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Chamale posted:I'm going to make a fun multiplayer deck that has very few cards actually capable of winning the game, and a theme of killing my opponent with their poo poo. I'm torn between using a WUR commander for Scrambleverse and Thieves' Auction, or WUB for Worst Fears. I mocked up the skeleton for a Rubinia Soulsinger deck that worked on much the same angle. I gave up on it, it was not super competitive while feeling a bit too feel-bad for scrub games, but it would be fun to pilot, and green brought some fun interactions to the table (e.g. Survival of the Fittest/Birthing Pod) as well as just being probably the second best color in Commander. If you want to go Esper though, Merieke Ri Berit seems worth consideration for something more interesting and synergistic than the Couchmaster Supreme. hoobajoo fucked around with this message at 07:58 on Oct 10, 2015 |
# ? Oct 10, 2015 07:55 |
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# ? Jun 7, 2024 09:12 |
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There is a possible spoiler on salvation. RW commander. 3/3 for 4. Double strike vigilance. When you play a 5 or more cmc creature gain an experience counter. "" gets +1/+1 for each experience counter you have.
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# ? Oct 16, 2015 01:28 |
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Honore_De_Balzac posted:There is a possible spoiler on salvation. RW commander. 3/3 for 4. Double strike vigilance. When you play a 5 or more cmc creature gain an experience counter. "" gets +1/+1 for each experience counter you have. Yea, he will be the alternative to Kaalia I think. He is the "play your dragons, angels and giants" plus voltron commander. At 6 commander damage off the bat those experience counters (that don't go away upon death) and a Sword of X & Y is all it would really take to start being a threat.
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# ? Oct 16, 2015 15:51 |
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Honore_De_Balzac posted:There is a possible spoiler on salvation. RW commander. 3/3 for 4. Double strike vigilance. When you play a 5 or more cmc creature gain an experience counter. "" gets +1/+1 for each experience counter you have. Not super interesting. I'll have to see the final text to see if it can benefit from Evoke or other alternate CCs.
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# ? Oct 16, 2015 15:55 |
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OssiansFolly posted:Yea, he will be the alternative to Kaalia I think. He is the "play your dragons, angels and giants" plus voltron commander. At 6 commander damage off the bat those experience counters (that don't go away upon death) and a Sword of X & Y is all it would really take to start being a threat. It's a "she". And if you want a R/W big-dudes commander, you might as well play Aurelia and just get lots of extra battle phases.
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# ? Oct 16, 2015 16:50 |
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AlternateNu posted:It's a "she". And if you want a R/W big-dudes commander, you might as well play Aurelia and just get lots of extra battle phases. In a more 'good stuff'-y list, sure, but she fulfills a niche as a more general Giant tribal list, whereas Brion Stoutarm has a wrinkle of maybe preferring more white creature reanimation/red artifact recursion effects.
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# ? Oct 16, 2015 16:55 |
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AlternateNu posted:It's a "she". And if you want a R/W big-dudes commander, you might as well play Aurelia and just get lots of extra battle phases. Aurelia is more of a big dudes and lots of combats style deck, while this new commander would be more voltron with big beats for back up. I know it isn't a giant difference in play styles but just small variations.
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# ? Oct 16, 2015 16:56 |
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Im just going to throw it into my Iroas deck. Instant-speed damage to all creatures during combat step as a one-sided board wipe is nice. If I don't have those spells handy, they can't usually block me anyway, so damage gets through no matter what.
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# ? Oct 16, 2015 17:05 |
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Toshimo posted:Not super interesting. I'll have to see the final text to see if it can benefit from Evoke or other alternate CCs. She can. Alternate casting costs are still casting and don't affect CMC.
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# ? Oct 16, 2015 17:13 |
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Orange Fluffy Sheep posted:She can. Alternate casting costs are still casting and don't affect CMC. I don't know why people just didn't link the image (or copypasta the text proper). quote:
Anyway, yeah, I guess you could try and angle-shoot some stuff in that casts for less than its printed CMC. Still not very interesting.
