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Do you like Alien 3 "Assembly Cut"?
Yes, Alien 3 "Assembly Cut" was tits.
No, Alien and Aliens are the only valid Alien films.
Nah gently caress you Alien 3 sucks in all its forms.
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Electromax
May 6, 2007
I named our girl cat Ripley in honor of Alien. But everyone thinks it's because of Believe It or Not. No cultural respect.

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Darko
Dec 23, 2004

Electromax posted:

I named our girl cat Ripley in honor of Alien. But everyone thinks it's because of Believe It or Not. No cultural respect.

That would work better if your name was Jonesy.

Arglebargle III
Feb 21, 2006

I think film criticism and film-making are pretty different.

Tenzarin
Jul 24, 2007
.
Taco Defender

SuperMechagodzilla posted:

AVP was remade as Prometheus. The two films have the exact same plot.

Except AvP was good.

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe

Tenzarin posted:

Except AvP was good.

I agree. Prometheus was better though.

Snowman_McK
Jan 31, 2010

Tenzarin posted:

Except AvP was good.

AvP is goreporn without any gore. It's an utterly pointless film.

SuperMechagodzilla
Jun 9, 2007

NEWT REBORN
AvP is not bad, but also the worst of all the films.

Arglebargle III
Feb 21, 2006

SuperMechagodzilla posted:

AvP is not bad, but also the worst of all the films.

What do you mean by "the" here?

CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

The Alien series is about Ripley after Aliens.

Aliens is about Ripley connecting, or reconnecting with a daughter figure. Depending on which version you watch.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



Arglebargle III posted:

What do you mean by "the" here?
I'm guessing he means the Alien/AvP movies, and I'm inclined to agree.

That isn't to say AvP doesn't bring some interesting things to the table. It was the first Alien movie to have a unique "regular" Alien, the shifting pyramid was an impressive practical effect, and Lance Henriksen is seriously the coolest dude and he can do no wrong.

CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

The Predator mask designs own in that movie.

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe
AvP was awesome at the time just because I never thought it would ever happen. I guess it competes with Resurrection as the worst of the "series", but I think I'd say Resurrection is slightly better because of the cast. Ron Pearlman, Brad Dourif, Weaver, the short dude that Jeunet puts in everything.

Some people really hate AvP:R but I still like it a lot. I can still rewatch that and enjoy it, whereas I have a hard time sitting through AvP.

Why cookie Rocket
Dec 2, 2003

Lemme tell ya 'bout your blood bamboo kid.
It ain't Coca-Cola, it's rice.
AP:R is agonizing because it's pretty close to being good while definitely being very not good.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



The Predator rules in AvPR. His performance, the visual design, everything is top notch.

Fun fact: Ian Whyte, who played the Predators in the AvP movies, ask played the main Engineer in Prometheus.

Snowman_McK
Jan 31, 2010

Why cookie Rocket posted:

AP:R is agonizing because it's pretty close to being good while definitely being very not good.

It does rule in the sense of all the human drama they set up not mattering at all and everyone dying.

Stare-Out
Mar 11, 2010

AvP:R is awesome because it at least goes balls-out with the concept. It's shot way too dark though. AvP is just a lame turd where they turn the Predator into Harry from Harry and the Hendersons.

If there's one good thing that'll probably come out of the Blomkamp Alien movie is that it won't be a PG-13 watered down nonsense and it'll have fantastic gore in it. Say what you will about the guy and I'll agree but he does shocking gore really well. :nms:http://i.imgur.com/ZtFFjKC.gif:nms:

CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

I don't get why any of you like AvP-R. It's so campy. But in a bad, direct to video way. Not in a fun endearing way. Plus, the references. Jesus Christ those references!

CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

Maybe it's because the Alien/Predator movies are the most important non important thing in my life, and I just don't like them being reduced to a generic slasher movie.


