|
Neddy Seagoon posted:drat, that Frigate is nice How've you gone with integrating the Gravity Cannon? All working properly now? Thanks. Yup, Grav cannon works, I've been messing with it to make the blast door open/close automatically and display everything with the LCD script. I want to setup rapid fired too, maybe with a smaller round. But, the recent patch changed the way grav gens and mass blocks work, I think its gonna effect gravity cannons.
|
# ? Oct 14, 2015 05:44 |
|
|
# ? May 31, 2024 15:10 |
|
Jigoku San posted:Thanks. If you want to match what mine do, open the barrel on the Ready timers, and close it on the Firing Reset.
|
# ? Oct 14, 2015 06:06 |
|
Excellent advice Klyith, I shall try those things.
|
# ? Oct 14, 2015 09:15 |
|
I put the vanilla versions of my cruiser and frigate up on the workshop if anyone wants to check them out. My Workshop.
|
# ? Oct 14, 2015 17:41 |
|
https://www.youtube.com/watch?v=VDiBASjFh7E New teaser/patch for planets (no planets yet) I, emmm... encourage you to watch at least 4:50...
|
# ? Oct 15, 2015 22:40 |
|
Evilreaver posted:https://www.youtube.com/watch?v=VDiBASjFh7E Oh god, that's why it's been taking so long.
|
# ? Oct 15, 2015 22:54 |
|
Evilreaver posted:New teaser/patch for planets (no planets yet) Cool, you can land in Australia.
|
# ? Oct 15, 2015 23:17 |
|
That looks amazing.
|
# ? Oct 15, 2015 23:56 |
|
Also looks like a lake in one of the shots, water could be curious.
|
# ? Oct 16, 2015 01:16 |
|
I can't wait to literally nuke it from orbit.
|
# ? Oct 16, 2015 01:17 |
|
Logikv9 posted:I can't wait to literally nuke it from orbit. Medieval Engineers and Space Engineers should be made MP compatible.
|
# ? Oct 16, 2015 01:31 |
|
Another week, another round of teasi-holy poo poo. quote:Summary Can anyone who's played with the hacked-in version of planets tell me if the reach of atmosphere is under 800m? I want to know if I can glass the surface clean of spiders from orbit . Also I am quite, quite thankful I built orbital-deployable Bunkers now, though I should probably stick a gatling gun on the roof. Or make a deployable perimeter defense tower.
|
# ? Oct 16, 2015 01:50 |
|
buttcoinbrony posted:Medieval Engineers and Space Engineers should be made MP compatible. I am pretty sure that's the eventual plan. Edit: I want to be the King of the Spiders and spread them far and wide. MORE SPIDERS. MORE!
|
# ? Oct 16, 2015 01:54 |
|
Rhjamiz posted:I am pretty sure that's the eventual plan. I'm quietly hoping they'll be capturable and storable in the cargo system with an animal-specific cage that can be opened. Fire a gravity shell into orbit, open the cages mid-flight once it hits atmosphere, rain spiders across everyone
|
# ? Oct 16, 2015 01:57 |
|
I hope they're space-spiders, or that they can grab onto your ship/lay eggs on/in your hull while you're not looking, so you get Alien'd once you lift off and hit space VVVV Just build poo poo wherever and call it Minmatar Evilreaver fucked around with this message at 02:14 on Oct 16, 2015 |
# ? Oct 16, 2015 02:06 |
|
Hey everyone. It's been a while since I've played SE or been on the forums. You can blame Hideo Kojima for that. If there anyone here who uses 3D import software to compile hulls, specifically ships from EVE Online? The things I build solo have zero aesthetic form, looking more like giant floating space bricks unless I pull specific sections from imports by other users. I do also like the challenge of making all the systems fit inside of a pre-built hull with little external modifications. Anyone here gently caress around with that stuff? Neddy Seagoon posted:Okay. Mercutio Martino fucked around with this message at 02:20 on Oct 16, 2015 |
# ? Oct 16, 2015 02:09 |
|
Looking at the bug forum and apparently it's a wee bit crash-y at the moment, so as always; wait for the daily hotfix. (I'll update the bug status in the OP when it drops)
|
# ? Oct 16, 2015 02:20 |
|
The game killed my video card Regular crashed, hard crashed, now artifacting like a mofo on all games. My rig is out of commission for 4-7 business days On the plus side I've needed a new card for a while
|
# ? Oct 16, 2015 02:24 |
|
When they release planets (and spiders) you have to update the bug status to Very Buggy (but play it anyway)
|
# ? Oct 16, 2015 02:25 |
|
OwlFancier posted:When they release planets (and spiders) you have to update the bug status to Very Buggy (but play it anyway) Agreed .
