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PirateBob posted:Agree. I'm not experiencing any suspension of disbelief from these videos. They could at least have portrayed monsters and weapons that dont match the ones you see in the games. The alternate universe where that happened posted:Why aren't all those cool monsters and weapons from the SPECIAL videos actually in the game!!!! This sucks!!!!!!!!! Generation Internet posted:This is just a hunch, but I think it's because they're actually advertisements for the upcoming video game Fallout 4 and not actual informational videos from a fictional universe. That being said, they really nailed the early 50's vibe in the videos and I've really enjoyed all of them so far. You mean these videos illustrating game mechanics in an amusing and flavorful way aren't literal artifacts from the world of Fallout? Gasp!
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# ? Oct 7, 2015 18:42 |
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# ? May 19, 2024 19:06 |
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Once again, gently caress Todd Howard if he doesn't let us drive a tiny clown car and propel it by a nuclear shotgun blasts, I'll mod it in if they aren't there!
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# ? Oct 7, 2015 18:51 |
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PirateBob posted:Agree. I'm not experiencing any suspension of disbelief from these videos. They could at least have portrayed monsters and weapons that dont match the ones you see in the games. oh man are you serious
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# ? Oct 7, 2015 18:55 |
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Oh god this just made me realize that I won't have any kind of automatic sorting script for the storage in the player house at launch, and no geck until months later D:
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# ? Oct 7, 2015 18:55 |
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They're advertisements, you loving knuckleheads. I would actually be surprised if the developers had anything to do with it.
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# ? Oct 7, 2015 18:58 |
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Man I'm gonna be stuck a good while in the initial SPECIAL stat allocation. Intelligence looks so good with hacking + energy weapon mods + drug making
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# ? Oct 7, 2015 19:00 |
I prefer to complain about actually retarded things, like the fact that they've wasted a perk slot on Clairvoyance instead of something not for retards, than the out-of-universe cartoons that have funny old-school cartoon gags in them.
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# ? Oct 7, 2015 19:02 |
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SunAndSpring posted:I prefer to complain about actually retarded things, like the fact that they've wasted a perk slot on Clairvoyance instead of something not for retards, than the out-of-universe cartoons that have funny old-school cartoon gags in them. I'm imagining that it's a perk because instead of being a flat open area like previous games, you may have to navigate some areas where the path won't be so clear (like in Skyrim when sometimes your marker is somewhere up a mountain where the only paths up are either a tiny snow ramp right next to you that you are going to miss 99% of the time without clairvoyance or another snow ramp a good 10 minute walk on the other side of the mountain). Fake James fucked around with this message at 19:30 on Oct 7, 2015 |
# ? Oct 7, 2015 19:27 |
Geoff Zahn posted:I'm imagining that it's a perk because instead of being a flat open area like previous games, you may have to navigate some areas where the path won't be so clear (like in Skyrim when sometimes your marker is somewhere up a mountain where the only paths up are either a tiny snow ramp right next to you that you are going to miss 99% of the time without clairvoyance or another snow ramp a good 10 minute walk on the other side of the mountain). I could've sworn Fallout 3 already had a function like that in the Pip-Boy where it draws a line from you to your next location, at least in interiors. I might be mistaken though and if VANS has other gameplay benefits asides from the breadcrumb trail it might be fine.
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# ? Oct 7, 2015 19:30 |
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SunAndSpring posted:I could've sworn Fallout 3 already had a function like that in the Pip-Boy where it draws a line from you to your next location, at least in interiors. I might be mistaken though and if VANS has other gameplay benefits asides from the breadcrumb trail it might be fine. It would just show a straight line iirc, and not account for obstacles - it won't make a dotted line wind through a canyon for example. It was ok in 3 because it was rare you'd find anything blocking you. The only thing I remember is trying to start The Pitt quest on the north side of the capital wasteland and having to find a way around a small cliffside, but even that wasn't too hard.
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# ? Oct 7, 2015 19:33 |
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Geoff Zahn posted:I'm imagining that it's a perk because instead of being a flat open area like previous games, you may have to navigate some areas where the path won't be so clear (like in Skyrim when sometimes your marker is somewhere up a mountain where the only paths up are either a tiny snow ramp right next to you that you are going to miss 99% of the time without clairvoyance or another snow ramp a good 10 minute walk on the other side of the mountain). More importantly, you don't have to take it (the perk trees are explicitly not step-by-step progressive, just tiered based on how much of the stat you have) and even if you do that's one perk point. Meanwhile, if you glance at some of the videos you'll see that the third tier of the Intimidation perk requires you to be level 50 to take it so I'd hope the soft level cap is nowhere near that. I think you could spare one of your fifty perk points on a dumb thing.
