|
AlphaDog posted:fear Wizards get 50xp per spell level for every spell they cast to overcome problems or foes. Dirty shoes? 50xp! Need the bed made? 50xp!
|
# ? Oct 1, 2015 04:37 |
|
|
# ? May 31, 2024 10:04 |
|
Pfox posted:Wizards get 50xp per spell level for every spell they cast to overcome problems or foes. Dirty shoes? 50xp! Need the bed made? 50xp! Which they can do once per day (51 days to level 2), and only if something comes up that's solvable by their randomly selected starter spells.
|
# ? Oct 1, 2015 04:42 |
|
Somewhere there is a level 100 thief who did nothing but climb walls for a week.
|
# ? Oct 1, 2015 04:49 |
|
Those were also the editions where a 1st-level thief had like a 5% chance to do anything right.
|
# ? Oct 1, 2015 04:52 |
|
AlphaDog posted:Which they can do once per day (51 days to level 2), and only if something comes up that's solvable by their randomly selected starter spells. 26 if they're specialists. Still, a lot less risk than thievering or slaying orcs. e: not to say I'm bagging on this particular issue as being torqued in favour of wizards.
|
# ? Oct 1, 2015 04:52 |
|
ritorix posted:Those were also the editions where a 1st-level thief had like a 5% chance to do anything right. And 100% chance to die if looked at funny.
|
# ? Oct 1, 2015 05:24 |
|
What are the tier lists in 5th edition like? Wizard>>other casters>fighters?
|
# ? Oct 1, 2015 05:41 |
|
No one has made any sort of conclusive listing, but yeah basically it's full casters over non-casters. Depending on how fine-grained you want to make the distinctions, Wizards, Druid, Clerics and Bards are at the top, followed by Sorcerers and Warlocks, and then there's a steep drop before you get to everybody else, with Paladins probably marginally better than the rest, although there's still some variation depending on which archetype you end up using.
|
# ? Oct 1, 2015 05:48 |
|
ritorix posted:Those were also the editions where a 1st-level thief had like a 5% chance to do anything right. Broadly true, yes. But climb walls starts at 60%, then you can get it to 90% with your starting points, and a 10% not-wearing-armor bonus brings it to 100%. At first level. e: The rules say you can't get a skill to more than 95% including all bonuses, but yeah. Elector_Nerdlingen fucked around with this message at 06:28 on Oct 1, 2015 |
# ? Oct 1, 2015 06:20 |
|
AlphaDog posted:Broadly true, yes. But climb walls starts at 60%, then you can get it to 90% with your starting points, and a 10% not-wearing-armor bonus brings it to 100%. So if you multiclass thief/something useful, could you feed the easy thief xp into the useful class as well? That would be an absolutely hilarious way to power level. "How'd you get to be such a good wizard and cleric?" "Oh, I just climbed walls for a few days."
|
# ? Oct 1, 2015 06:22 |
|
From memory, class based xp rewards apply only to the class they're intended for, regardless of whether or not you've multiclassed. Or at least that was used as justification for having NPCs with otherwise impossible class/level combos like "fighter 8 wizard 3".
|
# ? Oct 1, 2015 06:31 |
|
Brocktoon posted:He's actually an attractive, fit guy and dates pretty often, which makes it even more confusing. Which is why this thread hates the idea. AlphaDog posted:From memory, class based xp rewards apply only to the class they're intended for, regardless of whether or not you've multiclassed.
|
# ? Oct 1, 2015 06:34 |
|
FRINGE posted:That actually makes more sense. He probably sees sex a normal part of day-to-day life, even for a fictional character. Emptyquoting this.
|
# ? Oct 1, 2015 06:42 |
|
Tunicate posted:It's hardly a slippery slope when there are games that actually do it successfully.
