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Unhappy Meal posted:Waterlines do cost a minuscule amount of upkeep. So I guess there's a bit of a reason to go back and remove redundancy and unnecessary distances from your system, but probably only for the sort of like me who'd also min-max budget levels. Pretty much. You might conceivably want to tweak them during the very beginning, when every ¢ counts and both power and water consumption from a single source vastly outproduces the demand — cutting electricity upkeep from 200 to 100 a week means you get more precious roads down sooner. Nuking a bunch of unnecessary power lines can really help early on.1 With water, that goes out the window from the very start due to the absolute necessity to separate pumps and sewage by a fair margin, and having no auto-spread — both forcing you to spam pipes over long distances anyway. So really, why is it even there? They could bake it into the water pump upkeep and the only difference would be less busywork. 1 Actually, it become a bit fun again when you unlock solar power and can save a sizeable chunk of cash during the day by switching to the much cheaper and more abundant power source. The difference still isn't huge and health care and education dwarfs it completely at that point, but it's one of the few tangible effects the day/night cycle has on the budget.
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# ? Oct 2, 2015 17:08 |
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# ? May 23, 2024 14:03 |
Add temperature so we also need to deal with freezing pipes, water main breaks, and the subsequent traffic jams.
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# ? Oct 2, 2015 17:14 |
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Yes, please. I want Cities: Dwarf Fortress (alt. Title: Cities: Moscow), where a million small things gradually go wrong.
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# ? Oct 2, 2015 17:56 |
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Donut truck doesn't arrive at a destination on time starting a death spiral that wipes out your city.
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# ? Oct 2, 2015 19:16 |
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Has someone put together a good list of recommended mods that work with After Dark? I hadn't played since a month or so after launch and also wiped my mod list clean trying to deal with an odd problem, and now I dunno where to even begin.
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# ? Oct 2, 2015 20:28 |
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Galaga Galaxian posted:Has someone put together a good list of recommended mods that work with After Dark? I hadn't played since a month or so after launch and also wiped my mod list clean trying to deal with an odd problem, and now I dunno where to even begin. • All 25 Areas purchasable • Auto Line Color • City Vitals Watch • Extended Building Information • Extended Public Transport UI] (not fully AD-compatible yet – it lacks taxi information, but it still works). • Fine Road Heights • Info View Button Enabler • NoPillars • Precision Engineering • Traffic Report Tool • Traffic Manager Also, • TreeBrush — because having too many trees is pretty. Tippis fucked around with this message at 20:47 on Oct 2, 2015 |
# ? Oct 2, 2015 20:45 |
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I'm pretty proud of the central junction of my city, it flows fairly smoothly and provides many options for different destinations. It has connections to the port, rail yard, commercial zone, tourism zone and airport.
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# ? Oct 2, 2015 21:33 |
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Manslaughter posted:I've never understood the point of needing to place water lines either. Maybe if the water consumption efficiency or water pressure could be influenced by the layout of your pipe system, it could be an interesting mechanic, but right now it's just busywork. There's no punishment for laying pipes wherever, and never a situation where you wouldn't want a building to have access to water.
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# ? Oct 2, 2015 21:37 |
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Is there a mod that condenses or changes the menus for buying roads and stuff so I can see more than a few at a time? Especially in the parks section its so full of stuff that I wish I could see more at a time.
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# ? Oct 2, 2015 21:41 |
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There are so many things in the water and electricity category that really serve no useful purpose, or where the supposed balancing mechanic is off. The non-eco friendly power generation options all cost too much, either to build or to maintain (and often both) to be sane choices, and you can't build a map without a water supply so what's even the point of water towers?
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# ? Oct 2, 2015 21:44 |
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Tippis posted:There are so many things in the water and electricity category that really serve no useful purpose, or where the supposed balancing mechanic is off. The non-eco friendly power generation options all cost too much, either to build or to maintain (and often both) to be sane choices, and you can't build a map without a water supply so what's even the point of water towers? I use water towers on maps where there's no big bay, lake or sea on the map and I don't want the riverbed sucked dry with pumps.
