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PubicMice posted:This all stems from the fact that Japan has super hosed up views about women and age. They place a high value on youth, which is why 90% of animes are about high school kids, and even more than in the west, a woman's attractiveness is based on how young she looks. Or acts. It's a thing where grown women talk like toddlers to attract men. And a woman is considered 'too old' at 25. Goons having deep insight into the mysterious ways of the inscrutable Nipponese thanks to playing video games, watching anime, and reading Kotaku articles never stops being funny. Nuebot posted:It's not just japan. literally everything in your post applies to pretty much everywhere else in the world. People are kind of hosed up. I liked in Skyrim how the Dark Brotherhood had the 300 year-old vampire in the body of a little girl who is an evil psycho assassin yet when it comes time to kill them you have to settle for fighting her pet spider while she gets away scott-free because she's still a kid and you can't kill kids in Bethesda games. Also how Alpha Protocol had the mute teenage girl assaasin in a creepy pseudo-incestuous relationship with her adopted father/handler but since they don't give a specific age in the final game it's totally cool.
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# ? Oct 1, 2015 18:22 |
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# ? Jun 5, 2024 06:22 |
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Sleeveless posted:she gets away scott-free because she's still a kid and you can't kill kids in Bethesda games. But at least you can kill her in Alpha Protocol.
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# ? Oct 1, 2015 18:31 |
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Avenging_Mikon posted:But at least you can kill her in Alpha Protocol. "Can" kill her? Are you saying there are people who didn't? Michael "Kill Everyone" Thorton is Canon-Thorton.
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# ? Oct 1, 2015 18:38 |
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Away all Goats posted:Uh what do you think all that screaming was for. Bulking up through screaming is a long and arduous process. It all makes all makes sense now, Arkham Knight Gordon forgot to power up.
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# ? Oct 1, 2015 18:47 |
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Sleeveless posted:Goons having deep insight into the mysterious ways of the inscrutable Nipponese thanks to playing video games, watching anime, and reading Kotaku articles never stops being funny. You just read off the syllabus to Armchair Anthropology 101
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# ? Oct 1, 2015 19:51 |
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Sleeveless posted:Also how Alpha Protocol had the mute teenage girl assaasin in a creepy pseudo-incestuous relationship with her adopted father/handler but since they don't give a specific age in the final game it's totally cool. i think you're reading a lot into that minor subplot
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# ? Oct 1, 2015 21:57 |
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Inspector Gesicht posted:"Can" kill her? Are you saying there are people who didn't? Michael "Kill Everyone" Thorton is Canon-Thorton. I prefer my mike Thorton to heavily invested in the medical industrial complex before promptly trying to set the record for highest medical bills in five or six different countries. Sis was weird, but I never got the impression she was loving Albatross. Japan's weird tendency towards sexualizing really young girls and giving dumb excuses, but Paz is kind of not that bad. Other than the date, which I took to be parody (especially considering you get the same mission with Kaz), the bikini is the only thing that really stands out as approaching unnecessary. Well that and Boss's Xray vision at the beginning of the game, which he sort of gets back when he looks at Amanda and Cecile at certain points, but in a more normal and less awful ways than Paz. Amanda breaks her leg, and you can zoom in to see the broken bones, but you don't get a shot of her panties in the process.
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# ? Oct 1, 2015 23:42 |
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SpookyLizard posted:I prefer my mike Thorton to heavily invested in the medical industrial complex before promptly trying to set the record for highest medical bills in five or six different countries. Sis was weird, but I never got the impression she was loving Albatross. For some reason Darcy puts in a BFF photo of me and him together in the safehouse, even though I pissed him off at every opportunity and shot him in the dick.
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# ? Oct 2, 2015 00:21 |
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He also calls you mikey, and says it's captioned "gently caress YEAH!!!". With Three exclamation marks, which is something Mike comments on. He was trying to annoy you.
