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LaSalsaVerde posted:It has Zoroastrian influence, but it also has equally significant Christian, Gnostic, and Buddhist influence. At one point Manichaeism spread from the Eastern Roman Empire to China and was seriously rivaling Christianity in some areas in popularity. Then it fell apart because of the Muslims. I may not be right about a few things, but I think that roughly covers it.
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# ? Oct 19, 2015 23:20 |
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# ? May 28, 2024 13:28 |
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Which mod was it that added traits for life stages? Like young people had higher health than old people and stuff and babies were likely to die but had higher diplomacy because babies are cute. Because thatīs obviously something that should just be in the base game. There being no real difference between a newborn baby and a 10 year old kid is a bit silly.
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# ? Oct 19, 2015 23:32 |
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FreudianSlippers posted:Which mod was it that added traits for life stages? Like young people had higher health than old people and stuff and babies were likely to die but had higher diplomacy because babies are cute. CK2+ used to have that, but it got removed when the team did that complete overhaul of the codebase a while back.
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# ? Oct 20, 2015 03:41 |
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When is the ilkhanate supposed to arrive? The Mongol Empire announcement hit in 1209 but it's 1223 in my game and Temujin's just sitting there with 90K troops after taking a few provinces in Cumania. Is this punishment for not buying Horse Lords, or do I need to console over to him and force him to invade Turkestan? edit: Seems he has gently caress-all for prestige. future ghost fucked around with this message at 04:57 on Oct 20, 2015 |
# ? Oct 20, 2015 04:54 |
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EightDeer posted:CK2+ used to have that, but it got removed when the team did that complete overhaul of the codebase a while back. It got removed because the base game patched it in.
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# ? Oct 20, 2015 05:20 |
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Strudel Man posted:There is or was a mod that added homozygosity level traits, to track just how inbred someone was. Though ultimately it allowed total inbreeding without penalties once you got a few generations in, as 100% homozygosity got you the "purebred" trait, where you had no more chance of inbred appearing from close-kin marriages with other purebreds. It also guaranteed passing on of genetic traits, if both parents have them; essentially it represents the kids being genetic clones of the parents. So basically this?
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# ? Oct 20, 2015 06:25 |
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Been playing this again recently. Two quick questions: Firstly, is there any way to cut down on the insane slowdown later on in the game? I've been watching a few hands-off games from 769 (fiddling with lighter mods and wanted to see their long-term effects), and they get excruciatingly slow after the first couple centuries. In 1090 it's something like a minute for two months, whereas when I start it's like three times as fast. Secondly, are there any mods that reduce how frequent/powerful/effective crusades are? It's really lame to watch the Umayyads back-and-forth over Aquitaine for a couple centuries because the AI always calls Crusades whenever Toulouse falls and always wins them, and then also watch the Umayyads (or their successors) get completely annihilated in 1000 or so when the first Crusades can finally be called and they're instantly dogpiled by the entirety of Europe.
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# ? Oct 20, 2015 07:29 |
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Cycloneman posted:Been playing this again recently. Two quick questions: Buy a better computer. Beyond that, no.
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# ? Oct 20, 2015 13:59 |
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A new dev diary, with talk about the QA team. And Dynasty View can now extend into sub-realms.
BravestOfTheLamps fucked around with this message at 14:45 on Oct 20, 2015 |
# ? Oct 20, 2015 14:41 |
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BravestOfTheLamps posted:A new dev diary, with talk about the QA team. And Dynasty View can now extend into sub-realms. CK2 Dev Diary: We really like the game and sometimes we even play it!
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# ? Oct 20, 2015 18:11 |
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McGavin posted:CK2 Dev Diary: We really like the game and sometimes we even play it! Yeah, I mean, it's nice to hear what QA does for CKII but this could've been a blog post or something. These "dev diaries" are so very, very
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# ? Oct 20, 2015 18:31 |
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Yeah, the EU4 ones are much better.
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# ? Oct 20, 2015 19:38 |
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Latest CK2 DLC: QA Lords of Paradox now on sale on Steam!!
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# ? Oct 20, 2015 20:05 |
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DrSunshine posted:So basically this?
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# ? Oct 20, 2015 20:05 |
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I guess they don't have much exciting to show this week. Tbh, the idea of weekly Dev Diaries seems a bit short to me; shouldn't it take a bit longer to make stuff worth showing off? Also in my Uyghur game, one of my vassal khans converted to Zunism. That's got to be like, the easiest way to get the Empire of the Sun cheevo possible, even more so than the Abbasid one.
