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SealHammer
Jul 4, 2010
Click to understand my bad faith posting.
OK, who wants to be my Julien Ingrassia when the co-op patch drops?

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bUm
Jan 11, 2011
Desires Julien Ingrassia, gets Samir's co-driver.

Co-op could be neat, but I'd definitely prefer being the driver as well. Think a friend of mine mentioned thinking co-drivering would be cool, but they haven't picked up Dirt Rally. :cripes:

In other news, I noticed a curiosity glancing at Custom Championship: is it for real that you get more reward for doing one on easier difficulties? I checked out creating one for all three options and every one increased the reward for making it longer (more events, more stages/laps, etc.) which seemed logical, but the reward multiplier was the highest for Open difficulty (300% for rally) and lowest for Master (100%). Has anyone completed a Custom to confirm this? Does the higher reward multiplier grow with you (AKA it's highest for Open the first time, then moves on as you climb the rungs so eventually Master yields the highest reward)?

bUm posted:

[...] Opel Kadett [...] seems to be a pile of rear end on Greece.
Update: with the revised handling characteristics of this patch it seemed much better on Greece, but still not :swoon:-worthy like it was, hopefully still is, on Monaco.

Didn't check out Finland yet because my OCD beckoned me to finish my in-progress Championship first, but I made an adventure of it: after a couple stages (was already a couple in from before) I decided to, having started looking into jumping from controller to a wheel, swap cameras from my ol' faithful hood cam to driver cam. At first, it was hard and I found myself wrecking my car in the first sector over and over. Gradually I started making it further and having slightly slower, but not bad, splits compared with prior hood cam restarts. Finally a run came together and I finished the stage. The next stage was easier. The stage after that was even better still. After being only 1.5 seconds ahead of the second place AI after four stages w/ hood cam, I ended the rally 1.5 minutes ahead. Either using driver cam is significantly better or changing to it broke the Master AI somehow (reset their adaptive difficulty that's supposed to keep them competitive?). I honestly am taken aback: I see many definite perks to the camera change, but I must be gaining time in places I never even knew there was time to be gained to have just battered the Master AI harder than I ever have before.

To make sure it wasn't a fluke, I continued onto the next event (turned out to be Germany) in a newly purchased (unupgraded) Ford Escort Mk. II. I struggled initially which I think was a combo of a new car and right-hand drive vehicle*, but, after the first couple being rough, I rattled off the remaining 10 stages nearly without restart and was a full minute ahead of second place (granted, the usual top AI DNFed, but it's usually only 10~20 seconds between top AI and second AI by rally end).

Looking forward to Finland thanks to the comments here and my reinvigorated love of Dirt Rally with driver cam.

* Didn't seem like much of an imposition in PCars on a circuit, but it was throwing me something fierce on a rally course since it's a closer experience to street driving which I've only done in good ol' left-hand drives. Boo :britain:, hooray :911:.

njsykora
Jan 23, 2012

Robots confuse squirrels.


bUm posted:

In other news, I noticed a curiosity glancing at Custom Championship: is it for real that you get more reward for doing one on easier difficulties? I checked out creating one for all three options and every one increased the reward for making it longer (more events, more stages/laps, etc.) which seemed logical, but the reward multiplier was the highest for Open difficulty (300% for rally) and lowest for Master (100%). Has anyone completed a Custom to confirm this? Does the higher reward multiplier grow with you (AKA it's highest for Open the first time, then moves on as you climb the rungs so eventually Master yields the highest reward)?

I think the multiplier is for the credits you'd get at that difficulty. So an 8 stage championship would give double credits at open difficulty since it's double length, but normal credits at professional where that's the normal length. The higher difficulty still gives more money though, roughly 80k vs 150k.

OhsH
Jan 12, 2008

SealHammer posted:

OK, who wants to be my Julien Ingrassia when the co-op patch drops?

i uh..... poo poo did they confirm this?

bUm
Jan 11, 2011
One thing I forgot to mention about patch impressions: not being able to turn off mouse compatibility (that I saw) was rather annoying. Used to using a controller and it functions fine so having a cursor sitting dead center at all moments not spent racing (even on the black-transition-to-race screen and sitting on the starting gate until the countdown starts) is just a nuisance.

njsykora posted:

I think the multiplier is for the credits you'd get at that difficulty. So an 8 stage championship would give double credits at open difficulty since it's double length, but normal credits at professional where that's the normal length. The higher difficulty still gives more money though, roughly 80k vs 150k.
Alright, that makes sense in the scope of comparing it to what you'd normally be getting for an equivalent non-Custom Championship. They should probably tune up the UI there to make it more clear, especially moving forward as new people buy the game and wouldn't know the existing reward values per difficulty anyway.

