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So apparently with a speed potion you can jump from the horn platform to the entrance platform (where all the health spawns right before the horn) and run back to that ammo box that's underneath the horn. Just did that on Hard with pubbies and it was incredibly easy to deal with the horde, because 95% of them came through a single doorway, with the rest occasionally trickling in from the door that leads directly to the lift that you exit from. Clear a path to the horn with ranged weapons, have someone with a speed pot run to the horn, honk, and pop the speed pot to get enough momentum to jump back to the health platform, then retreat quickly. A WH with pistols is basically god there. Infinite ammo, chokepoints with nothing but targets, and endless, endless rats. I can imagine a Wizard with a Conflagration staff would have fun, too. (I was using my Bolt staff and it was hellishly easy to rack up kills.)
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# ? Oct 20, 2015 05:24 |
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# ? May 16, 2024 18:37 |
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So whats with every rear end in a top hat in existence kicking people that join their games? How do I host so retards can't do this?
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# ? Oct 20, 2015 05:27 |
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Bloodplay it again posted:Just got into a pretty good hard group and the game crashed ~3 minutes before the end of the level. I have now spent 3-4 hours trying to beat any level on hard. Carry me to victory, people idling in group chat. This literally just happened to me, but I had already beaten it on hard.
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# ? Oct 20, 2015 05:31 |
Al Borland posted:So whats with every rear end in a top hat in existence kicking people that join their games? You can queue up and hope not to be automatched to someone, giving you host. Or just play with goons, you madman.
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# ? Oct 20, 2015 05:34 |
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Why is the repeater pistol so bad and why does the game keep punishing me by giving me them?
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# ? Oct 20, 2015 05:34 |
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Al Borland posted:So whats with every rear end in a top hat in existence kicking people that join their games? Go to advanced settings (cog icon in map screen) and change to Always Host.
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# ? Oct 20, 2015 05:37 |
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FirstPersonShitter posted:Why is the repeater pistol so bad and why does the game keep punishing me by giving me them? I have a large collection of blue waywatcher swords in a world where two of the people I play this game with pretty much career her Minera fucked around with this message at 05:55 on Oct 20, 2015 |
# ? Oct 20, 2015 05:49 |
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rezatahs posted:I was all excited that I rolled and got an orange hat. Then I put it on my elf and my excitement faded rapidly. But now you're Spiderman!
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# ? Oct 20, 2015 05:58 |
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FirstPersonShitter posted:Why is the repeater pistol so bad and why does the game keep punishing me by giving me them? That said, goddamnit game, give me a sword/axe/hammer with a shield. Soldier or dwarf, I don't care at this point.
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# ? Oct 20, 2015 06:00 |
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All I get are Waywatcher stuff, and occasionally Witch Hunter. I really like the elf, but I like Kruber too, I just have no good items for him except a mace/board that doesn't have anywhere near as satisfying a playstyle as the 2h mace he starts with. *plinks away endlessly with trueflight arrows*
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# ? Oct 20, 2015 06:04 |
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I can't seem to get the hang of two-handed weapons. With the elf you can sort of stun-lock rats well enough to handle the swarms, a strong offense and careful movement let you survive pretty well. But when I slap a 2h sword in the hands of the soldier or the witch hunter all of a sudden I'm all assholes and elbows and I get torn to pieces. It seems like the shove doesn't do an awesome job keeping heat off of you, as half the time after I push one incoming skaven the one a millimeter behind it finishes closing and swats me anyways. Are there any tricks to doing it better, or is it a git gud kind of situation? Also, is the soldier's chaingun any good? It looks sweet and I really want one, as I'm not 100% in love with any of his ranged weapons.
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# ? Oct 20, 2015 06:49 |
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as a gimli dorf my strategy with 2H weapons is to use quick attacks often and cleave into hordes of vermin. Block is pretty great if you need to buy some time or if you're fighting a rat ogre but the majority of your defense is going to be in killing targets before they kill you or keeping your distance/dodging. So yeah it might just be a case of git gud but I might just be the outlier who likes 2h weapons.
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# ? Oct 20, 2015 06:57 |
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With two handers you have to time your charged swings swing just as you meet them and then back out or block. Unless you got a quick slash like the Two Handed Sword then you slash, slash, block. Slash, Slash, block. My favorite is the two handed hammer, big wind up but big hit and you have to time it right to wade in, smash them all to death and then repeat. Two handers are all about the block.
