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Dominic White
Nov 1, 2005

Xander77 posted:

Seriously? Where do you get those?

A bunch of NSF guys carry sniper rifles, and the lady drifer in the shack at the rear docks sells sniper ammo. Service bunker behind the statue has a few crates of mods in it, and there's more GEP rockets in the docks too.

I'm still exploring and haven't checked all the main locations yet, but I can see completionists coming away from this mission with an inventory practically bursting with high-end ammo, upgraded guns and explosives.

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Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Dominic White posted:

A bunch of NSF guys carry sniper rifles, and the lady drifer in the shack at the rear docks sells sniper ammo. Service bunker behind the statue has a few crates of mods in it, and there's more GEP rockets in the docks too.

I'm still exploring and haven't checked all the main locations yet, but I can see completionists coming away from this mission with an inventory practically bursting with high-end ammo, upgraded guns and explosives.
Oh. I thought you meant pre-modded GEP and Sniper Rifle. Why aren't you upgrading your pistol instead?

...

Also, letting the terrorist leader surrender and then knocking him out gives you a nice mod (at least with Shifter on) and the full op bonus (1250, right?)

Dominic White
Nov 1, 2005

No special gear on the leader (just tried knocking him out now), and you get the mission reward (1000) upon talking to him. I did miss rescuing Gunther though. I guess this is Revision's own built-in version of Biomod, so some things are gonna be different.

I guess it makes sense that the game is going to throw significantly more weaponry at you. Enemy counts are significantly higher than they used to be, and better equipped too. I made the mistake of getting too close to an NSF merc with a flamethrower on Liberty Island.

Dominic White fucked around with this message at 01:06 on Oct 16, 2015

Lork
Oct 15, 2007
Sticks to clorf

Xander77 posted:

Oh. I thought you meant pre-modded GEP and Sniper Rifle. Why aren't you upgrading your pistol instead?

...

Also, letting the terrorist leader surrender and then knocking him out gives you a nice mod (at least with Shifter on) and the full op bonus (1250, right?)
Sounds like you got lucky with Shifter's random inventory feature.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Lork posted:

Sounds like you got lucky with Shifter's random inventory feature.
Huh. I knocked out every single NSF guy, and only got a mod on the leader. Seemed really appropriate.


Dominic White posted:


I guess it makes sense that the game is going to throw significantly more weaponry at you. Enemy counts are significantly higher than they used to be, and better equipped too. I made the mistake of getting too close to an NSF merc with a flamethrower on Liberty Island.
Paul took that guy out for me. One guy at the top of the statue decided to turn around without stopping, and one-shot me with a throwing knife to the face. Humiliating.

...

No one managed to get the various UNATCO door codes yet?

Lork
Oct 15, 2007
Sticks to clorf

Xander77 posted:

Huh. I knocked out every single NSF guy, and only got a mod on the leader. Seemed really appropriate.
I think "boss" type characters draw from a special pool of much better drops than regular enemies, so you're a lot more likely to get something good from a unique NPC like him than from Generic NSF Guy No. 252.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.
Can someone give me a primer on all the mods? I have never played the original DE but I'd like to before Mankind Divided. I've tooled around Liberty Island but never beat that part. Should my first run be the original unmodded? I have the Steam version with no other mods installed. Is Biomod part of that install? Are game breaking bugs patched?

KillHour
Oct 28, 2007


Look Sir Droids posted:

Can someone give me a primer on all the mods? I have never played the original DE but I'd like to before Mankind Divided. I've tooled around Liberty Island but never beat that part. Should my first run be the original unmodded? I have the Steam version with no other mods installed. Is Biomod part of that install? Are game breaking bugs patched?

Install this.

http://kentie.net/article/dxguide/

That fixes a bunch of the bugs and generally gets the game to run properly on modern systems. There are some graphical mods that you can consider that don't change the game at all, but for gameplay, I'd go vanilla first. The gameplay holds up really really well.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
Yeah. Other than not being able to jump high enough to climb things without those tiny-rear end blocks, I don't really get much out of stuff like Biomod and Shifter. Vanilla Deus Ex is where it's at.

Lemon-Lime
Aug 6, 2009
Biomod is worth using even on your first playthrough since it removes trap choices and other bad design elements and makes the aug system significantly better (Shifter is already part of Biomod, so no need to install both).

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Check out New Vision if you just want graphics enhancements.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



People tend to prefer Biomod to Shifter, but (as someone who played through the whole game with the former and only started with the later) I like the random xp bonuses, and the fact that you don't have to invest in Athletics just to get you regular jump height back to vanilla.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Both of those problems you mentioned were fixed in a 1.1 patch to Biomod about 3 months ago.