|
# ? Oct 16, 2015 02:30 |
|
I can't wait to misjudge the gravity and my ship's thrusters so I eat poo poo from orbit. Then try to hunker down in the busted wreck while alien hellspawn tries to find a way inside.
|
# ? Oct 16, 2015 02:40 |
|
BillyJoeBob posted:I can't wait to misjudge the gravity and my ship's thrusters so I eat poo poo from orbit. Then try to hunker down in the busted wreck while alien hellspawn tries to find a way inside. Imagine how hard it's gonna be for the pubbies who have never played this before, trying to weld together spider legs to shove into their reactors when they have no oxygen in their suits, unable to take their helmets off.
|
# ? Oct 16, 2015 02:45 |
|
Mercutio Martino posted:Imagine how hard it's gonna be for the pubbies who have never played this before, trying to weld together spider legs to shove into their reactors when they have no oxygen in their suits, unable to take their helmets off. To be fair, there are tutorials now. Though of course there'll still be pubbies ignoring them and complaining about why they just fell over dead for no reason while standing inside an oxygenated ship.
|
# ? Oct 16, 2015 02:49 |
|
I can't help but wonder if it'll be an option to start on a planet or in space when you start a new game when planets hit. Starting out on a planet would certainly help the whole "rush for oxygen" thing and probably help protect you from pirates, while giving you the challenge of building something that can reach orbit before you can go explore. Icedude fucked around with this message at 03:01 on Oct 16, 2015 |
# ? Oct 16, 2015 02:54 |
|
They will probably add some to the custom starts. Easy Planet Start 1, Very Easy Planet Start 2, a new crashed Red Ship, etc. This patch is way buggy though. Nvidia driver crashes and cargo ships isn't checkable in the options. Mercutio Martino posted:Hey everyone. It's been a while since I've played SE or been on the forums. You can blame Hideo Kojima for that. I tried messing with SEToolbox's 3d import. It uses most standard files types, you can choose to have the ship solid or hollow shell, smoothed or not and adjust the scale. I used some free stuff from model sites and a star trek mod site, but nothing really generated well. They all required more hull shaping and fixing places where the smoothing didn't work. If you find some low poly/low detail models it might work better. Jigoku San fucked around with this message at 03:21 on Oct 16, 2015 |
# ? Oct 16, 2015 03:05 |
|
Jigoku San posted:I tried messing with SEToolbox's 3d import. It uses most standard files types, you can choose to have the ship solid or hollow shell, smoothed or not and adjust the scale. I've been dicking around with it, but the models I'm looking at are all in various formats and getting them to open in TriExporter are proving to be a hassle. Anything available online in .3ds is from 2012 at best. Anyone know how to convert or find the files from 2015? New ships from EVE and so forth...
