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The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Guiness13 posted:

I just want to drop a general thanks to the posters in this thread. I just had my first story published in Under the Bed on fictionmagazines.com, and I'm stoked. I've absorbed a ton of advice here. I went back and read one of the first stories I wrote, and holy hell has there been progress.

Congrats too, dude!

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Oxxidation
Jul 22, 2007

The Saddest Rhino posted:

congrats dude! post the link when it's up because i like your writing

This is it.

Guiness13 posted:

I just want to drop a general thanks to the posters in this thread. I just had my first story published in Under the Bed on fictionmagazines.com, and I'm stoked. I've absorbed a ton of advice here. I went back and read one of the first stories I wrote, and holy hell has there been progress.

Looks like this is a good week for several people, well done.

SurreptitiousMuffin
Mar 21, 2010
Can I just the firstpub party? I got a short in Esquire Malaysia this month. $70, baby. Time to quit my day job and become a full time writer. :toot:

Morning Bell
Feb 23, 2006

Illegal Hen

SurreptitiousMuffin posted:

Can I just the firstpub party? I got a short in Esquire Malaysia this month. $70, baby. Time to quit my day job and become a full time writer. :toot:

Spend all that money on whiskey and cigarettes and maybe a bad hat, otherwise you have to get a job again.

What I mean by that is, congratulations! Can we read it online somewhere soon?

SkaAndScreenplays
Dec 11, 2013

by Pragmatica

Bobby Deluxe posted:

My method, please do not steal:

1) Think of a good opening line. If you don't, you will lose about half of all potential agents.

2) obsess for weeks over the opening line,

3) don't write anything

4) poverty

Overwined posted:

For me the an opening line that draws people in is the easy part. It's all those words (so many words) afterwards that are my downfall.

Here's my tried and true method:

1.) Get a good one-dimensional idea usually expressed in a good, yet shallow opening line.
2.) Wallow in mediocrity.
3.) Brag about how I'm an author to some non-caring fellow bar patron. Tell them how much work it is. God, so much work. People just don't realize, ya know?

These are both astonishingly similar to my method in that they involve procrastination, stagnation, and unwarranted bragging. I like to go the extra mile and blog about things I know gently caress-all about and lie about the myriad publishers I'm in talks with which gives me the convenient inability to post excerpts or even talk about the general concept.

It works pretty well, I have more tumblr followers than I do words in my manuscript.

Broenheim posted:

heres my sure fire method to writing words

1) turn on computer/tablet/phone or take a piece(s) of paper or even a typewriter
2) open up a word app like google docs or word. if using paper, pick up a pencil or do whatever the gently caress you do with a typewriter
3) write words by hitting the keys. If using a pencil, use your hand to move the pencil to make words, or do typewriter poo poo

and there you go! you figured out the trick to writing!

Will using a fountain pen make me more likely to write the Great (Nationality) Novel?

Sitting Here posted:

step 1.5: ahahaahaha I'm going to watch star trek and play video games! no one can stop me or judge me for this because I've already deduced that I'm terrible and my writing is terrible and life is suffering! writing is just another way to pass the time before death! I never really got into anime....UNTIL NOW! that's right, creative drive, you're stuck inside an anime fan. how does it feel.
Can I get rich writing Garak/Bashir/O'Brien love-triangle erotica?

SERIOUSLY THOUGH:
I Have no idea, I've only ever finished one long-form thing in my life and have failed out of like half my TDs. So my first thing would probably be make time to write.

I've gone back to pen and paper lately because I don't have a laptop and I can take those everywhere. I'm doing heavy outlining on a few things in notebooks and we will see if that helps.

Honestly, If you're looking at awesome productivity methods look into SCRUM and AGILE development in terms of computer programming/software development. There's a lot of methodology that I think slides into creative writing and can help make you feel like you're making progress.

take the moon
Feb 13, 2011

by sebmojo
yeah nvm

take the moon fucked around with this message at 05:00 on Oct 6, 2015

flerp
Feb 25, 2014
Idk, for some people, some things work while others don't. like, TD works really well for me since it gives me a deadline, some arbitrary (or if i'm :toxx:ed, concrete) punishment if I don't finish. Same thing with LW. Of course, this doesn't work for everyone. There's a ton of things that people have done, whether it be forcing yourself to write with a deadline that has a punishment/reward if you fail/succeed, or just setting a half hour or more to pure dedicated writing, or just shaming yourself into writing because you're a piece of poo poo who needs to just loving write, c'mon, it's not that loving hard, like, just put some words on the page and loving go at it. I just went to a reading where they were asked how they write, sometimes you just gotta force yourself to, sometimes you have to have inspiration, but the key thing is to just loving write. There's no magic formula, no special trick, you just do it. I wish it was easier, I wish I could just say "do this, and boom, you'll be writing like a pro!" But there isn't. So, write, and write, and write.

Also read too, that's useful too.

But also write.

Stuporstar
May 5, 2008

Where do fists come from?
As someone who's wrestled with my own demons and won, I can confirm. Just loving write is the only advice worth a drat. I set aside an hour in my calendar app to repeat every day. I could move that hour to any time, but I wasn't allowed to delete it. If I'd butted that hour against midnight, I'd have to drop everything and write. It's not like I had anything important to do that late at night, so I had no excuse not to. This removed the first mental hurdle: the question of whether or not I was going to write that day.

The first month sucked. I'd sit in front of a blank screen completely unprepared. I'd type any old poo poo just to say I was writing. So I'd write about why I wasn't writing, how much it sucked, and what I could do to avoid this lovely situation in the future. I started outlining a day ahead to make sure I always had something planned. I didn't always follow it, but it removed the next mental hurdle: not knowing what to write.

After getting through the first lovely month, the second one went a lot smoother. I knew I was going to write and what I was going to write. The next mental hurdle was worrying about whether my poo poo was any good or not. I got over that by powering through. I'd have bad days where I'd only dribble out 200 words or so and they were all crap. So instead of spending the rest of the hour beating my head against lovely prose or a plot dead end, I'd switch back to outlining. I'd work out how the story wasn't working and how I wanted it to go instead.

The next day I'd have an awesome writing session that more than made up for the lovely one before. By powering through the lovely day, I'd prepped my subconscious to work out the story problem. I learned you need to write bad words to make the good ones come out. So even my worst days were worth something so long as I was writing.