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# ? Oct 20, 2015 20:47 |
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Deceitful Penguin posted:I guess they don't have much exciting to show this week. Tbh, the idea of weekly Dev Diaries seems a bit short to me; shouldn't it take a bit longer to make stuff worth showing off?
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# ? Oct 20, 2015 20:57 |
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Deceitful Penguin posted:I guess they don't have much exciting to show this week. Tbh, the idea of weekly Dev Diaries seems a bit short to me; shouldn't it take a bit longer to make stuff worth showing off? I don't know, maybe you should try not to constantly desire more. Life is dukkha. BravestOfTheLamps fucked around with this message at 21:11 on Oct 20, 2015 |
# ? Oct 20, 2015 20:58 |
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Strudel Man posted:Nah, the Abbasid way is easier, since they can convert based on capital province religion, while nomads can't. Yeah, but if you're just going for the achievement, you can settle and then immediately convert once you own all the holy sites and have the piety. And it's a lot easier to play a nomad, especially once you get the ball rolling.
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# ? Oct 20, 2015 23:04 |
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As king of Sicily I just created a merchant republic in a backwater single tile duchy in croatia and it loving prints money!
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# ? Oct 20, 2015 23:06 |
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McGavin posted:CK2 Dev Diary: We really like the game and sometimes we even play it! QA ain't exactly thrilling work. They already shared their great hilarious bug anyway (Greeks checking whether to torture everyone every day), past that there ain't much to say. I've never heard too many thrilling QA stories before really. "Oh, I played this one section of the game mindlessly for 5 hours, repeating processes in slightly different ways until this thing broke" is most of the work from what I understand.
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# ? Oct 20, 2015 23:14 |
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Are all the larger font size mods out of date or something? The two I found on Steam Workshop aren't working at all for me. I even signed up and registered my CD key just to access Paradox's bullshit mod subforum, but the one I want seems to be hosted on a dead link. Default text size is just nigh unplayable
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# ? Oct 21, 2015 05:28 |
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I assume the CK2 team wanted to do non-DLC diaries since the EU4 team did, unfortunately none of them are as good at writing as Wiz/Johan (or if they are they don't want to write them.) But the alternative is no diaries (or teasers) until the DLC is close enough for previews so it's dumb to complain.
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# ? Oct 21, 2015 06:28 |
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I'm under the assumption that the current expansion is too unfinished to start writing fully fledged dev diaries about, but Paradox has been trying to shoot for weekly dev diaries regardless of whether there is an expansion or not. They're trying to give us some kind of content, but they can't really tell us about what they're doing yet so they're kind of stuck in a lovely place where the most they can do is post screenshots and talk about how they work on the game.
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# ? Oct 21, 2015 06:59 |
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Do you get piety from installing King Bishops? Because my scholarly Priest-Hater king just made a bishop king of Scotland and I should probably get something for this. Bad idea? Yeah probably. But I couldn't resist the
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# ? Oct 21, 2015 07:25 |
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So I'm in Ireland messing around with Tanistry for the first time and I'm a bit confused. I just conquered a county from the ua brians but i got the warning about succession because a ua brian is set to inherit it via tanistry law. I can't tell if this is a bug or weird succession law. It seems kind of ridiculous if its working as intended since it means all my conquests are going to inherit out as soon as I die. Edit: Nevermind, just needed to wait a week for the game to realise I have the title. UrbicaMortis fucked around with this message at 20:17 on Oct 21, 2015 |
# ? Oct 21, 2015 20:15 |
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Has anyone else noticed that culture conversion for a character via their guardian is completely fruitless since Horse Lords? I just spent 100 years tutoring every male family member as either Mongol or Hungarian, and not one has converted. Now both of those cultures are basically extinct and I can't do poo poo about it. Sucks really bad.
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# ? Oct 21, 2015 20:40 |
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Are you a nomad? Nomads can't culture convert period.
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# ? Oct 21, 2015 20:42 |
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Yeah, that's supposed to be the big rub with nomads. They can't culture convert in any way, but by razing an entire continent they do, however, completely displace the local culture there in the blink of an eye. Especially if they choose to settle within a realm.
