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Thin Privilege posted:I didn't realize there was actually a use for the speaker, I will develop it now I think it's actually the speakers of your walkman that give the sound. The Idroid's speakers are just to notify you of changes to the game state audibly. There's definitely tapes out there you can use your walkman speaker to help you out, though.
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# ? Oct 3, 2015 20:53 |
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# ? May 16, 2024 19:10 |
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Dewgy posted:I just tranq them in the head from a distance. Like everyone else. Pfft. I watch Ddog stalk and stun them.
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# ? Oct 3, 2015 20:58 |
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Dewgy posted:I just tranq them in the head from a distance. Like everyone else. I pumped the first two FULL of tranqs. Nothing. They just flail around, and spaz run away.
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# ? Oct 3, 2015 21:03 |
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tribbledirigible posted:When they give you a shotgun that you can lob at a flying enemy, have it track and continue firing at said enemy, and give you an achievement for having killed a number of enemies in this manner, then we can call them Vault Hunters. I don't think I ever found one of those.
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# ? Oct 3, 2015 21:05 |
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Arx Monolith posted:I pumped the first two FULL of tranqs. Nothing. They just flail around, and spaz run away. "Special" enemies like the Wandering MB guys or legendary animals seem to be harder to take down with tranq shots if they are aware of you.
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# ? Oct 3, 2015 21:15 |
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Arx Monolith posted:I pumped the first two FULL of tranqs. Nothing. They just flail around, and spaz run away. If you're using the pistol, they're aware of you, and you're getting body shots, yeah. If you're not gonna use the Paz tape or the box, the tranq rifle is the way to go.
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# ? Oct 3, 2015 23:34 |
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Thin Privilege posted:I didn't realize there was actually a use for the speaker, I will develop it now If you're hiding in a toilet and an enemy soldier comes to check, you can play the tape with the guy having diarrhea over the speakers and they will not check inside.
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# ? Oct 3, 2015 23:44 |
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Edmond Dantes posted:If you're hiding in a toilet and an enemy soldier comes to check, you can play the tape with the guy having diarrhea over the speakers and they will not check inside. And to add on to this list, as probably stated before in the thread, you can play tapes of soldiers saying "Enemy eliminated!" (or whatever - I only know about tapes for Russian and Afrikaans, I believe) to fool them into calling off a search. I don't think I've successfully done so but I've seen reports of it previously.
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# ? Oct 3, 2015 23:47 |
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You have to play it in the appropriate language, too. If you play the Afrikaans one in front of Russian soldiers all it will do is immediately clue them in on where you're hiding.
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# ? Oct 4, 2015 00:18 |
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Edmond Dantes posted:If you're hiding in a toilet and an enemy soldier comes to check, you can play the tape with the guy having diarrhea over the speakers and they will not check inside. Also this is insanely funny to play during a certain late game Jeep ride
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# ? Oct 4, 2015 00:31 |
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Lunchmeat Larry posted:Also this is insanely funny to play during a certain late game Jeep ride Does the game respond to this in any way?
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# ? Oct 4, 2015 00:48 |
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Spaseman posted:Does the game respond to this in any way? The farts sync up to the dramatic pauses apparently
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# ? Oct 4, 2015 00:52 |
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Samfucius posted:If you're using the pistol, they're aware of you, and you're getting body shots, yeah. Again Ddog just walks right up and stuns them no problem. They don't even react.q
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# ? Oct 4, 2015 01:28 |
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Sleeveless posted:
There's a middle ground between one year and one decade. Besides yearly sequels have regularly turned out to lead to such poo poo since that you can hardly act like people's concerns weren't based on something despite L4D2 being alright in the end.
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# ? Oct 4, 2015 02:16 |
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In that particular case it was less about L4D2 being lovely (though there is a case to be made about L4D2 being not-that-great) and more about Valve immediately releasing a follow up one year later instead of supporting the original game in the same vein as TF2, which GabeN originally said they were going to do.
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# ? Oct 4, 2015 04:00 |
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John Murdoch posted:In that particular case it was less about L4D2 being lovely (though there is a case to be made about L4D2 being not-that-great) and more about Valve immediately releasing a follow up one year later instead of supporting the original game in the same vein as TF2, which GabeN originally said they were going to do. Yea they promised all sorts of poo poo, new campaigns, new weapons(a flamethrower was rumored) even new outfits.
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# ? Oct 4, 2015 04:03 |
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Alteisen posted:Yea they promised all sorts of poo poo, new campaigns, new weapons(a flamethrower was rumored) even new outfits. I seldom find video game flamethrowers all that convincing anyway.
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# ? Oct 4, 2015 04:29 |
StandardVC10 posted:I seldom find video game flamethrowers all that convincing anyway. Games that do flamethrowers good make me happy. I hate when you get a weapon that always sounds awesome, but then they try to balance it by making it either have no range or do no damage. Sometimes both.