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# ? Oct 16, 2015 17:30 |
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Ingot Chewer, Spitebellows, and maybe Glarewielder are all cute with it, I guess. Still a boring general in the worst color combination though.
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# ? Oct 16, 2015 17:37 |
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Toshimo posted:I don't know why people just didn't link the image (or copypasta the text proper). I was on my phone, dick. Find your own news next time.
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# ? Oct 16, 2015 17:37 |
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The Shortest Path posted:Ingot Chewer, Spitebellows, and maybe Glarewielder are all cute with it, I guess. Still a boring general in the worst color combination though. The problem is playing 5CMC+ creatures isn't usually want you want to do in a Voltron deck, which she clearly is, so it feels like maybe 5 cards different from a generic RW voltron deck. I mean, she seems like a pretty good RW Voltron commander, what with 3/3 double strike, but when your LEGENDARY COMMANDER is a french vanilla with minor upside, that's kinda flat. hoobajoo fucked around with this message at 18:18 on Oct 16, 2015 |
# ? Oct 16, 2015 18:16 |
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hoobajoo posted:The problem is playing 5CMC+ creatures isn't usually want you want to do in a Voltron deck, which she clearly is, so it feels like maybe 5 cards different from a generic RW voltron deck. I mean, she seems like a pretty good RW Voltron commander, what with 3/3 double strike, but when your LEGENDARY COMMANDER is a french vanilla with minor upside, that's kinda flat. That's kind of why I like a Giant tribal theme/sub-theme, because only so many of them are playable so you have room to fit in Equipment/Auras. Hell, Stonehewer fulfills both of these themes while giving you an Experience Counter.
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# ? Oct 16, 2015 18:45 |
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bhsman posted:That's kind of why I like a Giant tribal theme/sub-theme, because only so many of them are playable so you have room to fit in Equipment/Auras. Hell, Stonehewer fulfills both of these themes while giving you an Experience Counter. I do think she's pretty good and there's a deck for her, she's just not exciting. But then again, my favorite card is Fact or Fiction, so I'm pretty far away from a RW player.
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# ? Oct 16, 2015 19:10 |
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Some keywords, a method to get bigger, the ability to keep that bigness. It's fat slow Skullbriar in completely different colors.
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# ? Oct 16, 2015 19:17 |
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Archenteron posted:Some keywords, a method to get bigger, the ability to keep that bigness. Skullbriar is cool because he has haste. A Voltron general with no haste, no protection, no hexproof... I'd rather play Uril or something.
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# ? Oct 16, 2015 19:33 |
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I honestly can't imagine a situation where I'd rather have a Kalemne deck than a Uril deck. Or a Rafiq deck. If you're gonna play Voltron do it in colors that are fun and good. This is also true for all other archetypes.
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# ? Oct 17, 2015 04:13 |
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I really hope they push the design space on the other RW legendary, if there is one. Voltron/playing-dudes isn't really anything new for Boros.
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# ? Oct 17, 2015 05:31 |
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Aranan posted:I really hope they push the design space on the other RW legendary, if there is one. Voltron/playing-dudes isn't really anything new for Boros. they've always had 3 commanders per precon afaik so there should be 2 more.
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# ? Oct 17, 2015 06:51 |
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Pyronic posted:they've always had 3 commanders per precon afaik so there should be 2 more. One is a reprint.
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# ? Oct 17, 2015 07:15 |
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I'm thinking the reprint cycle for these will be the enemy-color legends printed in the first commander set, Edric and Basandra and such. Otherwise they'll just go with whatever fits thematically, and I'm guessing in that case the RW one will be Brion.
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# ? Oct 17, 2015 17:32 |
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The Shortest Path posted:I'm thinking the reprint cycle for these will be the enemy-color legends printed in the first commander set, Edric and Basandra and such. Otherwise they'll just go with whatever fits thematically, and I'm guessing in that case the RW one will be Brion. Brion seems very likely if they have any sort of 'big creatures'/Giant subtheme, which honestly is a bit of an interesting change when you consider how much of a token themes lots of RW decks can have (that Metalcraft +3/+0 commander comes to mind).
