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ZombieLenin posted:Battleships should never be within 6km of each other. Way way too close. At short ranges It's not a sim and the maps are not that huge plus they have borders. Meaning that even if you try to keep your distance, people can come as close as they want eventually. Embrace the arcadeness - get in close, let the secondaries rip them apart and ram any survivors.
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# ? Oct 2, 2015 15:20 |
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# ? May 12, 2024 09:49 |
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ZombieLenin posted:Battleships should never be within 6km of each other. Way way too close. At short ranges your either: If you're up against me in my Nagato, you're going to end up having to deal with me at sub 7km. I normally start out trying to engage at 10-12km before making a full speed charge for the nearest red BB. Clevelands are the only ship I fear at close range.
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# ? Oct 2, 2015 15:24 |
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ZombieLenin posted:Battleships should never be within 6km of each other. Way way too close. At short ranges your either: If you haven't played the game, don't comment on the game's mechanics.
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# ? Oct 2, 2015 15:25 |
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Lady Morgaga posted:What I did in Phoenix a lot is constantly changing direction. You have much less guns then St. Louis but you are very maneuverable and fast ship. With final hull you will always have four guns pointed at the target no matter what kind of maneuvers you making. Also you are supreme DD killer so use it to get money and XP. The best thing about the phoenix is that it can freely change which broadside is pointing at the enemy so you can do weaving things people barely ever see without reducing firepower.
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# ? Oct 2, 2015 15:27 |
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Sextro posted:I think the aimbot/leading assist is back in a big way. Just had 3 matches in a row where I was being hit by Colorado's, Kongos and New Mexicos at 20KM on the first salvo. And consistently mostly on target follow ups afterwards. If you get hit by anything at 20km it's your own drat fault
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# ? Oct 2, 2015 15:59 |
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Sextro posted:I think the aimbot/leading assist is back in a big way. Just had 3 matches in a row where I was being hit by Colorado's, Kongos and New Mexicos at 20KM on the first salvo. And consistently mostly on target follow ups afterwards. Hide your broadside if possible, and destroy high DPM ships (Cleveland/Atlanta/Mogami) ASAP because those ships with aim assist mods will rain fire nonstop from 13~15 km accurately. Also use Situation Awareness and turn immediately if it lights up.
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# ? Oct 2, 2015 16:14 |
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Vary your speed and hit a and d keys once in a while. It's not that hard to score hits at 20km.
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# ? Oct 2, 2015 16:25 |
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Astroniomix posted:
And Terp torps
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# ? Oct 2, 2015 16:30 |
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Stanley Pain posted:If you haven't played the game, don't comment on the game's mechanics. I'm only half serious, and it's obviously not a sim or there would be radar fire control, bracketing and the like. More a comment on the weird disconnection from the reality of big gun shop-to-ship gunnery a 6km map implies.
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# ? Oct 2, 2015 16:34 |
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KcDohl posted:If you get hit by anything at 20km it's your own drat fault KcDohl posted:If you get hit by anything at 20km it's your own drat fault In my defense on one of these occasions it was about 45-60 seconds into the match and with the shots coming over a mountain.
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# ? Oct 2, 2015 17:46 |
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Played with my Phoenix this morning. Holy Cow, that thing can move. You guys were not kidding around. I barely got hit, but all it took was one set of shells from a New York and I went from over half health to sunk. I was also one of the last people standing on my team. The arc on the shells takes a little getting used to, giving less margin for error, but it actually makes AP useful against more than just BBs. I really can't wait to see how ridiculous the Phoenix gets when upgraded.
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# ? Oct 2, 2015 17:48 |
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Night10194 posted:The key is the power slalom. It'll put one half of your guns on target, then the other half, while making you harder to hit and avoiding exposing your delicious, creamy citadel. this is the best way to play.
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# ? Oct 2, 2015 17:51 |
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Sextro posted:I think the aimbot/leading assist is back in a big way. Just had 3 matches in a row where I was being hit by Colorado's, Kongos and New Mexicos at 20KM on the first salvo. And consistently mostly on target follow ups afterwards. Same. I'm seeing more first volley perfect hits than before.
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# ? Oct 2, 2015 18:46 |
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ZombieLenin posted:I'm only half serious, and it's obviously not a sim or there would be radar fire control, bracketing and the like. The maps are quite large actually. Takes a few minutes to cross one more if you're in a slow ship. I play quite aggressively as a Battleship and try to get into sub 10km range just so I get to use my secondaries because they sound awesome.
