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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Armoroad. One faction has not attempted to actively murder us.

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Crosspeice
Aug 9, 2013

For once, we're not letting Dr. Fetus suffer. Armoroad

Argent Cinereus
Feb 25, 2013
Armoroad. If they wanted our help, probably shouldn't have opened up with siccing giant murderfish on us.

And I want to see Rose get made a general. Sounds hilarious.

Decus
Feb 24, 2013
Armoroad. Rose needs a subclass.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Deep City just to see how you'd write a robot as opposed to another person.

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Armoroad.

Kemix
Dec 1, 2013

Because change
I suppose if we HAVE to choose...Armoroad on the fact Shoguns aren't poo poo.

Spielmeister
Mar 31, 2014
The vote's so skewed at this point it doesn't matter, but Armoroad for more entertainingly broken builds.

golden bubble
Jun 3, 2011

yospos

Let's go Armoroad so we can have some Kaishaku (Suicide Assistant) shenanigans.

BlackPersona
Oct 21, 2012


You have Armoroad having the humans band together to beat the Deep Ones, and a class that works best when used with other party members.

You have the Deep City trying to fight the Deep Ones by themselves, and a class that would work best if it was the only one in the party (by virtue of the max damage possible from the Bots/Shoot command. Also someone actually finishing a solo Yggdroid run before).

If you squint you could sort of see how thematically appropriate the classes are to the routes. Voting for Armoroad, though, because I want to see a Shogun Pirate commanding MEGAQUEEN in battle. :allears:

Old Greg
Jun 16, 2008

Inadequately posted:

Armoroad. Samurai vs robots aside, the Senate, while skeevy and manipulative, has not yet tried to murder us yet. Also, given that I presume we'll be coming into conflict with the Deep Ones sooner or later siding with the side that wants us not to seems pointless.

This. Even if it is piling a vote on top of a mountain.

Siding with Armoroad always has that edge of "Let's show you what humans can really do!" but I do like the idea of this group in particular siding against no humans going down below.

MEGAQUEEN seems like she'd reject the Deep City deciding she, as a human, will be consumed by fear and fail as a personal affront to be corrected post haste!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Votes so far:

Armoroad: 26

Deep City: 6

Sheesh, did I really scare you all off of Yggdroids? I thought more people would have been willing to inflict those on me. Heh heh.

Anyways, now that the cat is out of the bag, I updated some of the earlier Class Showcases to include advice for what to take if you sub Shogun.

Class Showcase: Prince/ss posted:

Shogun:

Endure is a nice passive for them to have. And they technically have a damage skill with Blitz Command. Fore Honor is a less bugged version of Knighthood, and serves as a nice way of boosting someone's damage.

Class Showcase: Hoplite posted:

Shogun:

Endure can increase the Hoplite's Survivabilty. And Daifuhensha is a Provoke skill that comes with a defense boost. But Rear Dignity won't do them much good, since the action speed penalty will prevent them from using their defensive skills effectively.

Class Showcase: Zodiac posted:

Shogun:

Endure is a nice passive for them to have. While Singularity does work with Warrior Might, it's not really worth it as the Zodiac has a pretty low STR stat. Bloody Lance and Fore Honor will increase their elemental attack power, so those are things to keep in mind. Fore Honor and Blitz Command could be nice skills for a support Zodiac to have.

Also updated some earlier updates to get rid of any "???s" I left in.

Game Mechanics: Ailments and Binds posted:

Kaishaku is a special ability. For one thing, it completely ignores the target's resistances when it procs. This includes Lethal Resistance, as it skips that check entirely. Granted the target has to be under a certain HP threshold and the ability has to proc in the first place. Really the 1% resistances were to accommodate for this ability. However, Keishaku can't ignore complete immunity to Instant Death, so keep that in mind.

InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
There is one thing that allowed me to use a Yggdroid for quite a bit (with a Hoplite babysitter), and that is that HP Cannon can proc the Gladiator skill Wild Swings for the splash damage. I believe the splash damage is also at full power, but it's been a while since I've played, so I don't remember if that was normal or if its reduced like in EOU.
Essentially, I used it to obliterate any random encounter without wasting my remain team's resources. It took 3 turns per fight, but my normal team would take longer.