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# ? Oct 21, 2015 20:44 |
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The Cheshire Cat posted:Are you a nomad? Nomads can't culture convert period. No, norse republic. I've had the same issue with multiple different cultures and government types in different games when trying to switch. I've tried multiple cultures in the Altaic group, but none of those seem to work, and I can't imagine it's any better with any other cultures. As soon as Horse Lords came out I was stoked that there would be a Mongol character in 769, and I wanted to make a Mongol republic. Of course, Horse Lords patched out Mongols being able to use the invasion CB as anything other than Christian, which just puts them on the same tier as any other Altaic culture, but now I can't even get the invasion CB as a pagan because I can't convert culture at all! Sucks rear end. Coming up with convoluted religion/culture combos and going for those was my favorite thing to do in this game, and now it's basically gone because the only way to reliably convert is to find a county with your desired religion or culture and make it your capital. Before it seemed about 1/3 that a character tutored by a guardian with a different culture would convert. Now it's like 1/20, if not an outright 0% chance, because I have yet to see it happen. Edit: Many of these tutors are in my court, so they aren't nomadic either. They're feudal mongols that will tutor 10+ feudal/republican children from 6 years old to 16 over the course of their lives, and convert none of them. Volkerball fucked around with this message at 20:54 on Oct 21, 2015 |
# ? Oct 21, 2015 20:49 |
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The tutor has to be landed in order for culture conversion to work.
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# ? Oct 21, 2015 20:55 |
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McGavin posted:The tutor has to be landed in order for culture conversion to work. As of Horse Lords? It didn't used to be like that. And I've sent kids to clan leaders with no luck either, but that's sketchier because most start points are too distant to interact with the Mongol guy in the far northeast. If true, I suppose my only hope would be to send a retinue to gently caress off Mongolia and raid poo poo until they started catching male Mongols that I could land.
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# ? Oct 21, 2015 21:00 |
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McGavin posted:The tutor has to be landed in order for culture conversion to work. More specifically, the tutor has to have the same culture as the person whose court they are living in (if they are landed, this person is themselves) to convert a ward to that culture. This has been the case since at least Rajas, possibly earlier.
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# ? Oct 21, 2015 21:02 |
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I'm pretty sure that's of like Rajas actually. It's been a long time now. e: f;b
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# ? Oct 21, 2015 21:03 |
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Ah, I see. Never encountered that issue before because I used to just send my kids to Magyar or Avaria or whatever to get them to convert. It's a lot different with the Mongols because they're so distant.
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# ? Oct 21, 2015 21:26 |
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Volkerball posted:Ah, I see. Never encountered that issue before because I used to just send my kids to Magyar or Avaria or whatever to get them to convert. It's a lot different with the Mongols because they're so distant. Yep, just start landing some of them, and you'll get tons of culture conversions.
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# ? Oct 21, 2015 21:38 |
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SeaTard posted:Yep, just start landing some of them, and you'll get tons of culture conversions. Meh. Kind of a waste of time since the benefit of being Mongol is gone. I'll just go back to Hungarian and Altaic cultures I'm not too distant to interact with.
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# ? Oct 21, 2015 21:50 |
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SeaTard posted:Yeah, but if you're just going for the achievement, you can settle and then immediately convert once you own all the holy sites and have the piety. And it's a lot easier to play a nomad, especially once you get the ball rolling.
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# ? Oct 21, 2015 22:18 |
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I thought I would just have a fun game as Lombardy, under the thumb of the HRE, trying to steadily build up into Italy, but then the last king died and I somehow became emperor, and my ruler's still only 34, so he's got plenty of time to rule left. I didn't even know I was up for the title, the emperor's son was listed as my rival and I had to kill him, but that was only self-defense to stop his plot to kill me. Could I get some advice on how to manage the HRE? For some reason my demesne limit shrunk when I took the title, too. Also, now I've got these weird retinue troops standing around that I can't just disband, any primer on how to manage those?
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# ? Oct 21, 2015 22:47 |
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Possible bug I just learned about : You can't transfer counties, at least to non-nomadic vassals, if they do not have a county capital holding. You can transfer duchies just fine, and the baronies in that duchy using "Include Lower Titles", but not the counties. I'm not sure if it's a problem for non-nomadic governments, but it's causing issues for me since a vassal merchant republic wants a couple counties that are their de jure vassals, but since they already control all the baronies, I can't even revoke one of those titles to make it the capital. On the other hand, this does explain why just handing out duchies didn't work as well as I wanted.
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# ? Oct 21, 2015 23:05 |
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# ? May 28, 2024 13:28 |
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darthbob88 posted:Possible bug I just learned about : You can't transfer counties, at least to non-nomadic vassals, if they do not have a county capital holding. Who holds the titles to the counties now? I'm pretty sure that counties always have a capital holding, even if it is a temple or a city.
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# ? Oct 21, 2015 23:24 |