Tenzarin
Jul 24, 2007
.
Taco Defender
I have a request, in Hong Kong there is a club. Please take a screenshot of a "Party Girl" for me and post it in the thread.

KillHour
Oct 28, 2007


Lemon Curdistan posted:

Biomod is worth using even on your first playthrough since it removes trap choices and other bad design elements and makes the aug system significantly better (Shifter is already part of Biomod, so no need to install both).

Eh, I don't know. I think it's worth appreciating the game for what it is.

Helical Nightmares
Apr 30, 2009
Been playing Deus Ex Revision for about 2.5 hours now.

Died 7 times.

Totally forgot how if there is combat somewhere far away where the NSF engaged the UNATCO robot, this means of course that every NSF fucker can turn, run to me and zero in on my position even while I'm stealthing. :allears:

While I was having a nice conversation with the informant a soldier walked up behind me and pumped me full of lead because conversations do not stop the clock. :allears:

Ah yes. Deus Ex.

KillHour
Oct 28, 2007


Helical Nightmares posted:

While I was having a nice conversation with the informant a soldier walked up behind me and pumped me full of lead because conversations do not stop the clock. :allears:

Ah yes. Deus Ex.

That's part of Shifter, I think. They used to stand there and wait patiently.

Helical Nightmares
Apr 30, 2009

KillHour posted:

That's part of Shifter, I think. They used to stand there and wait patiently.

Thanks. Still learning the particulars of these mods. Actually that death I don't mind because it is realistic. :shrug:

KillHour
Oct 28, 2007


Helical Nightmares posted:

Thanks. Still learning the particulars of these mods. Actually that death I don't mind because it is realistic. :shrug:

They may or may not wait for you if you're at a computer terminal. I know they do in vanilla.

closeted republican
Sep 9, 2005
I like vanilla Deus Ex more than the recommended mods because of how broken it is. You can do a lot of fun and crazy things with its brokeness.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



closeted republican posted:

I like vanilla Deus Ex more than the recommended mods because of how broken it is. You can do a lot of fun and crazy things with its brokeness.
Hey, it's not like you can't pull some stupid poo poo even with mods in place:
https://www.youtube.com/watch?v=8cwiWhHwDTk

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.
I played with biomod a bit last night and they waited patiently for Gunther and I to finish our conversation before slaying us.

vanity slug
Jul 20, 2010

Tenzarin posted:

I have a request, in Hong Kong there is a club. Please take a screenshot of a "Party Girl" for me and post it in the thread.

find your own porn

MysticalMachineGun
Apr 5, 2005

Is there a way with Deus Ex Revision to get back to the renderer selection? I selected DX10 but now I hear that it causes issues, and I think it might be why Simons and Page are rocking awesome shades in the intro: http://steamcommunity.com/sharedfiles/filedetails/?id=535959803

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.
Yep. Settings > display.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Apparently, Shifter doesn't have Ford spawn in Smuggler's hideout after you rescue him. Weird and disappointing.

In related news, did anyone manage to get into the new little shop area behind Smuggler? I thought I could get there from the rafters in his bedroom, but those just lead to big empty room, looking out into a black void.

heard u like girls
Mar 25, 2013

I wonder about that room too, tried knocking Smuggles down with the GEP but that did not work. I can only assume there's some well hidden nanokey for that door somewhere. They wouldn't tease us like this right? :ohdearsass:

KillHour
Oct 28, 2007


There's a lot of weird level design decisions. Like the 100% keypad door in UNATCO that just leads to a server room with a repair bot. Yes, a server room would normally be very secure, but there should be a gameplay payoff for using that many multi tools.

I've started saving before picking doors.

double nine
Aug 8, 2013

KillHour posted:

There's a lot of weird level design decisions. Like the 100% keypad door in UNATCO that just leads to a server room with a repair bot. Yes, a server room would normally be very secure, but there should be a gameplay payoff for using that many multi tools.

I've started saving before picking doors.

Just use the GEP gun. Best lockpick in the game.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

KillHour posted:

There's a lot of weird level design decisions. Like the 100% keypad door in UNATCO that just leads to a server room with a repair bot. Yes, a server room would normally be very secure, but there should be a gameplay payoff for using that many multi tools.

I've started saving before picking doors.

Sounds like this is a pretty garbage mod overall, then?

Eh... better than nothing, I suppose.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
For a non lethal run with biomod, max out pistol and melee, right? And sniper rifle won't be very useful? I vaguely remember doing a non lethal run a decade ago but I haven't played a full run since and I'm kinda going into these mods blind with Revision.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Also - did anyone find a way to get in here?