...Yeah, I did actually use a Yggdroid on my main team for a fair amount of time. You can commit me to the mental institute at your leisure.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Yeah, Wild Swing hits will be at full power.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Links are my favorite poo poo ever in EO4 so I can't wait to unlock Shogun!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Well might as well call the vote now. I was gonna let it last longer, but there was a landslide victory for Armoroad, so that's who we're allying with. Still, I wonder if that's really the right choice. Oh well, it's not like that choice can be undone.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Yeah, I... wow. It really seems like you get a Yggroid not to actually be effective but... create some gimmick party of three of them, each of which drops a bot in the back ranks?

Rea
Apr 5, 2011

Komi-san won.

Glazius posted:

Yeah, I... wow. It really seems like you get a Yggroid not to actually be effective but... create some gimmick party of three of them, each of which drops a bot in the back ranks?

That's pretty much what you have to do if you want to get the full effectiveness out of Bots.

There was a crazy guy in the main EO thread who ran through the entirety of EO3 with a solo Yggdroid. It did involve a lot of RNG manipulation, but it's still impressive.

Gamma Nerd
May 14, 2012
Shoguns look boring and some of the Yggdroid abilities are really cool in concept :sigh: I didn't know HP Cannon did fixed damage, though, that's really dumb. Maybe they'll rebalance them in EO3U?

Ubiquitous_
Nov 20, 2013

by Reene
I wish we could have gone to the Deep City because I like seeing you make wonders out of more troublesome classes rather than steamroll with broken ones.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Gamma Nerd posted:

Shoguns look boring and some of the Yggdroid abilities are really cool in concept :sigh: I didn't know HP Cannon did fixed damage, though, that's really dumb. Maybe they'll rebalance them in EO3U?

HP Cannon's damage isn't completely fixed. It'll get the damage boost from stuff like Charge Tactic, Fore Honor, and the like. It's still pretty terrible, though. A lot of the design decisions behind HP Cannon was a response to the Hexer's Revenge skill in Etrian Odyssey II. It acted the same way, dealing damage depending on how much HP the Hexer was missing. The difference is the amount of damage it dealt was actually fixed there, and the user didn't have to be bound in order to use it. Also, it wasn't a melee attack. But it was pretty much the most overpowered skill in the game, essentially acting like an "I win" button for pretty much everything in the main game. You could even take out certain bosses way earlier than you were supposed to. (Salamox is a late game/post-game boss.) Of course, instead of fixing one aspect that tipped it over into overpowered territory, they fixed all of them, and made the skill pretty much useless.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

Dr. Fetus posted:

Class Showcase: Yggdroid

...

Farmer:

Congratulations. You have discovered the worst possible class/subclass combination in the game.

Excuse me? The Shrub Patrol is the best possible combination in the game. :colbert:

Captain Bravo fucked around with this message at 01:51 on Oct 23, 2015

cdyoung
Mar 2, 2012

Dr. Fetus posted:

Well might as well call the vote now. I was gonna let it last longer, but there was a landslide victory for Armoroad, so that's who we're allying with. Still, I wonder if that's really the right choice. Oh well, it's not like that choice can be undone.

so does this mean you're doing Deep City in the next cycle?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Pureauthor posted:

Armoroad. One faction has not attempted to actively murder us.

Well, to make up for it, the class they're giving us will apparently try to murder us from within the party.

golden bubble posted:

Let's go Armoroad so we can have some Kaishaku (Suicide Assistant) shenanigans.

This isn't exactly a translation problem, but to explain more clearly what this is, when a samurai commits seppuku they're supposed to slash their own belly and bleed to death. But that's kind of a relatively slow and painful way to die, so traditionally they'd ask their buddy to stand behind them and chop their heads off after they made the cut, to end their suffering after they'd already shown their resolve. Or, to be more cynical, to make sure they don't have any second thoughts. Anyway, the Shogun is the guy standing behind you with a sword, ready to kill you.