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# ? Oct 17, 2015 17:47 |
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Wasn't Brion in the first set? I can't imagine they'd print him again.
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# ? Oct 17, 2015 18:45 |
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Wizards posted:Kalemne, Disciple of Iroas - 2WR This is designed poorly. A Hill Giant with Double Strike is a fairly efficient face-smasher. but straight-up smashing face only goes so far in FFA multiplayer, and Boros is pretty much only good at smashing and blasting. It would be great in Tiny Leaders if it was a 2/3 for 3... except of course the 5CMC bit wouldn't work. Le sigh.
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# ? Oct 17, 2015 18:57 |
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Gynovore posted:This is designed poorly. A Hill Giant with Double Strike is a fairly efficient face-smasher. but straight-up smashing face only goes so far in FFA multiplayer, and Boros is pretty much only good at smashing and blasting. It would be great in Tiny Leaders if it was a 2/3 for 3... except of course the 5CMC bit wouldn't work. Le sigh. The vigilance helps with the FFA multiplayer problem, though.
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# ? Oct 17, 2015 19:19 |
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Yeah a Giant subtheme actually seems pretty likely with the new one and Brion as potential commanders, because Sun Titan and Stonehewer Giant are both shoe-ins that are also Giants and there are surely a few others that are printable in a commander set.
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# ? Oct 17, 2015 21:07 |
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Sarcastro posted:The vigilance helps with the FFA multiplayer problem, though. No one ever gives vigilance the love it deserves in edh. You can't beat swinging all in with your team, and still having them all ready to block. Especially a voltron.
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# ? Oct 18, 2015 17:25 |
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Honore_De_Balzac posted:No one ever gives vigilance the love it deserves in edh. You can't beat swinging all in with your team, and still having them all ready to block. Especially a voltron. As someone still tweaking a traditional tribal Sliver Hivelord deck, it's my third favorite keyword, right after indestructible and sliver.
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# ? Oct 18, 2015 17:53 |
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Edit. Wrong thread sorry
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# ? Oct 18, 2015 19:30 |
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Honore_De_Balzac posted:No one ever gives vigilance the love it deserves in edh. You can't beat swinging all in with your team, and still having them all ready to block. Especially a voltron. I remember listening to a commander podcast, and they summed it up by pointing out that, in a normal 1v1 game, you're on the attack once and then defending once, so it's better to be aggressive if you can. In multiplayer commander, however, you're on the attack once and then on defense, potentially, three or four times before you go again, so tapping out all your blockers is super risky. Vigilance lets you get around that problem entirely! Stuff like Brave the Sands or Reconnaissance in a fatty deck, like Kalemne wants to be, can give people fits.
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# ? Oct 19, 2015 04:09 |
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Okay, it would appear that my group is moving to be much more competitive. I had originally kept my Narset deck fairly tame and left out some things that would instantly win (Omniscience and Enter the Infinite for example). I've decided that since they are moving in the much more cut throat direction that I want this deck to move that way too. I've added some more of the cards needed to make this deck top notch. I DO want help with the lands...I can't afford Dual Lands so lets not include those suggestions. I need to make a few cuts obviously, but I've had trouble narrowing down what to take out. Should I take out the Storm cards? Are my Planeswalkers fine? Creatureless Narset I've made a lot of the changes that you guys have suggested before, but I think there are obvious cuts that you guys will see that I don't... Thanks in advance for the look over.
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# ? Oct 23, 2015 18:21 |
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Wanna make people real mad in 1v1 just play Wort, the Raidmother Land Destruction. It's more fun than Grand Arbiter
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# ? Oct 23, 2015 19:46 |
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Pretty good. The only cut would be Sphinx-Boner Wand; that's pretty much a win-more card. Put Ajani Vengeant in, and add Decree of Silence. All that land destruction will create a lot of feelbads, so be sure you've read your playgroup right.
