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ZigZag posted:Do they actually play against good players or is it the usual just stomping on new players? Well, it's random matchmaking. Which means you get a decent mix. About 10% are just terrible, 10% are great, and the vast majority are just competent but miss great options and make the odd bad decision. The quality of player on BB2 is pretty much identical to BB1, which is slightly (but certainly not massively) worse than fumbbl. If you're a good player you'll benefit from more concedes, though, on BB2. Funso Banjo fucked around with this message at 10:28 on Oct 16, 2015 |
# ? Oct 16, 2015 10:26 |
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# ? Jun 10, 2024 21:08 |
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Oh great I though bb2 was still 90% completely new players. Which teams are in bb2 as of now?
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# ? Oct 16, 2015 10:32 |
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WElf, HElf, DElf, Lizards, Humans, Orcs, Skaven, Dwarfs, Chaos and the Cyanide Bretonians.
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# ? Oct 16, 2015 10:38 |
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Stop doing that ^^^^ Humans, Orcs, Dwarves, Chaos, Bretonnians, Dark Elves, High Elves and Skaven, with Wood Elves and Lizardmen as DLC.
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# ? Oct 16, 2015 10:38 |
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ZigZag posted:Do they actually play against good players or is it the usual just stomping on new players? It's a hit and miss in the matchmaking, since I, guess cyanide is only taking TV into consideration when matchmaking, and the stupid coaches cap at lvl 20. Also the sage plays pretty good most of his opponents just concede after they haven't managed to hurt any of his players and he starts stalling in the TD zone. Seen like one good match and I been following a few nights now. But like I said he do give out pointers to most people, who want them.
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# ? Oct 16, 2015 11:49 |
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Orv posted:Cyanide Bretonians. When you say "Cyanide Bretonnians", what do you mean? Do they not exist outside of Cyanide's Blood Bowl, or are they different somehow? I haven't really played tabletop Blood Bowl much since uh, 1999
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# ? Oct 16, 2015 11:55 |
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They're from BB-megafan Plasmoids, not anything GW-sanctioned. I really don't know if they've been accepted by any TT tournaments, but they exist in Fumbbl's janky "secret league" along with a 50 other homebrew teams. Legitimacy is quite a difficult question since BB has been totally unsupported by GW for years.
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# ? Oct 16, 2015 12:07 |
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Fanzay posted:When you say "Cyanide Bretonnians", what do you mean? Do they not exist outside of Cyanide's Blood Bowl, or are they different somehow? I haven't really played tabletop Blood Bowl much since uh, 1999 They're not in the living rulebook, some random dude made them up and they got accepted a bit for house rule play. I have no idea why Cyanide put them in BB2. Stats here: http://bbtactics.com/forum/threads/blood-bowl-2-bretonnian-skills.5417/
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# ? Oct 16, 2015 12:09 |
Rapner posted:I have no idea why Cyanide put them in BB2. I'd say the idea was to present one "new" team to instantly distinguish BB2 from BB1 for added appeal. Of course, lacking a ton of other teams kind of stunts that appeal, but you know, gotta make that DLC money.
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# ? Oct 16, 2015 12:15 |
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Cpt Stabbin posted:It's a hit and miss in the matchmaking, since I, guess cyanide is only taking TV into consideration when matchmaking, and the stupid coaches cap at lvl 20. Also the sage plays pretty good most of his opponents just concede after they haven't managed to hurt any of his players and he starts stalling in the TD zone. But are people like 6 cheerleaders 4 rr's bad or like have absolutely no clue what they are doing? How bad are the bugs? Last I heard It was unplayable due to extra apo's and stuff.
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# ? Oct 16, 2015 12:21 |
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ZigZag posted:But are people like 6 cheerleaders 4 rr's bad or like have absolutely no clue what they are doing? I saw the extra Apo bug for the first time tonight. I'd never even heard of it before, but this Skaven coach apo's a BH and I laugh and smile and hope for some more injuries to come in. Next injury is a BH and i assume he didn't do anything because the timer went by real fast. Then I KO his rat ogre and he apo's it. I was wondering how. Maybe the game didn't display to me that he bought an Apo inducement. The guy was down enough he could have had one, but I didn't see him spend a gold of his free inducement money. So I figured that had to be the case but i look at the corner of his screen and he STILL has an apo card up there by his RR counter. There is no way he could have had three. I ask him in chat what the hell, and get no answer. I KO the rat ogre again after telling him it's now exploiting/cheating to keep rolling apo on everything, he apos the rat ogre to stunned for the second time. After the third apo use I see the counter go to zero so he is with out apo, maybe it's not a permanent thing or who knows how it works? I surrounded his stunned rat ogre and fouled him with a peasant. Dead, no more magic apo BS, stayed dead. Other than that, I can't really recall any bugs. Just the one time the game displayed that I had 428 rerolls. I did not actually get that many rerolls. And the feature that ought to be a bug of Juggernaut not being a choice but rather being mandatory.
