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Doc Block posted:Did they release Xcode 7 to the public yet? Yes, on WWDC day.
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# ? Sep 24, 2015 18:30 |
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# ? Jun 5, 2024 08:30 |
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Lumpy posted:Yes, on WWDC day. Has the GM been released on the Mac App Store yet?
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# ? Sep 24, 2015 19:22 |
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No, but a version newer than the GM has been.
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# ? Sep 24, 2015 19:29 |
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What the hell are y'all talking about? It's been out for days:
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# ? Sep 24, 2015 20:04 |
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Just stopping by to say GameplayKit is incredible and if you want to run my new game on iOS 8 you can go to hell. Being able to say: code:
All my previous attempts to write games ground to a halt when I tried to shoehorn my entities into a single-inheritance hierarchy. I had read about Entity-Component, planned on implementing it in my next attempt, and oh look! All the busywork is already done and I can just work on actually breaking my concepts into components. I haven't even dug into state machines but those look pretty amazing too.
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# ? Sep 24, 2015 20:32 |
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Doc Block posted:Did they release Xcode 7 to the public yet? Yeah, we shipped concurrently with iOS 9 on the 16th, so just over a week ago. quote:The betas get installed alongside Xcode 6.4, not on top of it. Betas and GM candidate seed builds ship only from the developer download site. Final builds ship both from that and from the Mac App Store.
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# ? Sep 24, 2015 20:44 |
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Plorkyeran posted:No, but a version newer than the GM has been. The Mac App Store doesn't have a newer version, it's still Xcode 7.0. But it is a build newer than the GM candidate seed (sometimes abbreviated "GM seed") build; it's the actual GM build.
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# ? Sep 24, 2015 20:54 |
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Doctor w-rw-rw- posted:What the hell are y'all talking about? It's been out for days: eschaton posted:Yeah, we shipped concurrently with iOS 9 on the 16th, so just over a week ago. What the hell? I completely, utterly forgot that Xcode 7 was out. Thinking back, I even remember being annoyed that it took 4-5 hours to download. I've been using Xcode 7.1 and just plum forgot that 7 was officially released on the Mac App Store. vv
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# ? Sep 24, 2015 22:04 |
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iTunes Connect updated with a new layout and maybe some new features? http://help.apple.com/itc/my-apps-quick-tour/#/overview
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# ? Sep 24, 2015 22:12 |
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Doh004 posted:iTunes Connect updated with a new layout and maybe some new features? Meanwhile while getting this redesign deployed they apparently shut down most or all of whatever services processed binaries after uploading. From about Monday night forward, I and everyone I knew had uploads stuck in processing. Finally, they made it through yesterday morning.
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# ? Sep 25, 2015 13:35 |
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Our development and staging environments don't have valid SSL certs. We did this prior to iOS 9 to ignore invalid certs for those environments:code:
quote:Reason: Error Domain=NSURLErrorDomain Code=-1202 "The certificate for this server is invalid. You might be connecting to a server that is pretending to be “mystagingenvironment.com” which could put your confidential information at risk." Anyone know how to allow them now?
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# ? Sep 25, 2015 15:44 |
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Looks like previous to the challenge API there was some private API (also not exposed to swift) you might be able to use while in development/staging "[NSURLRequest +setAllowsAnyHTTPSCertificate:forHost:]"
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# ? Sep 25, 2015 16:19 |
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I saw that and I'd really rather not have to use it. There must be another way around this?
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# ? Sep 25, 2015 17:38 |
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Deploy a root cert to your devices rather than disabling cert checking for every domain with "dev" or "staging" somewhere in the name?
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# ? Sep 25, 2015 17:50 |
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Subjunctive posted:Deploy a root cert to your devices rather than disabling cert checking for every domain with "dev" or "staging" somewhere in the name? I've never done that before. https://blog.httpwatch.com/2013/12/12/five-tips-for-using-self-signed-ssl-certificates-with-ios/ Is that kinda what you're talking about (specifically #5)?
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# ? Sep 25, 2015 18:25 |
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Yep.
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# ? Sep 25, 2015 19:49 |
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Subjunctive posted:Yep. Does this work for the simulator too? I can't seem to find Profiles in the settings.
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# ? Sep 28, 2015 23:18 |
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Doh004 posted:Does this work for the simulator too? I can't seem to find Profiles in the settings. I believe this is how Charles proxy works. (You have to redeploy every time you reset simulator).
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# ? Sep 28, 2015 23:22 |
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Good lord, the Apple Developer forums are terrible. I asked a question earlier, and even I can't find it now. So I'll ask it here, and hope it doesn't break NDA: how am I supposed to take screenshots and video of my app in tvOS? Is it even possible, short of just pointing a camera at the TV it's connected to? edit: OK, there's a Screenshot button on the Devices window in Xcode. But how about video? Like for promoting my app etc.? Doc Block fucked around with this message at 02:46 on Sep 29, 2015 |
# ? Sep 29, 2015 02:34 |
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You should be able to just record the HDMI output from it.
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# ? Sep 29, 2015 03:01 |
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OK, so I have to get an HDMI recorder... Wish it could be done with QuickTime Player like you can with iOS devices.
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# ? Sep 29, 2015 03:03 |
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Just get in front of the camera and tell us why we should buy your app
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# ? Sep 29, 2015 03:38 |
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Did everyone update to the latest Xcode release?
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# ? Sep 30, 2015 01:58 |
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pokeyman posted:Did everyone update to the latest Xcode release? Ok I'm not crazy (in this particular case) for thinking I saw that.