OhsH posted:

i uh..... poo poo did they confirm this?

Jehde posted:

Oh and I keep harping on about co-op rally, but I know there's atleast one other goon that wants this and...

https://www.youtube.com/watch?v=49yvjpP6gI0&t=2235s
Kind of in this clip of their monthly/content release stream. They don't know the finer details of implementation, but they want to include it and, worst comes to worst, will just PDF the pace notes on the Dirt site and allow muting of co-driver in game so you can manually do it.

I hope they can manage a fairly simple actual implementation through online because it doesn't seem like it'd work too well otherwise unless you were sitting together thanks to latency if you had to stream it to your co-driver.

njsykora
Jan 23, 2012

Robots confuse squirrels.




YEAH!

There's a really interesting bit about how they record the pace notes for the game in the newest Road Book blog, it basically boils down to they have a motion sim seat hooked up for the pace notes dude to sit in while someone else drives the stage. Though apparently they record multiple sets of pace notes for each stage so the delivery can be different depending on your speed. Also I added an essential mods bit to the OP with the McRae/Grist skin and the improved camera pack I've started using.

Also I want more than just my wrecks in the OP, so if you have an awesome wreck please screenshot it and post it.

njsykora fucked around with this message at 12:49 on Oct 5, 2015

alr
May 14, 2009

njsykora posted:

Also I want more than just my wrecks in the OP, so if you have an awesome wreck please screenshot it and post it.

First time racing on Pikes Peak right after the update. I didn't make the turn and wrecked before my run actually began



:toot:

njsykora
Jan 23, 2012

Robots confuse squirrels.



Amazing

E: Speaking of amazing, I spent some time fiddling in the game's files to sort my FOV out and now the cockpit camera is pretty great.

njsykora fucked around with this message at 15:37 on Oct 5, 2015

Jehde
Apr 21, 2010

njsykora posted:

Also I want more than just my wrecks in the OP, so if you have an awesome wreck please screenshot it and post it.

One of the first stages I finished:



A common way to complete a stage:



That meerkat80 guy on RD has quite a few notable liveries that should be must-downloads, and then there's this site that fills in quite a few holes.

I hope liveries will be supported in Steam workshop eventually.

Jehde fucked around with this message at 20:17 on Oct 5, 2015

bUm
Jan 11, 2011
Decided to give Custom Championship a try last night, after fully upgrading the Opel Kadett and Ford Escort, since one event (Wales) didn't quite fully upgrade the Fiat (last 70's car to upgrade).

First I was disappointed to see you have no say in even location, let alone stages, so I couldn't try Finland like I wanted. My 1/5 chance failed and I ended up on Greece, oh well. On the plus side: the Fiat felt really drat good on Greece compared to the Kadett so I had a lot of fun.

However, come the end, I found myself annoyed again. I ran a six stage, single event championship since I just wanted to finish upgrading and move on. This was 1/10 the length of a full Master Championship and correspondingly told me the reward was 10% so I figured first place would net me 100,000 credits (normally 200,000 per event, 5 events make it a clean million total now), but nope! Reward was 20,000 for first. Further still, the math didn't even add up for the expanded breakdown of income: it still told me +25,000 credits for no restarts, but didn't actually give it to me at all (only giving the 20,000 for win + bonus for preferences - repairs).

So, yeah, guess Custom Championship was a nice idea, but I probably won't be using outside of a quick way to finish nearly complete upgrades unless (until?) they fix their math to actually appropriately reward you per length overall.

Jehde posted:

Edit: Rallycross AI are still assholes.
After getting annoyed that I couldn't Custom Championship up Finland by choice, I decided to check out Rallycross with my in-car only camera and found it a lot harder than hood cam.

The AI seemed much better to me though. At the very least they aren't on rails anymore and I was able to push them around (as opposed to before where they were moving walls and even intentionally trying to spin or crash them was nearly impossible). If anything, they seemed to timid to me: being fine to hang behind me without really trying to contest.

They still go stupid fast against you and not each other though: my Holjes semi-final had 6th place in my semi tied with 1st place in the other.

njsykora posted:

E: Speaking of amazing, I spent some time fiddling in the game's files to sort my FOV out and now the cockpit camera is pretty great.


Will have to check this out since I figure my FoV settings could be better (the default in-game FoV doesn't seem terribly clear/useful) after switching to in-car and noting I can see my co-driver's feet as things are (definitely don't see passenger's feet looking ahead in a real car). Seems generally slower feeling though so it's probably still a better FoV than default hood cam was.

