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Count Bleck posted:As long as Infect isn't involved I'm okay with this. Honestly, I'd like to see infect with proliferate come back, but with a far stronger lean on non-aggressive archetypes. Proliferating someone to death with Infect Control sounds kick rear end. edit: Also, Sigma, need deck list today for Thunderdome.
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# ? Oct 15, 2015 22:10 |
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# ? May 21, 2024 07:21 |
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reprint leeches but have it draw you a card and gain a life for each counter removed imo
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# ? Oct 15, 2015 22:11 |
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I just think it would be cool to see a Planeswalker with no + ability, but a "{0}: Proliferate" ability.
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# ? Oct 15, 2015 22:39 |
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Ramos posted:Honestly, I'd like to see infect with proliferate come back, but with a far stronger lean on non-aggressive archetypes. Proliferating someone to death with Infect Control sounds kick rear end. I have a Proliferate Commander deck, I can confirm that messing dudes up with Viral Drake is the poo poo.
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# ? Oct 15, 2015 22:46 |
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I can imagine the original design involved her keeping +1/+1 counters in the command zone before they decided this was easier.
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# ? Oct 15, 2015 23:00 |
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Chamale posted:I have a Proliferate Commander deck, I can confirm that messing dudes up with Viral Drake is the poo poo. Just played a game with this on Magic Online again, who needs Vault-Key when you can assemble Magistrate's Scepter-Power Conduit-Contagion Engine?
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# ? Oct 15, 2015 23:38 |
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Irony Be My Shield posted:I can imagine the original design involved her keeping +1/+1 counters in the command zone before they decided this was easier. I'm pretty sure that using experience counters was the whole point of the design Here's a crazy prediction: there will be multiple cards referencing experience counters; each one will have their own trigger, so they can be self-contained but get better in multiples; and they will have more diverse effects than +1/+1
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# ? Oct 16, 2015 00:11 |
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Chapin's Machine Red deck was the coolest proliferate deck. It was never tier 1, mostly because it could never beat Valukt, but man was it a blast to play. The name was super appropriate too because once you get the machine running, you can't stop it. Multiple vindicates a turn through lux cannon would just lock people out of the game. One of the main win conditions was getting an early hit with a necropede and then proliferating it up to 10. You could also wreck people with a turn 4 destructive force. And then of course the nut draw of turn 3 Koth ultimate. Turn 1: Mountain, Voltaic Key, Mox Opal Turn 2: Mountain, Chalice for 1, Throne of Geth Turn 3: Mountain, Koth Tap Throne of Geth saccing Voltaic Key, in response use key to untap throne, Tap Throne saccing itself. Ult Koth. Even without the nut draw, koth and Chandra were pretty much ulting the turn they hit the board if you wanted them to. I keep wanting to adapt the engine to modern, maybe with Tezz instead of koth, but its just a slow clunky engine and the pieces are hard to cut.
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# ? Oct 16, 2015 00:20 |
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I assume you sac Mox first not key, since you can't use key to untap throne (sacrificing key is part of the cost, and you can't respond to it).
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# ? Oct 16, 2015 00:41 |
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Mikujin posted:I assume you sac Mox first not key, since you can't use key to untap throne (sacrificing key is part of the cost, and you can't respond to it). You could activate key, and sacrifice key in response to that.
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# ? Oct 16, 2015 00:48 |
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eSporks posted:Chapin's Machine Red deck was the coolest proliferate deck. It was never tier 1, mostly because it could never beat Valukt, but man was it a blast to play. The name was super appropriate too because once you get the machine running, you can't stop it. Multiple vindicates a turn through lux cannon would just lock people out of the game. One of the main win conditions was getting an early hit with a necropede and then proliferating it up to 10. You could also wreck people with a turn 4 destructive force. And then of course the nut draw of turn 3 Koth ultimate. I still want to find a way to get the best ultimate ever, which is using Sarkhan Unbroken's -8 to retrieve all 5 Dragonlords to win on the spot.
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# ? Oct 16, 2015 00:56 |
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Angry Grimace posted:I still want to find a way to get the best ultimate ever, which is using Sarkhan Unbroken's -8 to retrieve all 5 Dragonlords to win on the spot. You could have a Doubling Season on the table when you play Sarkhan. But for my money the best ult is still Koth's, using your mountains to machine-gun everything is just too fun.
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# ? Oct 16, 2015 01:00 |
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Sigma-X posted:Okay so to get an experience trigger and benefit from it we need to: There may be other ways to get experience counters. something like RW Instant You get an experience counter, then ~ deals X damage to target creature or player and you gain X life, where X is equal to the number of experience counters you have. By itself it is a lovely lightning helix. not good enough for legacy to prompt people to play them. Not on its own good enough to play in singleton formats like commander. In an "Experience Deck" it might be completely absurd, which is good for casual crowds, which is who edh is made for anyway.
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# ? Oct 16, 2015 01:02 |
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I wonder if they're making such a parasitic mechanic as a way to push the power level of the new cards in the Commander product without having them bleed over into Legacy.
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# ? Oct 16, 2015 01:08 |
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Mr. Peepers posted:I wonder if they're making such a parasitic mechanic as a way to push the power level of the new cards in the Commander product without having them bleed over into Legacy. "As True-Experience Nemesis enters the battlefield, choose an opponent for each experience counter you have. True-Experience Nemesis has protection from each player chosen this way."
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# ? Oct 16, 2015 01:09 |
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Or maybe they aren't making a parasitic mechanic that can only appear on a maximum of 15 cards in a supplemental product.
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# ? Oct 16, 2015 01:26 |
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My assumption that experience counters will appear only on a single cycle, one commander per deck. They'll all be costed on the assumption that you're not running any other experience counter cards, and R&D won't consider the mechanic parasitic because you'll be so unlikely to get more than one anyhow. None of the five cards will see legacy or vintage play.
