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ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Night10194 posted:

I'm guessing most of these boats are paper ships, because the descriptions are all 'Uhhh...this one was a little better I guess?'

The Hipper class was as far as the German navy got in actually built Heavy Cruisers. Unless they're counting the Deutschland Class as a heavy cruiser.

I mean arguments could be made that the Deutschland class were just really heavy cruisers, but I'd say they were more light Battlecruisers than Heavy Cruisers.

Also, what do you do with Scharnhorst? With the wartime armaments of this class they should definitely be considered Battlecruisers; however, their design allowed for the ships' 11 inch main batteries to be replaced with 15 inch guns.

With her armor and 15 inch guns the Scharnhorst and Gneisenau could be classified as either Battleships or Battlecruisers--I'd still lean more towards Battlecruisers.

So what do you fill out the German Battleship tree with? Early dreadnought like the Nassau-Class and German paper ships from Raeder's plan Z?

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DurosKlav
Jun 13, 2003

Enter your name pilot!

I find High Caliber and Confederate generally go together. Get one, then usually in your next salvo or two you will probably get the other. I have 42 of each, but confederate is probably the harder of the 2. Usually its more of finding that 6th ship to hit since by that point the match is nearly over.

DurosKlav fucked around with this message at 22:21 on Oct 1, 2015

Velius
Feb 27, 2001
Come on. The hardest one to get seems to be close quarters expert. I've even got a solo warrior, many confederates and high calibers, but despite a couple dozen Nagato battles always running the flag I've never gotten it.

DurosKlav
Jun 13, 2003

Enter your name pilot!

Velius posted:

Come on. The hardest one to get seems to be close quarters expert. I've even got a solo warrior, many confederates and high calibers, but despite a couple dozen Nagato battles always running the flag I've never gotten it.

Close Quarters Expert is one you just have to let the game give you, theres really no actual skill involved. I'm sitting on 4 and all 4 of them I didnt do poo poo to get them they just happened naturally. The best one was I was playing a New Mexico I think, well it was some US BB and I guess my secondaries detonated a DD that I never even saw on my mini map. One second I was killing some cruiser or another and the next I got the medal.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Yeah I don't have Solo warrior. Or liquidator or unsinkable and maybe a couple others.

Lady Morgaga
Aug 27, 2012

by Smythe
I got one Solo Warrior. Not impressive like it sounds. Two empty carriers with deathwish are not a challenge.

Devorum
Jul 30, 2005

I only have 1 Die-Hard, and it was on accident. I was scoped in firing HE at a Kawachi, and a Wickes got way too close to me and tried to turn and torp me...but got rammed and died instead. I had no idea he was even there. Tunnel vision, ahoy!

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Number 1 gripe I have with this game is how unreliable secondaries are. The best they tend to do is add a tiny bit of DPS to close brawls with fatboats. Never seen them be any good at swatting flies, from either end of the barrel.

DurosKlav
Jun 13, 2003

Enter your name pilot!

Jesus I dont know if not playing for the last few days has completely corroded my aim, iif the Nagato cant hit poo poo, or if its purely because my captain isnt fully trained but I am not having any luck today with that loving thing. In the last 3 games I think I've totaled 15 hits with the drat thing. Its pretty drat embarrassing.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

A_Raving_Loon posted:

Number 1 gripe I have with this game is how unreliable secondaries are. The best they tend to do is add a tiny bit of DPS to close brawls with fatboats. Never seen them be any good at swatting flies, from either end of the barrel.

Well historically they were never very useful except in those rare events destroyers were engaged in a "death ride" against large targets.

And even then it was the main batteries/escorts that often did the real damage.

This is the main reason they were incrementally removed and by the time you get to the end of the Battleship platform in the 40s were largely replaced by antiaircraft weapons.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

DurosKlav posted:

Jesus I dont know if not playing for the last few days has completely corroded my aim, iif the Nagato cant hit poo poo, or if its purely because my captain isnt fully trained but I am not having any luck today with that loving thing. In the last 3 games I think I've totaled 15 hits with the drat thing. Its pretty drat embarrassing.

I have that happen every now and then. Usually because I didn't sleep properly or something.

DurosKlav
Jun 13, 2003

Enter your name pilot!

wdarkk posted:

I have that happen every now and then. Usually because I didn't sleep properly or something.

Then I will blame it on my hands being cold. gently caress you Fall go back to Summer!

Polyakov
Mar 22, 2012


Atal Vataman posted:

Popquiz: whichboat?


Is it a Sverige class coastal defence ship?

E: Specifically the Drottning Victoria.

Polyakov fucked around with this message at 23:34 on Oct 1, 2015

Truck Stop Daddy
Apr 17, 2013

A janitor cleans the bathroom

Muldoon

Polyakov posted:

Is it a Sverige class coastal defence ship?