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# ? Oct 4, 2015 05:23 |
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Nuebot posted:Games that do flamethrowers good make me happy. I hate when you get a weapon that always sounds awesome, but then they try to balance it by making it either have no range or do no damage. Sometimes both. The main thing I find with flamethrowers is that they work so much better on player characters than they do on NPCs. You'll fight dudes with flamethrowers and they're really annoying, then you finally get your hands on a flamethrower and it's pretty much your worst weapon.
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# ? Oct 4, 2015 06:38 |
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Burning up a pot farm and all the mercenaries guarding it in Far Cry 3 while Skrillex plays on a loop and you get a contact high from the smoke was some pretty good flammenwerferfelt.
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# ? Oct 4, 2015 06:42 |
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Turok 2 also had a pretty good flamethrower for an n64 game
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# ? Oct 4, 2015 06:45 |
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Given the topic, I have to say that MGS5 inspired me to also go back and play MGS3 and I completely forgot how great the fight with the Fury is. Basically it's an encounter with a man who uses what I can only describe as the most amazing flame thrower ever. You're forced to try and sneak around getting the jump on him as he turns the dark concrete tunnel/hall into a raging inferno. It has such an escalation to the fight as it really starts out quite mellow but his fire clings and it's not long before he's lit most of the place up.
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# ? Oct 4, 2015 06:46 |
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Sad lions posted:Given the topic, I have to say that MGS5 inspired me to also go back and play MGS3 and I completely forgot how great the fight with the Fury is. The fire in MGS3 was extremely great and I'm still amazed that that was in a ps2 game.
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# ? Oct 4, 2015 06:57 |
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Sad lions posted:Given the topic, I have to say that MGS5 inspired me to also go back and play MGS3 and I completely forgot how great the fight with the Fury is. He also roasts bats that you can then pick up and eat. MGS3 is the best.
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# ? Oct 4, 2015 07:16 |
Captain McStabbin posted:The fire in MGS3 was extremely great and I'm still amazed that that was in a ps2 game. MGS3 in general almost always looked really good I thought. I mean some parts, like the fury fight and the final fight with the boss are what stick out most in my mind but aside from Volgin's face the game didn't look really ugly and I always thought they did a good job with it.
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# ? Oct 4, 2015 07:18 |
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On the original PS2 the fight with The Fury could have the framerate drop to the single digits once the whole room was on fire and it still looked great, so if you're playing it for the first time now on modern systems/emulation you're really lucky.
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# ? Oct 4, 2015 07:32 |
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I just played MGS3 for the first time in the fancy HD port. And while it definitely looked nice, the Fury's boss fight was far and away my least favorite part of the game. Content: the conversations with Para-Medic were amazing.
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# ? Oct 4, 2015 07:47 |
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MGSV minor spoilers about Huey being an rear end in a top hat: One of the things that tips over the realization that Huey is in fact lying about absolutely everything is when he claims he's never seen his kid's face. On the mission when you go to get him, if you look closely at the AI pod that he's using as a hilariously depressing refrigerator door, there's a photo of Strangelove with little Hal.
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# ? Oct 4, 2015 08:15 |
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Thinky Whale posted:MGSV minor spoilers about Huey being an rear end in a top hat: One of the things that tips over the realization that Huey is in fact lying about absolutely everything is when he claims he's never seen his kid's face. On the mission when you go to get him, if you look closely at the AI pod that he's using as a hilariously depressing refrigerator door, there's a photo of Strangelove with little Hal. Pretty much everything Huey says is discredited by something else he says, it's actually pretty great. I really like the one time when it's clear he's telling the truth, though. He is the one guy that seriously calls Mother Base out for declaring, despite all evidence, that D-Dog is a dog and not a wolf. That they just claim things to be a certain way to have a sense of belonging and purpose. In one fell swoop he explains his own motivations, Miller's weird and arbitrary conclusions of who to trust, arguably Eli's whole deal, and provides one of the only actual pieces of foreshadowing as to the deal with Big Boss.
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# ? Oct 4, 2015 08:34 |
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Cleretic posted:Pretty much everything Huey says is discredited by something else he says, it's actually pretty great. I really like the one time when it's clear he's telling the truth, though. I really was willing to give him a lot of rope until the AI pod played its last recording. Then I was all for stringing him up.
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# ? Oct 4, 2015 12:18 |
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Action Tortoise posted:I really was willing to give him a lot of rope until the AI pod played its last recording. Then I was all for stringing him up. I love the bit where he's all "Skull Face killed her! I couldn't let her out or he'd kill me too! It was a suicide! It was an accident! I tried to get her out but couldn't!" all within like 30 seconds.
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# ? Oct 4, 2015 12:58 |
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I played through MGS3 recently on the 3DS. My favorite boss fight would probably be The Pain. Also not technically a boss fight but I loved the whole bit where you're running away from volgin on a motorcycle.
