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There was much hype for Alchemists before it came out, but many have found that it is an average logic puzzle welded to a below-average euro.
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# ? Oct 5, 2015 17:31 |
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# ? May 13, 2024 22:38 |
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OK then Essen Goons, when/where do you want to meet up? I'm there all 4 days so am good pretty much any time.
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# ? Oct 5, 2015 17:32 |
Impermanent posted:There was much hype for Alchemists before it came out, but many have found that it is an average logic puzzle welded to a below-average euro. I played it once and this is pretty much my impression. The Euro parts are really dull and I felt that it detracted from the puzzle solving, which I enjoyed despite being kinda simple. It was like tacking on a very bland worker placement game on top of a Sudoku puzzle when all you really wanted to do was work on the Sudoku puzzle. Also, if you solve the puzzle too well, other people can just ride on your coattails for points, so there's a very unnecessary "bluffing" aspect as well, which, again, is super dumb.
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# ? Oct 5, 2015 17:59 |
And a note, if you record one clue incorrectly and don't notice for another couple rounds, you instantly lose the game and cannot play anymore, which while it was my fault, was still extremely irritating.
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# ? Oct 5, 2015 18:01 |
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EBag posted:Alchemists is on sale this week at 401games, anyone have an opinion on it? Looks decent but maybe fiddly and overly long? It's Cluedo with an app (or a DM if you prefer).
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# ? Oct 5, 2015 18:32 |
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Right yah I think I remember seeing a bunch of these criticisms before, sounds like one to try rather than buy.
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# ? Oct 5, 2015 18:43 |
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On a related note, what do people think of Mysterium? It definitely seems like my style of game, but I can't tell after a couple of plays if it has any staying power.
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# ? Oct 5, 2015 18:47 |
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OmegaGoo posted:On a related note, what do people think of Mysterium? It definitely seems like my style of game, but I can't tell after a couple of plays if it has any staying power. People have stopped bringing it here for now but everyone still wants to play it so I expect it'll surge up again in a few weeks. It's a fantastic game on many levels.
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# ? Oct 5, 2015 18:48 |
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Mysterium is a good game undone by a weakly thought out end game
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# ? Oct 5, 2015 18:51 |
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quote:On a related note, what do people think of Mysterium? It definitely seems like my style of game, but I can't tell after a couple of plays if it has any staying power. We had fun a few times, then haven't played it again. Edit: I think playing Codenames with a grid of Dixit cards would be funner than Mysterium or Dixit. jmzero fucked around with this message at 18:57 on Oct 5, 2015 |
# ? Oct 5, 2015 18:51 |
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Thread for the SPIEL Goonmeet, let's hammer out the details.
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# ? Oct 5, 2015 18:55 |
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Tekopo posted:Mysterium is a good game undone by a weakly thought out end game That's a drat shame. I might end up buying it anyway, but not anytime soon (unless it's expected to go out of print or is out of print already).
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# ? Oct 5, 2015 18:55 |
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Has anyone actually played 7 Wonders Duel? I was all hyped up to grab one of the Valley of the Kings boxes (for 2-player only), but decided against it when I learned this was even a thing.
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# ? Oct 5, 2015 18:57 |
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Tekopo posted:Mysterium is a good game undone by a weakly thought out end game The end game is perfectly fine, and people who've played the Asmodee (which is not me, sadly) have talked about how it helps improve the endgame even more. Which rules were you playing with?
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# ? Oct 5, 2015 19:05 |
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Italian version. I hate that either you gently caress up at the start and then potentially make it impossible to get to the end game or you do well and it is impossible to lose the end game.
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# ? Oct 5, 2015 19:16 |
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Huxley posted:Has anyone actually played 7 Wonders Duel? I was all hyped up to grab one of the Valley of the Kings boxes (for 2-player only), but decided against it when I learned this was even a thing. They're all cheap so get both Duel and VotK. $30 for two games. Duel is looking really good.
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# ? Oct 5, 2015 19:43 |
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Malloreon posted:Does Trains add anything else than managing waste? If so that to me doesn't nearly outweigh the blandness that comes from unlimited actions per turn. It also has board positioning, which I quite enjoyed, especially on the 2P maps in Trains: Rising Sun, which places a much greater emphasis on the player's ability to lay train lines and impede their opponent. As for unlimited actions, I have heard this complaint, but I think it comes down to personal preference. I personally like that by the last turns in a game of Trains that my deck is an insane engine of cataclysmic power, making GBS threads out rails by the dozen or cranking out insane amounts of money to snatch up all the Tower cards. It's different than Dominions for sure, but I've never heard someone I've played Trains with make a negative comparison to Dominions. That being said, people in this thread do seem to consider it a mark against Trains, so it might be worth demoing it someone to make up your mind.