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# ? Oct 20, 2015 07:03 |
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The Happy Hyperbole posted:I can't seem to get the hang of two-handed weapons. With the elf you can sort of stun-lock rats well enough to handle the swarms, a strong offense and careful movement let you survive pretty well. But when I slap a 2h sword in the hands of the soldier or the witch hunter all of a sudden I'm all assholes and elbows and I get torn to pieces. It seems like the shove doesn't do an awesome job keeping heat off of you, as half the time after I push one incoming skaven the one a millimeter behind it finishes closing and swats me anyways. Are there any tricks to doing it better, or is it a git gud kind of situation? Make sure you're dodging back and using sweeping attacks.
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# ? Oct 20, 2015 07:04 |
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Are there only three levels right now? E: ALso shield blocking a rat ogre is extremely fun.
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# ? Oct 20, 2015 07:07 |
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Al Borland posted:Are there only three levels right now? 3 for the hype beta, 13 on release
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# ? Oct 20, 2015 07:09 |
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Coolguye posted:3 for the hype beta, 13 on release Nice hope more pop up down the line too.
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# ? Oct 20, 2015 07:09 |
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I haven't played any of the betas prior to this, just played a few runs when I got home from work. I tried out the Witch Hunter first, he seemed okay-ish. Then went Dwarf and while he feels a bit slow (appropriately), he's pretty good. I haven't tried any of the two handed weapons yet, but even the generic starter white axe and shield has been fine. Armor piercing on regular attacks, shield bash is pretty good as well as the block. I don't use the charged swipe much, but it's not awful. My first blue loot drop ever was a Handgun (i.e. rifle) with 30% ammo increase and 50% reload speed. That thing is laser accurate if you aren't moving. I've one shot assassins and ratling gunners with it off quick shots, and the reload speed bonus makes it reload faster than the crossbow. All in all, a fun little game.
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# ? Oct 20, 2015 07:18 |
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I hope they add an incentive for doing random maps. When full release hits I'd like to not run the same map over and over because it has favorable grims.
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# ? Oct 20, 2015 07:22 |
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Metos posted:I just did a Hard Horn 1grimoire where someone dropped the grimoire right at the end before the lift like an idiot but I still somehow rolled all successes and got this: I got a flame sword last night (finally), but the lack of headshots is noticeable. I've been using the standard white bright wizard sword up until now - dodging into packs with a charged swing at head level and backing out. The flame swords don't have that headshot and It's pretty noticeable. The one you got is pretty drat good. Beam staff primary is so nice, the alternate attack is ehh. It takes so long even with headshots to down specials compared to a headshot shot from anyone else. At least it stuns em, I guess?
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# ? Oct 20, 2015 07:24 |
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Uhg. rolled all successes on a nightmare run and got a red rarity drop but it was a helmet for my least used character
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# ? Oct 20, 2015 07:32 |
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Fishstick posted:I got a flame sword last night (finally), but the lack of headshots is noticeable. I've been using the standard white bright wizard sword up until now - dodging into packs with a charged swing at head level and backing out. The flame swords don't have that headshot and It's pretty noticeable. The one you got is pretty drat good. Staff chat: I have a -10%overcharge and 5% chance to split into 2 bolts Aqshy (Fireball) staff and I really can't imagine using any of the other staves yet, the basic attack guaranteeing two dead rats every time I click since it pierces is phenomenal, but just spamming fireballs like they're going out of style on top of the dwarf and Kruger when a patrol of Stormvermin or a horde is coming is just ridiculously good. The stagger from the fireballs makes them unable to attack and get cleaned up fast, its like a longer duration bomb where once its over I wade in to heal with my sword. Team member go down? Covering fire for days while you get him up! On the downside, I was on the receiving end of the fireball barrage one time, and boy did I not realise how much bullshit it causes on the screen for the people in there. But I'm the brightwizard with my group so not my problem usually!
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# ? Oct 20, 2015 07:49 |
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Have they patched out hiding beneath the Horn? I had a couple of pubbies heading there and running back to the stairs (and dying halfway there and killing the run and I'm not bitter at all).
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# ? Oct 20, 2015 07:53 |
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Demiurge4 posted:I hope they add an incentive for doing random maps. When full release hits I'd like to not run the same map over and over because it has favorable grims. Some kind of random daily or something should fix that.