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# ? Oct 16, 2015 01:38 |
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I want there to be one Experience Counters card that somehow sees fringe play in Infect decks just to make things more difficult for the coverage graphics team.
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# ? Oct 16, 2015 01:42 |
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Why are you people trying to glean so loving much from one card
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# ? Oct 16, 2015 01:44 |
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Because this thread is most entertaining during spoiler season and I'm trying to capture some of that feeling.
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# ? Oct 16, 2015 01:49 |
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TheKingofSprings posted:Why are you people trying to glean so loving much from one card Have you read this thread?
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# ? Oct 16, 2015 01:51 |
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The commander is going to be the only card with experience counters but jesus christ trying to turn it into a mechanic would be loving dreadful.
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# ? Oct 16, 2015 01:53 |
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http://kuow.org/post/seattle-designer-how-gaming-culture-changing Mark Rosewater is such a loving nerd.
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# ? Oct 16, 2015 01:54 |
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TheKingofSprings posted:Why are you people trying to glean so loving much from one card Look at this nerd, I bet he plays with lands in front of his creatures as well.
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# ? Oct 16, 2015 02:09 |
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TheKingofSprings posted:Why are you people trying to glean so loving much from one card Because a RW guy that owns ground combat is nothing new and the experience counter mechanic is the interesting part. Kalemne is better out-of-the-box at dominating non-flying board states than these fellows sure but still there's only so much out of attacking and blocking to discuss. But strange counters? I love strange counters!
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# ? Oct 16, 2015 02:11 |
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Not to mention it might be indicative of a mechanic across the entire release; sorry we are talking about Magic in the Magic thread I guess?
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# ? Oct 16, 2015 02:28 |
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Boco_T posted:Can someone repost efro.jpg so I can save it to my hard drive i didn't see anyone else hook you up so here you go
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# ? Oct 16, 2015 02:43 |
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bhsman posted:Not to mention it might be indicative of a mechanic across the entire release; sorry we are talking about Magic in the Magic thread I guess? Have they printed new mechanics across Commander products before? They certainly enjoy printing new rules on the Commanders themselves that facilitate a type of deckbuilding, but they've never rolled out a bunch of new cards on a theme. I'll toxx myself on this, there will be 1 card in the new Commander set that has Experience Counters.
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# ? Oct 16, 2015 02:43 |
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Well, spoilers start on Monday supposedly, if it does happen, it'll be fast.
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# ? Oct 16, 2015 02:45 |
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AgentSythe posted:i didn't see anyone else hook you up so here you go Gets me every time.
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# ? Oct 16, 2015 02:49 |
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Sigma-X posted:Have they printed new mechanics across Commander products before? I see no reason for them to make this new type of counter solely for this one commander. Either it'll be several cards in that one deck that care about experience counters, or maybe one or two cards in each deck. There's so many more elegant ways to do that giant's card rather than that cumbersome experience counter trigger plus static ability. e: I don't remember if I asked this before, but for you Pucatraders - is there a way to import a list of wants into Pucatrade? I'm about to add a couple hundred wanted cards, and I'm not going to want to search for each card. I'll have a list of them typed up, and I could easily import that into my haves, but I don't see a way to do that for my wants. Hellsau fucked around with this message at 02:53 on Oct 16, 2015 |
# ? Oct 16, 2015 02:50 |
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Sigma-X posted:Have they printed new mechanics across Commander products before? Not necessarily new ones but 2013 had a definite "Casting your commander a lot matters" theme between Prossh. I doubt they made up Experience Counters just for one creature when a simpler mechanic would've sufficed.
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# ? Oct 16, 2015 02:55 |
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AgentSythe posted:i didn't see anyone else hook you up so here you go Hellsau posted:e: I don't remember if I asked this before, but for you Pucatraders - is there a way to import a list of wants into Pucatrade? I'm about to add a couple hundred wanted cards, and I'm not going to want to search for each card. I'll have a list of them typed up, and I could easily import that into my haves, but I don't see a way to do that for my wants.
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# ? Oct 16, 2015 03:00 |
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They've had new keywords in commander. Tempting offer, Lieutenant, and Join forces.
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# ? Oct 16, 2015 03:01 |
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Sigma-X posted:Have they printed new mechanics across Commander products before? Yes, they have. The first one had the Join Forces cards, 2013 had Tempting Offer, and 2014 had the Lieutenants.
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# ? Oct 16, 2015 03:02 |
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I think the real question is which story you'd rather tell your kids: "I proposed to your mom in the middle of a Magic: the Gathering tournament" OR "I proposed to your mom in the middle of a John Cena match at a Monday Night Raw."
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# ? Oct 16, 2015 03:02 |
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Angry Grimace posted:I think the real question is which story you'd rather tell your kids: Depends on if you're John Cena or not. Definitely don't want to be Cena's opponent the night he proposes on Raw!
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# ? Oct 16, 2015 03:07 |
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Hellsau posted:Depends on if you're John Cena or not. Definitely don't want to be Cena's opponent the night he proposes on Raw! The setup here is that you are not a person in the match. https://www.youtube.com/watch?v=Z4tz5w6HoNA
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# ? Oct 16, 2015 03:09 |
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Sigma-X posted:Have they printed new mechanics across Commander products before? "PLANESWALKERNAME can be your commander."
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# ? Oct 16, 2015 03:16 |
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# ? May 21, 2024 07:21 |
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AgentSythe posted:i didn't see anyone else hook you up so here you go I love how it's a left-right progression from best to worst dressed. You know efro's got jeans on under the table there.
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# ? Oct 16, 2015 03:21 |