I had to up my game from there to pull 20k a month, and that was by not thinking about that goal but placing smaller ones before me. I broke that into 5k a week, and that felt more doable. It's less that 1000 words/day. It also doesn't take much more than my original hour/day. It averages out to more like an hour and a half. It also accounts for lovely writing days because it has just enough days for me to make them up.

Bobby Deluxe
May 9, 2004

Since writing that, i've been managing a fairly steady 1k a day, minimum. If I can keep this pace going i'll have a first draft in about 2 months, month & a half if i'm lucky.

My next hurdle is pacing. I've got to get one of those mckee style structures and break it up over the course of about 60k, so I know roughly at which wordcounts I should be at which story breakpoints.

I don't want to plan too far ahead though, because i'm enjoying writing by the seat of my pants and past experience has shown i tend to then agonise over how to get to the next plot point and don't write anything. But having a rough idea of 'ok, round about now there needs to be an act 1 crisis' might actually help me when I get stuck.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Mapping story beats to your word count seems counter-intuitive. I was obsessing over whether it would be long enough, or too long, but the best advice I've ever received is to just write and not care about the word count. Act structure and sections of the book sure, but not the word count. That's what editing's for, and I ended up at a square 100k words anyways.

SkaAndScreenplays
Dec 11, 2013

by Pragmatica

change my name posted:

Mapping story beats to your word count seems counter-intuitive. I was obsessing over whether it would be long enough, or too long, but the best advice I've ever received is to just write and not care about the word count. Act structure and sections of the book sure, but not the word count. That's what editing's for, and I ended up at a square 100k words anyways.

I've obsessively mapped this TD entry and I feel way more confident about story structure.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Quick question, how have people found agents to submit manuscripts too? I've seen the Twitter prompt list, which is great, but I don't think the stickied thread had a lot of info in it. I have a bunch of friends in the industry I'm going to ask for recommendations, but how have you guys gone about it?

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

change my name posted:

Quick question, how have people found agents to submit manuscripts too? I've seen the Twitter prompt list, which is great, but I don't think the stickied thread had a lot of info in it. I have a bunch of friends in the industry I'm going to ask for recommendations, but how have you guys gone about it?

Look up books that are similar to your book (or just books that you admire), Google the agents who repped them. Then check their websites to be sure they're soliciting new clients, and follow their guidelines exactly.

Cpt. Mahatma Gandhi
Mar 26, 2005

General Battuta posted:

Look up books that are similar to your book (or just books that you admire), Google the agents who repped them. Then check their websites to be sure they're soliciting new clients, and follow their guidelines exactly.

Hey GB, I actually have a question about those guidelines, specifically with regards to the specific parts you should send. A number of agents I've seen in my own research have had instructions along the lines of, "Please send us the first [X] chapters of your manuscript." I've always been a little confused as to what this means with regards to prologues. In your experience, do agents typically prefer you include the prologue as one of your submitted chapters or do they want the literal "Chapter 1; Chapter 2; Chapter 3"? I really feel like I'm overthinking this aspect of the submission process but it's something that vexes me whenever I see it.

Obviously when their instructions are, "Please send the first 50 pages", this becomes a nonissue.

Axel Serenity
Sep 27, 2002

Cpt. Mahatma Gandhi posted:

Hey GB, I actually have a question about those guidelines, specifically with regards to the specific parts you should send. A number of agents I've seen in my own research have had instructions along the lines of, "Please send us the first [X] chapters of your manuscript." I've always been a little confused as to what this means with regards to prologues. In your experience, do agents typically prefer you include the prologue as one of your submitted chapters or do they want the literal "Chapter 1; Chapter 2; Chapter 3"? I really feel like I'm overthinking this aspect of the submission process but it's something that vexes me whenever I see it.

Obviously when their instructions are, "Please send the first 50 pages", this becomes a nonissue.

Prologues are included in whatever document you send, so if they want three chapters, that's your prologue and Chapters 1 & 2. Also, as a sidenote: agents really, really hate prologues.

As for how to find agents, I use QueryTracker. I find agents or agencies I'm interested in, double check if they're legitimate through their website and the Absolutewrite forums, and go from there. I like the QT Pro since it lets me keep track of everything when my GMail box is a complete mess (i.e. who I've sent do, when they replied, did I send a partial, etc.) It also keeps track of response times and whatnot.

That said, I've had very little luck with requests. My beta readers and people I've pitched to love it, and what little personalized feedback I've gotten has been positive, so I'm guessing the issue is my query letter(s), which is a whooole other beast to tackle. I've been sending and sending this year without much progress and am losing hope. :(

e: BookEnds Literary sums it up better than I could:

quote:

If your prologue is truly integral to the story, then there should be no question that you should include that in any submission to the agent. If you feel that you should or could eliminate the prologue when sending pages or chapters to the agent, then my suggestion is to look more carefully to see if you need the prologue at all.

Axel Serenity fucked around with this message at 03:53 on Oct 12, 2015

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Never send in prologues unless they specifically say it's okay. My own experience with reading people's prologues (as a beta/slush reader) is that they do nothing especially if it only sets up worldbuilding/background history.

I have not read a(n unpublished) prologue I enjoyed and for one case, we nearly rejected the manuscript because of how terrible it was.

Cpt. Mahatma Gandhi
Mar 26, 2005

Thanks, I kinda had a feeling prologues generally weren't well received and haven't been including it when soliciting agents. The novel I'm currently editing doesn't even have one, so it won't be an issue.

For me, I've used http://www.agentquery.com/ to find agents and it's worked out well (minus the rejections of course, but hey, that's part of the game).

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
I have a terrible story with an even terribler prologue that adds nothing to the story, but I would like to set up a bit of worldbuilding and maybe introduce the antagonists before the story actually starts, something as a teaser to get the reader interested in the story. Would a short story-style thing work?

take the moon
Feb 13, 2011

by sebmojo
"Read this story I'm in," he said, smoking a cigarette in a cool fashion.

"I agree, it's really good and interesting," she replied.

Then they boned.

youre welcome

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

spectres of autism posted:

"Read this story I'm in," he said, smoking a cigarette in a cool fashion.

"I agree, it's really good and interesting," she replied.

Then they boned.

youre welcome

stop stealing my thunderdome entries spectres of autism

(just kidding, there are no robots in this)

Dr. Kloctopussy
Apr 22, 2003

"It's time....to DIE!"