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# ? Oct 20, 2015 08:00 |
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Metos posted:I literally got a white flame sword on my very next run, after rolling 0 successes. Looks cool, but yeah 0 chance of me using it vs that orange. I then ran 3 back to back successful Hards with 1 grimoire as we kept getting different pubbie elves who were all terrible, and managed to roll 1 success on every run. The Grimoire one. All is even in the world. Wait a sec, the Aqshy staff is supposed to pierce? My exotic Aqshy hasnt pierced any enemies and seems to get stopped dead by even corpses.
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# ? Oct 20, 2015 08:06 |
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Fat Samurai posted:Have they patched out hiding beneath the Horn? I had a couple of pubbies heading there and running back to the stairs (and dying halfway there and killing the run and I'm not bitter at all). Yes, there's cross beams there now to stop you going in. You can stand on the ledge just by the gap underneath the horn but it's a bad idea because they'll just stab you from below.
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# ? Oct 20, 2015 08:06 |
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Awesome hard run going, last gate on the sewers down, two loot dice from a single sack-rat. Host crash. Really hope they add in some sort of migration poo poo.
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# ? Oct 20, 2015 08:07 |
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It feels like Soldier and Dwarf are best of friends forever. One takes a two hander, the other a shield and hand weapon, and together they just smash all the rats and ogres for eternity.
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# ? Oct 20, 2015 08:12 |
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BombiTheZombie posted:Wait a sec, the Aqshy staff is supposed to pierce? My exotic Aqshy hasnt pierced any enemies and seems to get stopped dead by even corpses.
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# ? Oct 20, 2015 08:17 |
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Night10194 posted:It feels like Soldier and Dwarf are best of friends forever. One takes a two hander, the other a shield and hand weapon, and together they just smash all the rats and ogres for eternity. Dwarf takes shield and goes in front, Soldier takes the Warhammer. Then they fuse to make Mega-zord, slayer of rats.
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# ? Oct 20, 2015 08:18 |
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I'd say the dwarf is a little better up front because the soldier can easily see over his head to time his swings. Game's pretty fun, but I wish you had a much higher chance or even a guarantee for loot for the class you're playing. It's already kind of annoying if you're running with a group of friends but it'll get even more annoying if they add in DLC classes. The loot table can only get worse!
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# ? Oct 20, 2015 08:27 |
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Whats odd is that rolling the bones doesnt do anything. Its all smoke and mirrors like the payday 2 cards. If you havent got an exotic yet you get the achievement for getting one as soon as the mission ends instead of when the dice have been rolled.
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# ? Oct 20, 2015 08:38 |
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BombiTheZombie posted:Whats odd is that rolling the bones doesnt do anything. Its all smoke and mirrors like the payday 2 cards. If you havent got an exotic yet you get the achievement for getting one as soon as the mission ends instead of when the dice have been rolled. The dice are pre-rolled before you press the button, yeah. But I don't think they're not used mechanically.
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# ? Oct 20, 2015 08:42 |
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BombiTheZombie posted:Whats odd is that rolling the bones doesnt do anything. Its all smoke and mirrors like the payday 2 cards. If you havent got an exotic yet you get the achievement for getting one as soon as the mission ends instead of when the dice have been rolled.
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# ? Oct 20, 2015 08:44 |
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Yeah that's pretty standard to be honest.
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# ? Oct 20, 2015 08:45 |
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Al Borland posted:Some kind of random daily or something should fix that.
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# ? Oct 20, 2015 09:01 |
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Than I've not lost any of the loot rolls when host got DCd right after completion?
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# ? Oct 20, 2015 09:36 |
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Pierson posted:This is a super-good idea and you should non-ironically suggest it via whatever forum the devs are watching. Oh I was sincere. I think they should do what Diablo 3 did with map bounties n poo poo. Maybe on a smaller scale but for sure.
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# ? Oct 20, 2015 10:02 |
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Bonus loot if you manage to complete a 3-stage Chapter, with a retry option so a single death doesn't negate the entire run.
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# ? Oct 20, 2015 10:06 |
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# ? May 16, 2024 18:37 |
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Checkpoints would be good. Maybe take away a dice per failure.
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# ? Oct 20, 2015 10:16 |