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# ? Oct 7, 2015 19:33 |
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Geoff Zahn posted:I'm imagining that it's a perk because instead of being a flat open area like previous games, you may have to navigate some areas where the path won't be so clear (like in Skyrim when sometimes your marker is somewhere up a mountain where the only paths up are either a tiny snow ramp right next to you that you are going to miss 99% of the time without clairvoyance or another snow ramp a good 10 minute walk on the other side of the mountain). At first glance, this feels like they were starting to run out of ideas when filling out all 70 perk slots.
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# ? Oct 7, 2015 19:33 |
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Raygereio posted:At first glance, this feels like they were starting to run out of ideas when filling out all 70 perk slots. Nerd Rage being the INT 10 perk is weird. It's probably been changed a bit, but it's strange to reward that heavy an investment in intelligence with a combat buff.
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# ? Oct 7, 2015 19:43 |
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Imo this is another case of assuming things based on little information. For all you know there's tons of optional little secret exploration areas that you can find on your own but that clairvoyance points out for you as you go by.
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# ? Oct 7, 2015 19:44 |
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So VANS might highlight secret doors and objectives you'd otherwise miss? Or perhaps higher levels of it highlight and callout special collectibles like the bobbleheads, snowglobes or posters?
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# ? Oct 7, 2015 19:47 |
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A nice use for VANS would be to be able to pick items for crafting at higher levels, and have those get automatically marked on your HUD when you come across them in the world. Especially if crafting is as fully featured as they're indicating.
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# ? Oct 7, 2015 19:49 |
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Geoff Zahn posted:I'm imagining that it's a perk because instead of being a flat open area like previous games, you may have to navigate some areas where the path won't be so clear (like in Skyrim when sometimes your marker is somewhere up a mountain where the only paths up are either a tiny snow ramp right next to you that you are going to miss 99% of the time without clairvoyance or another snow ramp a good 10 minute walk on the other side of the mountain).
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# ? Oct 7, 2015 19:55 |
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GyverMac posted:Link please? I guess he means this one: https://www.youtube.com/watch?v=3QYgppF63bI Starts at about 1:50. I like it.
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# ? Oct 7, 2015 19:56 |
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gasman posted:I guess he means this one: https://www.youtube.com/watch?v=3QYgppF63bI Yep, pretty much, though I don't remember the original video switching audio channels like that.
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# ? Oct 7, 2015 20:06 |
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frajaq posted:Man I'm gonna be stuck a good while in the initial SPECIAL stat allocation. Intelligence looks so good with hacking + energy weapon mods + drug making 6 looks like the sweet spot for intelligence; that covers hacking and weapon modding for both normal and energy weapons. Not yet sure whether Robotics Expert is gonna be worth going to 8.
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# ? Oct 7, 2015 20:12 |
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Rinkles posted:Nerd Rage being the INT 10 perk is weird. It's probably been changed a bit, but it's strange to reward that heavy an investment in intelligence with a combat buff. IMO it makes perfect sense. If you're starting with 10 int, you will be lacking in a combat stat most likely. Personally I can't wait for more suped up My current character is addicted to 5 drugs right now because point lookout lacks a doctor. It has added a lot of challenge that was not there before.
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# ? Oct 7, 2015 21:47 |
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ImpAtom posted:In an ideal universe I'd buy PC games. Are you really still bitching about Saints Row 2 or is there some other bug in a subsequent game I'm unaware of.
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# ? Oct 8, 2015 03:21 |
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Nasgate posted:IMO it makes perfect sense. If you're starting with 10 int, you will be lacking in a combat stat most likely. Yeah if there's one thing I abused the everloving gently caress out of in New Vegas it was chems. Give me a perk tree that's all about using and abusing and I'm there.
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# ? Oct 8, 2015 04:02 |
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Lotish posted:Yeah if there's one thing I abused the everloving gently caress out of in New Vegas it was chems. Give me a perk tree that's all about using and abusing and I'm there. I really loved the trait(?) that let you never get addicted and I was high on like 5 things at any given time. That was my Unarmed Cannibal play through. Fun times.
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# ? Oct 8, 2015 04:14 |
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There was one mod that added a fuckload of drugs to Fallout 3 and it owned hard. I remember that ecstasy basically increased color saturation up and it made the game much prettier in some parts (like the mobile base in Broken Steel and Mothership Zeta since these had neon everywhere)
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# ? Oct 8, 2015 04:20 |
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Lotish posted:Yeah if there's one thing I abused the everloving gently caress out of in New Vegas it was chems. Give me a perk tree that's all about using and abusing and I'm there. Just like Dawnguard added a vampire perk tree, the first FO4 expansion will add a raider perk tree that focuses on being high out of your mind all of the time.