Screaming Idiot posted:

I have a terrible story with an even terribler prologue that adds nothing to the story, but I would like to set up a bit of worldbuilding and maybe introduce the antagonists before the story actually starts, something as a teaser to get the reader interested in the story. Would a short story-style thing work?

Write a better story with a good first chapter that gets the reader interested the story.

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Screaming Idiot posted:

I have a terrible story with an even terribler prologue that adds nothing to the story, but I would like to set up a bit of worldbuilding and maybe introduce the antagonists before the story actually starts, something as a teaser to get the reader interested in the story. Would a short story-style thing work?

That's your chapter one

Defenestration
Aug 10, 2006

"It wasn't my fault that my first unconscious thought turned out to be-"
"Jesus, kid, what?"
"That something smelled delicious!"


Grimey Drawer

Cpt. Mahatma Gandhi posted:


For me, I've used http://www.agentquery.com/ to find agents and it's worked out well (minus the rejections of course, but hey, that's part of the game).
I searched "multigenerational" as that's my novel. 0 results. :negative:

"multi-generational' = 1 hit.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Defenestration posted:

I searched "multigenerational" as that's my novel. 0 results. :negative:

"multi-generational' = 1 hit.

"It's like Cutting for Stone, but in space!"


(Try another relevant category and narrow it down from there?)

crabrock
Aug 2, 2002

I

AM

MAGNIFICENT






Defenestration posted:

I searched "multigenerational" as that's my novel. 0 results. :negative:

"multi-generational' = 1 hit.

100 years of solitude?

Defenestration
Aug 10, 2006

"It wasn't my fault that my first unconscious thought turned out to be-"
"Jesus, kid, what?"
"That something smelled delicious!"


Grimey Drawer

crabrock posted:

100 years of solitude?
I wish

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Just a heads up, A Public Space is doing an Emerging Writers Fellowship with three open slots:

http://apublicspace.org/blog/detail/the_2016_aps_emerging_writer_fellowships

If you get picked you get a mentorship, some cash, and an optional residency. There is no entry fee and it's all handled through Submittable, which is easy as hell to use and anyone who submits stuff for publication is probably already familiar with it. Just in case any goons out there feel like giving it a shot!

SkaAndScreenplays
Dec 11, 2013

by Pragmatica

change my name posted:

Quick question, how have people found agents to submit manuscripts too? I've seen the Twitter prompt list, which is great, but I don't think the stickied thread had a lot of info in it. I have a bunch of friends in the industry I'm going to ask for recommendations, but how have you guys gone about it?

I'm a miserable failure at making time to write so I don't have firsthand knowledge of finding an agent.

I do follow Writer's Digest and a few other Lit sites on twitter and they are ALWAYS tweeting about agents looking for new clients.

Fuschia tude
Dec 26, 2004

THUNDERDOME LOSER 2019

I have a problem. Most of the crits I've been getting lately in Thunderdome are along the lines of "Your words are good, but your Plot is Not." The first part is nice, I guess, but I'm not writing poetry. There has to be something more to a story than pretty words and I seem to be bad at it.

It seems like the most common complaints are "I don't care about your character" or "the plot is boring, nothing happens." How do people write sympathetic characters and compelling series of events?

This seems like one of those cases where I can read things and tell good examples from bad, but in-the-moment writing uses a completely different skillset.

anime was right
Jun 27, 2008

death is certain
keep yr cool
clear goal + conflict, and character flaws. also doing something to humanize your character is good. i don't really like the whole "character does something clumsy within 5 seconds of introduction" if helped, but thats one of the cheapest tricks in the book. make them fail at something really quickly immediately says to your reader "this character isnt infallible and failure is now on the table" basically.

goal and conflict is just "i want thing, but x is stopping me". you'll notice most of my success in thunderdome entirely comes from the fact that i can poo poo out plots and i arguably have the worst prose so pretend my advice is useful

newtestleper
Oct 30, 2003
I have a lot of trouble with plot, too. In the dome I've been trying to keep it really really basic, but I still struggle.

I'm writing a longer short story using Dan Harmon's guidelines - They're really clear, and seem like a great place to start. Muffin gets the credit for bringing these to my attention.

http://channel101.wikia.com/wiki/Story_Structure_101:_Super_Basic_Shit

Sitting Here
Dec 31, 2007

newtestleper posted:

I have a lot of trouble with plot, too. In the dome I've been trying to keep it really really basic, but I still struggle.

I'm writing a longer short story using Dan Harmon's guidelines - They're really clear, and seem like a great place to start. Muffin gets the credit for bringing these to my attention.

http://channel101.wikia.com/wiki/Story_Structure_101:_Super_Basic_Shit

Seconding the helpfulness of this. I've been using it for a long project I'm outlining and I feel much better about this plot than my other novel attempts.

magnificent7
Sep 22, 2005

THUNDERDOME LOSER
Love that series.

ravenkult wrote a couple of articles up on litreactor.com about character interaction/brainstorming that I'm determined to try out:
https://litreactor.com/columns/brainstorm-your-next-novel-with-fiasco-part-1

Varicelli
Jan 24, 2009
would anyone mind reading the first piece of creative writing I've really ever done, or tell me where to ask!

it's a little contextually inspired by the refugee crisis in Europe

https://drive.google.com/file/d/0B_P_OHW_YonKR3Nwd3JjRXFpWHM/view

Dr. Kloctopussy
Apr 22, 2003

"It's time....to DIE!"

Fuschia tude posted:

I have a problem. Most of the crits I've been getting lately in Thunderdome are along the lines of "Your words are good, but your Plot is Not." The first part is nice, I guess, but I'm not writing poetry. There has to be something more to a story than pretty words and I seem to be bad at it.

It seems like the most common complaints are "I don't care about your character" or "the plot is boring, nothing happens." How do people write sympathetic characters and compelling series of events?

This seems like one of those cases where I can read things and tell good examples from bad, but in-the-moment writing uses a completely different skillset.

Plot:

I think I've summed up plot differently about 10 different times and 10 different ways in the past 2 pages, honestly. And I stand by every single one of them. And all of the ones every other person has linked. And the ones all the other great writers about writing have written. Thousands of words about how to write a plot have been written thousands of times over and over again. Do a google search, for the love of god. Always do a google search. Praise god, our technological savior. On the other hand, we do always love talking about what we have learned. So there is that.

