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Shine posted:Xihe is the nearby go-to system for outfitting. There's a high tech station there. This is my build. You run dual pulse?
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# ? Oct 14, 2015 05:07 |
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# ? May 16, 2024 17:19 |
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3 posted:Turrets will automatically fire as soon as you press the fire key, that's working as intended. If you want to toggle them on and off at will, set up multiple firing groups and switch between them; the turrets will only fire if they're part of the currently selected firing group. Really? They are supposed to continually fire even after you take go off the trigger? Well, that makes sense as to why it does it but it seems sort of bizarre. And regards to the Vulture, yeah, I didn't use them for any real period it was more of a trying them out. They are sort of handy in the python though as smaller fighters seem to be on my 12 or 6 pretty easily and it's handy to keep hammering on them. I multicannons
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# ? Oct 14, 2015 05:07 |
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They need to add C3 and C4 multicannons imho
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# ? Oct 14, 2015 05:20 |
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Weren't C4 beams leaked/teased? With the Fed Corvette having two C4 hardpoints, I certainly hope they expand the offerings for the huge slot.
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# ? Oct 14, 2015 05:23 |
Insert name here posted:They need to add C3 and C4 multicannons imho They should have a C3 autocannon or something. Maybe with firepower a bit below a medium cannon, but a better rate of fire and a lot of ammo. Or maybe they should make it possible to stack two medium weapons in a large hardpoint, so you could put two C2 multicannons in one.
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# ? Oct 14, 2015 05:29 |
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C4 autocannon would be really easy: stations and cap ships already have these big rear end double-barrel autocannons so a C4 AC could just be that but a single barrel.Nostalgia4Infinity posted:Weren't C4 beams leaked/teased?
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# ? Oct 14, 2015 05:39 |
Adult Sword Owner posted:You run dual pulse? Yup. It's not the most visually exciting build, but dual C3 pulses will shred small ships in seconds and are serviceable against larger ones.
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# ? Oct 14, 2015 05:49 |
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Also the Vulture is so power tight that running any laser other than pulses usually requires you to downgrade something from what I remember trying to fit it.
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# ? Oct 14, 2015 05:50 |
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A Vulture with a C3 Beam and C3 Cannon (both gimballed) is pretty baus sauce for res farming, especially if you get good spawns of Anacondas and other bigger ships that are easy to hit with the Cannon. Even smaller ships go down pretty easily if you barrel into really close range and get one or two solid cannon rounds into their hull. This is the Vulture I have been using. The priority settings for the power to modules are really important for this fit to work. Offensive hardpoints lose power when you power up the shield cell banks which have to be micro-managed as a result (right menu > power them on when you need them > power off after the noise plays and the shields start to gain hitpoints). The Fuel Scoop is because I get bored and roam around a lot and isn't necessary if you find a good farming system and base out of there. Overall it is my favorite Vulture fit for Res farming, a thing I have admittedly done very little of.
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# ? Oct 14, 2015 05:56 |
amazeballs posted:A Vulture with a C3 Beam and C3 Cannon (both gimballed) is pretty baus sauce for res farming, especially if you get good spawns of Anacondas and other bigger ships that are easy to hit with the Cannon. Even smaller ships go down pretty easily if you barrel into
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# ? Oct 14, 2015 06:06 |
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Insert name here posted:Also the Vulture is so power tight that running any laser other than pulses usually requires you to downgrade something from what I remember trying to fit it. I ran a full beam Vulture and yeah I had to seriously power manage and deal with them continually overheating in a fight. when I first got into the Python I went full beam too (really 5x turreted beams is boss), but that was more of a pain in the rear end then it was worth so I am now 4x turreted Multi-cannons and a big gimbled beam on the underside.
