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Ugh, this is drat fun. Only tried elf person out so far but it's fast and good. Add me on steam if you wanna play a bunch, I'm in Australia for the timezone conscious. http://steamcommunity.com/id/eiderdown/
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# ? Oct 17, 2015 06:38 |
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# ? May 30, 2024 12:04 |
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^^Added! Also feel free to add me on steam at the link below, fellow Ausgoons: http://steamcommunity.com/id/majorisoor/
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# ? Oct 17, 2015 07:24 |
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Add me for rat grinding http://steamcommunity.com/id/nwf
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# ? Oct 17, 2015 07:32 |
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Just completed multiple three tome, two grimoire runs--the triple-double. Feels good Add me if you want to ~*get on my level*~ http://steamcommunity.com/id/futonforensic
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# ? Oct 17, 2015 07:36 |
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This game is fun but good god it has the ugliest loading screens I've seen since 90's playstation titles
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# ? Oct 17, 2015 08:37 |
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ChickenHeart posted:This game is fun but good god it has the ugliest loading screens I've seen since 90's playstation titles I love them it's like a 90s playstation game. Just right for a goofy 25 buck game.
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# ? Oct 17, 2015 09:04 |
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holy gently caress this game is hard, I can't get through the first map on solo or with pubs. Also should the bots attack the rat king thing, because they just stood close to it and looked for me?
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# ? Oct 17, 2015 09:08 |
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DreamShipWrecked posted:This might help, makes sense to me on nightmare and cataclysm you have ranged friendly fire, but not melee friendly fire. I've been farming magnus nightmare 3 tome 1 grim, and the damage you take from friendly fire isn't too bad. The real issue is that losing any health will gently caress you over because stormvermin/rat ogres can kill you in two hits. also if you thought orange was the highest level of gear, GET PREPARED FOR RED. On one of my nightmare completions I had a shot at a red helmet or two oranges. I got a green mace instead. quote:If you think sword/axe/whatever and shield is a bit light, give that dude a two-handed weapon. I liked the dwarf with a shield, but taking two swipes to kill even a slave got kind of old. Then I got out the soldier's two-handed hammer. All of your attacks are armor-piercing with that thing so you're the go-to guy for stormvermin. The dwarf's two-handed axe is the same way. 2h axes and 2h maces are amazing for hard and normal mode, but quickly get outpaced unless it's orange+ on harder difficulties (higher rarity = higher damage) because they don't 1 hit kill anymore. you really will need a guy with weap + shield as well, since the team surviving a rat ogre usually relies on some str pots, some grenades, and a shield slam taunt. stormvermin packs are a joke as well, since you regenerate stamina faster than all the stormvermin recover from a shield slam. quote:Why does the Witch Hunter's rapier have an ammo count? use your tertiary/special fire key (default is mouse4) and you shoot a pistol with your rapier out. it's really an "oh poo poo he's out of range" kind of button, because the rapier's stab for single target is really good ps: please enable VOIP in sound options fellas lewtt fucked around with this message at 09:14 on Oct 17, 2015 |
# ? Oct 17, 2015 09:10 |
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Just having a hard time picturing nightmare+ with pubs seeing as how I still have drops and derp wanderings on hard and normal.
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# ? Oct 17, 2015 09:21 |
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Only played on normal (and easy one clear of the first level a few nights ago) so far, but a friend and I grouping with two randos were having a challenging but fun time clearing the 3 levels available in the beta. Game seems less frustrating than L4D/2 ever were, despite potentially losing 15+ minutes of progress on a wipe. Every white or green piece of loot so far has felt hard won and meaningful, and I'm really excited for release. Hopefully this game gets the sales numbers it deserves and sees more content after release.
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# ? Oct 17, 2015 09:23 |
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Just got an orange repeater pistol for the empire soldier, i freaking love this thing. Takes out armoured guys crazy fast and i unlocked its +20%ammo skill.
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# ? Oct 17, 2015 09:27 |
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Twin dagger waywatcher is a melee damage output monster who can-opens stormvermin like no tomorrow and can rip a rat ogre in half in seconds with a strength pot up, but really can't deal with crowds at all. It's a pity none of her ranged options can help cover that since the swift bow(logically the "fight lots of dudes" option)'s hip shot damage is trash and the drawn shot is both weaker than the longbow and not really faster.
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# ? Oct 17, 2015 10:00 |
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Vermintide is fun. It is a fun game.
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# ? Oct 17, 2015 10:18 |
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Was watching a stream and they heard a patrol of stormvermin coming, so they all went and hid in a house for a minute until the patrol had gone by. Really cool that you can do that.
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# ? Oct 17, 2015 11:37 |
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This game is really fun. Thanks to everyone who helped on the full monty horn missons.