My current idea of plot:
1) a real character who wants something but can't have it
2) tries to get it
3) and makes things waaaaaay worse
4) conquers a series of increasing difficult situations
5) half-learns a little bit about love (j/k about himself)
6) faces the 2nd worst bad guy, but can't integrate whatever he half-learned about love (himself) so fails
7) realizes he's a loving moron for not actually learning his stupid lesson that was obvious to the reader
8) faces the real bad guy and is about to fail miserably, remembers that lesson about love (himself) recovers
9) succeeds
10) Gets what he really wanted, etc. etc. Or doesn't, because the real point is always the way the character changes.

If you are writing literary fiction, then ignore everything, it's all dialogue.*

AUGH WTF IS A REAL CHARACTER????

Soooooooooo the post above also asked about "sympathetic characters" and I think that's a pretty good starting place, but compelling characters and sympathetic characters are different. A compelling character is necessary. A sympathetic character is not. A sympathetic character is easier, in my opinion, and also better in probably 95% of stories if not more. Sometimes a story demands a non-sympathetic character and you have to deal with that. God help us if you render such a beast as well as Nabokov, because then everyone will think he was really a sympathetic character and... Anyway.

I really cannot stress enough how important characters are, especially in flash fiction. Nine times out of ten, an engaging character or two are going to be your ticket(s) to a good story. The other time it’s going to be either putting together a delightfully clever plot which is exciting enough to keep the reader engaged (still much easier with a good anchor character) or quickly sketching a delightfully interesting world (also going to be better with a good anchor character).

The "secret" to all good characters is detail. Good detail not bullshit detail.

GOOD DETAIL REVEALS CHARACTERS AS COMPLEX PEOPLE

Not as just "Sympathetic Characters" or as "Necessary to Plot."

uhhhhhhh, so I recall I may have made a post in the past quoting a bunch of examples of physical details of character building, and i might just quote that and then make some commentary about using similar techniques re: making characters to build on the rest of what I say below.

But other than that, details, details, details, I guess.

The main thing that brings characters to life is always going to be details. Not random bullshit details that you make up to make them "unique" or whatever--I hope you know what I mean--but the real, closely observed details of humanity, that make people what they are. I think I made an awkward post about this earlier, referencing my mom, who I love, but who I borrowed some annoying traits from to create a horrible overbearing mother that I think was kind of effective. Because that's what you do. You steal details. You never say "Oliver had an overbearing Mom." Or--I mean, maybe you do. Lots of successful stories say stuff like that. But I still think it's better if you can just recall that time someone laid their hand on your stomach saying "boy or girl" and you said "what?" and was repeated like three times until they finally said "oh you just need to lose some weight" and then you remember that every time someone offers you their seat on the subway.

All the things you observe in life are what makes your stories real. Not the exact "write what you know" in the pedantic prick interpretation, but all the things you see and hear and smell. That pregnant woman on the train, who is sweating, and no one is giving up their seat. But maybe it's just me, and I'm fat and I have a hangover. Or maybe you're unsure if it's a pregnant person or a fat person with a hangover and you don't want to be offensive. Or maybe you're me me and someone's offering you a seat and it's humiliating because you know they think you're pregnant but you're hungover but you really want to sit down.

Do you see?

My "New" "Cool" Theory Of Dimensional Characters:

One dimensional characters:
1) Exist purely for plot. He wants something; he declares he wants it; he moves unerringly towards it, as long as that moves the plot forward, though he may randomly deviate from that plan, if the plot demands it. Nearly always boring. Either entirely predictable and if not, awkwardly inconsistent. Frequently an excuse for the author to write clever dialogue or cool action scenes. ALWAYS BAD. Possible exception is comedy, but even comedy is improved by having at least two dimensional characters.
2) Have a single goal. REVENGE. VICTORY. POWER. Think "Cartoon Villain."

Two dimensional characters:

1) Two dimensional characters have a "secret self." People have a "self" and a "mask" they present to the world. Most of us have several masks. The more circles we move in, the more masks. I don't mean something as dramatic as different personalities, but we behave differently around family, friends, work colleagues, etc. We don't explicitly announce what we want. We subtly negotiate, hint, hedge our bets, etc. We protect ourselves. We lie. Mostly little lies. Withholding information -- maybe we don't consider it lying. But in any case, there's an internal world and an external world, and they are different. Two-dimensional characters embody and demonstrate this element of humanity. Classic example: they feel inadequate so they over-compensate -- whether that makes them an rear end in a top hat or just successful.

Creating this second dimension of characters is one of the most fun parts of writing. This is when all your hard work of observation pays off!! And by that I mean all of your years of anxiously wondering what other people were thinking about your and what every word and gesture they made might mean. Or you know, just casual observation, no big deal. But seriously. This is when you tap into every single detail you have catalogued over your entire loving life, and why you will now meticulously catalog future observations -- or however else you do it -- so that in the future, when you are writing a story about a woman fresh out of law school feeling awkward at an interview, you can also remember that time your pantyhose didn't fit right and were inching down your butt as you were standing there and you really wanted to pull them up, but you couldn't because everyone would look at you funny. Anyway, this is when you get to contrast what is happening inside vs outside.

You do think about what other people think, right?


2) Two Dimension Characters want more than one thing -- they want the money AND the girl; Want the money TO GET the girl. Sometimes this is actually interesting

A good two-dimension character faces the ultimate test when two of his desires conflict with one another.

(I don't think you can get much further than this in Flash Fiction except in exceptional stories)

Three dimensional characters:

1) Three dimensional characters have a "denied self." People lie to others, but they also lie to themselves. As much as we carefully craft the image we present to the outside world, we carefully craft who we are to ourselves. Amusingly, I really learned this from romance novels, where this concept has to be over-dramatized to make two people who don't realize they love each other falling in love with each other the plot of a novel over and over again. Nonetheless, it is true. For example, the person who over-compensates rarely thinks "hey, I am over-compensating!" or if they do, they certainly don't think about ~why~ they overcompensate in the first place, oh no, that is all buried. I'm not saying you should go All Freudian All The Time, but people build personalities for themselves, and they believe in their own personalities. That whole thing in "plot" up above, where the protagonist learns a little bit about themselves? that's where they learn about the difference between their personality and their true self. You can only do that if you really have a three dimensional character. I'll say it again:

That whole thing in "plot" up above, where the protagonist learns a little bit about themselves? That's where they learn about the difference between their personality and their true self. You can only do that if you really have a three dimensional character.