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# ? Oct 4, 2015 14:03 |
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To counteract MGSV talk with the other currently popular game Destiny, they just added three new subclasses for the release of the Taken King. One of them is the Sunbreaker, a Titan that can throw flaming hammers as his super. They're one hit kill against other players in PvP, have splash damage and they can throw like 5-6 of them. When the Sunbreaker pops his super, the game will announce it to all nearby players with a "hammering an anvil" sound. Right now the game doesn't differentiate between friendly and foe supers, so the instant anyone not playing a Titan hears that sound there's a mad dash for cover. As it's not directional at all, I've ended up running right into the Hammerbro, thinking I'm going away from them. Sometimes it'll end up being someone on my team but in my panic I'll run into a group of enemies and die, only to see 5 hammers fly in and wreck them on my death screen. The game also does a great job with it's surround sound. I have a nice setup in a pretty excellent room for surround, able to be an equal distance from all speakers and I only have to deal with major reflections from one wall. I'm able to identify exactly where a sound is coming from in-game, and even things like the music tracks are mixed for surround. I'm pretty sure MGSV supports surround, anyone have experience with it? Did Kojima do a good job (I'm going to guess yes)? I can get PC or PS4 version and I'll only be able to do surround on PS4, so if it's done exceptionally well I'd go for that.
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# ? Oct 4, 2015 15:51 |
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I'm playing Mad Max at the moment and it's got a few neat litle things in it. If you fall a distance enough to hurt (but not kill) yourself, Max walks with a limp for a bit afterwards, favouring his good leg. Your mechanic dude yells and whoops while you're driving around, and says poo poo about stuff you see or go past, but I had to grin when, after a short road battle with some buggies, they drove off, since I'd damaged them enough to scare them away. My mechanic guy calls after them "What are you, chicken? KAKAAH!" It's a reference to the TV show Arrested Development, wherein the Bluth family don't seem to understand what a chicken sounds like, with their attempts at mimicry sounding like "Kakah!" Talking to some random person on the side of the road, and they go "I've heard of some great deeds. Surely it can't really be you?" then the mechanic goes "It is. And don't call him Shirley." I also love the drummers. In cerain strongholds/camps, there are these guys suspended by ropes over areas that are generally Arena-like in some way. You enter, get swarmed by guys and the drummer startes drumming and chanting and cheering his guys on. If he does this for long enough, he buffs every enemy in and around the camp, which means snipers fire faster and more accurately, missile towers fire faster and with more projectiles in each salvo and regular enemies can take more of a beating, atack faster/are more aggresive and become harder to counter. The drummers are not a threat by themselves though; it seems the drums they are beating are also very explosive, since shooting one makes him detonate and just cutting the rope and making him fall to the ground also results in a fatal explosion for the guy. What's funny is if you complete the area by defeating all the attackers, but don't kill the drummer, they will say all sorts of funny things, like "War Boys! Come he... oh. There's no-one left. Huh. It's just me and you." "Ah, so, um... Do you need a drummer? I'm pretty good, been at it a few years." "No, wait! There is a rule - you don't kill the drummer!" It never gets old, after this big frantic fight with often buffed guys, all the while these drums are banging and he's swinging around up on his rope yelling and poo poo, once you've won, they're always so dejected and they just kind of slowly swing in the wind, while trying to be casual and hope you don't kill them too. Also, according to the Mad Max IMDB: "On top of this game being an open world game, there are zones past the handmade world that are procedurally generated, meaning the area in Mad Max that can be explored is essentially infinite."
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# ? Oct 4, 2015 18:43 |
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princecoo posted:Also, according to the Mad Max IMDB: "On top of this game being an open world game, there are zones past the handmade world that are procedurally generated, meaning the area in Mad Max that can be explored is essentially infinite." This is a lie because if you drive out of bounds it's nothing but endless empty desert and your health depletes real quick.
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# ? Oct 4, 2015 18:50 |
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Starhawk64 posted:This is a lie because if you drive out of bounds it's nothing but endless empty desert and your health depletes real quick. I was looking forward to testing that later. Oh well!
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# ? Oct 4, 2015 18:54 |
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Starhawk64 posted:This is a lie because if you drive out of bounds it's nothing but endless empty desert and your health depletes real quick. It is set in australia.
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# ? Oct 4, 2015 20:56 |
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Calaveron posted:Turok 2 also had a pretty good flamethrower for an n64 game The Cerebral Bore is a little thing I like. Oh and they had crazy water sections in multiplayer that were just... Blocks of 3d movement...
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# ? Oct 4, 2015 22:04 |
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Calaveron posted:Turok 2 also had a pretty good flamethrower for an n64 game Syndicate 2012 was a crap game but at least it had an excellent flamethrower. *FWOOOOSH* "YEEEEARGGGHHH" edit: Love a good flamethrower in a vg
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# ? Oct 5, 2015 15:23 |
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# ? May 16, 2024 19:10 |
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Mr. Flunchy posted:Syndicate 2012 was a crap game but at least it had an excellent flamethrower. Syndicate 2012 felt like a stylishly dumb action flick and I kinda appreciated it that way.
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# ? Oct 5, 2015 23:49 |