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slap me and kiss me
Apr 1, 2008

You best protect ya neck

Wizards get 50xp per spell level for every spell they cast to overcome problems or foes. Dirty shoes? 50xp! Need the bed made? 50xp!

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Elector_Nerdlingen
Sep 27, 2004



Pfox posted:

Wizards get 50xp per spell level for every spell they cast to overcome problems or foes. Dirty shoes? 50xp! Need the bed made? 50xp!

Which they can do once per day (51 days to level 2), and only if something comes up that's solvable by their randomly selected starter spells.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Somewhere there is a level 100 thief who did nothing but climb walls for a week.

ritorix
Jul 22, 2007

Vancian Roulette
Those were also the editions where a 1st-level thief had like a 5% chance to do anything right.

slap me and kiss me
Apr 1, 2008

You best protect ya neck

AlphaDog posted:

Which they can do once per day (51 days to level 2), and only if something comes up that's solvable by their randomly selected starter spells.

26 if they're specialists. Still, a lot less risk than thievering or slaying orcs.

e: not to say I'm bagging on this particular issue as being torqued in favour of wizards.

Generic Octopus
Mar 27, 2010

ritorix posted:

Those were also the editions where a 1st-level thief had like a 5% chance to do anything right.

And 100% chance to die if looked at funny.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
What are the tier lists in 5th edition like? Wizard>>other casters>fighters?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
No one has made any sort of conclusive listing, but yeah basically it's full casters over non-casters. Depending on how fine-grained you want to make the distinctions, Wizards, Druid, Clerics and Bards are at the top, followed by Sorcerers and Warlocks, and then there's a steep drop before you get to everybody else, with Paladins probably marginally better than the rest, although there's still some variation depending on which archetype you end up using.

Elector_Nerdlingen
Sep 27, 2004



ritorix posted:

Those were also the editions where a 1st-level thief had like a 5% chance to do anything right.

Broadly true, yes. But climb walls starts at 60%, then you can get it to 90% with your starting points, and a 10% not-wearing-armor bonus brings it to 100%.

At first level.

e: The rules say you can't get a skill to more than 95% including all bonuses, but yeah.

Elector_Nerdlingen fucked around with this message at 06:28 on Oct 1, 2015

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

AlphaDog posted:

Broadly true, yes. But climb walls starts at 60%, then you can get it to 90% with your starting points, and a 10% not-wearing-armor bonus brings it to 100%.

At first level.

So if you multiclass thief/something useful, could you feed the easy thief xp into the useful class as well? That would be an absolutely hilarious way to power level.

"How'd you get to be such a good wizard and cleric?" "Oh, I just climbed walls for a few days."

Elector_Nerdlingen
Sep 27, 2004



From memory, class based xp rewards apply only to the class they're intended for, regardless of whether or not you've multiclassed. Or at least that was used as justification for having NPCs with otherwise impossible class/level combos like "fighter 8 wizard 3".

FRINGE
May 23, 2003
title stolen for lf posting

Brocktoon posted:

He's actually an attractive, fit guy and dates pretty often, which makes it even more confusing.
That actually makes more sense. He probably sees sex a normal part of day-to-day life, even for a fictional character.

Which is why this thread hates the idea.



AlphaDog posted:

From memory, class based xp rewards apply only to the class they're intended for, regardless of whether or not you've multiclassed.
Thats what we did. Its a small enough amount that you're not going to notice it against the overall adventure/session rewards very much anyway.

fool of sound
Oct 10, 2012

FRINGE posted:

That actually makes more sense. He probably sees sex a normal part of day-to-day life, even for a fictional character.

Which is why this thread hates the idea.

Emptyquoting this.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tunicate posted:

It's hardly a slippery slope when there are games that actually do it successfully.

It works quite well in descent, hero quest, and a bunch of other games, both tabletop and computer.

Why should a game allow the players' rule mastery (or lack thereof) give them a permanent boost or handicap based on what character they picked?
I misread you, I thought you were saying "well if you're against Lego nrick multiclassing why allow any customisation at all!'

Sage Genesis
Aug 14, 2014
OG Murderhobo

gradenko_2000 posted:

I want to try running AD&D 2e sometime, but now I'm not so sure? I don't think I even read any of that while going through the books.

Chapter 8 of the DMG, if you're curious, under the optional individual xp awards.


Kurieg posted:

Somewhere there is a level 100 thief who did nothing but climb walls for a week.