2) Three-dimensional characters want things that end up conflicting with each other. Oh, we all want more than one thing, of course, but mostly we want things that if we sat down and thought about it, we couldn't actually have -- not all of them. I want lots of money and also not to work at all (or not all that much). It's also taken me like years and years to be able to admit that. But let's talk about the Average American Dream. You want a Steady Job -- hahaha, okay, I actually can't do this without going on a political speech, but anyway, let's talk about a typical Fantasy Novel -- or just out-right Lord of the Rings -- Frodo wants to keep the ring but knows he needs to throw it into the fire. (Frodo never actually makes this decision, interestingly..?,) Luke Skywalker wants to avenge his dad and kill Darth Vader.

3) Three-dimensional characters have a value system. In addition to their goals, three-dimensional characters have some sort of moral system to which they ascribe that limit the paths they can take to achieve said goals. It messes them up all the time. This comes to it's ultimate conclusion in the below explanation of character-driven plots of value conflict. Also good is when a character has the opportunity to get something he wants, but only by violating his value system.


THE BEST PLOT IS "CHARACTER-DRIVEN"

You have probably heard the phrase "character-driven" before -- unfortunately, most of the times I've heard it was in the context of unappealing-to-me literary fiction.** Unfortunate because character-driven plot is ALWAYS the best plot. No matter what you are writing, no matter where you get your ideas from, I very firmly believe that in your final product, it should appear that your characters are driving the action forward.

What does this mean?

A Character's Values Must Collide With His Other Values!

A character's desires lead to reasonable actions. A character's actions have reasonable consequences.

If a character values Honesty and Loyalty to His Friends, the best plot will viciously pit those two values against each other. The protagonist will be forced to chose between publicly claiming he lied about something important, or sacrificing one of his friends up to something terrible. Which will he choose? As a writer, you have to carry the reader through that decision -- either convince them that it was the right decision (if it's at the end of the book), or making the character suffer and learn from making the wrong decision (middle of the book). Personally, I would always want the hero to choose friendship, because that is my personal value, but a good author can make me accept Honesty as the right choice -- that is what being a good author means.

The possible endings to a character-driven plot:

There are many, many different ways to end a story, obviously, but I'll sum up three main ways to end a book with what I consider the classic two-conflicting-desires plot. The options won't surprise you.

1) The Super Happy Ending: It turns out the hero can and does accomplish both goals! Despite the appearance that the goals were incompatible, through ~special skills~ the hero is able to make everything work out for the best in all ways! Don't get me wrong -- poo poo still went hella sideways along the way, but at the end of the day, both of the major goals, which seemed to be in conflict, were attained.

2) The Happy Ending: The hero accomplishes one of the goals, and that is enough because either he realize one goal was just a surrogate for the other goal (i.e. he just wanted money so he could get the girl) or one goal has become unnecessary or no longer desirable (he is no longer materialistic, all his debts have been forgiven, he needed to marry someone respectable to save the family name from scandal and he no longer gives a drat, etc. yeah, i read a lot of regency romances, whatever)

3) The(un)Satisfactory ending: the hero accomplishes the goal that satisfies the greater goal at his personal sacrifice. Thankfully, I haven't read many of these, because it would cause me great personal conflict. I am the worst? But, this should definitely be a thing. Arguably, I think Lord of the Rings probably fits into this category. There's not really any other possible happy ending for Frodo, necessarily, at the end, but nonetheless, at the end, our hero really isn't exactly happy or fulfilled, is he? But he's accomplished all for the world and for the realm? It's honestly wonderful, it's own way, and not something we will see, thankfully (in my opinion) practically ever again. In many ways, this almost deserves to be an unhappy ending.

4) The Unhappy Ending: The hero tries to achieve both endings and by failing to chose one, fails to achieve either (muahahahah?)


* and footnotes
** Or the equivalent of Josh in your culture and/or social group
*** Literary fiction is, I imagine, quite good. Probably I have no idea what "literary fiction" even is. I am using it as a catch-all term for contemporary fiction by award-winning authors that I feel like I should read, because it won awards, but that I just don't care for because I like genre fiction :( I read Middlesex, and it was good, but I don't feel like reading everything else by Jeffrey Eugenides. Was that literary fiction? It wasn't all dialogue and I don't remember it having footnotes. Was House of Leaves literary fiction or horror? It did have a lot of footnotes. Do we want to discuss this?
**** WHY DOESN'T OUR LANGUAGE HAVE A GENDER NEUTRAL?!

Dr. Kloctopussy fucked around with this message at 21:15 on Oct 25, 2015

Megazver
Jan 13, 2006
Another A+ Kloctopost.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Holy poo poo Doc, that was great. Thanks!

Dr. Kloctopussy
Apr 22, 2003

"It's time....to DIE!"
Sooooo..... I guess this is in a way this is double empty quote of myself, but I'm going to excuse it by pointing out that most of it is quoting other authors. Fuscia asked about creating sympathetic characters, and I think that using detail to create characters is extremely important. I also think that physical detail and psychological (or whatever you want to call it) detail overlap quite a bit --probably on purpose, it's loving fiction after all. The following post was in response to a post about how to incorporate physical description of characters.

Basically, without going through each of the following again, I think you could take them as not being about physical descriptions at all, so just do the substitutions yourself until I come through and do them maybe later.

Dr. Kloctopussy posted:

Alright, I made a big high-effort post in Mind Loving Owl's thread, but I figure we can all use it, so here it is:

The Set Up:

code:
When is a good time to slip in physical descriptions?
My advice:
There's definitely room for disagreement on this point, but I find a lot of physical description to be distracting and unnecessary. I don't need a portrait to connect with a character. Honestly, I don't have strong physical images in my head for many of my favorite characters, because it really isn't necessary. Do you? Think of a few of your favorite characters and write down what they look like. Do you end up with more than a few sentences?