I know Alien is a slasher movie. But it's a good slasher movie.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

CelticPredator posted:

I don't get why any of you like AvP-R. It's so campy. But in a bad, direct to video way. Not in a fun endearing way. Plus, the references. Jesus Christ those references!

I didn't like it either, but I have yet to watch it in the manner that SuperMechaGodzilla has recommended.

Darko
Dec 23, 2004

CelticPredator posted:

I don't get why any of you like AvP-R. It's so campy. But in a bad, direct to video way. Not in a fun endearing way. Plus, the references. Jesus Christ those references!

It's not good, but it's also not boring like AvP. The campiness has a certain entertainment value. It's similar to how Resurrection isn't "good," but it's very interesting.

Red Rox
Aug 24, 2004

Motel Midnight off the hook
I just finished that Alien Isolation game and man, it really got to me :gonk: had to play it on easy - it was hard to leave the "safety" of my locker. Really well done game. But Alien is my favorite of the series so I'm biased.

Thanks for the tip about the assembly cut, I liked Alien 3 but it could be better. I remember being confused how the book was so different.

The xeno has been my bff since my dad randomly decided to watch Aliens after lunch one day when I was 8. I walked in on the chest-burster nightmare scene. Thanks dad! :waycool:

Red Rox fucked around with this message at 19:03 on Oct 2, 2015

Corvo
Feb 5, 2015

Does Alien Isolation ever start to drag? It looks good but I've heard a lot of criticism that it takes way too long to complete, which I'd have thought would be a good thing if the game is great.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

Corvo posted:

Does Alien Isolation ever start to drag? It looks good but I've heard a lot of criticism that it takes way too long to complete, which I'd have thought would be a good thing if the game is great.

I don't think you should stay away from it simply because there is too much game there. As a person who stopped two thirds through, the experience itself was more than good enough that the destination didn't matter to me. It was a fun ride, and if I feel like going back to it, there'll be more of the ride to see.

Hbomberguy
Jul 4, 2009

[culla=big red]TufFEE did nO THINg W̡RA̸NG[/read]


Part of the art of Game Design is making a game that makes you feel done with it, and then finishes quite soon after that, leaving an experience that feels satisfying and conclusive. Isolation messes with your head a little by lasting a lot longer than you would expect. You thought it was gonna be over but it keeps going. It successfully simulates being trapped somewhere you don't want to be, isolated, etc. Some reviewers mistook this sensation for bad game design or non-enjoyment but it's a heck of an experience for those who can push past that - it really gets to you. It's kind of a beautiful thing and perfect for an Alien story.

It's also probably the best stealth game ever because, for one, you aren't Batman so you can't ninja your way out, rendering stealth actually totally optional. In some parts, stealth is necessary but sometimes just optional enough that if you mess it up you can find a makeshift solution and that's awesome. Emergent gameplay!!

Also holy poo poo it replicates the god drat crazy serial-killer-teleport powers of slasher films, the Alien can leave through one hatch and come out of another Scooby-Doo style. It fucks with your head and you get scared by hatches for the rest of the game. It's the best Alien game ever made by a stellar margin just by way of not just being another rubbish FPS with references to Weyland Yutani taped onto it.

Hakkesshu
Nov 4, 2009


Doesn't that game has some weird rear end-backwards stealth mechanics where it's actually better for you to run and walk than to crouch, and hiding is entirely pointless despite being like the main mechanic of the game? Hearing about that stuff always kept me from playing it.

Red Rox
Aug 24, 2004

Motel Midnight off the hook
ΛΛΛHiding works very well, at least on Easy. The main benefit of walking compared to crawling is that it's faster, but yes there is something wacky about the stealth system.

It can drag if you keep dying and have to do the same area over again. Just save often and play it on easy - you'll get just enough breathing room and ammunition to beat the game before it drags too much.

I like to think of myself as a horror veteran but I still fell for the classics, like walking under a dripping ceiling duct. It's probably the first game where I would come up with excuses not to play haha.