E: Specifically the Drottning Victoria.

Correct! It's however specifically the Gustav V in the late 30s!

Polyakov
Mar 22, 2012


Atal Vataman posted:

Correct! It's however specifically the Gustav V in the late 30s!

Ahh, the sources i found had the Gustav V as having a white stripe up near its bows so i plumped for the DV.

Lord Koth
Jan 8, 2012

Hilariously my very first Close Quarters Expert, and one of my very few period(maybe 2-3 total?), came in a Ryujo of all things. The secondaries on it decided to be pretty accurate that day, and the destroyer just kept sailing around trying to get a good angle while they picked him apart.

Besides the difficulty of that, another one I find especially hard, outside the usual suspects, would be Liquidator. I find it hard to get due to how much damage torpedoes do to begin with. If I hit that battleship with multiple torpedoes, he might not even HAVE enough health left to take 40% damage from flooding, even if he can't use a repair team. Similarly Unsinkable is a pain as well, though I I have a few of those.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Aesis posted:

Don't think it's as hard as Confederate tbh.

Confederate is only 20% damage to 6 different boats. If you're trying for it, you can often get it, tickling a DD is usually enough to flag it for Confederate. High Caliber is damage 4 enemies, AND deal 30% of the enemy team's COMBINED HP in damage. High Caliber is a fair bit more difficult than Confederate.

Reztes
Jun 20, 2003

The Murmansk and Omaha are basically designed for Confderate farming IMO. Quick enough and with enough range to get into the fray and poop fire on people till you get the badge. Not the best attitude for winning the match, but hey you only need to do it like 1/10 games.


I think I may have posted it before, but my only close quarters expert was a Cleveland match where I met another Cleveland in a very awkward spot in a channel. We were both firing AP since we were definitely close enough to each other to find each others' citadels, but the angle between us led to like a minute of ricochets while my secondaries lit him up real good. I think in the end it came down to me ctrl+clicking on him where he must not have done it to me... or, you know, RNG.

I have a New Mexico now, and I've still probably never bounced that many AP shells or done so much damage with secondaries in a match.

Reztes fucked around with this message at 01:00 on Oct 2, 2015

BadLlama
Jan 13, 2006

What does ctrl + clicking do?

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Sets priority targets for secondaries and AA.

Wistful of Dollars
Aug 25, 2009

A_Raving_Loon posted:

Number 1 gripe I have with this game is how unreliable secondaries are. The best they tend to do is add a tiny bit of DPS to close brawls with fatboats. Never seen them be any good at swatting flies, from either end of the barrel.

I've found the Izumo's secondaries to be utterly underwhelming, even with all the fixings. I didn't expect them to be "wolololol I don't need to use my primaries and I win the game" good, but I expected better after being fully upgraded.

Gunder
May 22, 2003

Do secondaries ever become useful? Besides AA guns, they seem to never be of any real use, as encounters almost always take place well outside their range.

Astroniomix
Apr 24, 2015



Gunder posted:

Do secondaries ever become useful? Besides AA guns, they seem to never be of any real use, as encounters almost always take place well outside their range.

At extreme close range they will hit semi-reliably. Also against battleships they can help by starting the occasional fire, but the more I play IJN BBs the more I think it might actually be better to get the AA range upgrade or main battery accuracy rather than secondary range.

Reztes
Jun 20, 2003

A_Raving_Loon posted:

Sets priority targets for secondaries and AA.

Actually for AA, it increases the damage against the marked target from your longest-range AA aura by 50%, other squads will continue to take damage at the normal rate, so never not mark.

For secondaries I believe it increases their damage by like 30% or something.

E: I can't find a source for the damage increase on secondaries now, I may have been lied to.

Reztes fucked around with this message at 04:15 on Oct 2, 2015

Godlessdonut
Sep 13, 2005

Reztes posted:

Actually for AA, it increases the damage against the marked target from your longest-range AA aura by 50%, other squads will continue to take damage at the normal rate, so never not mark.

For secondaries I believe it increases their damage by like 30% or something.

E: I can't find a source for the damage increase on secondaries now, I may have been lied to.

Yeah I've never seen anything about getting increased secondary damage by clicking on ships. It's still a good thing to do if you're near more than one enemy ship, to make sure one of them dies faster.

jownzy
Apr 20, 2012

I love Rainbow Moon.

It is the deepest game ever. Nothing compares to its epic story.
So first 10 games in the Tirpitz, won 3 of them.

Don't seem to be doing any damage to anything regardless of what shell type I use. Am I supposed to throw out all previous notions of how to aim when using this ship? Getting 30k damage seems to be a prayer, even with hits in the 40's.