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# ? Oct 2, 2015 21:47 |
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The point of water towers is so you accidentally forget one single tower is there and let pollution creep up on it, turning your city into 14th century Europe
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# ? Oct 2, 2015 22:15 |
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Reason posted:Is there a mod that condenses or changes the menus for buying roads and stuff so I can see more than a few at a time? Especially in the parks section its so full of stuff that I wish I could see more at a time. Eric the Mauve posted:The point of water towers is so you accidentally forget one single tower is there and let pollution creep up on it, turning your city into 14th century Europe
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# ? Oct 2, 2015 22:24 |
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IPlayVideoGames posted:Donut truck doesn't arrive at a destination on time starting a death spiral that wipes out your city. Mokotow posted:Yes, please. I want Cities: Dwarf Fortress (alt. Title: Cities: Moscow), where a million small things gradually go wrong. Polonium shipment is confused for tea; no noticeable change
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# ? Oct 2, 2015 22:33 |
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zedprime posted:Water lines are the bigger sin because at least with power lines you take a moment to consider how its going to impact how pretty your screenshots from any given angle will be. I REALLY want underground power lines I hate spending forever trying to space power lines correctly over some highway/road so I can actually place them.
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# ? Oct 2, 2015 23:06 |
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socialsecurity posted:I REALLY want underground power lines I hate spending forever trying to space power lines correctly over some highway/road so I can actually place them. place the segment that has to go over first, then connect it on either end. same goes for a bunch of stuff actually
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# ? Oct 2, 2015 23:10 |
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socialsecurity posted:I REALLY want underground power lines I hate spending forever trying to space power lines correctly over some highway/road so I can actually place them. I think you can put them underground with the fine height adjustment mod — at least you can put their elevation into negative numbers, and I've manage to squeeze them under bridges like that, but I don't think I have actually tested whether or not this lets them skip ground-level roads.
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# ? Oct 2, 2015 23:51 |
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Tippis posted:I think you can put them underground with the fine height adjustment mod — at least you can put their elevation into negative numbers, and I've manage to squeeze them under bridges like that, but I don't think I have actually tested whether or not this lets them skip ground-level roads. I’ve had lines broken by rising water, so I speculate that collision with terrain may break them as well.
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# ? Oct 3, 2015 02:42 |
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So if you click too fast you can stack plopables:
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# ? Oct 3, 2015 07:01 |
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Croccers posted:So if you click too fast you can stack plopables: How fast were you clicking?
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# ? Oct 3, 2015 07:11 |
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I think once you hit X size the game starts polling/recalculating the game grid more and more slowly. I know if you de-zone a chunk in the middle of your CBD and then re-zone it, it sometimes won't properly de-zone. Probably on a slow enough computer you can probably stack a ton of poo poo in between re-pollings. /theorycrafting
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# ? Oct 3, 2015 08:10 |
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Clicking that fast would help too. Also the game just seizes up if you stack too many windmills. It doesn't freeze the program or crashes, the simulation just refuses to run. I can still move around the map and get info on things but time just refuses to move. I wonder if I could power Solar at night with all those windmills....
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# ? Oct 3, 2015 08:18 |
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More on insane stacking: Not enough gulls. I can do better Traffic jam from everyone trying to visit the quantum park. Oh a dead person? Better plop down a quantum cemetery then! Stacking Wastage pipes kindof works?
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# ? Oct 3, 2015 08:58 |
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Croccers posted:More on insane stacking: It's like zone stacking in the original Simcity taken to it's terrible end. Zone borders? We won't need those where we're going... Grabbed an existing radio tower asset off of the workshop that is pretty good looking but the author hasn't made it After Dark ready. So I took five minutes in the asset editor and strapped some red flood lights to it. The normal red warning strobes were just too dim to show up at any distance. As far as the downtown core there is concerned: Is that as tall as growable buildings that ship with the game get or am I doing something wrong?