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# ? Oct 2, 2015 00:24 |
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PubicMice posted:This all stems from the fact that Japan has super hosed up views about women and age. They place a high value on youth, which is why 90% of animes are about high school kids, and even more than in the west, a woman's attractiveness is based on how young she looks. Or acts. It's a thing where grown women talk like toddlers to attract men. And a woman is considered 'too old' at 25. This poo poo all came directly from the Western world. In the 19th century it was perfectly acceptable to creep on teenage girls and use your daughters as sex pawns ( traditional marriage ) with families you wanted some sort of financial alliance with. As late as the 1950s it was acceptable for American men to talk to women as if they were toddlers, or even to throw their wives over one knee and spank them. Superdickery has some clippings from comic books of that era that are pretty . Edo-period Japanese society was patriarchal, certainly, but mild compared to the giant colossus of misogyny, pedophilia, rape culture, and prudishness that was "Christian morality" of 19th century Europe. IIRC Romeo and Juliet is usually censored for modern audiences to cover up that Romeo was written as being 18 and Juliet 13. Feminism is a good thing. Content: I really dislike the way jumping, climbing, and other interactions work in The Witcher 2, especially since it's hyped up as one of those hardcore PC master race games. You can't just press the jump button to jump, you have to go to a designated jumping spot and use the contextual jump prompt to play an excruciatingly long canned animation of Geralt jumping onto the ledge. The same for climbing down--you can't just walk off the edge. Ladders have the same contextual prompt and long, uninteractive canned animation even though Half-Life solved ladders by just having you walk into them and start climbing automatically in 1998, and you could actually look around and attack while on the ladder. Plus that and the general tone of the setting and everyone's demeanor--the whole thing's so dreary and miserable and edgy (gently caress! ARSE! WHORESON!) and Geralt's a slimy rear end in a top hat, Roche is a sociopathic fascist, Iorveth is a two-bit terrorist, Foltest used INT as his dump stat, etc. I appreciate the detail they went in making realistic depictions of medieval society and technology (armor and swords that look like real armor and real swords!) but did it really need this greasy layer of grimdarkness all over it? I can't say I'm a fan of the silver sword/steel sword dichotomy either. A steel sword should cut monster flesh just as good as it cuts human flesh, and a silver sword should be nothing but a very heavy and very useless ornament. E: Another problem with Geralt is my general objection to grizzled badass characters in RPGs with character advancement or leveling because the character clashes thematically with the mechanics. Although it was tedious to play, from a story and thematic perspective I really liked the Human Noble origin in Dragon Age: Origins. You weren't some awesome traveling badass, you were a teenage boy and the Couslands' emergency reserve heir. Since you grew up in a noble household you know which end of the sword is the pointy bit but you have no life experience and your likely future was of doing absolutely nothing while your brother ruled Highever until Arl Howe betrayed your family. You started out as a level 1 schmuck because your character starts out as a useless, coddled, immature schmuck and has to earn badassitude. Woolie Wool has a new favorite as of 01:26 on Oct 2, 2015 |
# ? Oct 2, 2015 00:52 |
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Woolie Wool posted:Content: I really dislike the way jumping, climbing, and other interactions work in The Witcher 2, especially since it's hyped up as one of those hardcore PC master race games. You can't just press the jump button to jump, you have to go to a designated jumping spot and use the contextual jump prompt to play an excruciatingly long canned animation of Geralt jumping onto the ledge. The same for climbing down--you can't just walk off the edge. Ladders have the same contextual prompt and long, uninteractive canned animation even though Half-Life solved ladders by just having you walk into them and start climbing automatically in 1998, and you could actually look around and attack while on the ladder. Witcher 3 has a jump button. Platforming is pretty basic but it's serviceable. Geralt kinda does that GTA hop. Can't argue about Roche and Iorveth, but Geralt can be however you want him to be. I always had him be fairly decent to nonhumans and peasants who weren't lovely on first impression. The steel/silver thing's been around since the books, and silver's supposed to have some properties that magical-based creatures can't handle.
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# ? Oct 2, 2015 01:24 |
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I never understood why silver swords didn't work against humans. I get them being better against monsters but they should hurt humans just as much as steel.
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# ? Oct 2, 2015 02:18 |
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I always get the idea that westerners interpret anime being focused on teens and younger as a weird (sexualised) thing because they're adults watching what are basically cartoons, meant for kids and teens, you know, and they're unable to accept the juvenile nature of the thing they enjoy. I mean, I don't watch a lot of anime although there's a couple of good ones I've seen (cowboy bebop, death note, whatever) and I'm sure there's a ton of weird poo poo but I always get the impression that the really weird poo poo is outside the norm, also by Japanese standards, and it's the equivalent of I don't know, bronies being bronies. Have you looked at porn sites lately? Weird poo poo isn't some Japanese/anime exclusive. Aaaaaaanyway, as for a thing dragging a game down, Roller Coaster Tycoon 3 is way too easy. After beating the campaign and expansions I tries to make it hard for myself in a custom scenario but all you need is one good coaster and you've basically got unlimited finances. I wish there was some way to amke it actually challenging without a time limit. Maybe having to get 5k visitors will do the trick.