Stalkerr
Jun 10, 2012

Woo... 3 days of play and I just got my Phoenix. Any tips? Going to grind my St. Louis a bit more to elite it, and then it'll just get played once a day or so for the 1.5X. Love that ship.

I spent all my ship+free XP getting the Phoenix, so I'm going to be running stock for awhile until I grind up enough for the next hull upgrade. Ideally, just a few good games should do it.

ArchangeI
Jul 15, 2010
Stock Phoenix is one of the more painful experiences in the game though. It really only becomes decent with the later upgrades.

Lady Morgaga
Aug 27, 2012

by Smythe

Stalkerr posted:

Woo... 3 days of play and I just got my Phoenix. Any tips? Going to grind my St. Louis a bit more to elite it, and then it'll just get played once a day or so for the 1.5X. Love that ship.

I spent all my ship+free XP getting the Phoenix, so I'm going to be running stock for awhile until I grind up enough for the next hull upgrade. Ideally, just a few good games should do it.

What I did in Phoenix a lot is constantly changing direction. You have much less guns then St. Louis but you are very maneuverable and fast ship. With final hull you will always have four guns pointed at the target no matter what kind of maneuvers you making. Also you are supreme DD killer so use it to get money and XP.

Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?
I would not brawl with a Phoenix, which the St. Lo is pretty good at.

Instead, sail around your target at the edge of your firing range firing constantly.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The Phoenix is also really, REALLY good at hunting down DDs. It's about as fast as they are, can dodge torpedoes with ease, and the guns will munch them.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Atal Vataman posted:

Correct! It's however specifically the Gustav V in the late 30s!

The bizarre mix of battleship guns, but only a single forward twin turret, but with a superfiring smaller turret, and WW1 vintage casemated wing guns, but interbellum style tripod masts, and only two small stacks, had me stuck. I got as far as a Roberts-class monitor before running out of ideas.

NTRabbit fucked around with this message at 06:44 on Oct 2, 2015

Pacra
Aug 5, 2004

ArchangeI posted:

Stock Phoenix is one of the more painful experiences in the game though. It really only becomes decent with the later upgrades.

I thought stock phoenix was pretty bad, and then I got in a stock Kawachi.


There is no way the Kawachi is not the worst ship in the game.

ArchangeI
Jul 15, 2010

Pacra posted:

I thought stock phoenix was pretty bad, and then I got in a stock Kawachi.


There is no way the Kawachi is not the worst ship in the game.

I dunno, I found the Kawachi pretty painless. It's definitely a big change coming from fast-firing, agile cruisers, but it does what battleships do. By comparison, in a Phoenix you have to work with a three gun broadside. In a game where XP is directly tied to damage. XP you need to upgrade the hull to get more guns to do any damage. In a cruiser that is armored with tissue paper.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The key is the power slalom. It'll put one half of your guns on target, then the other half, while making you harder to hit and avoiding exposing your delicious, creamy citadel.

Aesis
Oct 9, 2012
Filthy J4G

And this is why air dominance is important. It became 6v10 so fast, but thanks to that Lexington we didn't have to worry about enemy CVs at all and we knew where the enemy was all the time. Score was 400-800 but we managed to keep enemy's score hovering at 800 and eventually went on to win the game.

Velius
Feb 27, 2001
Managed to get no less than twenty citadels in my Omaha last night in one battle. I haven't really used the high gun count US CLs much, is that typical? It seems really easy to punch through other cruisers with the 5 or 6" guns, arguably easier than with IJN 8s because of the rate of fire. Maybe that's why I love the Mogami so much...

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Darkrenown posted:

Warspite is on sale again on EU. Sounds like it's pretty good?

Do you like a Battleship whose soft stats are pretty much good to great across the board? 6km secondaries? Solid AA? Good, albeit short ranged primaries? A really good turning radius?Do you like CV players saying "drat, I didn't realize your AA was that good"? Check check and check :D

It's hands down my favourite ship.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Stanley Pain posted:

Do you like a Battleship whose soft stats are pretty much good to great across the board? 6km secondaries? Solid AA? Good, albeit short ranged primaries? A really good turning radius?Do you like CV players saying "drat, I didn't realize your AA was that good"? Check check and check :D

It's hands down my favourite ship.

Battleships should never be within 6km of each other. Way way too close. At short ranges your either:

1. Just close enough that your flat trajectory means you are very unlikely to penetrate another Battleship; or

2. So close that, in addition to being within the range of enemy support ships, the kinetic energy of shells being shot at you makes everything a loving penetrating shot.

I've not actually played the game yet, but if you're saying that there are forced 6km scenarios, that makes me sad.

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Sextro
Aug 23, 2014

I think the aimbot/leading assist is back in a big way. Just had 3 matches in a row where I was being hit by Colorado's, Kongos and New Mexicos at 20KM on the first salvo. And consistently mostly on target follow ups afterwards.

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