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# ? Oct 5, 2015 19:49 |
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Is 7 wonders duel out? Looks interesting enough to get Finally had another preview released for warhammer quest card game from fantasy flight. Seems to combine some traits from the Lord of the rings lcg. I'm still quite excited for the game
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# ? Oct 5, 2015 19:56 |
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I've only played Mysterium without the individual scoring rules (i.e., the US version but using the Polish rules). It felt like co-op Dixit. I'd like to try it with the clairvoyance points, which may give it more longevity.
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# ? Oct 5, 2015 20:00 |
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Tiny Chalupa posted:Is 7 wonders duel out? Looks interesting enough to get Their website has a countdown on it for ~3 days. I'm not sure how long it takes after that for the game to actually show up in stores.
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# ? Oct 5, 2015 20:03 |
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Thank you found all the information after I posted didn't have time to edit
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# ? Oct 5, 2015 20:05 |
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Vivian Darkbloom posted:It's also said there's an Angola game in development. And Cuba Libre has a new expansion pack, too. Ugh, thought you said Agricola for a sec and was ready to P500 the definitive Animal Farm experience.
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# ? Oct 5, 2015 20:44 |
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One more knock against Alchemists is that it takes a lot longer to teach than most games, I'm talking 60-90 minutes.
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# ? Oct 5, 2015 20:49 |
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GrandpaPants posted:I played it once and this is pretty much my impression. The Euro parts are really dull and I felt that it detracted from the puzzle solving, which I enjoyed despite being kinda simple. It was like tacking on a very bland worker placement game on top of a Sudoku puzzle when all you really wanted to do was work on the Sudoku puzzle. Also, if you solve the puzzle too well, other people can just ride on your coattails for points, so there's a very unnecessary "bluffing" aspect as well, which, again, is super dumb. I don't really get this. Game is a lot of fun, though a bit long. Euro mechanics are just fine, and making them any more fiddly would just make the task of explaining the game harder. The puzzle part is learning the game, after that the bluffing becomes the meat of the game. I don't know why you think this is a dumb part. You need to publish early, so you will need to make claims without enough info. In other news, I tried Keyflower today and it was really nice. Easy mechanics to teach, but very hard for us to understand what to go for to win.
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# ? Oct 5, 2015 20:58 |
lordsummerisle posted:I don't really get this. Game is a lot of fun, though a bit long. Euro mechanics are just fine, and making them any more fiddly would just make the task of explaining the game harder. The puzzle part is learning the game, after that the bluffing becomes the meat of the game. I don't know why you think this is a dumb part. You need to publish early, so you will need to make claims without enough info. Because it's a lovely Euro game and a lovely bluffing game tacked onto the part that is the most fun?
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# ? Oct 5, 2015 21:01 |
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Mega64 posted:One more knock against Alchemists is that it takes a lot longer to teach than most games, I'm talking 60-90 minutes. It took me three games to actually get the rules correctly. I actually really enjoyed it when we got the rules right, but I can see how people would consider the learning curve to be too high compared to the actual quality of the game. I wouldn't have gone all three games if my friend wasn't so insistent on pushing it on us.
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# ? Oct 5, 2015 21:12 |
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lordsummerisle posted:I don't really get this. Game is a lot of fun, though a bit long. Euro mechanics are just fine, and making them any more fiddly would just make the task of explaining the game harder. The puzzle part is learning the game, after that the bluffing becomes the meat of the game. I don't know why you think this is a dumb part. You need to publish early, so you will need to make claims without enough info. In Keyflower? Each others' throats, usually.
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# ? Oct 5, 2015 21:15 |
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Figure out who is probably winning and then either punch them in the nads or bid more for the Keythedral.
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# ? Oct 5, 2015 21:23 |
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thespaceinvader posted:In Keyflower? Each others' throats, usually. Good point. Game is really mean. All hiding behind a nice exterior. Funny how upset someone can be over you using their spaces and effectively giving them your keyples.