Red Rox fucked around with this message at 15:27 on Oct 5, 2015

ImpAtom
May 24, 2007

Hakkesshu posted:

Doesn't that game has some weird rear end-backwards stealth mechanics where it's actually better for you to run and walk than to crouch, and hiding is entirely pointless despite being like the main mechanic of the game? Hearing about that stuff always kept me from playing it.

The game absolutely discourages being passive, slow or hiding for long periods of time but is bad about teaching you this. (The game itself treats hiding as absolutely essential during early encounters.) It's not really backwards when you get the hang of it. You're facing something that can hunt you down so being quick and efficient is better than hoping it goes away. The game is just bad about teaching you that.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Corvo posted:

Does Alien Isolation ever start to drag? It looks good but I've heard a lot of criticism that it takes way too long to complete, which I'd have thought would be a good thing if the game is great.

It feels like a 2-hour game stretched out to a 12 hour game, is what I've heard.

Darko
Dec 23, 2004

Alien Isolation has some weird rubber banding (ie. the enemy is tethered to you), in which the game design has to sacrifice realism for feeling. Your first instinct is to come up with ways to leave the Alien in the dust and to be "free," but the game won't let you do that as certain areas have scripted tethering that attaches the Alien to you as soon as you trigger that area, no matter how far "away" from it you logically are. They did this to make sure everyone had an adrenaline fueled experience (ie. if you could leave the Alien, some people would just have a "boring" experience where they just wander around freely), but that also results in some unfair deaths and other nonsense. A lot of the game works counter-intuitive to how you "think" it should work - once you figure out how it works, you're not going to be as scared any more (but you will probably be less frustrated).

I was one of the first people to speedrun the game a bit due to figuring out how the A.I. worked quickly, and its fun in its own manner once you learn to play it like that (basically just quickly going everywhere and avoiding points where it rubberbands to you). As long as you know what to expect and don't blindly fail through it, trying to play like other stealth games, it's a decent experience.

And, yeah, it does last too long. It should really end at the obvious point where it feels like it should end.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Hakkesshu posted:

Doesn't that game has some weird rear end-backwards stealth mechanics where it's actually better for you to run and walk than to crouch, and hiding is entirely pointless despite being like the main mechanic of the game? Hearing about that stuff always kept me from playing it.

This isn't true actually. Running is very loud in Isolation and immediately alerts everything in an area to your presence and if the Alien is around it's then immediately on your tail. Hiding is actually not the main mechanic of the game either, but rather a short term solution. Unlike Splinter Cell or MGS you can't stay in one place until folks are no longer alert because there's always something (or someone) onto you at some point. You can absolutely hide to avoid the Alien though and it will pass you by, but while the Alien may "leave" an area it's never totally "gone" in terms of perceiving where you are due to how it's tethered to the player. So staying in one place too long is bad.

A nice touch though is the way it seems to be scripted to dramatically kill other survivors near you if you find a hiding place near them. Like I've had plenty of instances where I get spotted by survivors, try to distract them, end up hiding under a desk, and then out of nowhere a dead survivor's head slams down right in front of my field of view as you see a glimpse of the Alien walking off. It's great.

It's is actually something I love about the game's stealth. To compare it to Phantom Pain, it's like the entire game is on high combat/whatever alert at all times, except you still have to not be seen. So instead of it being a matter of getting some distance and hiding, it's a matter of keeping things occupied and distracted while you're in kind of a constant retreat. It's amazing and evokes lots of tense moments from the film series where you know you have seconds to interact with a computer to get a code or whatever and get back out of site or out of the room.

The one failure in the game to me is the medical section people often complain about. This is because it's the first point in the game where the Alien is straight up after you but you can't just leave because you need to find/do some objectives there, but it's early enough in the game that you don't have your full arsenal of tools and items that can be used to distract other survivors/lure enemies around/etc., so you have to be much more careful in it than you would in the rest of the game.