Plenty of description is actually relevant (muscularity, deformities, identifying features, costume, species/race/ethnicity, to name just a few), and should be easy to include in the context of the story. When you find yourself trying to "slip in" additional details, you're probably adding unnecessary fluff. Aquiline noses? generally irrelevant and forgettable. Ditto eye-color, unless eye-color denotes certain ancestry or abilities. A sketch of the important facts is more effective than a paragraph describing cleft chins or creamy skin.

Always strive to add physical details as they would naturally be observed by the characters in your story. A soldier would take in the build, stance, and attitude of a challenger. An elf would notice the rare human visitor. A man might be captivated by the creamy skin and vibrant violet eyes of a particularly captivating woman (or man, depending).

Take lessons from the masters: pull out your favorite books and look for physical descriptions. Consider how they handled it and how well it worked. You might be surprised at how clumsily it's handled, even by experienced writers (looking in a mirror, oh lord).

And My Examples:

Okay, I've pulled some off my shelf, because this a good exercise for everyone! Only looking at the first chapter:

William Gibson, All Tomorrow's Parties
Apparent Main Character: no physical description, but....
...Shinya Yamazaki, his notebook clasped beneath his arm like the egg case of some modest but moderately successful marine species...Yamazaki blinks, making his new contact lenses swim uncomfortably.

and

An old man:
"Come in," says the old man, in Japanese. "Don't leave your rear end hanging out that way." He is naked except for a sort of breech clout twisted from what may once have been a red T-shirt. He is seated, cross-legged, on a ragged, paint-flecked tatami mat. He holds a brightly colored toy figure in one hand, a slender brush in the other. Yamazaki sees that the thing is a model of some kind, a robot or military exoskeleton. It glitters in the sun-bright light, blue and red and silver. Small tools are spread on the tatmi: a razor knife, a sprue cutter, curls of emery paper.

The old man is very thin, clean-shaven but in need of a haircut. Wisps of gray hair hang on either side of his face, and his mouth is set in what looks to be a permanent scowl of disapproval. He wears glasses with heavy black plastic frames and archaically thick lenses. The lenses catch the light.


A sick friend:
What seems to be a crumpled sleeping bag....The American groans. Seems to turn, or sit up. Yamazaki can't see. Something covers Laney's eyes. Red wink of a diode. Cables. Faint gleam of the interface, reflected in a thin line against Laney's sweat-slick cheekbone....Laney draws a ragged breath...."No." Laney says and coughs into his pale and upraised hand....Laney reaches up and removes the bulky, old-fashioned eyephones. Yamazaki cannot see what outputs to them, but the shifting light from the display reveals Laney's hollowed eyes....Laney shakes his head. The cables on the eyephones move in the dark like snakes....Laney nods thoughtfully, the eyephones bobbing mantis-like in the dark.

So here, we get the most detailed physical description of what is likely to be the least-important character. Why? Because his description doubles as a description for the new world that Yamazaki is entering when he visits his friend Laney in a slum. Notice the emphasis on vision and eyewear. The first chapter also discusses social invisibility and whether or not someone is looking for Laney. It all ties together. No physical description is given of Yamazaki or Laney, but you don't need it to feel them as characters.

Stephen King, The Gunsligner

The man in black fled across the desert, and the gunslinger followed.

....He passed the miles stolidly, not hurrying, not loafing. A hide waterbag was slung around his middle like a bloated sausage. It was almost full....

Below the waterbag were were his guns, carefully weighted to his hands; a plate had been added to each when they had come to him from his father, who had been lighter and not so tall. The two belts crisscrossed above his crotch. The holsters were oiled too deeply for even this Philistine sun to crack. The stocks of the guns were sandalwood, yellow and finely grained. Rawhide tie-downs held the holsters loosely to his thighs , and they swung a bit with his step; they had rubbed away the bluing of his jeans (and thinned the cloth) in a pair of arcs that looked almost like smiles. the brass casings of the cartridges looped into the gunbelts heliographed in the sun. There were fewer now. The leather made subtle creaking noises.

His shirt, the no-color of rain or dust, was open at the throat with a rawhide thong dangling losely in hand-punched eyelets. His hat was gone. So was the horn he had once carried; gone for years, that horn, spilled from the hand of a dying friend, and he missed them both.


The man in black is nothing but that. The main character is also described primarily by what he wears and carries. That is who he is. His physical features matter far less than his guns: inherited, well-made, well-maintained. This information tells you far more about the character than the color of his hair or the shape of his nose.

James M. Cain, Mildred Pierce

Yet, although it was a hot afternoon, he took his time about it, and was conscientiously thorough, and whistled. He was a smallish man, in his middle thirties, but in spite of the stains on his trousers, he wore them with an air. His name was Herbert Pierce....

After combing his hair, he dressed. Slacks hadn't made their appearance then, but grey flannels had: he put on a fresh pair, with polo shirt and blue lounge coat.Then he strolled back to the kitchen, a counterpart of the bathroom, where his wife was icing a cake. She was a small woman, considerably younger than himself; but as there was a smear of chocolate on her face, and she wore a loose green smock, it was hard to tell what she looked like, except for a pair of rather voluptuous legs that showed between smock and shoes....

....there was a rap on the screen door, and Mrs. Gessler, who lived next door, came in. She was a thin, dark woman of forty or so, with lines on her face that might have come from care, and might have come from liquor.


Again, not much in the way of physical descriptions. But look at how much each description tells us about the character. Do you really need to know more about Herbert Pierce than him combing his hair and putting on fresh pants and a blue lounge coat before leaving to see another woman? Would knowing that Mrs. Gessler had a few grey hairs add to those lines, that might be from care and might be from liquor?

Then he gives you this:

The child who now entered the kitchen didn't scamper in, as little Ray had a short time before. She stepped in primly, sniffed contemptuously at the scent left by Mrs. Gessler, and put her schoolbooks on the table before she kissed her mother. Though she was only eleven she was something to look at twice. In the jaunty way she wore her clothes, as well as the handsome look around the upper part of her face, she resembled her father more than her mother: it was commonly said that "Veda's a Pierce." But around her mouth the resemblance vanished, for Bert's mouth had a slanting weakness that hers didn't have. Her hair, which was a coppery red, and her eyes, which were light blue like her mother's, were all the more vivd by contrast with the scramble of freckles and sunburn which formed her complexion. But the most arresting thing about her was her walk. Possibly because of her high, arching chest, possibly because of the slim hips and legs below it, she moved with an erect, arrogant haughtiness that seemed comic in one so young.