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# ? Oct 2, 2015 02:37 |
So here's something I think I might have mentioned before actually, but it's annoying me again, Random Crits. I'm playing Dragon Quest here and I'm fighting an enemy I can kill in one hit, it's nothing. It's attack does one damage. I clear out all the other guys and it gets to go and DESPERATE ATTACK! which is basically a super critical and it kills one of my guys in one shot, doing over 200 damage. Nothing on my team even has that much HP yet. What the gently caress is this bullshit.
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# ? Oct 2, 2015 03:53 |
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Taeke posted:I always get the idea that westerners interpret anime being focused on teens and younger as a weird (sexualised) thing because they're adults watching what are basically cartoons, meant for kids and teens, you know, and they're unable to accept the juvenile nature of the thing they enjoy. You don't understand I'm sexualizing this tween for the benefit of other tweens. Not creepy at all I just want to give tween boys boners dont you see.
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# ? Oct 2, 2015 04:29 |
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Danger Mahoney posted:You don't understand I'm sexualizing this tween for the benefit of other tweens. Not creepy at all I just want to give tween boys boners dont you see. This is literally the reason that the guy who made Adventure Time made the singing vampire lady character, because he wanted to make a character preteen boys would have a crush on like the cartoon characters he had a crush on when he was a kid. Same with the lumberjack girl in Gravity Falls, the dude who made the show had a crush on a tall redhead at art school and decided that externalizing that in a Disney cartoon while dropping hints to the girl he based her on via Twitter was totally cool. Cartoonists being weirdo sex perverts is a universal language.
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# ? Oct 2, 2015 04:33 |
Sleeveless posted:Same with the lumberjack girl in Gravity Falls, the dude who made the show had a crush on a tall redhead at art school and decided that externalizing that in a Disney cartoon while dropping hints to the girl he based her on via Twitter was totally cool. How did that work out?
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# ? Oct 2, 2015 04:34 |
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Haha hosed up if true. Adults who like kids' cartoons are gross, adults who make kids' cartoons are gross... It's just gross all the way down.
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# ? Oct 2, 2015 04:38 |
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Rumor is the redhead he had a crush on was Lauren Faust of Powerpuff Girls and My Little Pony fame.
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# ? Oct 2, 2015 04:57 |
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RenegadeStyle1 posted:I never understood why silver swords didn't work against humans. I get them being better against monsters but they should hurt humans just as much as steel. Silver's soft and doesn't keep an edge as well. Cutting people with one is like cutting them with a dull sword. Cutting monsters with one is like cutting them with a buzz saw soaked in acid.
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# ? Oct 2, 2015 04:58 |
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Oxxidation posted:Silver's soft and doesn't keep an edge as well. Cutting people with one is like cutting them with a dull sword. Cutting monsters with one is like cutting them with a buzz saw soaked in acid. I don't know, maybe soft as opposed to steel, but i'm sure it would hurt just as much to be stabbed with a silver knife compared to a steel knife.
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# ? Oct 2, 2015 06:11 |
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Nuebot posted:So here's something I think I might have mentioned before actually, but it's annoying me again, Random Crits. I'm playing Dragon Quest here and I'm fighting an enemy I can kill in one hit, it's nothing. It's attack does one damage. I clear out all the other guys and it gets to go and DESPERATE ATTACK! which is basically a super critical and it kills one of my guys in one shot, doing over 200 damage. Nothing on my team even has that much HP yet. What the gently caress is this bullshit. Random Crits are fine in general imo, but some games have lovely crit policy/effects. Like your example, or in Fallout 1 when you have Power Armor and weapons like the minigun can mathematically not do damage to you-- oh wait, Critical Effect, attack ignores armor! Instakill!
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# ? Oct 2, 2015 06:41 |
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RenegadeStyle1 posted:I never understood why silver swords didn't work against humans. I get them being better against monsters but they should hurt humans just as much as steel. Silver is soft and cannot maintain a good cutting edge. Like, really soft. The Mohs hardness of your fingernails is around 2, silver is 2.5, the edge of a good sword would be 7-7.5. It would also be much heavier and clumsier than a steel sword. Against an enemy in a gambeson (padded jacket, much harder to cut than it looks!) and mail you would have better luck trying to beat him to death with a spade. If you want to have a silver based anti-evil sword in your fantasy universe, a steel sword inlaid with silver wire on the flats (not on the edge!) would be a better idea. Woolie Wool has a new favorite as of 07:01 on Oct 2, 2015 |
# ? Oct 2, 2015 06:51 |
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Sleeveless posted:Also how Alpha Protocol had the mute teenage girl assaasin in a creepy pseudo-incestuous relationship with her adopted father/handler but since they don't give a specific age in the final game it's totally cool. Uh, you're gonna have to elaborate a little on how you got incest outta that.