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# ? Sep 30, 2015 07:45 |
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Anyone else working with the UI Tests in Xcode 7? I'm finding it to be working pretty well. The recording feature is nice but not 100% accurate and I've had to write a fair amount of extensions to make my life easier, but I'm liking it so far. We'll see how it compares to KIF.
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# ? Oct 1, 2015 21:25 |
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Doh004 posted:Anyone else working with the UI Tests in Xcode 7? I'm finding it to be working pretty well. The recording feature is nice but not 100% accurate and I've had to write a fair amount of extensions to make my life easier, but I'm liking it so far. We'll see how it compares to KIF. Any suggestions for documentation? I'm having a tough time finding much of anything. And care to share your extensions in a gist or something?
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# ? Oct 1, 2015 21:32 |
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pokeyman posted:Any suggestions for documentation? I'm having a tough time finding much of anything. And care to share your extensions in a gist or something? Nope, the documentation basically doesn't exist (or I haven't found it yet). Mostly just the header files for now. And sure, here's what I have so far!: https://gist.github.com/platedbay/4e23b5e8be4f5bf0bc8f I'm only just starting and keep adding stuff as I need it, but maybe we can come up with a public repo moving forward (if there's interest).
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# ? Oct 1, 2015 22:16 |
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Somehow forgot about header files, good call. And thanks!
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# ? Oct 2, 2015 13:17 |
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I'm going to be developing an iOS app that will be published under another company's name who already has apps on the App Store - what is the normal process for this? Would they add me as a new team member under iTunes connect, which would allow me to push new app versions? How do development certificates work in that case? I've released an app on my own account before, but never had to deal with someone else's.
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# ? Oct 3, 2015 01:31 |
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Cawd Rud posted:I'm going to be developing an iOS app that will be published under another company's name who already has apps on the App Store - what is the normal process for this? Would they add me as a new team member under iTunes connect, which would allow me to push new app versions? How do development certificates work in that case? I've released an app on my own account before, but never had to deal with someone else's. Adding you to their team certificate will enable you to develop. That doesn't necessarily mean you can publish to the app store yourself. It really depends on how they have things set up.Last place I worked at had a team profile set up for development, but you had to go through one of two people to actually publish to the app store.
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# ? Oct 3, 2015 14:44 |
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The team profile in the developer portal and the iTunes Connect account are two different things. If nothing else they can add you to the team portal so you can develop, you can archive the build, and then they can use Application Loader to push it to iTunes using their own iTC credentials if they are troubled with the idea of a third party being able to push builds to iTunes.
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# ? Oct 3, 2015 17:32 |
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UIStackView
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# ? Oct 3, 2015 22:08 |
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Trying to renew my dev account. ...oh, okay then. As long as it's unknown. Really hoping to get my hands on an aTV dev kit but at this point I'm guessing they're probably gating it to people who have had legitimate projects in the app store etc, and a fresh face isn't likely to get one. edit: Oh they're only releasing more dev units to people who were in the first lottery I guess, oh well. some kinda jackal fucked around with this message at 16:29 on Oct 5, 2015 |
# ? Oct 5, 2015 15:56 |
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So I was contacted by someone to make a couple "simple" changes to an app... that was written in 2011 and targets iOS 3.2 (pre-ARC!) and uses if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) to load different NIB files for every view controller for iPads. Has anyone done something like this? Will I even be able to build / submit the app using XCode 7, or are they basically going to have to have the whole thing re-done?
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# ? Oct 5, 2015 16:54 |
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You'll need to explicitly turn off ARC and ignore a million deprecation warnings, but otherwise it shouldn't be too hard to get it building.
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# ? Oct 5, 2015 16:59 |
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Martytoof posted:Trying to renew my dev account. They definitely were gating it on App Store submissions as well, though I don't know if the second wave included people who didn't have them. (I have an app in the store, but it wasn't cool enough for wave 1. Got it on wave 2 though!)
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# ? Oct 5, 2015 18:03 |
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Plorkyeran posted:You'll need to explicitly turn off ARC and ignore a million deprecation warnings, but otherwise it shouldn't be too hard to get it building. Depending on the size of the codebase, this could hit Xcode-crashing levels
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# ? Oct 5, 2015 18:55 |
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Dessert Rose posted:They definitely were gating it on App Store submissions as well, though I don't know if the second wave included people who didn't have them. (I have an app in the store, but it wasn't cool enough for wave 1. Got it on wave 2 though!) Well I emailed them and asked about getting added to wave 2 but I'm not expecting much (including a response) so I guess I'll have to pay the full price. Still, I'm excited to get into Swift on tvOS. Much mores than I ever was developing for iOS for some reason.
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# ? Oct 5, 2015 20:04 |
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ultramiraculous posted:Depending on the size of the codebase, this could hit Xcode-crashing levels It was up there... After creating a repo for it, I ran Edit -> Convert for ARC and "modern Objective-C" and lo and behold, I went from literally thousands of errors and warnings down to 21 deprecation warnings. That is some serious wizardy!
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# ? Oct 5, 2015 21:09 |
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# ? Jun 5, 2024 08:30 |
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Plorkyeran posted:You'll need to explicitly turn off ARC and ignore a million deprecation warnings, but otherwise it shouldn't be too hard to get it building. You shouldn't need to turn off ARC, ARC is just on by default in new projects, it won't be flipped on for old projects. Similarly, you shouldn't need to either convert to ARC or convert to modern Objective-C just to start making a few changes. Were this a project I were taking on, I'd try to keep the codebase as close to the original as possible as I'm coming up to speed on it.
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# ? Oct 5, 2015 21:20 |