Choco Happy Ending
Mar 16, 2009

Mmmmfffppphggghhg
finland.jpg


Fortuitous Bumble
Jan 5, 2007

Started playing this over the weekend. There's so much happening on the Finland stages that it's hard for me to play for more than half an hour or so, following all the co-pilot directions and dodging trees starts to melt my brain. It sort of reminds me of downhill mountain biking.

I was disappointed that you can't mix the hillclimb cars and tracks with the normal rally stuff, does anyone know if this is a licensing problem or just a missing feature?

OhsH
Jan 12, 2008
http://www.twitch.tv/sa_ohsh hi im actually going to stream this for the first time in a long time thanks.


edit: finished now but is the dirty goons league still a thing?? we should do a 1970s session so i can drive in the only car i am good in. stratos for lyfe.

OhsH fucked around with this message at 02:01 on Oct 6, 2015

Triple A
Jul 14, 2010

Your sword, sahib.
You nerds should have a steam group or something.

Qmass
Jun 3, 2003

Jehde posted:

Also Codemasters is impressed enough with Dirt Rally that they're going to port it to consoles after it's done.
If you didn't see this coming then I have some beans to sell you...

Jehde
Apr 21, 2010

Qmass posted:

If you didn't see this coming then I have some beans to sell you...

We've all seen it coming for awhile, it is just the Dirt 3 engine after all. They've only recently started "confirming" it in Q&As though.

bUm posted:

Decided to give Custom Championship a try last night, after fully upgrading the Opel Kadett and Ford Escort, since one event (Wales) didn't quite fully upgrade the Fiat (last 70's car to upgrade).

First I was disappointed to see you have no say in even location, let alone stages, so I couldn't try Finland like I wanted. My 1/5 chance failed and I ended up on Greece, oh well. On the plus side: the Fiat felt really drat good on Greece compared to the Kadett so I had a lot of fun.

However, come the end, I found myself annoyed again. I ran a six stage, single event championship since I just wanted to finish upgrading and move on. This was 1/10 the length of a full Master Championship and correspondingly told me the reward was 10% so I figured first place would net me 100,000 credits (normally 200,000 per event, 5 events make it a clean million total now), but nope! Reward was 20,000 for first. Further still, the math didn't even add up for the expanded breakdown of income: it still told me +25,000 credits for no restarts, but didn't actually give it to me at all (only giving the 20,000 for win + bonus for preferences - repairs).

So, yeah, guess Custom Championship was a nice idea, but I probably won't be using outside of a quick way to finish nearly complete upgrades unless (until?) they fix their math to actually appropriately reward you per length overall.

I think the custom championships are a nice compromise. If you want to drive a specific stage you can still just create a custom event however you want. You can also just abandon a custom championship if it's not what you want, they don't affect your ranked season placing at all so it's safe to just DNF it. The custom championship is there to add a way to still progress, albeit with a bit less earnings, while playing in however big of chunks you want. It would be kinda dumb to let you drive just any stage and make just as much money for doing so. The real money is in the full ranked championships, especially hillclimb and rallycross.

Jehde fucked around with this message at 19:48 on Oct 6, 2015

bUm
Jan 11, 2011

OhsH posted:

http://www.twitch.tv/sa_ohsh hi im actually going to stream this for the first time in a long time thanks.


edit: finished now but is the dirty goons league still a thing?? we should do a 1970s session so i can drive in the only car i am good in. stratos for lyfe.
Watched for a bit and it was amusing watching someone else crash for a change. It also worked out that we could only hear you when you weren't accelerating since those were probably the choice frustrated moments post-crash. :v:

The league still exists, but it's been since Rallycross being added that we last had an event set up I think. I also picked up the Stratos for my initial pass through the 70's cars and, having now driven all the 70's cars, I think it's my least favorite (granted I didn't try it again when checking out the others... revised handling with last patch might've made it better) just because how unstable it is (short wheelbase, RWD rally car :argh:).

Jehde posted:

I think the custom championships are a nice compromise. If you want to drive a specific stage you can still just create a custom event however you want. You can also just abandon a custom championship if it's not what you want, they don't affect your ranked season placing at all so it's safe to just DNF it. The custom championship is there to add a way to still progress, albeit with a bit less earnings, while playing in however big of chunks you want. It would be kinda dumb to let you drive just any stage and make just as much money for doing so. The real money is in the full ranked championships, especially hillclimb and rallycross.
Their announcement on Custom Championship said they'd reward you fairly per distance.* Doing 1/10 the distance for 1/50 the reward doesn't add up; I legitimately think they screwed up the math. I'm pretty sure they have a # of events/5 they shouldn't have in there when giving the reward; for example, if I made one with 5 events and 6 stages apiece (half a normal Masters, 50% reward level), it should be 500,000 credit potential (100,000 per rally), so 1/2 distance for 1/2 credits like it should be. That's where my gripe lies: their math seems like it only adds up correctly if you have 5 events. I haven't tested it yet, but, theoretically, 5 events at 1 stage apiece has a much higher credit potential (83,000, 8.3% Reward; 16,600 per event) than 1 event with 6 stages (20,000, 10% Reward) despite being 1/12 the distance vs. 1/10. I'll have to run that test, but if that's true then their math is literally flawed.

