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it's weird to present that right before the swashbuckler, which is an amazing archetype.
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# ? Oct 4, 2015 19:24 |
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# ? May 29, 2024 14:52 |
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Jack the Lad posted:That's so bad. And lazy. Holy smokes. I like how Insightful Manipulator is the Battle Master's Know Your Enemy but worse and at a higher level.
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# ? Oct 4, 2015 19:25 |
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Helping as a bonus action and that redirect thing are both pretty solid, at least.
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# ? Oct 4, 2015 19:28 |
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Splicer posted:He'll get super pissy about you being a power gamer. What was his reasoning as to why you playing exactly as written in the book was 'cheating"? I can't cast fireball every round so you can't sneak attack every round. No poo poo.
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# ? Oct 4, 2015 19:33 |
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ActusRhesus posted:I can't cast fireball every round so you can't sneak attack every round. No poo poo. No I'm seriously baffled here.
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# ? Oct 4, 2015 19:36 |
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Generic Octopus posted:I like how Insightful Manipulator is the Battle Master's Know Your Enemy but worse and at a higher level. Right, and Know Your Enemy wasn't even good. I mean, an ability that said "The DM must tell you the ability scores and class levels of anything you can see on demand" wouldn't even be that good. But nope, you get to know whether certain ability scores are higher or lower than yours. After a minute's out of combat observation. Is there ever even a situation in which that's useful at all? dwarf74 posted:Helping as a bonus action and that redirect thing are both pretty solid, at least. Bonus actions are in high demand, though, especially as a Rogue. Jack the Lad fucked around with this message at 19:43 on Oct 4, 2015 |
# ? Oct 4, 2015 19:40 |
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Splicer posted:Yes but how is that cheating. What I think the problem is, there's a difference between what the rule is and what the rule ought to be, yeah? Rhesus is playing with somebody who makes a value judgment on what he thinks the rule ought to be, so he can't accept that the rule truly is the way it is. And because the rule must be something else, Rhesus is cheating. For not conforming to a hypothetical rule that only exists in that guy's mind. What I'm personally wondering is how that guy would react to 3e Rogues. Same bonus sneak attack damage but it works on every single attack, and Rogues get several of them simply through BAB iteration. If anything the 5e Rogue is hugely nerfed compared to that.
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# ? Oct 4, 2015 19:41 |
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dwarf74 posted:Helping as a bonus action and that redirect thing are both pretty solid, at least. Master of Tactics is okay, but hampered by the fact that a Rogue normally uses that bonus action for either twf or Cunning Action. Misdirection sorta sucks because they only get 1 reaction per round, so it's basically only useful against 1 ranged attacker per round firing from behind their ally. There's also the fact that it's a level 13 ability. At least it doesn't require an asinine save to work when the conditions are met. ActusRhesus posted:I can't cast fireball every round so you can't sneak attack every round. No poo poo. So basically he wants to houserule Sneak Attack to be worse because he thinks it's too strong. He's an idiot.
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# ? Oct 4, 2015 19:46 |
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Please don't play with bad people.
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# ? Oct 4, 2015 19:52 |
Generic Octopus posted:Master of Tactics is okay, but hampered by the fact that a Rogue normally uses that bonus action for either twf or Cunning Action. Considering that it also lets you use Help at 30', I suspect the point of Master of Tactics is for ranged Rogues who can't TWF and don't need Cunning Action as often.
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# ? Oct 4, 2015 19:54 |
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goatface posted:Please don't play with bad people. I like the rest of the group.
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# ? Oct 4, 2015 19:56 |
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ActusRhesus posted:I like the rest of the group. Does the rest of the group have no problems with any of this?
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# ? Oct 4, 2015 19:58 |
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Generic Octopus posted:Misdirection sorta sucks because they only get 1 reaction per round, so it's basically only useful against 1 ranged attacker per round firing from behind their ally. There's also the fact that it's a level 13 ability. At least it doesn't require an asinine save to work when the conditions are met.
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# ? Oct 4, 2015 20:26 |
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"The man in the robes is of lower class level than you." "Okay! I pull out my dagger and demand his coinpurse." "Instead of purse, he pulls out his wand and obliterates you in a word. Please reroll."