Hooooly poo poo. This passage is the most physical description we've seen since the old japanese dude. But see how nearly everything does double duty? Now we know about her dad's weak mouth and her mom's blue eyes. And all of these things are relevant to her character. We don't need a laundry list of hair/eye/skin color for every character. But for Veda it matters, so we get it, and Cain makes the most of it. The more subtle details are still the most important: the sniff is more important than the freckles, the erect, arrogant walk more important than her hair.


Editing to add: think about Shakespeare, and how amazingly memorable and vivid his stories and characters are. Not a drop of physical description.

Also, I know we throw out the "read a lot" advice all the time, but reading for a purpose like this is totally different. I read a lot and mostly hope to learn by vague osmosis. That works alright, but this is the first time I've really followed my own advice about specifically examining how multiple authors handle a given writing challenge, and lord, my mind is reeling.

Dr. Kloctopussy fucked around with this message at 13:38 on Oct 25, 2015

Meinberg
Oct 9, 2011

inspired by but legally distinct from CATS (2019)
Those are some sweet posts Doc! Thank you writing all that up.

Also, the singular "they" is perfectly acceptable these days.

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flerp
Feb 25, 2014

Dr. Kloctopussy posted:

Plot:

I think I've summed up plot differently about 10 different times and 10 different ways in the past 2 pages, honestly. And I stand by every single one of them. And all of the ones every other person has linked. And the ones all the other great writers about writing have written. Thousands of words about how to write a plot have been written thousands of times over and over again. Do a google search, for the love of god. Always do a google search. Praise god, our technological savior. On the other hand, we do always love talking about what we have learned. So there is that.

My current idea of plot:
1) a real character who wants something but can't have it
2) tries to get it
3) and makes things waaaaaay worse
4) conquers a series of increasing difficult situations
5) half-learns a little bit about love (j/k about himself)
6) faces the 2nd worst bad guy, but can't integrate whatever he half-learned about love (himself) so fails
7) realizes he's a loving moron for not actually learning his stupid lesson that was obvious to the reader
8) faces the real bad guy and is about to fail miserably, remembers that lesson about love (himself) recovers
9) succeeds
10) Gets what he really wanted, etc. etc. Or doesn't,

If you are writing literary fiction, then ignore everything, it's all dialogue.*

AUGH WTF IS A REAL CHARACTER????

Soooooooooo the post above also asked about "sympathetic characters" and I think that's a pretty good starting place, but compelling characters and sympathetic characters are different. A compelling character is necessary. A sympathetic character is not. A sympathetic character is easier, in my opinion, and also better in probably 95% of stories if not more. Sometimes a story demands a non-sympathetic character and you have to deal with that. God help us if you render such a beast as well as Nabokov, because then everyone will think he was really a sympathetic character and... Anyway.

WHAT IS THIS? A CHARACTER?

Okay, here's my rant on characters in flash fiction, but it applies to everything:

People, I really cannot stress enough how important characters are in flash fiction. Nine times out of ten, an engaging character or two are going to be your ticket(s) to a good story. The other time it’s going to be either putting together a delightfully clever plot which is exciting enough to keep the reader engaged (still much easier with a good anchor character) or quickly sketching a delightfully interesting world (also going to be better with a good anchor character).

The "secret" to all good characters is detail.Good detail not bullshit detail.

GOOD DETAIL REVEALS CHARACTERS AS COMPLEX PEOPLE

Not as "Sympathetic Characters" or as "Necessary to Plot."

uhhhhhhh, so I recall I may have made a post in the past quoting a bunch of examples of physical details of character building, and i might just quote that and then make some commentary about using similar techniques re: making characters to build on the rest of what I say below.

But other than that, details, details, details, I guess.

The main thing that brings characters to life is always going to be details. Not random bullshit details that you make up to make them "unique" or whatever--I hope you know what I mean--but the real, closely observed details of humanity, that make people what they are. I think I made an awkward post about this earlier, referencing my mom, who I love, but who I borrowed some annoying traits from to create a horrible overbearing mother in what I think was kind of effective. Because that's what you do. You steal details. You never say "Oliver had an overbearing Mom." Or--I mean, maybe you do. Lots of successful stories say stuff like that. But I still think it's better if you can just recall that time someone laid their hand on your stomach saying "boy or girl" and you were saying "what?" and that being repeated like three times until they finally say "oh you just need to lose some weight" and then you remembering that every time someone offers you their seat on the subway.

All the things you observe in life are what makes your stories real. Not the exact "write what you know" in the pedantic prick interpretation, but all the things you see and hear and smell. That pregnant woman on the train, who is sweating, and no one is giving up their seat. But maybe it's just me, and I'm fat and I have a hangover. Or maybe you're unsure if it's a pregnant person or a fat person with a hangover and you don't want to be offensive. Or maybe you're me me and someone's offering you a seat and it's humiliating because you know they think you're pregnant but you're hungover but you really want to sit down.

Do you see?

My "New" "Cool" Theory Of Dimensional Characters:

One dimensional characters:
1) Exist purely for plot. He wants something; he declares he wants it; he moves unerringly towards it, as long as that moves the plot forward, though he may randomly deviate from that plan, if the plot demands it. Nearly always boring. Either entirely predictable and if not, awkwardly inconsistent. Frequently an excuse for the author to write clever dialogue or cool action scenes. ALWAYS BAD. Possible exception is comedy, but even comedy is improved by having at least two dimensional characters.
2) Have a single goal. REVENGE. VICTORY. POWER. Think "Cartoon Villain."

Two dimensional characters:

1) Two dimensional characters have a "secret self." People have a "self" and a "mask" they present to the world. Most of us have several masks. The more circles we move in, the more masks. I don't mean something as dramatic as different personalities, but we behave differently around family, friends, work colleagues, etc. We don't explicitly announce what we want. We subtly negotiate, hint, hedge our bets, etc. We protect ourselves. We lie. Mostly little lies. Withholding information -- maybe we don't consider it lying. But in any case, there's an internal world and an external world, and they are different. Two-dimensional characters embody and demonstrate this element of humanity. Classic example: they feel inadequate so they over-compensate -- whether that makes them an rear end in a top hat or just successful.

