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Killer, thanks.
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# ? Sep 17, 2015 16:10 |
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# ? May 28, 2024 10:27 |
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Lots of news from the Eurogamer expo. To summarize:
https://www.youtube.com/watch?v=3Vd5EeO-YLI (skip to 9:12 for the actual start)
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# ? Sep 26, 2015 16:29 |
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Escape Mode looks great. Really channeling Dwarf Fortress here. Make a Fort, make an Adventurer for that fort.
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# ? Sep 26, 2015 16:42 |
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These guys are seriously awesome. Take note every other indie dev on EA because these guys know how it's done. Honestly, did anyone here ever imagine them adding something as big as loving escape mode? Holy balls this is amazing and huge.
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# ? Sep 26, 2015 17:41 |
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MY PRISONS ARE UNESCAPABLE probably
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# ? Sep 26, 2015 21:19 |
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I hope you can still enter escape mode by being convicted of malfeasance. The idea of some bureaucrat going to jail and ending up some merciless gang leader is too good not to happen.
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# ? Sep 27, 2015 01:22 |
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The trailer shown at 32:45 of that video was beautiful.
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# ? Sep 27, 2015 05:20 |
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Oh god yes. gently caress escaping, this is finally the gangland simulator I've been waiting for!
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# ? Sep 27, 2015 05:34 |
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I'm sad nobody asked questions about escape mode, because I'm quite curious on a lot of basic stuff -- is it going to force you to follow the regime? How? How are jobs going to work? Will shakedowns happen, and if so at random or do they get triggered? Because it seemed like escaping was as easy as "hop into toilet, start tunneling, nobody ever comes to look for me".
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# ? Sep 27, 2015 05:55 |
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Yeah I'm wondering how that will work. From what it looks like the real end game of that mood will be forming a super gang of prisoners to take over the entire prison.
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# ? Sep 27, 2015 06:06 |
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Here's hoping they fine tune the escape mode a bit. The fact Chris could walk around with a pick axe in hand and guards didn't care bugged me more than it probably should.
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# ? Sep 27, 2015 09:58 |
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I assumed that was an abstraction for the player's benefit, since you rarely see prisoners just holding the poo poo they're (always!!!) smuggling.
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# ? Sep 27, 2015 16:10 |
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Oooh, I'd hoped they would do this ever since they added the "get fired and you are locked in your own prison" feature, and again when they added item trading between prisoners. There is so much potential there, but an equally really really deep rabbit hole of development time. I can't wait!
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# ? Sep 27, 2015 16:50 |
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Unless it's surprisingly polished, I'm probably not going to bother with escape mode. I just want mostly just want interface improvements like a sensibly designed patrol and program scheduler.
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# ? Sep 28, 2015 04:16 |
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I feel like I'm going to waste stupid amounts of time trying to build prisons I can't escape from.
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# ? Sep 28, 2015 12:26 |
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So I bought this game a few months ago (like 6) and got distracted and never really got to play it more than an hour or so. Finally have some time and thought I'd get to it. Is it more like Dwarf Fortress in that you're destined to fail, it's just a matter of when, or can you generally manage to keep plugging forward?
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# ? Sep 29, 2015 01:42 |
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mune posted:So I bought this game a few months ago (like 6) and got distracted and never really got to play it more than an hour or so. Finally have some time and thought I'd get to it. It's definitely possible to just keep plugging forward. It's obviously harder with stuff like gangs and random events turned on, but its nowhere near DF-level of 'everyone dies now'
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# ? Sep 29, 2015 01:47 |
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Away all Goats posted:It's definitely possible to just keep plugging forward. It's obviously harder with stuff like gangs and random events turned on, but its nowhere near DF-level of 'everyone dies now' Cool. I liked that whole philosophy with DF, I just don't know if I have the patience for it anymore. Looking forward to starting this up again.
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# ? Sep 29, 2015 01:49 |
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Yeah, endgame in PA is more just you getting sick of looking at that particular prison and selling it to make a new one
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# ? Sep 29, 2015 02:17 |
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Good Lord Fisher! posted:Yeah, endgame in PA is more just you getting sick of looking at that particular prison and its security flaws and selling it to make a new one FTFY
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# ? Sep 29, 2015 02:45 |
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Is it bad that I took a legendary prisoner that I made into a CI, maxed his suspicion out, then left him alone amongst other high security prisoners? Dude was getting on my nerves.
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# ? Sep 29, 2015 04:22 |
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Yes, because what's going to happen is that you're going to end up with a whole bunch of dead high security prisoners and one still very alive legendary snitch.
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# ? Sep 29, 2015 04:27 |
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That sounds like a win/win tbh
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# ? Sep 29, 2015 05:12 |
Moridin920 posted:Is it bad that I took a legendary prisoner that I made into a CI, maxed his suspicion out, then left him alone amongst other high security prisoners? Make sure to document the outcome.