|
# ? Oct 16, 2015 04:38 |
|
Unfortunately I have forgotten all I learned about converting models, and I used to know quite a bit. I do know you can use most any type of file though, as I was pulling .alos out of Star Wars: Empire at war, running them through 3DS Max to drop the polys and It is nigh impossible to get a no-rework needed level ship out of the conversion process though, it just an inherent part of what you're trying to do. Nothing you're going to convert is going to line up properly to the 1x1 grid of large ships, so whatever program you're using to convert is going to make some sacrifices, and then some more to make up for that and then some more... If you really want a nice ship, you'd open it up in 3DS max and rework your desired ship into cut up blocks, so you can just legit build a properly shaped nerd fest. Hell of a hassle though. Edit: I say that is hassle as someone who half modeled their own star destroyer before going down the ripping .alo route. E2: All this talk of models makes me wonder how hard it would be to swap the spider model with an actual proper alien model and lovely animation 1st year animation. McGiggins fucked around with this message at 10:31 on Oct 16, 2015 |
# ? Oct 16, 2015 10:08 |
|
Hotfix dropped! edit: quote:EDIT 10/16/2015: Also made something to deal with future insect hordes. It's a Perimeter Tower that can be dropped from orbit. Or stuck on an asteroid to deter guests. Ain't nothing eating their way into my bunkers . Neddy Seagoon fucked around with this message at 05:29 on Oct 17, 2015 |
# ? Oct 16, 2015 17:14 |
|
Surely they would have considered the strength of such weapons when making the spiders? You might find the turrets unable to target smallish lifeforms like this.
|
# ? Oct 18, 2015 06:05 |
|
McGiggins posted:Surely they would have considered the strength of such weapons when making the spiders? Someone dug the models out of the source code a few months back and they're anything but "smallish". Besides, turrets can shoot a moving 1x1x1 Small Block by tracking motion at 800m. A bug the size of a person's not much of a stretch.
|
# ? Oct 18, 2015 06:51 |
|
Do we know if the modder did the scaling on it at all? Models can exist in any size and can be scaled around in most game engines.
|
# ? Oct 18, 2015 14:06 |
I hope they come in babby and big versions and attack in swarms. But that's just me.
|
|
# ? Oct 18, 2015 14:55 |
|
Nuclearmonkee posted:I hope they come in babby and big versions and attack in swarms. But that's just me. I'm hoping they're something you can stumble upon while drilling Too Deep. Hope you can seal that tunnel... I'm guessing they'll be like the ME ones and attack in waves at night though. The real item of interest in that video has to be what looked like a lake though. Interesting to try and make a water landing with your mothership.
|
# ? Oct 18, 2015 16:36 |
|
Neddy Seagoon posted:I'm hoping they're something you can stumble upon while drilling Too Deep. Hope you can seal that tunnel... Also, flooding. Decks 3 through 8 are filled with water, and you need to swim down and seal the breach. Also your reactor is down there so it's a radiation hell, good luck comrade.
|
# ? Oct 18, 2015 16:40 |
|
Rhjamiz posted:Also, flooding. Decks 3 through 8 are filled with water, and you need to swim down and seal the breach. Also your reactor is down there so it's a radiation hell, good luck comrade. I actually wouldn't be surprised if you COULD flood a ship, using the O2-pressurization code.
|
# ? Oct 18, 2015 17:03 |
|
Maybe water will be a new resource, like oxygen, and you need to keep big tanks of it, that can be breached.
|
# ? Oct 18, 2015 18:29 |
|
counterfeitsaint posted:Maybe water will be a new resource, like oxygen, and you need to keep big tanks of it, that can be breached. A relatively simple way of doing it would be to have the water level be the same as water % and have it be relative to the gravity. That kind of falls apart without gravity though.
|
# ? Oct 18, 2015 18:43 |
Luminaflare posted:A relatively simple way of doing it would be to have the water level be the same as water % and have it be relative to the gravity. That kind of falls apart without gravity though. Volumetric water physics simulation go! May god have mercy on your CPU.
|
|
# ? Oct 18, 2015 19:11 |
|
Reminds me of oldtime garrys mod Spacebuild. Head down to a planet, fill up on water to convert to fuel and oxygen, then find out you're too heavy to take off again
|
# ? Oct 18, 2015 19:53 |
|
|
# ? May 31, 2024 15:10 |
|
McGiggins posted:Surely they would have considered the strength of such weapons when making the spiders? One would wonder what the point of interior turrets are if they can't target human sized objects.
|
# ? Oct 18, 2015 20:44 |