|
# ? Oct 1, 2015 07:19 |
|
gradenko_2000 posted:I want to try running AD&D 2e sometime, but now I'm not so sure? I don't think I even read any of that while going through the books. Chapter 8 of the DMG, if you're curious, under the optional individual xp awards. Kurieg posted:Somewhere there is a level 100 thief who did nothing but climb walls for a week. As much fun as it is to talk poo poo about older editions in the Next thread, the 2e DMG does say that these awards are only handed out for good, significant uses. For which it provides a few guidelines. Let me quote a few bits: "A thief who simply climbs every wall he sees, hoping to get the experience award, does not meet this standard." "A fighter does not gain experience for clubbing a shackled orc." "A mage does not gain experience for casting a house-cleaning cantrip." It's still fiddly as hell and would probably work better in a video game but it's not quite as abusive as it might sound.
|
# ? Oct 1, 2015 10:22 |
|
Sage Genesis posted:It's still fiddly as hell and would probably work better in a video game but it's not quite as abusive as it might sound. It's similar to the way Skyrim handles skill increases, so there's that.
|
# ? Oct 1, 2015 11:19 |
|
My collection of five billion glasssteel daggers disagrees.
|
# ? Oct 1, 2015 14:39 |
|
Don't the Elder Scrolls games actually do fall into that trap where if you tape down the crouch key while behind someone you're going to level up your Sneak skill to max, and your character too if Sneak is a primary skill? Ditto Athletics and jumping everywhere and being at a constant run.
|
# ? Oct 1, 2015 15:13 |
|
gradenko_2000 posted:Ditto Athletics and jumping everywhere and being at a constant run. This one is no longer a thing, since Athletics is not a skill in the later games. But yeah, in general you can do poo poo like hold a shield up to a mudcrab for 17 hours in order to exploit yourself to a high Block skill, but I find it's a lot more fun to just play the game and let skills take care of themselves, which is now a viable option ever since they chucked out the horrible levelling system Oblivion had going for it. If I was going to exploit that hard I'd just hack myself a bunch of levels, anyway, but I guess I still see people trying to distribute Civ 5 saves that'll unlock ten tough achievements for you when Steam Achievement Manager exists, so I guess there might still be people out there doing this.
|
# ? Oct 1, 2015 15:19 |
|
For some people the line between exploit and cheat is important and absolute. See guys who will do anything they can to "influence" die rolls but will stop short of actually lying about the roll.
|
# ? Oct 1, 2015 15:38 |
|
Kurieg posted:I was re-reading the last rules Q&A thing, and realized something stupid. What gets me most about that is that part about recovery. They are still sticking to their story that it makes sense to recover from serious injury with 8 hours rest. And yet warlords are unrealistic because...? Honestly, when I've been injured playing sports, I am in better shape to continue playing right away with the right motivation (playoffs or whatever) than I would be trying to play the next day. When I got bruised ribs playing ball hockey I kept playing and literally didn't know I was hurt. Then the next day I felt it and I couldn't lift anything heavy for 2 full weeks. Warlords inspiring people to fight through injury is SO MUCH more realistic than the idea that you can lie down and feel better in the morning. No, the next morning is the time when you realize the full extent of your injury.
|
# ? Oct 1, 2015 18:59 |
|
Nah man warlord healing is a guy shouting hands back on.
|
# ? Oct 1, 2015 19:03 |
|
gradenko_2000 posted:Ditto Athletics and jumping everywhere and being at a constant run. People do that poo poo anyway in video games without any mechanical rewards for it. Who didn't long-jump or triple-jump everywhere in Mario 64? Who didn't somersault their way across Hyrule Field in Ocarina?
|
# ? Oct 1, 2015 19:06 |
|
If a Warlord restoring full HP to a character is no good because the Warlord isn't using magic and HP is meat points and you can't shout a hand back on ... 1. What is hit dice healing? 2. What is Second Wind?
|
# ? Oct 1, 2015 19:09 |
|
A warlord can't shout a hand back on 1) but a week of bedrest can regrow your hand 2) but there are no rules for limb loss in any core D&D book anyway because it would ruin the illusion of HP as meat as soon as you started thinking about point #1 and how you could naturally heal to "full hitpoints" with a missing loving hand
|
# ? Oct 1, 2015 19:16 |
|
Jimbozig posted:What gets me most about that is that part about recovery. They are still sticking to their story that it makes sense to recover from serious injury with 8 hours rest. And yet warlords are unrealistic because...?