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# ? Oct 14, 2015 06:07 |
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This must be some really loving good weed
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# ? Oct 14, 2015 06:16 |
slidebite posted:I ran a full beam Vulture and yeah I had to seriously power manage and deal with them continually overheating in a fight. Turrets are pretty cool. I currently have my anaconda almost entirely loaded with turrets: Three C3 pulses, one C3 beam, two C2 multicannons. Plus a couple C1 heat seeker launchers, because I never use missiles and wanted to try them out (they're fun, but i might replace them with more beam turrets). Power management is no problem, i can hit enemies all around me at all times, and it melts things fast. I went crazy with the point defence turrets too (got 4 of them) because the green laser/bullet things look cool. It also seems like they may be more useful now, as it sounds like people get their shields taken out a lot more frequently, so missiles and torpedos should be more of a threat. Rah! fucked around with this message at 06:20 on Oct 14, 2015 |
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# ? Oct 14, 2015 06:17 |
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He's not kidding. I regularly make use of my Vultures op shields and boost into other ships to finish them off. Try it, master it, you will feel like a kung fu master
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# ? Oct 14, 2015 06:25 |
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Just got home from my trip to the core with a detour through long stretches of undiscovered neutron stars on the way home. 40 mil payout.
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# ? Oct 14, 2015 06:39 |
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I was doing a combat site with a vulture that has a rebuy of about half my cash in hand (I had plenty of assets I could have sold to keep flying but I'm not rolling in it) and a 1.7 million dollar combat bond total when four ships, including an Anaconda, decided to gangbang me. I started flying away but didn't realize how much poo poo I was in until my shields went down. I stored my weapons and started jetting away, but the ships pursued and my hull started melting. When I was at about 15% hull my thrusters malfunctioned. I was positive I was dead. Then, with 2% hull integrity, the little FSD that could got its rear end in gear and boosted me away. I've never been so stressed in this game.
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# ? Oct 14, 2015 07:10 |
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I've gotten screwed because the FSD charged up and suddenly it wants me pointing in a specific direction. Is there a quick way to set it to just jump the gently caress out?
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# ? Oct 14, 2015 07:37 |
Dr. Arbitrary posted:I've gotten screwed because the FSD charged up and suddenly it wants me pointing in a specific direction. Is there a quick way to set it to just jump the gently caress out? Press "S."
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# ? Oct 14, 2015 07:43 |
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It should only want a certain direction if A) You're targeting to make a jump to another system rather than just supercruise or B) you're too close to a major gravity source (aka a planet or star) and you need to enter super cruise facing away from the object (shows an "Escape vector" target/waypoint). Otherwise, the only other problem I can think of is that it wants you to enter supercruise facing the direction of your momentum vector, so if you fly with assist off, that might cause trouble.
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# ? Oct 14, 2015 07:43 |
Galaga Galaxian posted:Otherwise, the only other problem I can think of is that it wants you to enter supercruise facing the direction of your momentum vector, so if you fly with assist off, that might cause trouble. Ditto if you're using your auxiliary thrusters.
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# ? Oct 14, 2015 07:47 |
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amazeballs posted:A Vulture with a C3 Beam and C3 Cannon (both gimballed) is pretty baus sauce for res farming, especially if you get good spawns of Anacondas and other bigger ships that are easy to hit with the Cannon. Even smaller ships go down pretty easily if you barrel into really close range and get one or two solid cannon rounds into their hull. I like running this build. It sacrifices some shields for maneuverability and plasma accelerators are a lot of fun. I still wish I could get a beam on there. (and then get out when the shields go down)
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# ? Oct 14, 2015 07:50 |
Rectus posted:I still wish I could get a beam on there. Here you go.
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# ? Oct 14, 2015 07:57 |
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I just shared a few screenshots featuring a sunrise over the planet the Diamond Frogs stations orbits. Apparently they "are art." Thanks, Urthor. Anticheese fucked around with this message at 08:20 on Oct 14, 2015 |
# ? Oct 14, 2015 08:17 |
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Ooh nice, gonna have to try that out. Thanks.