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# ? Sep 29, 2015 07:18 |
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Good Lord Fisher! posted:Yeah, endgame in PA is more just you getting sick of looking at that particular prison and selling it to make a new one i literally never get tired of watching my new prison run it's daily simulation. My new game is trying to set the intake to a number that matches the number of releases each day so high enough to stay status quo but also low enough to keep the number of prisoners from spilling over into the holding cells. I've found my current super prison can do 15 Min 5 Normal and 3 Max a day. PantsFreeZone fucked around with this message at 08:43 on Sep 29, 2015 |
# ? Sep 29, 2015 08:40 |
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Escape Mode looks to be everything I wanted out of this game. Well, technically I wanted to be able to port my prisons into The Escapists, but this is just as good if not better.
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# ? Sep 29, 2015 10:44 |
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Wow this game is dense, but fun. Still trying to learn the basics of having a functional prison. Had a riot where ~30 people died because I wasn't doing a good job taking care of their needs. I lowered the intake to like 2 prisoners a day which is helping with the overcrowding but I feel like I'm cheating. Still so much to learn.
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# ? Sep 29, 2015 18:00 |
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Just turn off intake until your prison is ready to accommodate more people. It's not cheating because your cashflow will start to drop slowly but surely as your prisoners die/make parole/get released, and eventually you'll have no choice but to take on more.
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# ? Oct 1, 2015 15:37 |
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So whatever happened to the tablet version? They made an entire video about it a few months back, but it still hasn't come out and as far as I can tell they haven't mentioned it once since then
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# ? Oct 1, 2015 18:13 |
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super fart shooter posted:So whatever happened to the tablet version? They made an entire video about it a few months back, but it still hasn't come out and as far as I can tell they haven't mentioned it once since then
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# ? Oct 1, 2015 18:24 |
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Got some fresh Escape Mode footage. Man I can't wait to get stuck into this mode.
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# ? Oct 1, 2015 23:26 |
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ShootaBoy posted:Got some fresh Escape Mode footage.
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# ? Oct 2, 2015 00:33 |
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I'm assuming that it's ignored in their demos because it takes time and they're cheating. I highly doubt they've cut it out entirely and I really don't get why people are freaking out over it.
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# ? Oct 2, 2015 00:45 |
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super fart shooter posted:So whatever happened to the tablet version? They made an entire video about it a few months back, but it still hasn't come out and as far as I can tell they haven't mentioned it once since then I heard one of the guys recently say Q4 2015 for iOS and Android.
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# ? Oct 2, 2015 01:16 |
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So will 1.0 be optimised so I can run lots of prisoners?
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# ? Oct 2, 2015 01:26 |
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ShootaBoy posted:I'm assuming that it's ignored in their demos because it takes time and they're cheating. I highly doubt they've cut it out entirely and I really don't get why people are freaking out over it. It drastically affects the availability of the contraband that you would rely so heavily on to get rep. If the regime doesn't matter, nothing's stopping you from waltzing into the workshop to steal some of the most lethal poo poo, basically at any time. Or two pickaxes, like he did in the video. If a prison is supposed to be a puzzle to solve (and in many ways, that's what escaping is), then not having to regard the regime is a huge piece of the puzzle that's simply missing.
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# ? Oct 2, 2015 01:45 |
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Coolguye posted:It drastically affects the availability of the contraband that you would rely so heavily on to get rep. If the regime doesn't matter, nothing's stopping you from waltzing into the workshop to steal some of the most lethal poo poo, basically at any time. Or two pickaxes, like he did in the video. If a prison is supposed to be a puzzle to solve (and in many ways, that's what escaping is), then not having to regard the regime is a huge piece of the puzzle that's simply missing. Do guards even enforce the regime in fortress mode? I don't think they do, the prisoner AI is what follows the regime. Guards will stop prisoners if they are in an area they shouldn't be or if they are attempting to escape but I have never seen a guard cuff a guy for being in the shower during canteen time.
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# ? Oct 2, 2015 04:48 |
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That point is academic since prisoners only violate regime if they're misbehaving in other ways anyway. The concept doesn't fully transfer over.
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# ? Oct 2, 2015 06:52 |
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Jamsque posted:Do guards even enforce the regime in fortress mode? I don't think they do, the prisoner AI is what follows the regime. Guards will stop prisoners if they are in an area they shouldn't be or if they are attempting to escape but I have never seen a guard cuff a guy for being in the shower during canteen time. No, they don't. Right now, I expect escape mode to be trivial for the most part. Like they said, the game is 1.0, but escape mode is still in alpha.
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# ? Oct 2, 2015 14:33 |
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# ? May 28, 2024 10:27 |
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KillHour posted:No, they don't. Right now, I expect escape mode to be trivial for the most part. Like they said, the game is 1.0, but escape mode is still in alpha. They also said that they didn't want it to take forever. I have a feeling that regime enforcement was extremely lax because it was a demo, but perhaps they'll add it in if it's not.
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# ? Oct 5, 2015 00:30 |