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# ? Oct 4, 2015 20:30 |
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I find it baffling that the people arguing about how OP certain martial classes are almost never do the actual math to see how things compare. Martial classes tend to be very straightforward in terms of damage per round and survivability, so it's not hard to calculate things at any given level. Assuming a 60% chance to hit a target and no magical equipment or feats, a 20th level rogue wielding two 1d6 finesse weapons (and getting sneak attack every round) does an average of 39.4 damage per round. Using a shortbow drops the rogue down to around 28 damage per round. A 20th level champion fighter with a greatsword and the great weapon fighting style does an average of 37 damage per round, but has a better armor class and HP pool. A 20th level barbarian with a greataxe who is both raging and reckless attacking does an average of 31.11 damage per round (and is likely resistant to all damage types). Sneak attack seems impactful because it's so frontloaded, but any martial class can attain roughly similar damage outputs. Once you bring feats into the equation, rogues fall behind massively; A 20th level battlemaster fighter with a longbow, the archery fighting style and the sharpshooter feat does 36 damage per round from up to 600 feet away before you factor in maneuvers like Precision Attack (which you don't have to use when you know you've rolled too low for it to help, or too high for it to matter). Switching to a single hand crossbow with the crossbow master feat bumps it up to 42.5 damage per round from up to 120 feet away, and lets you fire off shots in melee with no penalty. Rogues, meanwhile, get no significant benefit from feats, as none of them really affect the rogue's source of damage (bonus damage from non-weapon dice on a single attack per round). EDIT: Also note that you can be a 10th level valor bard with Swift Quiver cast for four longbow attacks per turn instead of a 20th level fighter. Pfox posted:"The man in the robes is of lower class level than you." Yeah, I've never understood that part of those features. Last time I checked, NPCs didn't have class levels, they had CRs, which are not equivalent. Is the DM expected to just reverse-engineer it on the fly? Vanguard Warden fucked around with this message at 20:38 on Oct 4, 2015 |
# ? Oct 4, 2015 20:35 |
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I have never so desperately wanted to email somebody else's DM in my life. The fact that they have the gall to houserule the rogue and then accuse you of cheating is just the cherry on top. How is doing great 1d6 every round cheating? That's literally the advertised point of martials. They do one thing consistently, "all day". If the gold standard was the Champion instead of a Vancian caster would you be be able to accuse the use of any class feature whatsoever cheating compared to yiu?
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# ? Oct 4, 2015 20:47 |
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Vanguard Warden posted:I find it baffling that the people arguing about how OP certain martial classes are almost never do the actual math to see how things compare. Martial classes tend to be very straightforward in terms of damage per round and survivability, so it's not hard to calculate things at any given level. It's not baffling at all. Some people think martial characters sould literally just be worse. If they're as good as the spellcaster (or heaven forbid better at any point in time) then they're overpowered. Rhesus is if anything getting a proper Next experience - someone there hates the non-caster and is convincing the DM to make their game lovely out of spite. Also at the Mastermind rogue being exactly the piece of poo poo I think we all knew it was gonna be, can't wait to see how terrible the rest of the subclasses are.
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# ? Oct 4, 2015 20:48 |
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Vanguard Warden posted:I find it baffling that the people arguing about how OP certain martial classes are almost never do the actual math to see how things compare. Martial classes tend to be very straightforward in terms of damage per round and survivability, so it's not hard to calculate things at any given level. okay as specified earlier I'm a total newbie but Why are you assuming 2x 1d6 melee or 1x 1d8? Rogues get proficiency in rapier so they should be wielding 2x 1d8 (with dual wielding feat), and if you're ranged with crossbow feat you can use one hand crossbow to fire twice with action/bonus action (per sage advice). Alternatively to crossbow, even without feats a high elf or wood elf ranged Rogue does 1d8 with longbow at level one. EDIT: wait you might have already accounted for the 2d6 hand crossbow, my bad Also in this fighter vs rogue comparison you're just assuming that they hit every round, when a lot of Rogue's skills are geared toward gaining them advantage on most attacks. This should give them 84% chance to hit when they would have 60% chance, if I've done the math right on advantage. Then you can add in the Assassin crit in the surprise round kingcobweb fucked around with this message at 20:57 on Oct 4, 2015 |
# ? Oct 4, 2015 20:51 |
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Mastermind seems to fit the mold of the archetypes with a pretty cool level 3 feature and complete garbage at 6 and 9 If you have a reasonable way to make use of 'infiltration expertise' I'm dying to hear
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# ? Oct 4, 2015 20:52 |
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Monsters can have class levels:quote:NPC STAT BLOCKS
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# ? Oct 4, 2015 20:53 |
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kingcobweb posted:Mastermind seems to fit the mold of the archetypes with a pretty cool level 3 feature and complete garbage at 6 and 9 But they don't have a feature at level 6? And what is "infiltration expertise"?