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# ? Oct 16, 2015 12:31 |
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ZigZag posted:But are people like 6 cheerleaders 4 rr's bad or like have absolutely no clue what they are doing? No. I haven't played a single person like that since release. I would go so far as to say I think I have played one player who it was apparent it was their first ever game of Blood Bowl. Everyone else is fairly competent, while most are certainly not masters.
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# ? Oct 16, 2015 12:55 |
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ZigZag posted:But are people like 6 cheerleaders 4 rr's bad or like have absolutely no clue what they are doing? I'm not a good player, so take this with a grain of salt, but in around 20 matches or so I've only seen 1 "what the gently caress do you think you're doing" players.
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# ? Oct 16, 2015 12:58 |
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Fat Samurai posted:I'm not a good player, so take this with a grain of salt, but in around 20 matches or so I've only seen 1 "what the gently caress do you think you're doing" players. I am really awful, and I have only met Tv 2000+ murderchaos teams that at first glance are built reasonably well, until you notice the 10 rear end coaches and 10 cheerleaders. Then I stomp them with my fresh 980 humans because they don't understand how piling on works, and accuse me of cheating. 10/10 would play again
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# ? Oct 16, 2015 13:12 |
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Cpt Stabbin posted:It's a hit and miss in the matchmaking, since I, guess cyanide is only taking TV into consideration when matchmaking, and the stupid coaches cap at lvl 20. Also the sage plays pretty good most of his opponents just concede after they haven't managed to hurt any of his players and he starts stalling in the TD zone. How is he a good player when he's stalling in the End Zone in a pick up game in endless league? That sounds like the very definition of a bad player.
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# ? Oct 16, 2015 14:07 |
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Speaking of new players and NAF, don't expect to play against anything but Chaos and Lizardmen in the NAF. I have a Wood Elf team that hasn't played against ANYTHING but those two teams.
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# ? Oct 16, 2015 14:08 |
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Yorkshire Tea posted:How is he a good player when he's stalling in the End Zone in a pick up game in endless league? That sounds like the very definition of a bad player. It's a valid tactic in blood bowl especially for AG teams. Your personal opinion towards it doesn't really count.
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# ? Oct 16, 2015 14:10 |
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"wow this guy isn't going to let me score this half.. what a SCRUB!"
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# ? Oct 16, 2015 14:16 |
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Fat Samurai posted:Humans, Orcs, Dwarves, Chaos, Bretonnians, Dark Elves, High Elves and Skaven, with Wood Elves and Lizardmen as DLC. Have they said if they're going to release a full version or are they going to stick with less than half the teams of BB1?
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# ? Oct 16, 2015 14:25 |
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Cpt Stabbin posted:It's a valid tactic in blood bowl especially for AG teams. Your personal opinion towards it doesn't really count. Okay, it's a stupid tactic for every team. If you're in perpetual league wins and losses don't matter unless you're aiming to be the top of the league and good luck with that given how incompetent Cyanide is about league tables. So the only thing that matters in game is SPP unless you're super excited about the cash reroll you get from a win. Given that, all stalling on the line does is reduce your chances to score touchdowns on future turns and generate more SPP. The only possible argument I could see is that when you score you grant 3 blocks against garbage LoS elves, but who cares? They'll be replaced with a loner next game anyway at worst. Further, you also get to refield your team so important players are safe. If you're an elf team stalling on the line you are just begging for them to get a POW blitz on an important player and then see them get the poo poo fouled out of them. It's not a smart idea to stall when your Win is irrelevant.
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# ? Oct 16, 2015 14:25 |
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IcePhoenix posted:Have they said if they're going to release a full version or are they going to stick with less than half the teams of BB1? They're going to release teams one or two at a time for $6 a pop.
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# ? Oct 16, 2015 14:27 |
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Orv posted:They're going to release teams one or two at a time for $6 a pop. I guess I'll just wait for the chaos edition equivalent then because gently caress that. Maybe if the base game was $20 instead of $45.
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# ? Oct 16, 2015 14:28 |
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If they stick to that model they won't make one. Best you'll get is 50% sales on teams or something a year and a half from now.
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# ? Oct 16, 2015 14:29 |
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Yorkshire Tea posted:Okay, it's a stupid tactic for every team. If you're in perpetual league wins and losses don't matter unless you're aiming to be the top of the league and good luck with that given how incompetent Cyanide is about league tables. Some people play to get SPP, some like their win/loss record.
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# ? Oct 16, 2015 14:48 |
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How dare you not play your satirical fantasy foosball exactly as I believe you should!