Good point that there's no punishment for abandoning, but, per that point, they should also just let you choose location because if you want a specific location then make, abandon, repeat till desired result is just unnecessary tedium. I can understand not allowing picking of stages since you could cherry pick only short/personal best ones.

It's true that Hillclimb and Rallycross are the real money makers, but Custom Championship should still reward you appropriately for distance like they said it would; it clearly did not in my test case of 1/10 distance, 1/50 reward.

* "This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly." - Patch Notes, emphasis mine

bUm fucked around with this message at 00:03 on Oct 7, 2015

bUm
Jan 11, 2011

bUm posted:

I also picked up the Stratos for my initial pass through the 70's cars and, having now driven all the 70's cars, I think it's my least favorite (granted I didn't try it again when checking out the others... revised handling with last patch might've made it better) just because how unstable it is (short wheelbase, RWD rally car :argh:).


That's where my gripe lies: their math seems like it only adds up correctly if you have 5 events. I haven't tested it yet, but, theoretically, 5 events at 1 stage apiece has a much higher credit potential (83,000, 8.3% Reward; 16,600 per event) than 1 event with 6 stages (20,000, 10% Reward) despite being 1/12 the distance vs. 1/10. I'll have to run that test, but if that's true then their math is literally flawed.
Follow up to two fronts of my previous post:
Lancia Stratos still as finicky/unstable as ever, but was definitely a quick little bugger though (especially around the hairpins on Greece) when you can keep it facing the way you want it. Fun, but I think my personal 70's favorites are Kadett (on road) and Fiat (off road) for putting up good times whilst not also having to fight the car at every turn (and some straights to boot :shobon:).


:spergin: You do in fact get 16,666 credits per event for a five event, single stage Custom Master Championship so they screwed up the math. So, to recap: 5 event, 1 stage has a stated reward of 8% and you get 16,666 per "event" aka stage (so, 83,330 potential total; a proper 8% of the possible 1,000,000, within rounding error) and 1 event, 6 stages has a stated reward of 10% and you get 20,000 for the one event (so not 10% of the possible 1,000,000, but a mere 2%). They set it up to only multiply the Reward multiplier against the per rally incomes (200,000 potential for a Master of 12 stages) instead of the whole (1,000,000 for Master over 5 events) so it's inaccurately rewarding unless you do a five event championship. So currently you get a little over four times the credits for a shorter (per # of stages) championship if you configure towards limiting cases. :monocle:

That testing conducted, I should probably go post on their forums (if someone hasn't already) to get it fixed because I'm now confident it's a bug/bad math and not working as intended.

Red_Fred
Oct 21, 2010


Fallen Rib
I just picked this game. Where is the sweet spot for a novice with regard to assists? I'm never going to use a wheel and don't want an intense simulation.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Red_Fred posted:

I just picked this game. Where is the sweet spot for a novice with regard to assists? I'm never going to use a wheel and don't want an intense simulation.

Turn on ABS and auto shift, set traction control and stability control to 3 each, then just increase those if you feel you need it. Keep auto launch off though, since that's just holding down a button at the start and gives a 17% credit boost.

Keket
Apr 18, 2009

Mhmm

njsykora posted:

auto shift

Controller deadzone settings and stuff help a ton too, but i'd advice using manual and even possibly manual with clutch, made me feel like i have a ton more control over the car, and being able to not have the auto gearbox shift halfway through a corner and bog down is nice.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Keket posted:

Controller deadzone settings and stuff help a ton too, but i'd advice using manual and even possibly manual with clutch, made me feel like i have a ton more control over the car, and being able to not have the auto gearbox shift halfway through a corner and bog down is nice.

I've never been able to shift manually with a controller, and when I first got this game I just set my assists like that and jumped in. You can obviously adjust assists on and off and change transmission if you want to over time, but the game is just fine to play with a controller right out of the box. I think if someone has no interest in playing the game sim-style, they're certainly not going to want to have to deal with adjusting deadzones.