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# ? Oct 17, 2015 11:53 |
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Gestalt Intellect posted:Was watching a stream and they heard a patrol of stormvermin coming, so they all went and hid in a house for a minute until the patrol had gone by. Really cool that you can do that. You're highly encouraged to do it, especially on higher difficulties, because stormvermin are shitwreckers that can drain a lot of resources if not handled perfectly and you get no real reward for killing their patrols. They're sort of like this game's Left 4 Dead Witch analogue in that they're a really nasty threat that you can hear coming in advance and you're encouraged to avoid. Well, except in L4D you can trivialize Witches by having people with auto shotties unload into them before they activate using plentiful ammo supplies, whereas the closest Vermintide analogue is to have everyone dump their one-use bombs on a Stormvermin pack and then not have those bombs for an ogre or a horde. Kanos fucked around with this message at 12:10 on Oct 17, 2015 |
# ? Oct 17, 2015 12:00 |
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My group just lob bombs into them. Let them all burn. No rat survives
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# ? Oct 17, 2015 12:08 |
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Really liking the Bright Wizard. I was worried that her mechanic would be too limiting, but if you make sure to vent every few seconds to stay out of the red zone, you can be lighting rats on fire the vast majority of the time. Which works astonishingly well. And when poo poo hits the fan and someone is being carried off by a packmaster while everyone else is getting swamped by clanrats and there's a ratling gunner tearing the group apart, you can really get stuff done if you just say "gently caress it" and unload. I can't decide which staff to go with though. I like all of them except bolt. So, what tends to do better melee dps against Rat Ogres, anyways? Light attack spam or heavy?
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# ? Oct 17, 2015 12:15 |
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I'm surprised how solid the Stingray Engine is. Really good use of shader effects and more importantly it has TXAA out of the box. I might hate jaggies more than rats add me for rat stomping: http://steamcommunity.com/id/stanleypain
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# ? Oct 17, 2015 13:09 |
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Just tried this game and it really feels to me like a skinned over L4D with a less optimized graphics engine and a grindy inventory system. Even more disappointing to hear that the levels don't really do much. Since the whole "Payday 2 CS:GO gun skins transactions" thingy I was hopeful. If there's more to the levels than meets the eye I would like to know. I am hopeful.
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# ? Oct 17, 2015 14:47 |
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I've only played through a map twice now but it's incredibly simple to get the hang of if you've played Left 4 Dead. It does make me feel some type of way that voip is off by default and there's no indication that I'm actually speaking/being heard. Also the lowered camera when playing the dwarf just tickles the poo poo out of me for some reason. Add me to start a merry band of exterminators: http://steamcommunity.com/profiles/76561197964284948
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# ? Oct 17, 2015 14:55 |
It's kinda funny what adrenaline will do to you in this game. Put me in the middle of a horde and I am a block-dodge-slash whirlwind. But then I come across some random rat and completely gently caress up, letting in a free hit
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# ? Oct 17, 2015 15:06 |
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Malek posted:Just tried this game and it really feels to me like a skinned over L4D with a less optimized graphics engine and a grindy inventory system. Even more disappointing to hear that the levels don't really do much. Since the whole "Payday 2 CS:GO gun skins transactions" thingy I was hopeful. It's L4D with a less optimized graphics engine and a grindy inventory system, but in exchange you get actual meaningful differences between character capabilities, a larger amount of difficulty levels to choose from, and a game that demands actually fighting a lot more than either L4D game ever did because trying to sprint through in this one while holding LMB will get you killed due to the increased lethality of the specials and the fact that clanrats are way more able to gently caress you up than non-special zombies ever could. The focus on melee instead of guns also makes combat inherently more risky. If you're hoping for levels that massively dynamically change from run to run you're probably going to be disappointed since it's pretty standard L4D style "there's these objectives to eventually accomplish, enemy spawns and item drops are randomized".
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# ? Oct 17, 2015 15:19 |
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Kanos posted:It's L4D with a less optimized graphics engine and a grindy inventory system, but in exchange you get actual meaningful differences between character capabilities, a larger amount of difficulty levels to choose from, and a game that demands actually fighting a lot more than either L4D game ever did because trying to sprint through in this one while holding LMB will get you killed due to the increased lethality of the specials and the fact that clanrats are way more able to gently caress you up than non-special zombies ever could. The focus on melee instead of guns also makes combat inherently more risky. This is the best summary of it (kind of echoes what I said but it's more accurate and better written.) I just found it weird (since I left Payday 2 for the changes... that and 500 hour+ burnout) that an established fantasy setting game had fewer RPG elements then a game about shooting endless waves of cops while robbing banks and jewelry stores. I'm hoping they make changes later on to add them but I'm not holding my breath. (but if they did... )
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# ? Oct 17, 2015 15:21 |
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Malek posted:This is the best summary of it (kind of echoes what I said but it's more accurate and better written.) I don't think you'll see them retrofit class abilities or RPG-style skill points or anything on, since that's a foundational change that you'd probably see in something like a hypothetical Vermintide 2. Assuming this is successful and gets good post-release support(be it paid DLC or unpaid patches), you will probably see additional classes, maybe more/different types of equipment for the existing classes, new maps, and possibly more enemy types/a versus mode, but I think the existing system is pretty much it in terms of what kind of character progression this game is going to have going forward.