|
# ? Oct 1, 2015 19:20 |
|
Generic Octopus posted:Nah man warlord healing is a guy shouting hands back on. In a game with no rules for dismemberment.
|
# ? Oct 1, 2015 19:20 |
|
Bar Crow posted:In a game with no rules for dismemberment. Absolutely this. There have literally never been core rules for having your guts ripped out or your limbs removed and even if there were it would be so simple to have resurrection and regeneration rules cover those respectively.
|
# ? Oct 1, 2015 19:27 |
|
Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those. " core " is kind of meaningless with a product that's intended to expand
|
# ? Oct 1, 2015 19:32 |
|
mastershakeman posted:Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those. We're talking about the definition of hp though. Unless you have a core rule that redefines hp as limb loss the warlord arguments are baseless.
|
# ? Oct 1, 2015 19:38 |
|
mastershakeman posted:Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those.
|
# ? Oct 1, 2015 19:39 |
|
And there's a very good Cleric build that pays absolutely no attention to healing and that sort of thing beyond the capacity it absolutely has to, and instead goes around blowing things up with holy light. Which would pair very well with a shouty-lord who otherwise can't deal with disembowlings.
|
# ? Oct 1, 2015 19:44 |
|
HP is meat. So losing a hand should just drop your HP max. I mean, you won't be able to sword and board any more, but it won't stop you casting...
|
# ? Oct 1, 2015 19:45 |
|
Kurieg posted:And there's a very good Cleric build that pays absolutely no attention to healing and that sort of thing beyond the capacity it absolutely has to, and instead goes around blowing things up with holy light. Which would pair very well with a shouty-lord who otherwise can't deal with disembowlings.
|
# ? Oct 1, 2015 19:50 |
|
mastershakeman posted:Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those.
|
# ? Oct 1, 2015 20:18 |
|
Splicer posted:That could actually be a pretty neat mechanic, wounds you roll for the next day. "Hmm spent three healing surges (roll roll roll) oh god my arms". Babylon Project had a neat combat system where you don't know how badly people are injured while the plasma bolts are still flying, but after the fight you go through and determine who's just stunned from near-misses, who's wounded, and who needs surgery right now or they're dead.
|
# ? Oct 1, 2015 21:14 |
|
xiw posted:Babylon Project had a neat combat system where you don't know how badly people are injured while the plasma bolts are still flying, but after the fight you go through and determine who's just stunned from near-misses, who's wounded, and who needs surgery right now or they're dead. Kung-fu game Legends of the Wulin did similar. I also recall Over the Edge having characters regain half their lost HP after every fight, the idea being that most of the hurt was just shock and exhaustion.
|
# ? Oct 2, 2015 01:42 |
|
I feel like the terminology is somewhat to blame here, and I don't think it stems from hit points. I think it stems from hits and especially damage. When you make an attack with your sword, you first roll to hit. If you best the creature's defenses, the game tells you that you've hit them. With your sword. You then roll your sword's damage die, and of course deal damage accordingly. Well, if you're hitting and damaging a creature, it's easy to assume you're causing them physical harm by directly stabbing them or whatever, rather than "wearing them down" like hit points were intended to represent. At this point, though, the convention is waaaaay too deeply-established to change--especially in something as loving obsessed with ~*~Tummyfeels~*~ as D&D. Dick Burglar fucked around with this message at 02:40 on Oct 2, 2015 |
# ? Oct 2, 2015 02:37 |
|
Generic Octopus posted:Nah man warlord healing is a guy shouting hands back on. I remember the backlash when Mearls joked about this. I suspect things like that are part of the reason they don't allow comments on the new article posts. It's no secret Mearls doesn't like the warlord but I still can't decide if the whole hand-shouting comment was grog pandering or he actually believes that.
|
# ? Oct 2, 2015 03:30 |
|
|
# ? May 31, 2024 10:04 |
|
Looks like that Extra Life thing hit the 50k mark, and they have revealed Swordcoast Adventurer's Guide's Table of Contents.
|
# ? Oct 2, 2015 03:38 |