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# ? Oct 23, 2015 19:48 |
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Gynovore posted:Pretty good. The only cut would be Sphinx-Boner Wand; that's pretty much a win-more card. Put Ajani Vengeant in, and add Decree of Silence. They've all moved to degenerate decks...Skithiryx, Zur, etc. Where games used to take an hour or so we are seeing a winner in like 10 minutes.
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# ? Oct 23, 2015 20:05 |
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OssiansFolly posted:They've all moved to degenerate decks...Skithiryx, Zur, etc. The true utopia of EDH. But, lolskittles.
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# ? Oct 23, 2015 20:06 |
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Toshimo posted:The true utopia of EDH. It is pretty common to see 1 person going out around turn 4 thanks to Skithiryx. Sucks for the person that didn't get exactly what they needed in their opening hand. Part of the reason I like Narset so much is I will straight mulligan down to 5 cards in an attempt to get all land/mana rocks in my opening hand. I don't need any other loving cards.
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# ? Oct 23, 2015 20:27 |
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That Narset deck need a lot of work. You need to be racing. Get rid of every CiPT land, all the expensive artifacts, all the goofy auras, put in a set of Greaves, dump all the walkers except fat Elspeth, add in some of the untap spells (Frantic Search, Snap, Treachery), pick a good finisher (or even a bad one, like Beacon of Destruction), drop in THE GREATEST THIEF IN THE MULTIVERSE, put in more 2-mana rocks (the MRD ones are great, so is Grim Monolith), add some tutors (definitely Mystic and Enlightened), add some more baller instants so you have stuff to do mid-combat (Submerge, Momentary Blink, Jilt (NOT MY HANNA!), Dig Through Time ), consider sunder, add some more countermagic (Miscalculation, Izzet charm, Swan Song, Remand, etc.). Stop trying to win more and just win.
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# ? Oct 23, 2015 20:53 |
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Toshimo posted:That Narset deck need a lot of work. You need to be racing. Get rid of every CiPT land, all the expensive artifacts, all the goofy auras, put in a set of Greaves, dump all the walkers except fat Elspeth, add in some of the untap spells (Frantic Search, Snap, Treachery), pick a good finisher (or even a bad one, like Beacon of Destruction), drop in THE GREATEST THIEF IN THE MULTIVERSE, put in more 2-mana rocks (the MRD ones are great, so is Grim Monolith), add some tutors (definitely Mystic and Enlightened), add some more baller instants so you have stuff to do mid-combat (Submerge, Momentary Blink, Jilt (NOT MY HANNA!), Dig Through Time ), consider sunder, add some more countermagic (Miscalculation, Izzet charm, Swan Song, Remand, etc.). Okay, I took your advice and went through my list. Can you take another look and offer some cuts? I left counters out because last time I posted here people told me not to worry about counters...just get Narset out and swinging so other people don't get turns. Do I have too many extra turns and combat spells (is that possible with her)? I can probably add Sunder if I figure out what fat to cut...do I need to get rid of some of the protection auras?
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# ? Oct 23, 2015 21:29 |
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# ? Jun 7, 2024 09:12 |
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OssiansFolly posted:Okay, I took your advice and went through my list. There is literally never enough extra turn/combat spells in Narset, that's basically all you want to do. I would cut the protection for Sunder for sure, since after you cast it, it'll be tough for anyone to kill her before you kill them. Narset's natural hexproof means only sweepers really kill her, I'd rather have counterspells instead of indestructibility effects in those slots, since those will be more general answers that should still be enough to protect you from Wrath; they'll also protect your daisy chain of extra attacks, and help make sure you get to resolve Narset. Without counterspells, a simple Forbid could just lock you out of winning the game. Don't go crazy on them, but I feel like 4-7 counterspells is a good number. hoobajoo fucked around with this message at 21:40 on Oct 23, 2015 |
# ? Oct 23, 2015 21:37 |