I guess it could have been called "Mercy Killing" or something.

Gamma Nerd
May 14, 2012

Dr. Fetus posted:

HP Cannon's damage isn't completely fixed. It'll get the damage boost from stuff like Charge Tactic, Fore Honor, and the like. It's still pretty terrible, though. A lot of the design decisions behind HP Cannon was a response to the Hexer's Revenge skill in Etrian Odyssey II. It acted the same way, dealing damage depending on how much HP the Hexer was missing. The difference is the amount of damage it dealt was actually fixed there, and the user didn't have to be bound in order to use it. Also, it wasn't a melee attack. But it was pretty much the most overpowered skill in the game, essentially acting like an "I win" button for pretty much everything in the main game. You could even take out certain bosses way earlier than you were supposed to. (Salamox is a late game/post-game boss.) Of course, instead of fixing one aspect that tipped it over into overpowered territory, they fixed all of them, and made the skill pretty much useless.

Yeah I followed your EO2 LP, I know :)

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 39: Through the Scorching Heat

Maybe... That wasn't such a good idea...

No. We made our mistake long before then... I'm sure of it...


Are you serious? Are we really siding with them?

Well I dunno.

I believe it is a wise decision.

I mean, I don't feel right, siding with a bunch of killers. Even if they had good reasons for doing so. And maybe Flowdia's right. There might have been a better way to handle that.

DS Version



There was a vote on who to side with, and there was overwhelming support for allying with Armoroad. Guess people really didn't want to saddle me with Yggdroids.





We accept.





Fade to black.



However... What you have now undertaken will not be easy. Well then, I will explain this mission afresh. Below the cavern currently under investigation, the Deep Ones and a greater evil lie in wait. However, in order to reach that point, one must first overcome a sentry placed by the Deep City. Kujura’s report makes mention of the Gatekeeper, an artificial warrior created by the Deep City. We would like you to slay this mechanical sentry and open a path to the Deep Ones’ undersea shrine. As I said, this will not be easy. But it is the only recourse left to us. I beg you to give this task your all... and to return safely home to Armoroad.

The Gatekeeper is the boss for the 3rd Stratum and our next target.

Okay. We'll get the job done!

The Deep City won't like this one bit. I can tell you that much.

I wonder if we'll still be allowed there...

Oh and Gutrune sticks around after the mission briefing, so we can talk to her. Let's see what she has to say.



I pray that you return here safely afterward with glad tidings.

Okay, let's get the ball rolling.



DS Version





I managed to finish that quest, so I'll turn it in later.





Protect Order now has a skill power of 135%.









There's even more of them!

Unless any of you know how to swim in molten magma, I don't think we can engage them. Especially since it's night.

I'm amazed they can fly and sleep at the same time.

Hmm. Hey Asteria, you can fly, right? Can't you go up to one of those dragons and smack em or something? Like a wake up call, so we can beat more dragon heads in?

...PFFFFFTAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! No.

You're no fun, girl.

So this is the reason why I didn't just wall off the magma tiles. Aside from map aesthetics. So the Mother Dragons will just hover over the magma, and our party can't get to them, unless they get into a random battle nearby. However, that's completely impossible at night, since they don't move at all then.







A shortcut to skip that portion of the room.



Here's another lava ride.



Now there's actually another aspect to those.



If you approach them from another side, you can go down that direction instead.







Wind Tactic places a buff that increases the party's evasion by 30 for 6 turns. Eh, I'm not a big fan of evasion tactics, since that's an even bigger all or nothing than the Hoplite's skills. And even then, it doesn't help out classes with low AGI that much.



And here's a set of stairs going up, so it's not the way forward.





Instead, it provides a shortcut back to this point from the 10th floor.



More of those rocks... I wonder what they're for.

Perhaps they serve some sort of higher purpose. Like a... It's useless to speculate without any information.

If we don't know what they do, no point in sticking around, right?





This lava ride mostly serves as a quick trip back. Once you leave a floor, all those rock slabs return to their original positions, so this isn't a shortcut.





And back into the dragons' den. This is actually just one room, split up into multiple sections. So if you take too long in a fight, you might end up fighting a lot of them.