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# ? Oct 14, 2015 08:50 |
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So I was dossing about bounty hunting last night in my Sidewinder and got some nice kills but ended up on 5% hull in a station without a repair facility, sad times. So I set off to find a repair station, avoided one Interdiction, FSD'd too close to the sun which made my cockpit start to crack after a little bit of a panic and another jump I found a station that could repair my broken ship. So I had a look see at what I could do in the station and what luck a mission to smuggle some Narcotics from Xingait to somewhere only 6 jumps away, I'd need to refuel but it paid 140K spacebucks which seemed a good return for a penniless hobo in a Sidewinder. So I loaded up and set off across the void through some empty systems and this time my calculations were correct and I used the last of my fuel to jump into the only populated system en-route. The Space-police objected to me hauling Narcotics though and fined me after interdicting my ship on the way to refuel, my sovereign citizen protest got me no where. Narcotics weren't even illegal where I was going to refuel! One refuelling stop later and I was back on my way to my destination. I managed to judge my run into the station fairly well coming out of FSD right in front of the door so I diverted all power to my engines and punched the booster determined not to pay out any more in fines. I sailed through the letterbox avoiding the scans but clipped the entrance and sent myself off pin balling around inside the station, not my smoothest entry to a station but also not my worst strangely. I shift my Narcotics and get my pay off, most of the way to the Cobra now which is good. I'm finding Elite Dangerous really fun just now, there's a genuine sense of danger and risk associated with doing things. My only sadness is that the outside camera doesn't seem to work very well on the xbox just now.
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# ? Oct 14, 2015 10:48 |
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slidebite posted:I ran a full beam Vulture and yeah I had to seriously power manage and deal with them continually overheating in a fight. Running an anaconda with 8 turreted beams, firing at will in a war zone is still the highlight of this game for me. It was like I was my own capitol ship. ... even if it did agro everything under the sun.
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# ? Oct 14, 2015 13:43 |
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Literally Kermit posted:He's not kidding. I regularly make use of my Vultures op shields and boost into other ships to finish them off. Try it, master it, you will feel like a kung fu master This...I want a Vulture now. Is the Vulture the next step up for a combat-focused ship for a guy in a Cobra, or is there anything in-between?
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# ? Oct 14, 2015 13:44 |
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Aramoro posted:So I was dossing about bounty hunting last night in my Sidewinder and got some nice kills but ended up on 5% hull in a station without a repair facility, sad times. So I set off to find a repair station, avoided one Interdiction, FSD'd too close to the sun which made my cockpit start to crack after a little bit of a panic and another jump I found a station that could repair my broken ship. So I had a look see at what I could do in the station and what luck a mission to smuggle some Narcotics from Xingait to somewhere only 6 jumps away, I'd need to refuel but it paid 140K spacebucks which seemed a good return for a penniless hobo in a Sidewinder. So I loaded up and set off across the void through some empty systems and this time my calculations were correct and I used the last of my fuel to jump into the only populated system en-route. The Space-police objected to me hauling Narcotics though and fined me after interdicting my ship on the way to refuel, my sovereign citizen protest got me no where. Narcotics weren't even illegal where I was going to refuel! One refuelling stop later and I was back on my way to my destination. I managed to judge my run into the station fairly well coming out of FSD right in front of the door so I diverted all power to my engines and punched the booster determined not to pay out any more in fines. I sailed through the letterbox avoiding the scans but clipped the entrance and sent myself off pin balling around inside the station, not my smoothest entry to a station but also not my worst strangely. I shift my Narcotics and get my pay off, most of the way to the Cobra now which is good. Before the implementation of high signal strength and low sites and the like, I stumbled across a USS in system and dumped into it for shits and giggles. I was in a Cobra and there were 12 containers of gold in the instance, so I started scooping them up. The pirate ambush consisted of two eagles and a sidey so, after melting them, I finished scooping and made my way towards the nearest station with a black market. Upon arriving at said station, I stayed about 5km out and circled around until I could see the slot. I lined up, boosted, turned everything off (thrusters etc) and coasted with FA off up to the mail slot. I'd done this over a dozen times but this time was different. As I was about 800 meters out from the slot a Type 9 jumped up into my path. I immediately switched my thrusters back on and tried to roll the wing of the Cobra up over his hull but still clipped him. The hit sent me spinning into the slot at mach jesus, where I bounced off of the wall and then into another cobra before entering the station. I'd made it in though! I started checking stats as I got the spin under control and noticed that I was at 1% hull, at that exact same moment I realized FA was still off and that I was still drifting at a slow but decent speed. Right as I reached up to hit the FA hot key I saw the edge of the docking pad control tower come into view. I fired lateral thrusters (I was drifting to the right, not forward) and tried to correct but as my ship faintly booped the side of the tower, it decided it had had enough and exploded. I haven't smuggled anything in since then.