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# ? Oct 5, 2015 21:25 |
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lordsummerisle posted:Good point. Game is really mean. All hiding behind a nice exterior. Funny how upset someone can be over you using their spaces and effectively giving them your keyples. The best part is spending so much time doing a green meeple arms race that a third person runs away with the game. A 40 point Scribes and I still lost.
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# ? Oct 5, 2015 21:39 |
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golden bubble posted:The best part is spending so much time doing a green meeple arms race that a third person runs away with the game. A 40 point Scribes and I still lost. Our scores ended up being 62-54 (me)-50-33. Compared to most euros, it felt like the points could be drastically different based on just a few moves in the winter.
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# ? Oct 5, 2015 21:46 |
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Bosushi! posted:The werewolf game your thinking of is Rage and it holds a special place in my heart because it was the first CCG I collected and I love Werewolf: The Apocalypse. The basic premise of the game is that each player controlled a Pack of Werewolves fighting for glory. Players would gather victory points by killing enemies in the Hunting Grounds or even directly killing other players' werewolves. Deck building was fun because you'd choose your pack characters then build a Sept deck based around the characters factions/abilities, then a completely separate Combat deck for fighting. Thanks for this. I remember the cards were probably the sturdiest ive ever seen in a game, especially in a ccg. I seem to remember mix on two different versions together and I didnt know wtf was going on
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# ? Oct 5, 2015 22:46 |
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GrandpaPants posted:Because it's a lovely Euro game and a lovely bluffing game tacked onto the part that is the most fun? I haven't yet seen someone publish anything worse than a 50/50 shot, so I have no idea yet if bluffing is viable or not in Alchemists. So far nobody is taking many risks.
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# ? Oct 5, 2015 23:32 |
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Ohthehugemanatee posted:I got to play the new Game of Thrones card game a few days ago and man, Fantasy Flight has come a long way from the days of Warhammer Invasion. Most of this is from the first edition, but the second edition has cleaned up a lot of the rules and generally made it nicer to play. The game is pretty awesome with two players, too, so make sure to give it a try!
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# ? Oct 5, 2015 23:41 |
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misguided rage posted:The excellent Let's Plays led me to order Keyflower, and it showed up today! I'm not sure when I'll actually get to play it, but I've already had a great time putting together all the little houses. Hooray! Good luck getting those fuckers neatly back in the box each time, though.
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# ? Oct 5, 2015 23:41 |
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lordsummerisle posted:In other news, I tried Keyflower today and it was really nice. Easy mechanics to teach, but very hard for us to understand what to go for to win. Generally speaking I've found it's best to go heavily for movement tiles. If you can control movement, everyone will be forced to use your village and it's the best way to ensure you have the means to get resources onto VP cards / make use of the Keyflower in winter.
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# ? Oct 5, 2015 23:42 |
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Unmolested purchase and use of the merson-generating tiles can create blowouts when you're playing with new folks, too. The skill tiles can create some massive scores if you dominate them.
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# ? Oct 5, 2015 23:46 |
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My copy of Tiny Epic Galaxies finally arrived from Kickstarter, I am impressed by the quality of the components and card stock. They managed to fit quite a lot in a small box. Fingers crossed it's actually fun to play!
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# ? Oct 6, 2015 00:09 |
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PerniciousKnid posted:I haven't yet seen someone publish anything worse than a 50/50 shot, so I have no idea yet if bluffing is viable or not in Alchemists. So far nobody is taking many risks. I've published things that I know for a fact are wrong (so I know I'll be able to debunk them later with no rep loss) just to meet the target number of published theorems for a conference. Publishing something where you know two of the components but hedge against the unknown one is a fool's game, because 50% of the time you've put the correct information out there for everyone else but you'll get zero points for it in the end.
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# ? Oct 6, 2015 00:11 |
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# ? May 13, 2024 22:38 |
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Banana Man posted:Thanks for this. I remember the cards were probably the sturdiest ive ever seen in a game, especially in a ccg. I seem to remember mix on two different versions together and I didnt know wtf was going on There indeed was a second version of the game called Rage Across Las Vegas and, admittedly, I never bothered to learn it because it seemed to have come and gone in the middle of the night and I was already well into MtG by then. I still have a starter deck somewhere. I'll have to gives those rules a glance and see how they improved on the original.
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# ? Oct 6, 2015 00:18 |