As much fun as it is to talk poo poo about older editions in the Next thread, the 2e DMG does say that these awards are only handed out for good, significant uses. For which it provides a few guidelines. Let me quote a few bits:

"A thief who simply climbs every wall he sees, hoping to get the experience award, does not meet this standard."
"A fighter does not gain experience for clubbing a shackled orc."
"A mage does not gain experience for casting a house-cleaning cantrip."

It's still fiddly as hell and would probably work better in a video game but it's not quite as abusive as it might sound.

Elector_Nerdlingen
Sep 27, 2004



Sage Genesis posted:

It's still fiddly as hell and would probably work better in a video game but it's not quite as abusive as it might sound.

It's similar to the way Skyrim handles skill increases, so there's that.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
My collection of five billion glasssteel daggers disagrees.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Don't the Elder Scrolls games actually do fall into that trap where if you tape down the crouch key while behind someone you're going to level up your Sneak skill to max, and your character too if Sneak is a primary skill?

Ditto Athletics and jumping everywhere and being at a constant run.

Gort
Aug 18, 2003

Good day what ho cup of tea

gradenko_2000 posted:

Ditto Athletics and jumping everywhere and being at a constant run.

This one is no longer a thing, since Athletics is not a skill in the later games. But yeah, in general you can do poo poo like hold a shield up to a mudcrab for 17 hours in order to exploit yourself to a high Block skill, but I find it's a lot more fun to just play the game and let skills take care of themselves, which is now a viable option ever since they chucked out the horrible levelling system Oblivion had going for it.

If I was going to exploit that hard I'd just hack myself a bunch of levels, anyway, but I guess I still see people trying to distribute Civ 5 saves that'll unlock ten tough achievements for you when Steam Achievement Manager exists, so I guess there might still be people out there doing this.

Mendrian
Jan 6, 2013

For some people the line between exploit and cheat is important and absolute. See guys who will do anything they can to "influence" die rolls but will stop short of actually lying about the roll.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Kurieg posted:

I was re-reading the last rules Q&A thing, and realized something stupid.


Apparently the only two options for a game world to exist in are one where elves spend 4 hours resting, and 4 hours pondering why the rules of the universe prevent them from doing anything worthwhile until 8AM. Or one in which elves rule the world with an iron fist due to their extra 4 hours of activity in the day.

What gets me most about that is that part about recovery. They are still sticking to their story that it makes sense to recover from serious injury with 8 hours rest. And yet warlords are unrealistic because...?

Honestly, when I've been injured playing sports, I am in better shape to continue playing right away with the right motivation (playoffs or whatever) than I would be trying to play the next day.

When I got bruised ribs playing ball hockey I kept playing and literally didn't know I was hurt. Then the next day I felt it and I couldn't lift anything heavy for 2 full weeks.

Warlords inspiring people to fight through injury is SO MUCH more realistic than the idea that you can lie down and feel better in the morning. No, the next morning is the time when you realize the full extent of your injury.

Generic Octopus
Mar 27, 2010
Nah man warlord healing is a guy shouting hands back on.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

gradenko_2000 posted:

Ditto Athletics and jumping everywhere and being at a constant run.

People do that poo poo anyway in video games without any mechanical rewards for it. Who didn't long-jump or triple-jump everywhere in Mario 64? Who didn't somersault their way across Hyrule Field in Ocarina?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
If a Warlord restoring full HP to a character is no good because the Warlord isn't using magic and HP is meat points and you can't shout a hand back on ...

1. What is hit dice healing?

2. What is Second Wind?

Guy A. Person
May 23, 2003

A warlord can't shout a hand back on

1) but a week of bedrest can regrow your hand

2) but there are no rules for limb loss in any core D&D book anyway because it would ruin the illusion of HP as meat as soon as you started thinking about point #1 and how you could naturally heal to "full hitpoints" with a missing loving hand

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Jimbozig posted:

What gets me most about that is that part about recovery. They are still sticking to their story that it makes sense to recover from serious injury with 8 hours rest. And yet warlords are unrealistic because...?

Honestly, when I've been injured playing sports, I am in better shape to continue playing right away with the right motivation (playoffs or whatever) than I would be trying to play the next day.

When I got bruised ribs playing ball hockey I kept playing and literally didn't know I was hurt. Then the next day I felt it and I couldn't lift anything heavy for 2 full weeks.