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# ? Oct 14, 2015 13:45 |
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imperialparadox posted:This...I want a Vulture now. Viper?
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# ? Oct 14, 2015 13:53 |
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Smuggling can get a bit easier once you realize that any scanning that gets started cuts off once you're inside the docking bay. So even in something like a type-6 you can basically line up and push all power to engines then land. The same goes for leaving, get the legs up then blast out of range as fast as your turbo can carry you. I'm now in an Asp... because I'm an idiot who hates money :/
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# ? Oct 14, 2015 13:58 |
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Literally Kermit posted:He's not kidding. I regularly make use of my Vultures op shields and boost into other ships to finish them off. Try it, master it, you will feel like a kung fu master Yeah, that's basically the reason why Vulture is totally fine with just lasers. You can always ram the Federal Drop Ship or whatever you're fighting to finish it off. The damage is surprisingly high and your shields can take the hit easily.
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# ? Oct 14, 2015 14:05 |
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I literally just bought my Vulture about half an hour ago. Against most targets, Large Pulse Lasers are pretty drat respectable. Still hurts the power consumption a little bit :\
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# ? Oct 14, 2015 14:16 |
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Kryopsis posted:Yeah, that's basically the reason why Vulture is totally fine with just lasers. You can always ram the Federal Drop Ship or whatever you're fighting to finish it off. The damage is surprisingly high and your shields can take the hit easily.
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# ? Oct 14, 2015 14:17 |
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Fork of Unknown Origins posted:I was doing a combat site with a vulture that has a rebuy of about half my cash in hand (I had plenty of assets I could have sold to keep flying but I'm not rolling in it) and a 1.7 million dollar combat bond total when four ships, including an Anaconda, decided to gangbang me. I started flying away but didn't realize how much poo poo I was in until my shields went down. I stored my weapons and started jetting away, but the ships pursued and my hull started melting. When I was at about 15% hull my thrusters malfunctioned. I was positive I was dead.
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# ? Oct 14, 2015 14:22 |
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i have mastered docking.
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# ? Oct 14, 2015 14:26 |
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imperialparadox posted:This...I want a Vulture now. If you don't want to side-step into a Viper, take an Imperial Courier. Sweet ship and easily affordable.
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# ? Oct 14, 2015 14:45 |
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When ramming, you need to switch your SYS pips to max right before impact.
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# ? Oct 14, 2015 15:11 |
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Diamondback Scouts are pretty zippy, have the same loadout as a Cobra or Viper (but excellent hardpoint placement), and even loaded down have extremely good jump ranges, making it ideal long distance events.
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# ? Oct 14, 2015 15:13 |
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Shine posted:Yup. It's not the most visually exciting build, but dual C3 pulses will shred small ships in seconds and are serviceable against larger ones. I'm just surprised that dual energy weapons is usable against the bigger guys. My last smuggling mission was "200k for a single jump? Hell yeh!" and then I find out the place is 300k LS away. Fell asleep in supercruise, woke up a few hours later going over 2000c and I think half a lightyear past my target. I don't remember how far because it was 4AM and I just ALT-F4'd out. Is my ship going to be lost to the void?
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# ? Oct 14, 2015 15:48 |
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# ? May 16, 2024 17:19 |
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Adult Sword Owner posted:I'm just surprised that dual energy weapons is usable against the bigger guys. You'll end up sitting in space wherever you signed out of. You can probably just jump back into the system from another system since you've blown way past where that trip back would be shorter. This sentence makes sense in my head.
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# ? Oct 14, 2015 16:00 |