Keket
Apr 18, 2009

Mhmm
Its less deadzones and more, uhg i forget what they call it, the smoothness of the steering? I found it can make quite a difference.

bUm
Jan 11, 2011
Continuing to probe the Custom Championship feature, I found a way to make fat stacks of credits faster than ever before. Make a Custom Hillclimb, make it four events of one stage each at Master difficulty, and reap in the massive credits per time because it doesn't force it to be mandatory full climb stages like Master does in the standard Hillclimb Championships (I got Stage 3 Paved, Stage 3 Mixed, Stage 3 Paved for the three "events" I did). I wasn't getting first place because I just bought the Audi (first against Master AI isn't working out heavy 200 pounds and short 100 HP), but I was making ~150k credits in 3~3.5 minutes (abandoning run on the second run since my first ones were as competitive as I was going to get unupgraded); think first place should be ~175k credits per 3~3.5 minutes.

I didn't test it, but it looks like a Custom Rallycross should also feasibly give more credits faster than the standard Rallycross/WRX Championship with it showing it giving 100% reward for shorter heats/semis/finals than the 4/6/6 of default.

Also finally got a glimpse of some Finland between my 5 event, 1 stage and dailies. Seems pretty accurate to my assessment of it being a faster Wales that tries to buck you off with jumps and high speed instead of bumpy/technical racing surface. Which is to say: way more cool than Wales and also much more dangerous if you aren't careful. Next I play I'll probably snag a 2000's car finally and hopefully get to see the full 12 stages of Finland (until it ends up being the 5th event and I don't actually see it for awhile anyway :smithicide:) forging ahead into a full championship.

njsykora posted:

Turn on ABS and auto shift, set traction control and stability control to 3 each, then just increase those if you feel you need it. Keep auto launch off though, since that's just holding down a button at the start and gives a 17% credit boost.
Agree with this except keeping TC and SC on; I feel they made driving actually harder in low-grip conditions (gravel, ice, wet tarmac... so basically everywhere except Germany in the dry and half of Monaco) because it felt like it really hindered your ability to go and stay sideways around corners which not only costs a ton of speed, but can also leave you sliding off the racing surface when it attenuates too much power and that power would've been enough to keep you on. You can test around, but I found going without TC/SC pretty manageable with a controller and you get a credit bonus to boot. Without TC/SC, you'll have to learn to have a bit of a deft touch on the throttle with RWD cars (Lancia Stratos and Lancia 037 being the toughest by far) to keep from spinning, but otherwise you should be good since FWD/4WD aren't liable to spin round from excess gas and, if anything, you'll do better with them thanks to better throttle management skills.

The only other big tip I can think of off hand for a new player is: use hood cam. Hood cam helps a ton with placing the car more aggressively in turns which is a huge part of rally racing and ought to pay massive dividends in both ease of driving (better visibility of hazards in front of you) and performance over trying to chase cam it. I'd say driver cam is better still because the awareness it gives with regards to what the rear end end of the car is up to (albeit at the cost of frontal visibility), but that might be a bit too far into "intense simulation" territory.

njsykora
Jan 23, 2012

Robots confuse squirrels.


I did a full Finland run and got the Spirit of the Rally achievement. Think my wheels, driveshaft, engine, suspension and radiator were all heavily damaged. My radiator was at 0% in the 3rd service area.

bUm
Jan 11, 2011
Finally went manual transmission after getting super annoyed with the automatic doing dumb as poo poo shifts* in my upgrading the Hillclimb Audi. Managed to cut ~3 seconds in just the first sector of the 3rd stage of Pike's (a ~50 second span) with manual due to all the hairpins that were drastically faster in second gear.

I occasionally found myself flopping like a fish out of water because of a shift and/or handling mishap (initially staying on the road proved problematic when paying attention to shifts), but when I don't mess up majorly I am definitely going faster than I was with automatic (usually proportional to how many hairpins... more hairpins = more time improvement). Will take some practice to be confident always using it, but it's a lot less intimidating than I assumed based on how often the automatic was shifting since you can often leave it alone for reasonable stretches of time. Was definitely tougher doing the dailies with the 60's Lancia because the engine is so wimpy it can be tough to tell when it's appropriate to shift because the RPMs are weak all around (and there's no shift indicator light[s] that I saw).

All in all, seems like it's a good transition to make. It definitely meets my expectation of it being rather complicated to focus on precise steering, precise throttle/brake, and shifting all at the same time though; seems like manual with a wheel w/ paddles (maybe even a stick) would be a lot easier since you have a lot more range of motion for both steering and throttle/brake so doing another task is less of a distraction (never mind that you're also using feet to take some burden off doing all three with your hands).