May you never be born.



It's almost morning, so I start having Akatsuki petrify things in order to kill them faster.



And out we go. There's still one more part to this room.



Another lava ride that serves as a quick way to backtrack.

DS Version




Lava Beast
HP: 388
TP: 113
STR: 33
VIT: 34
AGI: 22
LUC: 24
TEC: 35
Attack Type: Pierce
Exp: 1061
Item Drops:
-Drop 1: Fiery Stone - 45% Drop Rate. 1 needed for Solid Moccasin. (Boots.) 2 needed for Kastane (Sword) and Alla Romana (Heavy Armor.) 5 needed for Parazonium (Dagger.)
--Red stone that is fiery to the touch.
-Drop 2: Jet - 20% Drop Rate. See 2nd Stratum Mine Point info for more details.
-Gold: Igneous Rock - Kill with Ice. 100% Drop Rate. Prevents Normal Drops. 1 needed for Slash Charm. 10 needed for Bombard (Crossbow.) 3 needed for the quest Messages from aeons past II.
--Rock that cooled rapidly, making it harder than normal.
Description: A naturally occurring monster in the scorching lava regions.
Damage Resistances: Slash: 50% Strike: 50% Pierce: 50% Fire: IMMUNE Ice: 300% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 50% Plague: 100% Poison: 100% Blind: 100% Curse: 50% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 122% Leg: 100%
Other Resistances: Death: 100% Petrification: 50% Stun: 100%

Skills:

Fireball: Uses the Arms. Deals 80% Fire damage to a single target.

Here's the last of the new enemies on this floor, and this one kind of has a gimmick. Without Ice attacks, it's a huge pain to take down. Its attacks are only single target, but they hit pretty hard without any Fire protection.



Stay frosty!





Ice attacks will just blow them up, and it's an easy way to remove them from the fight. They take 3 times the damage from them, so you can just pretty much kill them in one hit from those.



But their gimmick is that if you do opt for the easy way out, you get their conditional drop. Their conditional drop will block you from getting their other drops, an aspect of the game that's usually saved for boss drops. You still want to get a lot of these despite that.

Um, I don't think a rock will sell for much. In fact, I think this is completely worthless.

But we do need them for that quest.

True. I wonder if Edie or her sister can make anything with these.

DS Version



Here's another set of stairs back up to the 10th floor.







And with that, we have completed the 10th floor map!





Another lava ride.



And we can ride it from the east side to reach...



An empty island.

Man, it feels like there should be something here. I dunno what, though.

Well, no point in speculating with so little info. Let's get going.





Off with your head! :black101: ...How was that?

Better. But I dunno if you chopped off their head. Like, those things are pretty much moving heads. No body.



An easy way to grab their normal drops is to use Instant Death or Petrify.

Surely these stones will grant us more money.

I can see the shopkeepers paying more for these.







Back into the dragons' den.



More power for Asteria.



Ether Mastery now provides a 19% boost to elemental damage.



And this is the last time we have to be in that room.



Since we can just skip it with this shortcut.



Alice gains... power?



It's like cutting down weeds!

Well something at least. I'm looking to get a few more utility abilities for her.



The cool breeze is refreshing against your sweaty skin. You consider taking a rest here...

Okay, break time! Ah, the wind feels so good here.

Yes, in this scorching heat, it is very refre- did you hear that?

It seems we are not alone.

However, the blowing wind carries on it an eerie sound like the growl of a fearsome beast.

Here's another class specific event, and this one relies on you have a Zodiac in the party.

Oh, that? That's nothing to worry about.

I fail to see how so.

Well you see...

While at a loss for what to do, Asteria tells you that there is nothing to fear. The astrologer Asteria explains that the sound is caused by wind echoing through the cavern. If you are tired, you may rest here without fear.

If you don't have a Zodiac, you miss out on the info that this is a safe place to rest.



No:

You can only assume a monster lurks within the fissue. You carefully and silently leave.

Yeah, that spelling mistake is in the game.

Yes:

That settles it! Time to relax!