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# ? Oct 2, 2015 07:25 |
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Woolie Wool posted:
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# ? Oct 2, 2015 07:34 |
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Crits in Fire Emblem are nice because it's triple damage in a low numbers game with permadeath. They're mostly things that the player does to the enemy, and the game is balanced around that, but every now and then there's an enemy with a +30% crit chance weapon...
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# ? Oct 2, 2015 09:40 |
AlphaKretin posted:Crits in Fire Emblem are nice because it's triple damage in a low numbers game with permadeath. They're mostly things that the player does to the enemy, and the game is balanced around that, but every now and then there's an enemy with a +30% crit chance weapon... Halfway through a mission. "Enemy reinforcements!" and a thief crits your best dude from behind because he just loving spawns there.
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# ? Oct 2, 2015 09:57 |
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AlphaKretin posted:Crits in Fire Emblem are nice because it's triple damage in a low numbers game with permadeath. They're mostly things that the player does to the enemy, and the game is balanced around that, but every now and then there's an enemy with a +30% crit chance weapon... gently caress random critical hits in general. Forced crits I like. If the shot is more difficult, the attack uses a more clumsy weapon, I have to be at low health, I have to make an attack in a specific time window, or I have to use another attack to open the target up first- that sort of risk-reward tradeoff is rad as gently caress. But if I just occasionally whoops triple damage, particularly in a slow-rear end turn-based game, how the gently caress is that skillful? Doubly so if the enemy gets to crit me, because that is always the computer just picking that this round I get to lose. I don't care if it's actually random, it's the same system as the rest of the fuckin' game, the programmer decided that the bad guy can roll crits from time to time. (This goes triple for 'miss' or 'fumble' mechanics, especially on attacks that already have a cost) In something fast as gently caress like Diablo 3, random crits just blend into the background and their aggregate damage boost is way more important- I can deal with that, because I'm throwing out a hundred hits a minute or whatnot, the fact that a tenth or a third of the attacks are yellow and do 5x damage or whatever is just part of the wonderfully mindless grind engine. But in a slow game, a single bad guy crit can be reason to start a ten-minute fight over, because that's your healer down and you didn't pack an eighth revive token. Somfin has a new favorite as of 13:39 on Oct 2, 2015 |
# ? Oct 2, 2015 13:37 |
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Nice job with your obvious and idiotic strawman, would you care to try again?
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# ? Oct 2, 2015 15:19 |
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Woolie Wool posted:Nice job with your obvious and idiotic strawman, would you care to try again? I apologize for your autism masking obvious bad jokes.
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# ? Oct 2, 2015 15:26 |
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Nuebot posted:So here's something I think I might have mentioned before actually, but it's annoying me again, Random Crits. I'm playing Dragon Quest here and I'm fighting an enemy I can kill in one hit, it's nothing. It's attack does one damage. I clear out all the other guys and it gets to go and DESPERATE ATTACK! which is basically a super critical and it kills one of my guys in one shot, doing over 200 damage. Nothing on my team even has that much HP yet. What the gently caress is this bullshit. How the hell do you have that much defense and yet have less than 200 HP? We're talking well over 400 defense here for these numbers to work out, it's hard to get that much at any point in any DQ game. You'd have to pull elaborate stunts with Paladins in 9 I'm not even sure are possible.
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# ? Oct 2, 2015 15:46 |
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Once again, this time with a twist: lousy translation. The twist is, this time it's spoken lines: I've downloaded the demo for the Uncharted Collection remaster for the PS4, and it automatically detects my system language (Polish) - actual, full translation. And then I go to the pool, into which you can jump and Drake will yell "Marco!", to which Chloe begrudgingly responds "Polo!" - great joke, except as far as I know there's no game like that in Polish so it makes absolutely no sense. Better yet, while jumping into the pool Drake yells "Watch me!" using a plural form of the verb, even though there's only Chloe here. And while jumping out of the pool he yells "Fish without water!" (original "Fish outta water!" - I suppose with absolutely no context and common sense you might translate it like that). Why did none of the actors tell that those lines are simply wrong and/or dumb? This is not some obscure indie game, it's a flagship title.