Warlords inspiring people to fight through injury is SO MUCH more realistic than the idea that you can lie down and feel better in the morning. No, the next morning is the time when you realize the full extent of your injury.
That could actually be a pretty neat mechanic, wounds you roll for the next day. "Hmm spent three healing surges (roll roll roll) oh god my arms".

Bar Crow
Oct 10, 2012

Generic Octopus posted:

Nah man warlord healing is a guy shouting hands back on.

In a game with no rules for dismemberment.

Mendrian
Jan 6, 2013

Bar Crow posted:

In a game with no rules for dismemberment.

Absolutely this. There have literally never been core rules for having your guts ripped out or your limbs removed and even if there were it would be so simple to have resurrection and regeneration rules cover those respectively.

mastershakeman
Oct 28, 2008

by vyelkin
Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those.

" core " is kind of meaningless with a product that's intended to expand

Mendrian
Jan 6, 2013

mastershakeman posted:

Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those.

" core " is kind of meaningless with a product that's intended to expand

We're talking about the definition of hp though. Unless you have a core rule that redefines hp as limb loss the warlord arguments are baseless.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

mastershakeman posted:

Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those.

" core " is kind of meaningless with a product that's intended to expand
And there's nothing stopping the author of Hand Losing 101 from making "Cannot be restored by spending healing surges" part of the module rules.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
And there's a very good Cleric build that pays absolutely no attention to healing and that sort of thing beyond the capacity it absolutely has to, and instead goes around blowing things up with holy light. Which would pair very well with a shouty-lord who otherwise can't deal with disembowlings.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
HP is meat. So losing a hand should just drop your HP max. I mean, you won't be able to sword and board any more, but it won't stop you casting...

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Kurieg posted:

And there's a very good Cleric build that pays absolutely no attention to healing and that sort of thing beyond the capacity it absolutely has to, and instead goes around blowing things up with holy light. Which would pair very well with a shouty-lord who otherwise can't deal with disembowlings.
I'd watch that buddy cop show.

Elfgames
Sep 11, 2011

Fun Shoe

mastershakeman posted:

Core rules, sure but there's plenty of bona fide supplements (players options combat and tactics, spells and magic in 2e for example) that have those.

" core " is kind of meaningless with a product that's intended to expand
No core is even more important in such a product, it's the frame on which expansions should hang to make them usable in a coherent game

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner

Splicer posted:

That could actually be a pretty neat mechanic, wounds you roll for the next day. "Hmm spent three healing surges (roll roll roll) oh god my arms".

Babylon Project had a neat combat system where you don't know how badly people are injured while the plasma bolts are still flying, but after the fight you go through and determine who's just stunned from near-misses, who's wounded, and who needs surgery right now or they're dead.

Parkreiner
Oct 29, 2011

xiw posted:

Babylon Project had a neat combat system where you don't know how badly people are injured while the plasma bolts are still flying, but after the fight you go through and determine who's just stunned from near-misses, who's wounded, and who needs surgery right now or they're dead.

Kung-fu game Legends of the Wulin did similar. I also recall Over the Edge having characters regain half their lost HP after every fight, the idea being that most of the hurt was just shock and exhaustion.

Dick Burglar
Mar 6, 2006
I feel like the terminology is somewhat to blame here, and I don't think it stems from hit points. I think it stems from hits and especially damage. When you make an attack with your sword, you first roll to hit. If you best the creature's defenses, the game tells you that you've hit them. With your sword. You then roll your sword's damage die, and of course deal damage accordingly. Well, if you're hitting and damaging a creature, it's easy to assume you're causing them physical harm by directly stabbing them or whatever, rather than "wearing them down" like hit points were intended to represent.

At this point, though, the convention is waaaaay too deeply-established to change--especially in something as loving obsessed with ~*~Tummyfeels~*~ as D&D.

Dick Burglar fucked around with this message at 02:40 on Oct 2, 2015

knux911
Nov 21, 2012

Generic Octopus posted:

Nah man warlord healing is a guy shouting hands back on.

I remember the backlash when Mearls joked about this. I suspect things like that are part of the reason they don't allow comments on the new article posts.
It's no secret Mearls doesn't like the warlord but I still can't decide if the whole hand-shouting comment was grog pandering or he actually believes that.

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Ryuujin
Sep 26, 2007
Dragon God
Looks like that Extra Life thing hit the 50k mark, and they have revealed Swordcoast Adventurer's Guide's Table of Contents.

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