Creating this second dimension of characters is one of the most fun parts of writing. This is when all your hard work of observation pays off!! And by that I mean all of your years of anxiously wondering what other people were thinking about your and what every word and gesture they made might mean. Or you know, just casual observation, no big deal. But seriously. This is when you tap into every single detail you have catalogued over your entire loving life, and why you will now meticulously catalog future observations -- or however else you do it -- so that in the future, when you are writing a story about a woman fresh out of law school feeling awkward at an interview, you can also remember that time your pantyhose didn't fit right and were inching down your butt as you were standing there and you really wanted to pull them up, but you couldn't because everyone would look at you funny. Anyway, this is when you get to contrast what is happening inside vs outside.

You do think about what other people think, right?


2) Two Dimension Characters want more than one thing -- they want the money AND the girl; Want the money TO GET the girl. Sometimes this is actually interesting

A good two-dimension character faces the ultimate test when two of his desires conflict with one another
(I don't think you can get much further than this in Flash Fiction except in exceptional stories)


Three dimensional characters:

1) Three dimensional characters have a "denied self." People lie to others, but they also lie to themselves. As much as we carefully craft the image we present to the outside world, we carefully craft who we are to ourselves. Amusingly, I really learned this from romance novels, where this concept has to be over-dramatized to make two people who don't realize they love each other falling in love with each other the plot of a novel over and over again. Nonetheless, it is true. For example, the person who over-compensates rarely thinks "hey, I am over-compensating!" or if they do, they certainly don't think about ~why~ they overcompensate in the first place, oh no, that is all buried. I'm not saying you should go All Freudian All The Time, but people build personalities for themselves, and they believe in their own personalities. That whole thing in "plot" up above, where the protagonist learns a little bit about themselves? that's where they learn about the difference between their personality and their true self. You can only do that if you really have a three dimensional character. I'll say it again:

That whole thing in "plot" up above, where the protagonist learns a little bit about themselves? That's where they learn about the difference between their personality and their true self. You can only do that if you really have a three dimensional character.

2) Three-dimensional characters want things that end up conflicting with each other. Oh, we all want more than one thing, of course, but mostly we want things that if we sat down and thought about it, we couldn't actually have -- not all of them. I want lots of money and also not to work at all (or not all that much). It's also taken me like years and years to be able to admit that. But let's talk about the Average American Dream. You want a Steady Job -- hahaha, okay, I actually can't do this without going on a political speech, but anyway, let's talk about a typical Fantasy Novel -- or just out-right Lord of the Rings -- Frodo wants to keep the ring but knows he needs to throw it into the fire. (Frodo never actually makes this decision, interestingly..?,) Luke Skywalker wants to avenge his dad and kill Darth Vader.

3) Three-dimensional characters have a value system. In addition to their goals, three-dimensional characters have some sort of moral system to which they ascribe that limit the paths they can take to achieve said goals. It messes them up all the time. This comes to it's ultimate conclusion in the below explanation of character driven plots of value conflict,

Summary: A good three-dimensional character faces the ultimate test when two of his values conflict with one another.


THE BEST PLOT IS "CHARACTER-DRIVEN"

You have probably heard the phrase "character-driven" before -- unfortunately, most of the times I've heard it was in the context of unappealing-to-me literary fiction.** Unfortunate because character-driven plot is ALWAYS the best plot. No matter what you are writing, no matter where you get your ideas from, I very firmly believe that in your final product, it should appear that your characters are driving the action forward.

What does this mean?

A Character's Values Must Collide His Other Values!

A character's desires lead to reasonable actions. A character's actions have reasonable consequences.

If a character values Honesty and Loyalty to His Friends, the best plot will viciously pit those two values against each other. The protagonist will be forced to chose between publicly claiming he lied about something important, or sacrificing one of his friends up to something terrible. Which will he choose? As a writer, you have to carry the reader through that decision -- either convince them that it was the right decision (if it's at the end of the book), or making the character suffer and learn from making the wrong decision (middle of the book). Personally, I would always want the hero to choose friendship, because that is my personal value, but a good author can make me accept Honesty as the right choice -- that is what being a good author means.

The possible endings to a character-driven plot:

There are many, many different ways to end a story, obviously, but I'll sum up three main ways to end a book with what I consider the classic two-conflicting-desires plot. The options won't surprise you.

1) The Super Happy Ending: It turns out the hero can and does accomplish both goals! Despite the appearance that the goals were incompatible, through ~special skills~ the hero is able to make everything work out for the best in all ways! Don't get me wrong -- poo poo still went hella sideways along the way, but at the end of the day, both of the major goals, which seemed to be in conflict, were attained.

2) The Happy Ending: The hero accomplishes one of the goals, and that is enough because either he realize one goal was just a surrogate for the other goal (i.e. he just wanted money so he could get the girl) or one goal has become unnecessary or no longer desirable (he is no longer materialistic, all his debts have been forgiven, he needed to marry someone respectable to save the family name from scandal and he no longer gives a drat, etc. yeah, i read a lot of regency romances, whatever)

3) The(un)Satisfactory ending: the hero accomplishes the goal that satisfies the greater goal at his personal sacrifice. Thankfully, I haven't read many of these, because it would cause me great personal conflict. I am the worst? But, this should definitely be a thing. Arguably, I think Lord of the Rings probably fits into this category. There's not really any other possible happy ending for Frodo, necessarily, at the end, but nonetheless, at the end, our hero really isn't exactly happy or fulfilled, is he? But he's accomplished all for the world and for the realm? It's honestly wonderful, it's own way, and not something we will see, thankfully (in my opinion) practically ever again. In many ways, this almost deserves to be an unhappy ending.

4) The Unhappy Ending: The hero tries to achieve both endings and by failing to chose one, fails to achieve either (muahahahah?)


* and footnotes
** Or the equivalent of Josh in your culture and/or social group
*** Literary fiction is, I imagine, quite good. Probably I have no idea what "literary fiction" even is. I am using it as a catch-all term for contemporary fiction by award-winning authors that I feel like I should read, because it won awards, but that I just don't care for because I like genre fiction :( I read Middlesex, and it was good, but I don't feel like reading everything else by Jeffrey Eugenides. Was that literary fiction? It wasn't all dialogue and I don't remember it having footnotes. Was House of Leaves literary fiction or horror? It did have a lot of footnotes. Do we want to discuss this?
&^ WHY DOESN'T OUR LANGUAGE HAVE A GENDER NEUTRAL?!

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