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# ? Oct 2, 2015 15:59 |
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Szurumbur posted:Why did none of the actors tell that those lines are simply wrong and/or dumb? This is not some obscure indie game, it's a flagship title. The actors are actors. They're not translators, or part of the localization team. They're hired to read the lines they're given, the way they're directed to. Furthermore, a lot of the time the lines they're given have no context. They're just told to read out a bunch of lines of dialogue in a row, without even knowing the scene they're in or preceding dialogue, let alone interacting with the other voice actors. It's probable that the actor or translation team weren't aware that there would be only one other person there, and assumed that "Watch me!" would have been said to at least two people. That's a fair assumption to make. Inco has a new favorite as of 18:17 on Oct 2, 2015 |
# ? Oct 2, 2015 18:14 |
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That is about the worst possible way anyone could possibly do acting but game development is such a terrible industry that it does not surprise me.
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# ? Oct 2, 2015 18:32 |
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Szurumbur posted:Once again, this time with a twist: lousy translation. The twist is, this time it's spoken lines: I've downloaded the demo for the Uncharted Collection remaster for the PS4, and it automatically detects my system language (Polish) - actual, full translation. And then I go to the pool, into which you can jump and Drake will yell "Marco!", to which Chloe begrudgingly responds "Polo!" - great joke, except as far as I know there's no game like that in Polish so it makes absolutely no sense. Trying to localize cultural-specific things is kinda hard. If you don't have any game resembling Marco Polo in Polish, Drake's just gonna sound like a crazy guy no matter what. They could change what he and Chloe say when they go for a dip, but then you gotta factor how much time is worth rewriting that line. iirc Marco Polo's story is part of the game's plot. Anyone playing the game blind and seeing that might look up Marco Polo and learn about the pool game. Woolie Wool posted:That is about the worst possible way anyone could possibly do acting but game development is such a terrible industry that it does not surprise me. Game development has a lot of moving parts, and some things are bound to be unpolished.
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# ? Oct 2, 2015 18:38 |
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Inco posted:The actors are actors. They're not translators, or part of the localization team. They're hired to read the lines they're given, the way they're directed to. Furthermore, a lot of the time the lines they're given have no context. They're just told to read out a bunch of lines of dialogue in a row, without even knowing the scene they're in or preceding dialogue, let alone interacting with the other voice actors. It's probable that the actor or translation team weren't aware that there would be only one other person there, and assumed that "Watch me!" would have been said to at least two people. That's a fair assumption to make. You are correct that actors don't share the responsibility for translating, but it's still a loving disgrace, that shouldn't be necessary in the first place And it's doubly frustrating because I've seen how an actual sensible voice acting recording looks like, which for the ultimate irony Uncharted is a very good example of.
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# ? Oct 2, 2015 18:38 |
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Woolie Wool posted:That is about the worst possible way anyone could possibly do acting but game development is such a terrible industry that it does not surprise me. It's not just game development. It happens all the time with cartoons too. It's something that you could mitigate with a director but that means either paying to get all the VAs in the same room for several sessions or paying a director to travel to every place they're recording. Either way it gets expensive so it usually only happens with the native recording and not localizations.
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# ? Oct 2, 2015 19:00 |
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Szurumbur posted:You are correct that actors don't share the responsibility for translating, but it's still a loving disgrace, that shouldn't be necessary in the first place Uncharted has great voice acting because they had a ton of money so Nolan North and pals could fart around with the developers and spend months doing mocap and helping with touching up the script. Your average cheapie anime localization is a bunch of non-union voice actors plowing through transcripts as quickly as possible because the studio doesn't have the budget to book them for a second session. You get what you pay for.
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# ? Oct 2, 2015 20:27 |
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Sleeveless posted:Uncharted has great voice acting because they had a ton of money so Nolan North and pals could fart around with the developers and spend months doing mocap and helping with touching up the script. Your average cheapie anime localization is a bunch of non-union voice actors plowing through transcripts as quickly as possible because the studio doesn't have the budget to book them for a second session. You get what you pay for. OTOH, if a studio is really worried about the budget, the anime would just get subbed instead. That's probably why dubs have vastly improved over the last decade. That, or my standards have just really fallen.
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# ? Oct 2, 2015 23:16 |
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# ? Jun 5, 2024 06:22 |
Orange Fluffy Sheep posted:How the hell do you have that much defense and yet have less than 200 HP? It's still pretty early game and it's some chump monster, a Winky to be exact, so I definitely don't have 400 defense. I'm playing DQM Super Light if that matters any.
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# ? Oct 3, 2015 01:30 |