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# ? Oct 2, 2015 18:56 |
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PirateBob posted:Same. I'm seeing more first volley perfect hits than before. If your in tier 6 I think its just the pubs is finally learning how to play the game. Putting your first volley on someone is simple, if you know your ship, their ship, and the distance to your target. Unless your great at the game your going to spend a long time with your tier 6 ship. So long that even stupid people can figure out, how to lead the same ship at the same distance by the same number of ticks. Hagop fucked around with this message at 19:40 on Oct 2, 2015 |
# ? Oct 2, 2015 19:38 |
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Since I have a "If you can't beat 'em, join 'em" attitude to things like aim assist, does anyone have a link? Though, I'm not sure it's that that widespread yet on the NA server. I see plenty of really bad salvos that land nowhere near the target. Stanley Pain posted:The maps are quite large actually. Takes a few minutes to cross one more if you're in a slow ship. I play quite aggressively as a Battleship and try to get into sub 10km range just so I get to use my secondaries because they sound awesome. One very fun Tirpitz game I drove right between an Amagi and a North Carolina with them at ~3km on either side of me. Both sides of secondaries were going full broadsides and I launched torpedoes from each side of the ship at them. It was glorious.
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# ? Oct 2, 2015 22:18 |
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Just got into a Langley. Is there a way to tell whose fighters I'm engaging if there's more than one enemy carrier? I want to avoid sending my fighters to their doom by pitting them against superior forces.
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# ? Oct 2, 2015 23:35 |
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MoraleHazard posted:One very fun Tirpitz game I drove right between an Amagi and a North Carolina with them at ~3km on either side of me. Both sides of secondaries were going full broadsides and I launched torpedoes from each side of the ship at them. It was glorious. While the secondaries aren't super effective there is something so satisfying when they start going off. There have been a number of times though were a DD I hadn't noticed decloaks at 6km and have had all my secondaries blast them into oblivion before I even noticed. Rare, but it does happen.
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# ? Oct 2, 2015 23:50 |
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Gunder posted:Just got into a Langley. Is there a way to tell whose fighters I'm engaging if there's more than one enemy carrier? I want to avoid sending my fighters to their doom by pitting them against superior forces. There is such a thing in the Aslain modpack, under the OTM section. Be aware it doesn't flat out name what player or ship they came off of. It tells you if the airgroup in question is a stock or upgraded one for a carrier by labeling it like.. Langley/Bogue. That means its the upgraded ones for a Langley but stock for a Bogue. Actually, have a picture:
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# ? Oct 2, 2015 23:57 |
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Watching the tier X russian DD on stream. Thing can shoot out to 18 km with Zao like velocity and arc. Can just sit outside of detection range and spam HE all day. Hard to imagine it'll get released as it is now.
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# ? Oct 3, 2015 02:03 |
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book posted:Watching the tier X russian DD on stream. Thing can shoot out to 18 km with Zao like velocity and arc. Can just sit outside of detection range and spam HE all day. Hard to imagine it'll get released as it is now. Love your optimism.
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# ? Oct 3, 2015 03:00 |
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Holy hell, the tier 5 german cruiser looks like it'll be a riot. 9 6 inch guns in 3 triple turrets, 12 torpedo tubes and a nice assortment of AAA at tier V if they give it the full loadout that they had during WW2. The fact that its two rear turrets and one forward turret will probably be odd to deal with, but so long as its gun handling isn't terrible, it'll probably be fun to play.
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# ? Oct 3, 2015 05:51 |
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Elmnt80 posted:Holy hell, the tier 5 german cruiser looks like it'll be a riot. 9 6 inch guns in 3 triple turrets, 12 torpedo tubes and a nice assortment of AAA at tier V if they give it the full loadout that they had during WW2. The fact that its two rear turrets and one forward turret will probably be odd to deal with, but so long as its gun handling isn't terrible, it'll probably be fun to play. Yeah that's going to be a lot of fun for the way I currently play the Cleveland. I spend a lot of time with my stern pointed more or less at a BB.
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# ? Oct 3, 2015 05:54 |
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It might have a citadel instead of a weird mystery box, though.
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# ? Oct 3, 2015 05:55 |
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Tonight's PSA is that AP can be perfectly viable in an Atlanta. I even hit a Cleveland's mystery box twice for 11000 hitpoints. Also, the Taco can sometimes be a really fun ship. Elmnt80 posted:Holy hell, the tier 5 german cruiser looks like it'll be a riot. 9 6 inch guns in 3 triple turrets, 12 torpedo tubes and a nice assortment of AAA at tier V if they give it the full loadout that they had during WW2. The fact that its two rear turrets and one forward turret will probably be odd to deal with, but so long as its gun handling isn't terrible, it'll probably be fun to play. It probably isn't as annoying as the layout is in the Myogi because of the higher ROF. The German ships should be fun, but I'm looking forward to the British ones. fake edit: With the Tier 4 captain skill of the extra range for guns up to 155mm, the Cleveland shoots out to 17.6km and the Atlanta to just over 13km. Moral_Hazard fucked around with this message at 06:08 on Oct 3, 2015 |
# ? Oct 3, 2015 06:04 |
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The Taco is extremely hit or miss. I had a slew of games where I did mediocre/fair, and then one where I sailed into 3 battleships and sunk 2 of them. I feel like I either die almost immediately, or I just start tearing strips off of the enemy team. There is no middle ground in the Taco.