* Shifting to first every hairpin (first gear seems useless in many cars except if you find yourself at a dead stop outside the start line where you're handbrake starting); upshifting right before a fast turn so you have no power for a bit; downshifting sometimes when I'm full throttle because for a microsecond I dropped below its shift threshold thanks to climbing a hill.

bUm posted:

Continuing to probe the Custom Championship feature, I found a way to make fat stacks of credits faster than ever before. Make a Custom Hillclimb, make it four events of one stage each at Master difficulty, and reap in the massive credits per time because it doesn't force it to be mandatory full climb stages like Master does in the standard Hillclimb Championships (I got Stage 3 Paved, Stage 3 Mixed, Stage 3 Paved for the three "events" I did).
Turns out I found a way to make it more lucrative still: if you "Abandon Run" on the second run it takes away your no restart bonus, but if you abandon on the first run it does not so I started just abandoning the first run as soon as I left the gate. The 133% Reward for doing 4 events (it sticks with the same stage for all four bouncing back and forth between mixed and paved) applies to both the base and bonus earnings such that first place nets (+/- based on your Preferences; - if not first place) ~218,000 credits per event, in the ideal case, which only take ~3 minutes (unless RNG gives the full stage... in which case ~9 minutes); you earn ~equal credits to first place in a full 12 stage Master rally that takes ~45 minutes. :laugh:

On the one hand, it is repetitive, but Hillclimb cars take stupidly long to upgrade (gets repetitive regardless) so you might as well make bank in the process. Found myself soaring to over 10 million credits and the drat car still isn't fully upgraded yet.** :smith:

** Screw getting/upgrading the Hillclimb 205 unless they add a new hill to climb; 1.9 cars upgraded has been more than enough of Pike's Peak.

Fortuitous Bumble
Jan 5, 2007

How are 4WD rally cars supposed to be set up to handle? I tried the Group A Subaru but the default settings make it drive like a boat in pretty much any situation. Not sure if it's supposed to be more like a FWD car where it slides around when you let off the throttle, or the other way around. Or if it's supposed to understeer at all times and you just drive it with the hand brake.

I think part of the problem is that driving the Stratos for a while ruined any sense of reference I have for how the other cars are supposed to drive.

bUm
Jan 11, 2011
Finally snagged the 2001 Impreza last night after finishing out my Audi Hillclimb upgrading. It felt so calm and controlled on Germany that I only had one serious accident in 12 stages (I don't recommend driving on grass at over 100 MPH :v:). On the other hand, it was also slow as gently caress compared to the Master AI; I think I got in the green for two sectors of the entire 12 stages. :smith: Not sure if it's just exceptionally bad without upgrades (~70 HP [~23%] short, 200+ pounds heavy), the Master AI is extra tough in 2001's, or both, but I only managed 4th (~3.5 minutes off first) and that was thanks to two AI wrecking (usually flirting with 2nd/3rd in most classes unupgraded, not 6th/7th). Hopefully it's just lacking upgrades, but it was still a little demoralizing to be so drastically off the pace when putting up mistake-free runs.

Fortuitous Bumble posted:

How are 4WD rally cars supposed to be set up to handle? I tried the Group A Subaru but the default settings make it drive like a boat in pretty much any situation. Not sure if it's supposed to be more like a FWD car where it slides around when you let off the throttle, or the other way around. Or if it's supposed to understeer at all times and you just drive it with the hand brake.

I think part of the problem is that driving the Stratos for a while ruined any sense of reference I have for how the other cars are supposed to drive.
Part of your problem might be that Group B and Group A haven't been updated to their new model for handling (and other) characteristics so they might feel a bit different than other cars even aside from drivetrain.

Other than that, 4WD is kind of the best of both worlds: it lift off oversteers like a FWD (and, correspondingly, understeers some under throttle like a FWD) or you can maintain a good angle and keep hard on the throttle to push/pull yourself through a turn depending on what circumstances dictate. I dare say sometimes the 4WD's can be boring with how easily they tackle things when properly configured.

Pretty sure the Group A Subaru is among several 4WD cars where the Default setup (notoriously on Greece) tends to understeer pretty hard and you should play with the settings a bit towards things that help oversteer/turning per their setup hints (I find a slight negative toe on the front wheels helps a lot when it's failing to turn in well, if you have advanced tuning unlocked). Alternatively, just make due because next patch will bring Group B/A up to the new vehicle models and wipe all your old setups for them anyway.*

In terms of handbrake use: I use the handbrake less than I do in FWD (most hairpins/acutes, occasional right angles/1's), but more than I do in RWD (almost never). Which is to say: I usually only use the handbrake with 4WD when I get a poor setup (either not braking early enough and needing to help stop/change direction or with a bad [not turning in] angle due to a turn right before the hairpin) going into a hairpin/acute and the front won't be coming around as hoped because of it.