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# ? Oct 8, 2015 04:34 |
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Lotish posted:Yeah if there's one thing I abused the everloving gently caress out of in New Vegas it was chems. Give me a perk tree that's all about using and abusing and I'm there. I think there was a Trait in New Vegas that capped you at level 30, but made you totally immune to chem addiction. It was a Logan's Run reference.
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# ? Oct 8, 2015 04:39 |
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Speedball posted:I think there was a Trait in New Vegas that capped you at level 30, but made you totally immune to chem addiction. It was a Logan's Run reference. Logan's Loophole.
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# ? Oct 8, 2015 04:41 |
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i hope nerd rage is worth a drat if its so high up.
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# ? Oct 8, 2015 04:42 |
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computer parts posted:Are you really still bitching about Saints Row 2 or is there some other bug in a subsequent game I'm unaware of. Saint's Row IV had a glitch where if your FPS wasn't proper there was a mission that couldn't be completed because one of the doors in the spaceship you were escaping closed at the wrong time. A friend of mine got hit by it which is why it sticks with me.
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# ? Oct 8, 2015 04:46 |
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sector_corrector posted:Just like Dawnguard added a vampire perk tree, the first FO4 expansion will add a raider perk tree that focuses on being high out of your mind all of the time. Except unlike dawnguard and that fucktarded twilight RP, this would be awesome.
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# ? Oct 8, 2015 06:28 |
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Sjonnar posted:Except unlike dawnguard and that fucktarded twilight RP, this would be awesome. Eh, Bethesda always finds a way.
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# ? Oct 8, 2015 06:36 |
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B.B. Rodriguez posted:Eh, Bethesda always finds a way. Yeah, I haven't done the pitt yet, but Beth is pretty bad at Raiders. Idk about you, but if i was a raider, i wouldn't shoot at a dude in full power armor holding a gatling lazer with a robot and a trained sniper following him without seeing what he wants. Lazers and .308 rounds go through leather.
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# ? Oct 8, 2015 07:26 |
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A whole bunch of innocently whistling people walk past J. Fallout, each with at least one extra skull worked into their clothing.
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# ? Oct 8, 2015 07:41 |
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Nasgate posted:Yeah, I haven't done the pitt yet, but Beth is pretty bad at Raiders. Idk about you, but if i was a raider, i wouldn't shoot at a dude in full power armor holding a gatling lazer with a robot and a trained sniper following him without seeing what he wants. Lazers and .308 rounds go through leather. This is basically every RPG ever, though.
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# ? Oct 8, 2015 08:17 |
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Seashell Salesman posted:This is basically every RPG ever, though. Yeah, except there's a whole fame/infamy thing in FO3 and factions in New Vegas. So there's examples of NPCs knowing I nuked Megaton on the other side of the wasteland, but they don't know that i've killed over 1000 living creatures? There are systems in place, and i understand they were newly developed, but i really hope they take more advantage of these things with 4
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# ? Oct 8, 2015 09:57 |
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Having infamy never made faction NPCs run away from you though AFAIK, it just made them more aggressive. Oh, you're saying that's what the system should be. I mean, I dunno, if I've been killing raiders, usually I want to keep killing them. Mowing down weaklings after obtaining broken-rear end Godhood is my favorite part of these games. FutonForensic fucked around with this message at 14:18 on Oct 8, 2015 |
# ? Oct 8, 2015 14:15 |
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I'd like it if advanced infamy made more enemies spawn, and those spawns included higher tier enemies for me to cut my teeth on. I know Caesar's Legion infamy would make hit squads of dudes with high end weapons spawn; I want more of that. If I bomb a community, a "sheriff" with an advanced level and weapons puts together a posse of grunts for me, and I get to mow them down while trying to figure out how to handle him.
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# ? Oct 8, 2015 14:25 |
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Well it'd be kinda cool if there were the mooks and then leader type enemies, so if there are no leaders with a group of little guys they run or scatter when they see you coming if you've been wrecking them recently but if they have a leader or named dude who can rally them then they attack you. That's what I'd do if I were Bethesda. A more extensive outfit system like New Vegas would be cool as well, like if you massacre groups of raiders in some power armour then they come to fear you in that but then you can wear something different to potentially talk to them or at least get a more neutral response.
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# ? Oct 8, 2015 14:26 |
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# ? May 19, 2024 19:06 |
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All of that stuff sounds cool in theory, but there's not much to these games aside from cleaning out warrens of trash mobs. If you take that away from the player by having trash mobs run in fear, then what's left?
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# ? Oct 8, 2015 15:01 |