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Grondoth
Feb 18, 2011

marxismftw posted:

whats the deal with the game glitching out and restarting the level? Had it happen twice on the first mission - once right after you blow the gate w/ the barrels, and the other after you sounded the horn.

Your host drops, I think.

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Tokubetsu
Dec 18, 2007

Love Is Not Enough

Bussamove posted:

The inn rooms for each hero actually have a lot of cool little details in them. The dwarf appears to be slowly replacing the boards covering his windows with bricks. Good, solid dwarven engineering.

Yeah I noticed the touches too. Wizard jas scorch marks all over hers and the waywatcher prefers to sleep on the floor and put up flowers on the ceiling.

terrorist ambulance posted:

Bright wizards are pretty fun. As far as I can tell, you build up charge with each spell, and vent it with R. The small area in the middle of the meter is "free" charge; once you hit the notches on the overcharge, you take damage while venting. If you max out your charge, it vents automatically and you take lots of damage.

It's a fun game of trying to cause as much damage while minimizing the hurt to yourself / team. No idea if you can friendly fire with fireballs, I just do it anyways.

IIRC, some goon said the higher or highest difficulty has friendly fire

CuddleCryptid
Jan 11, 2013

Things could be going better

Donnerberg posted:

I tried the Empire guy with a sword and board. The combat feels loose on first impression. Like a slash just kind of hits everything on screen with a very forgiving range, and the push seems to go way out. Is it like Chivarly where you do more damage based on where within your swing the hit connects?

Some guy was talking about dice a lot too. Kept asking if we were getting them when he picked them up. No idea what he meant, but the end of mission screen said something about bonus dice so I guess we got them too. Should I be looking for dice too or let other dudes worry about that?

This might help, makes sense to me

Essentially you can get a few things during a mission that increase your odds at the end, which are represented on the dice screen as suns under the success ratio. The tome and cursed dice replace your six regular dice, the grimoires add an additional die that will always hit.

- Regular dice get 2/6 chance to land, get six of these by default

- Cursed die gets 3/6 chance to land, found in missions, takes up no space in inventory

- Tome dies are 4/6 to land, 3 per mission, takes up your health slot but can be freely dropped and picked back up again.

- Grimoire dice (2 per mission) always land (6/6 chance) and do not replace a die on the board, meaning you always get a one point upgrade on your rolls. That being said, the grims replace your potion slot, will be destroyed if they are dropped, and reduce the health of the entire team by a third. That means that getting two grims gives you a much better chance at getting something good but you will have only a tiny sliver of health left.

For the record, the only way to get to the blues on the top of the stack is for all six dies to hit as well as the two bonus grim dice. So it's a hell of a time.

Tokubetsu posted:

IIRC, some goon said the higher or highest difficulty has friendly fire

God help us

Also this: Only three maps, not sure if they are going to expand it but not likely

CuddleCryptid fucked around with this message at 23:56 on Oct 16, 2015

Virulence
Jun 14, 2012

Another note about Tomes that makes them really good is that each one you secure at the end of a map gets you an additional 100 XP.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
Cheers, that was super useful! As was reading the OP again and seeing that they are shared.

CuddleCryptid
Jan 11, 2013

Things could be going better

Careful with Grims though. They are super tempting, but let's not forget that pubbies are generally both bad players as well as bad people, and you get nothing but regret if you fail the mission.

Dr. VooDoo
May 4, 2006


Donnerberg posted:

I tried the Empire guy with a sword and board. The combat feels loose on first impression. Like a slash just kind of hits everything on screen with a very forgiving range, and the push seems to go way out. Is it like Chivarly where you do more damage based on where within your swing the hit connects?

Some guy was talking about dice a lot too. Kept asking if we were getting them when he picked them up. No idea what he meant, but the end of mission screen said something about bonus dice so I guess we got them too. Should I be looking for dice too or let other dudes worry about that?