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# ? Oct 3, 2015 09:08 |
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Do water pumps need to hooked into pipes to suck water up or just powered?
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# ? Oct 3, 2015 09:23 |
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Fabulousity posted:As far as the downtown core there is concerned: Is that as tall as growable buildings that ship with the game get or am I doing something wrong? I think you're missing out on the last level here, though it might be that there's no 4x4 plots for the tallest growables to start appearing?
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# ? Oct 3, 2015 09:54 |
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Croccers posted:Do water pumps need to hooked into pipes to suck water up or just powered?
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# ? Oct 3, 2015 10:05 |
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Croccers posted:Do water pumps need to hooked into pipes to suck water up or just powered? Saw someone mentioned they need pipes (to eachother for example), but you can turn them off, they will keep sucking. I know nighttime in this game is new and cool, but can we please get daytime screenshots as well if you are trying to show off an intersection or some road spaghetti? It's hard to trace roads when you can't see them.
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# ? Oct 3, 2015 10:08 |
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This game is awesome. I want the team behind it, the team behind Tropico, and the team behind Animal Crossing to all team up and make The Ultimate Game.
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# ? Oct 3, 2015 10:15 |
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I want Colossal Order, the people behind VISSIM, and Anselm Eickhoff to murder my free time for the next four decades
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# ? Oct 3, 2015 10:25 |
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Dunno-Lars posted:I know nighttime in this game is new and cool, but can we please get daytime screenshots as well if you are trying to show off an intersection or some road spaghetti? It's hard to trace roads when you can't see them. Braided ramps? Let's braid entire freeways! It actually seems to work well.
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# ? Oct 3, 2015 10:38 |
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That looks gorgeous.
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# ? Oct 3, 2015 10:48 |
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I haven't played this in a long time, and I see they added tunnels. Holy poo poo does that ever solve a lot of problems. Time to reinstall.
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# ? Oct 3, 2015 11:01 |
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Fabulousity posted:Braided ramps? Let's braid entire freeways! That is amazing, lovely chaotic organised mess!
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# ? Oct 3, 2015 11:02 |
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Chocobo posted:I haven't played this in a long time, and I see they added tunnels. Holy poo poo does that ever solve a lot of problems. Time to reinstall. No poo poo right? My cities are designed by moles now. So many bypasses.
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# ? Oct 3, 2015 11:04 |
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Fabulousity posted:
Those are amazing! Are they in the workshop? I can only find what I assume are the ones you started with: http://steamcommunity.com/sharedfiles/filedetails/?id=416422897
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# ? Oct 3, 2015 11:06 |
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greazeball posted:Those are amazing! Are they in the workshop? I can only find what I assume are the ones you started with: http://steamcommunity.com/sharedfiles/filedetails/?id=416422897 That's the one, he hasn't updated it and I don't wanna step on his balls by uploading a modded one. Adding the lights is easy enough and although I don't think the red flood lights are ideal they work well enough for screenshots.
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# ? Oct 3, 2015 11:17 |
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Fabulousity posted:Braided ramps? Let's braid entire freeways! Another roadgeek
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# ? Oct 3, 2015 11:37 |
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Now that I've finished Metal Gear (and After Dark is out), I've gotten back into the game and started making maps again. I'm shocked that none of the map creation tools have been updated/improved since March. BetterImageOverlay hasn't been updated (or replaced). Generating an overlay image is far more painful than it has to be.
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# ? Oct 3, 2015 13:05 |
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# ? May 23, 2024 14:03 |
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Fabulousity posted:Braided ramps? Let's braid entire freeways! Not quite as pretty, but I think I've seen this before (near Chicago, of course).
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# ? Oct 3, 2015 14:48 |