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# ? Oct 16, 2015 15:03 |
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Rygar201 posted:How dare you not play your satirical fantasy foosball exactly as I believe you should! Oh it's also boring as absolute sin. I was just also explaining why it's sub-optimal. But y'know, feel free to do the thing that's both boring and bad, I'm not going to stop you, I just feel like games should be... fun?
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# ? Oct 16, 2015 15:15 |
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Yorkshire Tea posted:Oh it's also boring as absolute sin. I was just also explaining why it's sub-optimal. Winning is fun.
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# ? Oct 16, 2015 15:17 |
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The fumbbl killed sound is my favorite sound in any game. Winning feels better than losing.
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# ? Oct 16, 2015 15:36 |
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Practice how you intend to play. If you're playing an elfy team in perpetual and you ever intend to play in a non perpetual, you will want to stall at the line to see how your opponent pressures you. Stalling at the line is a difficult proposition in a lot of ways, so you can't just 'do' it when it suddenly counts.
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# ? Oct 16, 2015 15:42 |
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Coolguye posted:Practice how you intend to play. If you're playing an elfy team in perpetual and you ever intend to play in a non perpetual, you will want to stall at the line to see how your opponent pressures you. Stalling at the line is a difficult proposition in a lot of ways, so you can't just 'do' it when it suddenly counts. As an Elfy team I rarely can stall because the danger of stalling is greater than the reward. As a bash team though if I get a breakaway and there's turns to burn I ALWAYS stall. It's just foolish not to. I get more time to beat on them, they HAVE to try to come to me to prevent the score or try to run away. Like...why would you not?
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# ? Oct 16, 2015 15:45 |
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Always stall with bashy teams, especially dorfs
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# ? Oct 16, 2015 15:59 |
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The former is precisely why I say it is important to practice. Stalling the TD for an extra turn as an elf team makes it a lot less likely that the opposing bashy team will be able to pull off a running TD before the end of the half.
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# ? Oct 16, 2015 16:04 |
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Coolguye posted:The former is precisely why I say it is important to practice. Stalling the TD for an extra turn as an elf team makes it a lot less likely that the opposing bashy team will be able to pull off a running TD before the end of the half. Oh I agree. I try to stall a turn or two, but it isn't like Bashy teams where I park the ball carrier in a corner and open the Thunderdome
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# ? Oct 16, 2015 16:07 |
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Yorkshire Tea posted:Oh it's also boring as absolute sin. I was just also explaining why it's sub-optimal. You should play to get spp instead of winning so that you can...? The goal of the game is to win. The point of any competitive game is to have fun, while trying to win. You can set other goals for yourself like leveling up your dudes, or murdering opponents, and everyone can agree as much as they want that stalling is boring, but Im having a hard time wrapping my head around how someone can argue that playing to win is "bad".
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# ? Oct 16, 2015 17:05 |
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Yorkshire Tea posted:Oh it's also boring as absolute sin. I was just also explaining why it's sub-optimal. Lol
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# ? Oct 16, 2015 17:06 |
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Stalling the ball is fantastic and lets me focus on punching more guys which will give me more xp, which means I can score next half too. gently caress you, i'm stalling. Then i'm going to T16 foul you.
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# ? Oct 16, 2015 17:38 |
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Haroshia posted:As an Elfy team I rarely can stall because the danger of stalling is greater than the reward. As a bash team though if I get a breakaway and there's turns to burn I ALWAYS stall. It's just foolish not to. I get more time to beat on them, they HAVE to try to come to me to prevent the score or try to run away. Like...why would you not? Agility teams are generally better at stalling because they can move around better and have less chance of loving up hand offs etc.
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# ? Oct 16, 2015 19:27 |
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Stalling is bad because it means I'm no longer moving fast enough horizontally to maintain flight. On a serious note, the only time stalling in blood bowl isn't fun is when you don't have a chance at the ball because you have like, three dudes left. It's still the same game of "One dude protects the ball, the other dude tries to take it." The literal only difference is that the defender is often playing for the tie instead of the win at that point. Your turns don't take that long then, so it's no big loss. Also, nothing else is fun then anyways(Aside from pulling off bullshit because it was the only chance you had) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Yeah, but stalling generally requires you to have players left on the pitch, which elves are bad at.
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# ? Oct 16, 2015 19:30 |
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People who like stalling are likely to like playing dwarves as well, making them subhuman at best.
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# ? Oct 16, 2015 19:31 |
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# ? Jun 10, 2024 21:08 |
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When I play I normally pick defense if I can, agility team or bash. This means that either my opponents score their first td in 2 turns leaving me plenty of time to score back or that I manage to stop them from scoring something much easier with 11 players to do. If I play elfs I sometimes even manage to steal the ball and score/ stall. If they take longer then that to score means I failed and have given them an opportunity to stall. When I get the ball 2 nd half my goal is to score as slow as possible - even if I am playing wooden. So stalling - hell yes it is how I play the game.
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# ? Oct 16, 2015 19:54 |