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# ? Oct 17, 2015 15:25 |
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The bad optimization is what bums me out. The CPU demand from this game is just way too much.
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# ? Oct 17, 2015 15:46 |
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oof there are some bad pubbies this morning. also my computer was built like a year ago or maybe a little bit more and handles this game great on high, I haven't had any issues with lag or slowdown on the three available maps
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# ? Oct 17, 2015 15:49 |
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Kanos posted:I don't think you'll see them retrofit class abilities or RPG-style skill points or anything on, since that's a foundational change that you'd probably see in something like a hypothetical Vermintide 2. Assuming this is successful and gets good post-release support(be it paid DLC or unpaid patches), you will probably see additional classes, maybe more/different types of equipment for the existing classes, new maps, and possibly more enemy types/a versus mode, but I think the existing system is pretty much it in terms of what kind of character progression this game is going to have going forward. I'm hopeful we'll get something skill point related on top of this game. I think if they add a skill tree + infamy (Legendary!) mechanic, they can significantly lengthen the treadmill. Adding the infamy on day 1 with the skill tree will give people at max level a sense of progression, as instead of just dumping max skill points into a build, they will just be +1 infamy level ahead. It could also be something they phase in gradually, so the skills would be like the current traits on weapons, but you choose for your character. So better pushing, more ammo, etc. This way, it wouldn't significantly break the game in ways that have not been considered, while allowing for even further customization and experimentation.
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# ? Oct 17, 2015 16:03 |
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Trilin posted:The bad optimization is what bums me out. The CPU demand from this game is just way too much. i5-4690K and it's running flawlessly. Pretty mid-range CPU, doing the job just fine.
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# ? Oct 17, 2015 16:10 |
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Skandranon posted:I'm hopeful we'll get something skill point related on top of this game. I think if they add a skill tree + infamy (Legendary!) mechanic, they can significantly lengthen the treadmill. Adding the infamy on day 1 with the skill tree will give people at max level a sense of progression, as instead of just dumping max skill points into a build, they will just be +1 infamy level ahead. It could also be something they phase in gradually, so the skills would be like the current traits on weapons, but you choose for your character. So better pushing, more ammo, etc. This way, it wouldn't significantly break the game in ways that have not been considered, while allowing for even further customization and experimentation. I keep hoping for this. Hope.
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# ? Oct 17, 2015 16:11 |
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Why does this game have to be all things to all men? Can't it just be a fun 20 minute blast with buddies through hordes of rats? Why bolt on all these other elements and turn it into World of Skavencraft?
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# ? Oct 17, 2015 16:14 |
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There was a post on the steam forum from a dev that went "yeah we are doing post release stuff"; the 30 dollar price tag was meant to get as broad a base as possible for future dlc.
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# ? Oct 17, 2015 16:15 |
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Plavski posted:i5-4690K and it's running flawlessly. Pretty mid-range CPU, doing the job just fine. i5-3450. On the weak side these days but it's never given me trouble until this game.
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# ? Oct 17, 2015 16:23 |
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Plavski posted:Why does this game have to be all things to all men? Can't it just be a fun 20 minute blast with buddies through hordes of rats? Why bolt on all these other elements and turn it into World of Skavencraft? It doesn't have to be ALL things, but skill trees work well in this type of game, as Payday 2 has shown.
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# ? Oct 17, 2015 16:43 |
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This is me: http://steamcommunity.com/id/jpotts/ Lets whack-a-rat together!
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# ? Oct 17, 2015 16:54 |
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Has anyone found any tomes in Smuggler's run or whatever? Does the mission have them? it seems fairly linear.
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# ? Oct 17, 2015 16:54 |
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Skandranon posted:It doesn't have to be ALL things, but skill trees work well in this type of game, as Payday 2 has shown. Payday 2's skill tree sucks though
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# ? Oct 17, 2015 16:54 |
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Tiler Kiwi posted:There was a post on the steam forum from a dev that went "yeah we are doing post release stuff"; the 30 dollar price tag was meant to get as broad a base as possible for future dlc.
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# ? Oct 17, 2015 17:03 |
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Broguts posted:Has anyone found any tomes in Smuggler's run or whatever? Does the mission have them? it seems fairly linear. Yeah but only one. There are some semi-hidden nooks that can have chests. Only the Horn mission seems to have all the bonuses, in my limited experience.
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# ? Oct 17, 2015 17:12 |
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# ? May 30, 2024 12:04 |
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Reason posted:Payday 2's skill tree sucks though Uh. No? What sucks about it?
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# ? Oct 17, 2015 17:16 |