That's because you're using the shield and sword. You have a really wide range because you are basically being a tank. You're damage is meh but you hit and bash in a wide arc to get a lot of Skaven attention and your block has a lot of stamina to handle all the heat your being on yourself. Also depending on where your arc is and a rats location will depend if you hit them. Some weapons swing out from the shoulders so rats right against you on your side will get hit but then as you swing your arc will reach a lot further in front if you. Also if a Stormvermin is in a group of clan or slave rats their armor will stop your arc from continuing as you swing so keep an eye out for that

One last Stormvermin note is that they can shove just like you. When they do you get shoved back slightly but it'll also interrupt an attack or a block. If you're facing two at once it's not uncommon for one to do a big wind up attack and the other to shove you to break your block as it's about to go off. Or shove you into a group of clan rats

Dr. VooDoo fucked around with this message at 00:13 on Oct 17, 2015

Safety Factor
Oct 31, 2009




Grimey Drawer
If you think sword/axe/whatever and shield is a bit light, give that dude a two-handed weapon. I liked the dwarf with a shield, but taking two swipes to kill even a slave got kind of old. Then I got out the soldier's two-handed hammer. :getin: All of your attacks are armor-piercing with that thing so you're the go-to guy for stormvermin. The dwarf's two-handed axe is the same way.

I dont know
Aug 9, 2003

That Guy here...

DreamShipWrecked posted:

Careful with Grims though. They are super tempting, but let's not forget that pubbies are generally both bad players as well as bad people, and you get nothing but regret if you fail the mission.

This is important, generally you want to evaluate how everyone else is playing before going for a grimoire. The penalties are pretty steep, and if your allies are bad you are probably better off just skipping them.

CuddleCryptid
Jan 11, 2013

Things could be going better

I dont know posted:

This is important, generally you want to evaluate how everyone else is playing before going for a grimoire. The penalties are pretty steep, and if your allies are bad you are probably better off just skipping them.

God help you if you try and convince your pub team to skip them though, because there will always be Mr. MLG that will -insist- on taking it right before he tries to facetank an ogre without blocking.

E. Interestingly, Steam currently only has achievements for collecting all the tomes on six maps, not twelve or whatever it is.

CuddleCryptid fucked around with this message at 00:41 on Oct 17, 2015

Elpato
Oct 14, 2009

I hate to spoil the ending, but...some stuff gets eaten, y'know?

Donnerberg posted:

I tried the Empire guy with a sword and board. The combat feels loose on first impression. Like a slash just kind of hits everything on screen with a very forgiving range, and the push seems to go way out. Is it like Chivarly where you do more damage based on where within your swing the hit connects?

The sword and board for the Soldier really does feel loose. I feel like I'm cutting rats instead of hacking them. It's got a wide arc, but I prefer the axe/shield on the dwarf for tanky time.

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Game owns and I really like playing the dwarf, switched to the witch hunter for a few rounds and I feel like I'm pretty poo poo at clearing groups(most of the game), is there a secret to it with the rapier or is that the trade off for being able to kill specials like crazy with the charged headshot thrust? Tried using the dual pistols for 'OH poo poo' situations but it eats through ammo so quickly its completely unsustainable.

Dr. VooDoo
May 4, 2006


Witch Hunter and the elf feel like high damage classes for single targets. They can put the hurt on Stormvermin and ogres pretty hard. For a L4D comparison they're the sniper rifles compared to the shotguns

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me
The trick with the rapier is to go for headshots. You can hit fast and hard on the head, and your charged attack has extra range and always penetrates armor, so very good against Stormvermin. The pistols are excellent mid range, and the rapid fire mode is for emergencies, like when a sack rat shows up, or someone has grabbed a teammate.

fadam
Apr 23, 2008

Can I buy into the beta now or am I too late?

terrorist ambulance
Nov 5, 2009
Potion of strength on the elf with dual swords is hilarious. Basically equivalent to pipebomb for horde events in L4D. you just scythe through everything for the duration of the potion

Tokubetsu
Dec 18, 2007

Love Is Not Enough
The AoE fire summon on the BW is amazing. I am incredibly effecient at lighting everything on fire now.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
I got a green mace and shield combo for the soldier that has a trait that gives every block a 30% chance to not use stamina :getin:

terrorist ambulance
Nov 5, 2009
it's a really good knockback, but does pretty lovely damage

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Roughly how long do the strength potions last, anyway? I was looking for an indicator/timer somewhere in the UI but inevitably give up while slaughtering a horde.

CuddleCryptid
Jan 11, 2013

Things could be going better

fadam posted:

Can I buy into the beta now or am I too late?

You can still buy in if you buy the full game

Atlas Moth
Jan 13, 2012

Eternally nonplussed.
Looking for some dudes to play with.