You decide to take advantage of the serendipitous breeze and relax your aching muscles.









Another lava ride.



2B Mine Point:
Corundum: 30% Gather Rate.
Clastic Rock: 70% Gather Rate.
Pyrargyrite: Rare.
Common Gather Periods: 2 to 13.
Rare Gather Periods: 1 to 4.



Here's a shortcut back. I ended up missing the 3rd rock. It's around in this area. I'll show it off later.



And here's the way forward, but there's more to explore on this floor.



With this shortcut, we have a quick way back to the 12th floor.





Remember that lava ride from earlier? If we went down those stairs, we wouldn't have been able to ride this across.





Oh man, this is awesome! It's a sawblade on a stick!

I fail to see what is so awe-inspiring about it.

And I don't believe any of us can use that.

But, sticks make everything better!

...Sure, whatever you say, Faye.

This thing gives regular attacks a 21% chance to inflict Leg Binds. Meh.





Takanoha now deals 85% damage per hit.



And now we're completely done with the 11th floor!



Now we've reached the 12 floor, but that means there's new dialogue and quests in town. So let's go see those.

DS Version



The other day, fishermen from the northern seas gave me some tasty-looking Armored Shrimp! Me and my sister roasted them and ate them... They were SO good! The fishermen told me they’re easy to catch around Sheba in the northern seas. If you’re interested, go ahead and try catching some yourself!

It has been a while since we have gone sailing. We will go back to that, right? The seas must fall under my rule!

Eh, I'll think about it.

DS Version



Hm... Actually, that undersea cave you’re venturing through now... The return on investment for weapons made from materials from that place... Er, I mean--! I eagerly anticipate more new materials from your excursions into the new Stratum.



While the Fiery Stones sell for an okay amount...



Rocks? Really? This is what you have to offer me?

Look, can you make anything from them or not?

Just give me a second. You're lucky I'm giving you anything for those at all.

Igneous Rocks are pretty much worthless. If these clog up your inventory, feel free to throw them out once you have all the equipment they unlock. Anyways, here's the equipment we've unlocked.















The Solid Moccasin was unlocked from Corotrangul's Gold Drop. Provides a nice bit of defense for a Boot.



That description is so wrong. It provides a 20% resistance against Ice attacks, which isn't so useful in this part of the game.



Slash Charms reduce the damage of Slash attacks by 30%. Could come in handy for certain fights.



Beast Bells increase the encounter rate. Use this if you feel like grinding, but I personally prefer fighting FOEs to do that.



You might be getting stronger, but you’re in a very dangerous time of your exploring career! Don’t you get overconfident, now! If you die, I’ll be all sad.

We'll try not to do that!



Occasionally there will be no bar patrons to talk to, so this message pops up in that case.



Let's turn in our quests.

Welcoming! You appear to be safe. Have you found some Monster Bones already?

Here you go! These should be what he asked for.

That is what I am speaking about! You are always so efficient in your work! Scott says this knowledge may begin a revolution in the science of monster biology! But, no matter what he says, he still depends on people like you to do his job. I will be making sure Scott is getting these bones. Here is your reward for this request!







Do not get rid of this. It's a very good weapon for a support to have. Daggers provide a +3 bonus to someone's Action Speed, and combined with the +10 bonus all those SPD forges provide, this thing gives a +13 boost their Action Speed. Which can be enough if they're having speed troubles in certain fights.



Attack Order now provides a 36% boost to physical attacks.



Hello! Welcoming you back! I am seeing you have the Igneous Rock. It must have been a breeze for you! Thankings to you, Tursel will be able to make some amazing art. Here is the rewarding for you, then! If we have another jobbing, I’ll let you know!







Can't catch me now!

I use the Speed Book on Faye. Faster healing is nice.



This request is coming from the famous accessory designer Finity. Are you wanting it? You’re always bringing back rare stuff from the lava caves, yes? It seems Finity heard of your reputation for finding all kinds of new things. He wants you to mine for the rarest possible mineral. I am suring you can do it! Go, explorers!

DS Version



Tell me about it.

Explorers are happy as long as they have something to explore... But don’t get in over your heads.