I find there's a period of adapting whenever I swap to a different drivetrain because the three do all drive notably different; RWD is definitely the most jarring to transition to/from for me.

* Most of the Default setups on revised cars seem far better to me so hopefully the Defaults won't be liable to understeer badly after next patch.

Qmass
Jun 3, 2003

Fortuitous Bumble posted:

How are 4WD rally cars supposed to be set up to handle? I tried the Group A Subaru but the default settings make it drive like a boat in pretty much any situation. Not sure if it's supposed to be more like a FWD car where it slides around when you let off the throttle, or the other way around. Or if it's supposed to understeer at all times and you just drive it with the hand brake.

I think part of the problem is that driving the Stratos for a while ruined any sense of reference I have for how the other cars are supposed to drive.
Flicking the car into corners is important for AWD. I went from the stratos into AWD and was forever wondering why the car felt like it wouldn't turn in. Transferring weight forward coming into corners is also important. I think this video explains both.

https://www.youtube.com/watch?v=0WlBntwsOdA

Sort of like bUm I really only use the handbrake to turn in faster when I have missed a corner or because im feeling lazy, you can do basically all corners in this game with good setup (speed, weight transfer, positioning) rather than brute forcing it. I still use it on a lot of dirt hairpins because im bad :P

You can probably help all this with tuning but I never bother with it because I kind of enjoy adjusting to how a car drives by default.

Qmass fucked around with this message at 14:55 on Oct 11, 2015

I said come in!
Jun 22, 2004

Does Dirt Rally work with a Dual Shock 4 controller? Can I just plug it in and start using it?

njsykora
Jan 23, 2012

Robots confuse squirrels.


I said come in! posted:

Does Dirt Rally work with a Dual Shock 4 controller? Can I just plug it in and start using it?

I haven't tried it but it works just fine with an Xbox One controller so I'd assume so.

bUm
Jan 11, 2011

I said come in! posted:

Does Dirt Rally work with a Dual Shock 4 controller? Can I just plug it in and start using it?
Pretty confident yes; pretty confident no.

I don't use a DS4, but I'm pretty sure you need to DL some software to have it work in Windows (quick Googling looks like this should be helpful). Once you set it up, it should work with Dirt Rally (and any other game) just fine.

I use a DS3 and it used to use some sketchy 3rd party software, but then someone made a better way, the x360ce thing mentioned in the link above, where it basically makes Windows think it's a 360 controller. Been great since: plug it in (only had to set it up once, no maintenance at all afterwards) and it's worked flawlessly with every game I've tried it with (probably about a dozen now, including Dirt Rally).

bUm posted:

slow as gently caress compared to the Master AI [...] Not sure if it's just exceptionally bad without upgrades (~70 HP [~23%] short, 200+ pounds heavy), the Master AI is extra tough in 2001's, or both
Putting a second rally (Greece) in the books with the 2001 Impreza, my confidence grows that it's both. I was putting up more competitive times with the first performance upgrade (-100+ lbs), but the top AI put up a four second better run than Porkhammer (a regular board topper for online events that posts a bunch of runs to YouTube) did in the '95 Impreza (similar performance?) for a top-10 daily time on one of the same stages. I know Master is supposed to be tough, but needing to put up times that'd net you top 10 in a Daily seems a little steep. Alternatively: I've gotten worse at the game and the 2001 Impreza is much better than the '95.

bUm fucked around with this message at 02:47 on Oct 12, 2015

I said come in!
Jun 22, 2004

I got it all setup with my Dual Shock 4. Thanks guys. :D I've been wanting to play Dirt Rally for so long and I just got a GTX 970 yesterday so decided to finally it.

njsykora
Jan 23, 2012

Robots confuse squirrels.


I said come in! posted:

I got it all setup with my Dual Shock 4. Thanks guys. :D I've been wanting to play Dirt Rally for so long and I just got a GTX 970 yesterday so decided to finally it.

Great! The game is super pretty with everything cranked way up.

Qmass
Jun 3, 2003

Somehow just did 3:11 on bidno moorland in the fiesta, taking 103rd place... which shocked the poo poo out of me. Playing with game pad, I RARELY do a stage without crashing and was just taking it easy (I thought) trying to make cash to buy the new wrx. This game continues to baffle me :P

bUm
Jan 11, 2011

Qmass posted:

Somehow just did 3:11 on bidno moorland in the fiesta, taking 103rd place... which shocked the poo poo out of me. Playing with game pad, I RARELY do a stage without crashing and was just taking it easy (I thought) trying to make cash to buy the new wrx. This game continues to baffle me :P
Congrats. Driving slower, especially on Wales (so bumpy), can often lead to better times because you can run a better line; the added benefit of lessened chance of wrecking is also good (especially in no mulligans territory of online events).