Add krookedk on Skype if you want to jam some normals.

terrorist ambulance
Nov 5, 2009

Korhal posted:

Roughly how long do the strength potions last, anyway? I was looking for an indicator/timer somewhere in the UI but inevitably give up while slaughtering a horde.

I think it's just an audio cue

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


This is such a good mix of L4D and Chivalry. I've tried every class and I can't choose my favorite!

Alexander DeLarge
Dec 20, 2013
I just bought the collector's on Nuuvem for $19

It's not region locked but you need a VPN to complete the transaction.

So, will they wipe progression after this "beta"?

Alexander DeLarge fucked around with this message at 02:48 on Oct 17, 2015

Tiler Kiwi
Feb 26, 2011

Alexander DeLarge posted:

So, will they wipe progression after this "beta"?

not unless they have to

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
That was pretty fun. Grouped with some new goons along with myself and we had a merry time slicing through hordes of rats. (Or At least I did as the dwarf, charging face first into everything)

Magni
Apr 29, 2009
So, I got the handgun/harquebus on the Soldier and holy poo poo this thing is the Vemintide sniper rifle. It's single-shot and relaods glacially slow, but anything not a Rat-Ogre dies in one headshot and it's pinpoint accurate if you aim in with RMB. Stormvermin go down in two hits to the body.

DreamShipWrecked posted:

For the record, the only way to get to the blues on the top of the stack is for all six dies to hit as well as the two bonus grim dice. So it's a hell of a time.

Or playing higher difficulty, because that determines the quality categories of the loot stack at the end. IIRC you need to play Nightmare to have an orange item at the top of the stack.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Magni posted:

So, I got the handgun/harquebus on the Soldier and holy poo poo this thing is the Vemintide sniper rifle. It's single-shot and relaods glacially slow, but anything not a Rat-Ogre dies in one headshot and it's pinpoint accurate if you aim in with RMB. Stormvermin go down in two hits to the body.


Or playing higher difficulty, because that determines the quality categories of the loot stack at the end. IIRC you need to play Nightmare to have an orange item at the top of the stack.

No, you can have orange at the top on hard, it depends on the map.

Sarmhan
Nov 1, 2011

Yea, I (barely) missed on a roll for an orange on Hard last beta.

Korhal
Aug 9, 2007
Chaos and evolution, baby.
To those that played in the past betas, have you found any bright wizard staves that reduce overcharge/spell cost? I tried her out for a few maps and it seemed like I was ALWAYS burning myself for damage in any fight that lasted more than 10 seconds, even with copious amounts of venting. I'm hoping its due to running the default white staff and it gets a little better with some different items.

fadam
Apr 23, 2008

Why does the Witch Hunter's rapier have an ammo count?

Tiler Kiwi
Feb 26, 2011
You can shoot a gun while holding it by hitting the special attack button

fadam
Apr 23, 2008

There's a special attack button??!

Tiler Kiwi
Feb 26, 2011
usable on exactly one weapon!

BombiTheZombie
Mar 27, 2010
I found a blue staff that reduces the overcharge gain by 20% as well as reducing the health cost of venting by 20% so now im an engine of doom spitting out fireballs left and right. poo poo is pretty tight.

Now if i could just get a fire sword to go with that.

Ibram Gaunt
Jul 22, 2009

Kinda funny how much harder the first map is compared to the other two in the beta.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Ibram Gaunt posted:

Kinda funny how much harder the first map is compared to the other two in the beta.

ahahhaa, yeah. My friends and I took all day to beat it on normal, and then when we tried the other two we cleared them on the first run.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Really? We were having trouble with Supply and Demand until we treated it like Payday 2 and kept tossing the bags along and fighting instead of trying to escort somebody.

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Tokubetsu
Dec 18, 2007

Love Is Not Enough

Drakenel posted:

Really? We were having trouble with Supply and Demand until we treated it like Payday 2 and kept tossing the bags along and fighting instead of trying to escort somebody.

Yeah Magnus Tower is a cake walk for every grp I've been in (pubs included) compared to Supply & Demand.

Not too surprised though because it's massive and sorta open. Something similar was happening on that forest map from the last beta. Ppl just seem to have a hard time not wandering off and sticking together on those bigger arenas.

Side Note: Did hard for the first time tonight and it's mostly fine save a ratogre fight with pubbies that felt like it took ten minutes.

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