DS Version



Yggdrasil is truly mysterious if it can hold a city that sunk an entire century ago. I’d like to delve into those mysteries myself... If I were about 50 years younger, that is. Hahaha!

DS Version



Keep up the splendid work for the Princess’ sake.

For the record, she says the exact same thing if you accepted the Deep City's mission instead.

DS Version



Its sheer size... and those powerful arms...! It’s perfect to stand guard in case of Deep Ones. You may think you’re strong, but trust me, you don’t want to get anywhere near the Gatekeeper.

Yeah. You should be prepared for a tough fight once you get to Gatekeeper. Yeah, right! That thing's a complete pushover and the easiest Stratum boss in the game!

DS Version



Yes. We've gotten down to B12F.

...B12F? Wow, you’ve gone that deep already? No wonder I haven’t seen you around lately. If you ever feel like you’re in danger, come back, okay? I’ve got more than enough medicine. ...And, okay, I admit, I get bored without you. You folks should visit more often!

DS Version



I believe in you... I trust that your path, like mine, will be for the greater good of humanity.

...He doesn't know, does he?

Nope. But I suspect he'll find out very soon.

The Abyssal King says the same thing no matter what route you're on.

Anyways, were about the right level to take on the next Sea Quest, so let's go do that.


DS Version









Bongaro
Class: Monk
Weapon: Fists
Skillset:
-Fist Mastery: Level 10
-Ascetic Reward: Level 3
-Blood Return: Level 3
-Ascetic Deeds: Level 5
-Healing: Level 6
-Breakfire Fist: Level 10
Supplies:
-3 Amrita IIs

Bongaro is a Punch Monk, not a healer. And he's actually pretty good at that job. He can take care of himself for the most part, and the AI cheats, which lets him avoid one of the boss' gimmicks. He deals a pretty decent amount of damage, so he contributes quite a bit. Probably one of the easier Sea Quests. Bring whoever you'd like. He only uses Healing once he runs low on HP. Don't expect him to use it on your party.







Dezerte
Class: Princess
Weapon: Sword
Skillset:
-Royal Lineage: Level 7
-Royal Veil: Level 5
-Reinforce: Level 5
-Nobility Proof: Level 5
-Attack Order: Level 6
-Ad Nihilo: Level 6
-Protect Order: Level 6
Supplies:
-3 Medica IIs
-3 Amrita IIs

Dezerte's back, and she's still a pretty useful support. She'll focus on buffing the party whenever needed to increase their damage and keep them alive. She also has Ad Nihilo, which is very handy since the boss likes placing a buff on itself to regenerate its HP.



Knuckle
Class: Gladiator
Weapon: Mace
Skillset:
-Stun Attack: Level 3
-Avenger: Level 3
-Freezing Blow: Level 5
-Charge: Level 3
Supplies:
-3 Amritas

Knuckle is unfortunately, a bit of an idiot. His AI is really simple, use Charge, then Freezing Blow. He rarely deviates from that pattern, and as a result, he tends to use Freezing Blow at the wrong time, and get himself killed. Still, he's a pretty decent damage dealer when he's still up and running. Not really a tough Sea Quest, thanks to the amount of support Dezerte brings.







Ruby
Class: Zodiac
Weapon: Book
Skillset:
-Singularity: Level 3
-Fire Star: Level 6
-Etheric Charge: Level 3
Supplies:
-3 Amrita IIs



Sapphire
Class: Zodiac
Weapon: Book
Skillset:
-Singularity: Level 3
-Ice Star: Level 6
-Etheric Charge: Level 3
Supplies:
-3 Amrita IIs



Amber
Class: Zodiac
Weapon: Book
Skillset:
-Singularity: Level 3
-Volt Star: Level 6
-Etheric Charge: Level 3
Supplies:
-3 Amrita IIs

The difference between elements is purely for aesthetics. The boss in question has the same resistance to all elements (125%.) The younger sisters deal slightly less damage because of the difference in stats, but that's about it. Anyways, this is essentially another 2 protect 3 quest. Don't bring any more damage dealers, because you have more than enough of them here. No, what you need is defensive support and some form of recovery. The reason is because while the boss is weak to elemental attacks, it also loves countering them, and you can't predict when it will do that. Bongaro's AI cheats, so he'll never use Breakfire Fist on a turn when the boss counters. But the girls have a very simple AI, which consists of using Etheric Charge and then their Elemental Star. Which is a pattern they rarely deviate from. As a result, they can all end up killing themselves on a counter. You want some way to desync the girls so they don't all die at once. Like maybe using Bodyguard on one of them, or Knighthood to ensure that the chosen girl doesn't die. At any rate, defense is key here.