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# ? Oct 4, 2015 20:56 |
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Sage Genesis posted:But they don't have a feature at level 6? And what is "infiltration expertise"? typo, I meant 9 and 13. I was comparing the new archetype features to Assassin (infiltration expertise at level 9, imposter at 13)
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# ? Oct 4, 2015 20:58 |
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gradenko_2000 posted:Monsters can have class levels: My point was more that being able to determine whether or not an entity has a lower class level than you do is a pretty immaterial ability given the absolutely huge imbalance between classes.
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# ? Oct 4, 2015 20:58 |
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kingcobweb posted:Mastermind seems to fit the mold of the archetypes with a pretty cool level 3 feature and complete garbage at 6 and 9 Of course, a 3 level dip is the most you can risk without giving up access to 9th level spells.
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# ? Oct 4, 2015 20:59 |
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kingcobweb posted:okay as specified earlier I'm a total newbie but This might be my ignorance but how are rogues more likely to get advantage? Stealth? Also 1d6 to 1d8 is the difference of like +1 average damage per attack. I mean we want the rogue to outdamage the Fighter, that's sort of the point.
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# ? Oct 4, 2015 21:13 |
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Mendrian posted:This might be my ignorance but how are rogues more likely to get advantage? Stealth? Hide as a bonus action, and 'Assassinate' gives advantage against anyone that hasn't taken a turn in combat
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# ? Oct 4, 2015 21:14 |
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kingcobweb posted:Also in this fighter vs rogue comparison you're just assuming that they hit every round, when a lot of Rogue's skills are geared toward gaining them advantage on most attacks. This should give them 84% chance to hit when they would have 60% chance, if I've done the math right on advantage. Then you can add in the Assassin crit in the surprise round How are they getting advantage, by hiding? That uses a bonus action at a minimum, which they could also use to make an off-hand attack. Swinging twice effectively gives them advantage on sneak attack's chance to hit anyway. The difference between swinging once with advantage, and swinging twice without advantage is that you don't get to hit twice if you roll well on both dice with advantage. It's statistically worse to hide as a rogue for a chance to gain advantage on an attack than to just swing two weapons. As for the assassin crit, it's only one round in combat, that only occurs if your party surprises the target and you beat the target on initiative, because surprise ends as soon as the creature's turn comes up, even if it doesn't get to do anything on that first turn. You also need to be able to reach the creature in the first turn of combat, and you need to to hit with the attack. You also had a 95% chance to crit in the first place, so it's only effective if that doesn't happen as well. Meanwhile, if you're a thief instead of an assassin, you get none of this anyway. Mendrian posted:Also 1d6 to 1d8 is the difference of like +1 average damage per attack. I mean we want the rogue to outdamage the Fighter, that's sort of the point. It's +1 damage on a hit, +2 damage on a crit, which comes out to +0.65 average damage per swing after chance to hit. It's not exactly the best use of an ASI. Vanguard Warden fucked around with this message at 21:27 on Oct 4, 2015 |
# ? Oct 4, 2015 21:24 |
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Vanguard Warden posted:As for the assassin crit, it's only one round in combat, that only occurs if your party surprises the target and you beat the target on initiative, because surprise ends as soon as the creature's turn comes up, even if it doesn't get to do anything on that first turn. You also need to be able to reach the creature in the first turn of combat, and you need to to hit with the attack. You also had a 95% chance to crit in the first place, so it's only effective if that doesn't happen as well. Meanwhile, if you're a thief instead of an assassin, you get none of this anyway. Vanguard Warden posted:It's +1 damage on a hit, +2 damage on a crit, which comes out to +0.65 average damage per swing after chance to hit. It's not exactly the best use of an ASI.
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# ? Oct 4, 2015 21:38 |
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Sage Genesis posted:What I'm personally wondering is how that guy would react to 3e Rogues. Same bonus sneak attack damage but it works on every single attack, and Rogues get several of them simply through BAB iteration. If anything the 5e Rogue is hugely nerfed compared to that. Except that in 3e, a ton of monster types (undead, constructs, plants, oozes) were immune to precision damage. Between that and DR, there will be combat encounters where your character will not be able to contribute at all. If it's an undead heavy campaign, reroll.