Controller controls are solid for Dirt Rally, I've managed top 20 positions on some Dailies/Weeklies with one so you can definitely put up competitive times.

Also, FYI: if you really want to rake in credits, Hillclimb or Rallycross give them much, much faster than traditional rally and open you up to being able to buy whatever cars you want more easily.

Edit:

Keket posted:

i'd advice using manual and even possibly manual with clutch, made me feel like i have a ton more control over the car, and being able to not have the auto gearbox shift halfway through a corner and bog down is nice.
As I've got more mileage since swapping to manual transmission, I'm going to agree with the sentiment that it definitely does seem like it gives you more control over the car.

I think it has to do with the automatic transmission doing up/down shifts mid turn while usually with manual you're doing the shifts before or after the turn so there's no sudden power off/on cycle that throws the weight balance off the car off mid-turn and which can unsettle things.

That said, I wouldn't recommend a new player not previously familiar with manual shifting from other games jump into manual right away since Dirt Rally has a pretty sizable learning curve even without another layer of complexity. Definitely worth adjusting to sometime down the line when you've gotten fairly comfortable with the game though since it ought to be a net positive for your play once you get used to it.

bUm fucked around with this message at 23:20 on Oct 15, 2015

SealHammer
Jul 4, 2010
Click to understand my bad faith posting.

Qmass posted:

Somehow just did 3:11 on bidno moorland in the fiesta, taking 103rd place... which shocked the poo poo out of me. Playing with game pad, I RARELY do a stage without crashing and was just taking it easy (I thought) trying to make cash to buy the new wrx. This game continues to baffle me :P

I always get giddy when people post their times like this, gives me something to race against instead of just some random duder's time. Went and did this on a whim, same stage & car and pulled a 3:06.xx. Couldn't figure out how to pull up the global leaderboard though and didn't know there's no leaderboard on the game's website (THERE SHOULD BE) so I don't know where it falls in the ranks. If you see a "Col. Roy Campbell" from USA in there, it's probably me. I use a gamepad, too, so know that you can go much, much faster with it.

Also w/r/t assists chat: turn off everything, manual shift, learn to drive the car like a big boy. Don't cheat yourself and your mind's expectations by getting used to driving with TCS/ECS and then turning them off. Get used to what it should feel like at the end, from the beginning, and you'll waste less time and get fast, faster. I personally can't play most racing games with assists because they are so insanely intrusive and obstructive to the inputs I make and that fucks with my expectations.

bUm
Jan 11, 2011

SealHammer posted:

I always get giddy when people post their times like this, gives me something to race against instead of just some random duder's time. Went and did this on a whim, same stage & car and pulled a 3:06.xx. Couldn't figure out how to pull up the global leaderboard though and didn't know there's no leaderboard on the game's website (THERE SHOULD BE) so I don't know where it falls in the ranks. If you see a "Col. Roy Campbell" from USA in there, it's probably me. I use a gamepad, too, so know that you can go much, much faster with it.
I assumed he was talking about a Daily. I don't think there's a way to see overall leaderboards per car per stage (just Steam friends) which is pretty disappointing given rally plays perfectly into having time-competitive leaderboards and many other games have them for hot lapping.

On a related note: reiterating that it's dumb they have an achievement for beating the community delta on every single stage in the game, but the only way you can get credit for them is in Custom Event (I believe).


To throw out a tough time to beat challenge (assuming it's fun to try outside regular rally): pretty sure my best run on a Hell, Norway Rallycross (full circuit) for a 6-lapper (semi/final) is a 3:43:xx. To clarify this: that's ~36.5 second laps and a pretty clean Joker to boot. Don't think I've improved on my prior bests for the other full circuits from when we did the goon event: a 3:57:xx on Holjes (didn't count because it lapsed into the second event in the middle of me doing it) and a 4:01:xx on Lydden; tempted to revisit Lydden since I might be able to manage sub-4 minutes if I could do a flawless run.

Qmass
Jun 3, 2003

When you bring up the friend comparison for a stage, it also puts the global rank next to your name.

Has everyone seen this "rally driver plays dirt rally"? - https://www.youtube.com/watch?v=5xw8DJY7aZQ sounds like it was their first time playing XD

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Halo14
Sep 11, 2001

Qmass posted:

Flicking the car into corners is important for AWD. I went from the stratos into AWD and was forever wondering why the car felt like it wouldn't turn in. Transferring weight forward coming into corners is also important. I think this video explains both.

https://www.youtube.com/watch?v=0WlBntwsOdA


Thanks for this, very helpful.

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