Neo Rasa fucked around with this message at 18:05 on Oct 5, 2015

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
It's a decent ride that has some problems for me. Lockers and cabinets are all over the place but they are death traps later in the game. The stealth pretty much consists of hiding by a desk and then just walking in circles around it to break los. Crouching is slower but ultimately pointless since walking doesn't make much noise anyhow. The game heavily relies on the androids as a enemy type which fits with the story, but I found them to be boring especially since the alien just ignores them. I found it to be a solid 8 out of 10 game.

The environments are nice and the atmosphere can be creepy, but there are definitely parts where the game drags. And the fact that they had to use another Ripley character is pretty bad for me.

In any case, get it while you can because there most likely won't be a sequel since it cost so much money to develop and the game didn't really sell enough to justify it's AAA development.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
It still feels weird living in a world where between Aliens: Colonial Marines by Gearbox, Alien: Isolation by Creative Aseembly, and Aliens RPG by Obsidian, Sega made the choices they did regarding funding and release dates.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Neo Rasa posted:

It still feels weird living in a world where between Aliens: Colonial Marines by Gearbox, Alien: Isolation by Creative Aseembly, and Aliens RPG by Obsidian, Sega made the choices they did regarding funding and release dates.

Well, I would imagine that the FPS is the most sellable one. I have no idea why they thought that a stealth horror game, two niche genres in their own right should get a AAA budget.

ImpAtom
May 24, 2007

Neo Rasa posted:

It still feels weird living in a world where between Aliens: Colonial Marines by Gearbox, Alien: Isolation by Creative Aseembly, and Aliens RPG by Obsidian, Sega made the choices they did regarding funding and release dates.

In a world where Gearbox didn't intentionally gently caress it over Aliens: Colonial Marines by Gearbox would easily be the best-selling of those three.

Red Rox
Aug 24, 2004

Motel Midnight off the hook

Darko posted:

And, yeah, it does last too long. It should really end at the obvious point where it feels like it should end.

Which part is that? I just finished it and I guess there were a few spots it could have ended.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

ImpAtom posted:

In a world where Gearbox didn't intentionally gently caress it over Aliens: Colonial Marines by Gearbox would easily be the best-selling of those three.

I think they would have hosed it up either way, I mean for squad based FPS this is the dev that went from Road to Hill 30 to Earned in Blood to Hell's Highway. Their single player more structured campaign FPS are Opposing Force (great but from sixteen years ago) and Duke Nukem Forever ( :laffo: ).

Full Battle Rattle
Aug 29, 2009

As long as the times refuse to change, we're going to make a hell of a racket.
A:CM was fun. My roommate at the time had been pumped for that game for a really long time, and when the reviews started coming out, he got really bummed out and canceled his pre-order. I immediately asked him to take me to game stop to buy it. 1/10? That's a must-play.

OptimusShr
Mar 1, 2008
:dukedog:

Neo Rasa posted:

A nice touch though is the way it seems to be scripted to dramatically kill other survivors near you if you find a hiding place near them. Like I've had plenty of instances where I get spotted by survivors, try to distract them, end up hiding under a desk, and then out of nowhere a dead survivor's head slams down right in front of my field of view as you see a glimpse of the Alien walking off. It's great.

Seriously. I was leaving an are and heard it drop into a room as I was passing by. I hid in a locker and watched as it crept up behind a survivor and head bit him. And later on I was hiding in the floor from a group of three survivors. He came into the room and I heard all the screaming and gunfire as they tried to kill it. The sound design in the game is fantastic, I was terrified of every little sound I heard wondering of he was near.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Disco De Soto posted:

Which part is that? I just finished it and I guess there were a few spots it could have ended.

For me, it was right after you escape the Aneisadora. You get some closure and the game should really be winding down, but there is a whole lot more stuff the game wants you to do that really seems like busy work, including making it to the airlock and then the game decides that it wants to kidnap you and put you in a mini hive.

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Immortan
Jun 6, 2015

by Shine
I wasn't aware that Alien 3's visual effects were nominated for an Academy Award until today. :negative:

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