(New hell's kitchen area - some fire stairs and a door with no obvious ladder to get there and way too high to stack crates. With the way the entrance is placed, I don't think even grenade climbing will help)

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Xander77 posted:

Apparently, Shifter doesn't have Ford spawn in Smuggler's hideout after you rescue him. Weird and disappointing.

In related news, did anyone manage to get into the new little shop area behind Smuggler? I thought I could get there from the rafters in his bedroom, but those just lead to big empty room, looking out into a black void.

He shows up in Biomod for Revision. You might have to wait until the next time you show up in Hell's Kitchen actually, he showed up for me when I came back to deal with the Killswitch.

Also there's a lot of areas where you're teased but never actually get access to until either way later in the game (UNATCO Armory) or just outright from what I can tell (the area behind Smuggler in Revision). In Hell's Kitchen there's a street with a heap of dead bodies and weapon mods lying around, ghosting through the fence shows that you really wouldn't be able to access it.

Side note, when you get out of the 'Ton after UNATCO poo poo hits the fan with Paul? A bunch of those balconies across the street now sport snipers.

Xander77 posted:

Also - did anyone find a way to get in here?

(New hell's kitchen area - some fire stairs and a door with no obvious ladder to get there and way too high to stack crates. With the way the entrance is placed, I don't think even grenade climbing will help)

Noclip cheated it, there's nothing up there.

closeted republican posted:

I like vanilla Deus Ex more than the recommended mods because of how broken it is. You can do a lot of fun and crazy things with its brokeness.

If you turn cheats on, Shifter (and Biomod since it's based on Shifter) will actually disable all the 'cheat' fixes that it applies (eg the Inventory Tetris trick where you can stack items on top of each other or how you can unlock everything with one multipad/lockpick by opening inventory while you are in the middle of the animation)

Party Plane Jones fucked around with this message at 17:26 on Oct 16, 2015

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Hieronymous Alloy posted:

For a non lethal run with biomod, max out pistol and melee, right? And sniper rifle won't be very useful? I vaguely remember doing a non lethal run a decade ago but I haven't played a full run since and I'm kinda going into these mods blind with Revision.

Pistols will help you with your tranq bow, so yes. Melee is up in the air because early on you'll get Paul's blackjack from his apartment and that poo poo is beastly even with zero points in melee. They have significantly increased the amount of skill points it takes to max out your various computer related skills and there are far fewer multi tools and lock picks to be found in the wild. I'm finding prod chargers all over the place it seems.

You could also go for no guns, really the only thing this locks you out of is using pepper spray or for using a pistol to set off an explosive.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I think I already blew the no guns by using a gep gun on the sunken tanker off the liberty island dock.

If I drop items in my "office" will they stay there through board changes?

Also I can't remember, does this game limit mods per weapon or should I just slap everything I find onto the dartgun

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Hieronymous Alloy posted:

Also I can't remember, does this game limit mods per weapon or should I just slap everything I find onto the dartgun

When you've reached your limit your inventory won't show it as an available mod to apply (doesn't light up green).

Also it's weird that the pepperspray actually counts as a gun but the crossbow doesn't.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Party Plane Jones posted:

When you've reached your limit your inventory won't show it as an available mod to apply (doesn't light up green).

Also it's weird that the pepperspray actually counts as a gun but the crossbow doesn't.

Right, but im not locking myself out of putting accuracy mods on by putting reload speed mods on or w/e, right?

KillHour
Oct 28, 2007


Hieronymous Alloy posted:

Right, but im not locking myself out of putting accuracy mods on by putting reload speed mods on or w/e, right?

No. Each is tracked separately.

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

Hieronymous Alloy posted:

Right, but im not locking myself out of putting accuracy mods on by putting reload speed mods on or w/e, right?

Aaand there's another flashback to invisible war. *shudder*

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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

SolidSnakesBandana posted:

Pistols will help you with your tranq bow, so yes. Melee is up in the air because early on you'll get Paul's blackjack from his apartment and that poo poo is beastly even with zero points in melee. They have significantly increased the amount of skill points it takes to max out your various computer related skills and there are far fewer multi tools and lock picks to be found in the wild. I'm finding prod chargers all over the place it seems.

You could also go for no guns, really the only thing this locks you out of is using pepper spray or for using a pistol to set off an explosive.

What about demolition? I noticed gas grenades didn't seem as potent as I remembered them being. Do they still so damage or are they just incapacitating now?

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