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# ? Oct 4, 2015 21:58 |
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DrOgreface posted:Except that in 3e, a ton of monster types (undead, constructs, plants, oozes) were immune to precision damage. Between that and DR, there will be combat encounters where your character will not be able to contribute at all. If it's an undead heavy campaign, reroll. Yeah, during my last 3.5 campaign I ended up giving the rogue a magic weapon that overcame precision immunity and DR so that he could actually make himself useful. He ended up as one of the better damage dealers in the party and was pretty happy about it. Of course, you also need the Darkstalker feat in order to use Move Silently against enemies with special senses, which is lovely. e: Hell, most of the enemies were still human, and it still came up often enough that I just gave it to him.
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# ? Oct 4, 2015 22:01 |
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kingcobweb posted:Oh wow this is NOT how I interpreted Assassinate. Is this the official ruling? According to Mike Mearls, it is. Admittedly, the PHB is nebulous and doesn't at all mention how long surprise lasts. The closest it gets is the following: PHB189 posted:Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. I haven't seen anything stating otherwise.
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# ? Oct 4, 2015 22:03 |
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Vanguard Warden posted:According to Mike Mearls, it is. That's loving dumb
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# ? Oct 4, 2015 22:05 |
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kingcobweb posted:That's loving dumb Hello, welcome to 5e. Enjoy your stay. There's a reason why the Assassin's second only to beastmaster as the trapiest trap class this side of the Samurai.
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# ? Oct 4, 2015 22:13 |
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Vanguard Warden posted:Admittedly, the PHB is nebulous and doesn't at all mention how long surprise lasts. Technically, it doesn't ever stop so long as the combat is still ongoing. The consequence for being surprised is that your first turn basically goes down the drain but the status of being surprised kicks in at the start of the encounter... and never seems to actually wear off. Obviously not how they intend the rule to be. But it's what the 5e PHB states. As usual, the 5e PHB must be supplemented by the 3e PHB and "up to the DM".
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# ? Oct 4, 2015 22:33 |
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Father Wendigo posted:Hello, welcome to 5e. Enjoy your stay. Is Thief actually any better?
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# ? Oct 4, 2015 22:44 |
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kingcobweb posted:Is Thief actually any better? Kinda-not-really. They get the ability to take 2 turns in the first round of combat...at level 17. Otherwise they're both kinda bleh.
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# ? Oct 4, 2015 22:46 |
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kingcobweb posted:That's loving dumb Pfox posted:My point was more that being able to determine whether or not an entity has a lower class level than you do is a pretty immaterial ability given the absolutely huge imbalance between classes.
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# ? Oct 4, 2015 22:51 |
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Generic Octopus posted:Kinda-not-really. They get the ability to take 2 turns in the first round of combat...at level 17. Otherwise they're both kinda bleh. It's better in the long run, if you can qualify for sneak attack somehow. Two sneak attacks in the first round is always better than a single critical sneak attack, because you still have a chance to crit anyway, with a little extra ability modifier damage on top of it.
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# ? Oct 4, 2015 22:55 |
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Splicer posted:Also since any monster you encounter is going to be monster + class level, either it's going to be a lower class level than you or it's going to wipe the party. The only possible use for it is so that the GM can say "Well if the rogue had checked him out you'd have known he was going to kill you all " What does it actually mean, to detect "class levels"? Like, you're a 9th level Rogue and scan a Wiz5/Cler5, yeah? Now I know from the multiclassing rules that the wiz/cler is a 10th level character but does that also mean he scans as a 10-class levels guy? Or does he scan as a 5/5 class levels guy? Because character level and class level is not the same thing. And do you know which class levels? So do you learn... a. He is your superior in total class levels. b. He is your superior in total class levels, and they consist of wiz and cler. c. He is your superior in total class levels, and they consist of wiz and cler, but they are individually both inferior. d. He is your inferior in class levels (in two classes). e. He is your inferior in class levels in two classes, which happen to be wiz and cler. f. He is your superior in class levels in two unrevealed classes, your inferior in rogue, and your equal in all others. g. He is your superior in class levels in wiz and cler, your inferior in rogue, and your equal in all others. Edit: Or hang on, it could also be... h. He is your superior in wizard and cler, your inferior in rogue, your equal in all others, and in total your superior. i. He is your superior in two unrevealed classes, your inferior in rogue, your equal in all others, and in total your superior. Sage Genesis fucked around with this message at 23:10 on Oct 4, 2015 |
# ? Oct 4, 2015 23:08 |
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# ? May 29, 2024 14:52 |
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Literally ask your DM.
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# ? Oct 4, 2015 23:12 |