really need another 245 people to P500 Lion of Judah I'm already on there. I read a book on Wingate (crazy dude) and another on the actual Ethiopian war (Prevail, I highly recommend it) so I really hope it gets made.
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# ? Oct 4, 2015 02:27 |
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Bullbar posted:I really need another 245 people to P500 Lion of Judah I LIVE IN ETHIOPIA WHY WAS I NOT INFORMED THIS EXISTED??
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# ? Oct 4, 2015 07:57 |
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This is going to be a "what should I get" post. I need something niche that's between Risk and Command & Colors. I'm looking for the next step up from Risk: Lots of blocks/soldiers, a large map, dice or cards to determine victories, soft strategy, but not without some forward thinking. Games that didn't work: Small World & 1775 Rebellion (he only wants to play one faction), Memoir '44 (the cards determining which units could move was too random), Axis & Allies (too long, maybe something in the 1-2 hour range). What the hell else is out there? I couldn't appease this player with my nearly $600 collection of Command & Colors games, 1775 was outed during the rules explanation. Risk Legacy "sounds dumb". I have others like Labyrinth: War of Terror and Andean Abyss which I don't even want to mention to him.
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# ? Oct 5, 2015 00:16 |
Stratego?
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# ? Oct 5, 2015 00:21 |
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# ? Jun 6, 2024 13:50 |
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It's almost to that point.
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# ? Oct 5, 2015 00:34 |