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# ? Oct 3, 2015 06:08 |
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The Taco is fun because people always underestimate the Taco's power.
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# ? Oct 3, 2015 06:14 |
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PirateBob posted:Same. I'm seeing more first volley perfect hits than before. It is back, confirmed.
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# ? Oct 3, 2015 06:22 |
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http://www.twitch.tv/braincage/v/18904365 Holy poo poo don't tell me this is real, because that's just going to wreck Tier 8+ games so much.
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# ? Oct 3, 2015 13:48 |
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Last Stand or Advanced Firing Training for US DD commander? I know that Last Stand should be the obvious choice, but being able to fire without being detected feels tempting...! Anyone tried it?
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# ? Oct 3, 2015 14:06 |
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Aesis posted:http://www.twitch.tv/braincage/v/18904365 You've seen the Murmansk, and what happens when an Omaha becomes Russian. You know in your heart this will be real.
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# ? Oct 3, 2015 15:53 |
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I know I said this before, but the idea of a Russian ship line from this era is pretty stupid. If I were making this game all over I would launch with (not in any order) Japan United States Great Britain In order, after launch, I'd go with adding: 1. Germany 2. Italy 3. France A Soviet/Russian line is something that I would consider in 4 or 5 years when I was desperate to add new content. I might even add Austria--a country that is now landlocked--first.
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# ? Oct 3, 2015 20:26 |
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PirateBob posted:Last Stand or Advanced Firing Training for US DD commander? I know that Last Stand should be the obvious choice, but being able to fire without being detected feels tempting...! Anyone tried it? If you plan on staying back and sniping great, but I'm not sure it works unless you're far enough away from EVERY ship... I think if there's a DD that you haven't detected, it may still be able to detect you shooting. Someone would need to clarify that. I've gone with Last stand on both my tier 8 DD's. Having 3 smoke should be enough to let you unload your guns safely without retribution, but the choice is up to you and your play style... nice thing is, a few bucks can always correct the mistake, if it turns out to be one. As I'm writing this post, which is three lines long, I almost want to try it... thanks.
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# ? Oct 3, 2015 20:34 |
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It's about their player base. They've got a ton of Russians playing tanks and want to keep the taps flowing, because most tanks players have multiple tier Xs and have little incentive to keep paying lots of money.
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# ? Oct 3, 2015 21:28 |
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ZombieLenin posted:I know I said this before, but the idea of a Russian ship line from this era is pretty stupid. Well you arent a game developer in a former Soviet country making a game with a very large Russian player base. The nationalism is strong.
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# ? Oct 3, 2015 21:31 |
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Stanley Pain posted:Do you like a Battleship whose soft stats are pretty much good to great across the board? 6km secondaries? Solid AA? Good, albeit short ranged primaries? A really good turning radius?Do you like CV players saying "drat, I didn't realize your AA was that good"? Check check and check I like all of those things!
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# ? Oct 3, 2015 21:47 |
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USSR has a few high tier candidates that were actually built and Wargaming has easier access to their archives. I don't care about realism, but I think prioritizing German tier 9 and 10 cruisers, designed by Wargaming to fill out the progression, over ship lines like UK battleships where you can fill tiers 1-10 with actual period designs, is more annoying.
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# ? Oct 3, 2015 22:03 |
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Britain rules the waves. Eventually. Also, expect the Russian DDs to go live as is and then be nerfed 2 weeks later.
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# ? Oct 3, 2015 22:19 |
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DurosKlav posted:Well you arent a game developer in a former Soviet country making a game with a very large Russian player base. The nationalism is strong. Yes. I mean that's obviously the reason. It's so obvious it almost doesn't need to be said; that said, we can comment on what makes the most sense from a pure game development point of view, thinking about countries with well fleshed out historical navies to fill the tech trees. I'm just theory crafting battleships game design.
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# ? Oct 3, 2015 23:40 |
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# ? May 12, 2024 09:49 |
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Got out of the Phoenix into the Omaha. Loving it. It seems like the levels+bonuses+slots is really aligned with pushing you up to tier VI in a single line. That's the point the level 8 cash bonus will get me to, after which it's just going to be a long grind for tiers after that. For the first time I'll need to grind cash as well as grinding XP. That being said, it's not too shabby... tier V-VI is where it's at anyway. Where are all the goons, though? No one doing warships in TS, and the SEAMN channel in game is empty. Are we just waiting for clans and a metagame?
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# ? Oct 3, 2015 23:49 |