Now let's see how our guild is doing.



MEGAQUEEN here is a pretty good support to bring to the fights. Not only can she make our physical attackers hit harder, she also has Ad Nihilo to eliminate that pesky regen buff I mentioned earlier.



Sadly, Alice is pretty much a throwaway vote in this case. She cannot contribute anything of importance against this boss.



Faye is our healing and buffing support, and will do a good job of keeping everyone alive. To an extent. Counters deal way too much damage and will pretty much one shot whoever gets hit by them, so she can't do anything about that. But she does have the power of necromastery on her side.



Akatsuki is sadly a throwaway vote as well. There's nothing of importance he can contribute, especially since he currently lacks a way to deal damage. Well, there's Dark Ether spam, but that's not so great in boss fights.



Asteria is pretty much our best bet of dealing damage against the boss. (As always.) However, in this case, it's because the boss is heavily resistant to physical attacks (50%.) As such, her damage output outshines everyone else's attacks. Unfortunately she will need defensive and healing support, because she will end up committing suicide against the boss' counter moves because it's impossible to predict whenever those will come out. Oh, and counter moves are coded to be Almighty damage in this game, so there's not many ways to mitigate the damage from those.





Now that Anticold is maxed out, I'm going to prioritize Antivolt. A little tip for playing the game in general. If you're on the Armoroad path, you want Antifire maxed out by the time you get to the end of the 4th Stratum. And Antivolt maxed out by the end of the 5th Stratum. Anticold's not really a priority on that path, so you don't have to worry about that. As for the Deep City route, just max Anticold first. That's your main priority.

Cassandra is a fantastic support to bring along because the boss loves hammering everyone's faces in with its physicals. Bodyguard will ensure the safety of someone who is the victim of a counterattack, and she can use Bunshin in order to bring out 2 Cassandras to help protect the team.





Blade Rave now hits 4 to 5 times and deals 95% damage per hit, resulting in an average damage output of 427.5%. Very handy.



Now I start working on maxing out Berserker Vow because that's the strongest damage buff in the game. It gives a 36% boost to physical damage at the cost of 35% of Rose's current HP.

Rose is a physical attacker, which means that she can't contribute as much as Asteria, since the boss in question is resistant to physical attacks. However, physical attacks can't get countered, so they are a safe (if slightly slow) way of dealing damage. She's also fairly durable as well, so it'll take a bit to bring her down.





I'm also gonna have Scott max out Berserker Vow to increase his damage even further. At level 3, it gives a 42% damage boost at the cost of 45% of Scott's current HP.

Now Scott is the strongest physical attacker on this team thanks to his Jolly Roger-wait a minute.

Susan, you better give me back that sword if I get chosen to come with the team!

Only when you call me MEGAQUEEN!

You've got to be kidding me. :ughh:

Right, as I was saying. Scott's the strongest physical attacker on the team, so he can put a dent into the boss despite its massive resistance to physicals. Also if he's lucky enough to land a Head Bind (He can only do so once, so this isn't a reliable strategy), it'll halve the boss' TEC stat, so Asteria can go to town on them. If Scott gets lucky.





Front Mortar now deals 82% damage if used from the back row, and a whopping 336% damage if used from the Front Row. The bonus from Giant Kill would raise that up to 520%.

Sidney's pretty much getting to be a monster in terms of physical damage. He does have elementals, but they don't deal enough damage to be worth the risk of him getting hammered.





With Beast Soul maxed out, animals now get a 50% boost to their HP and defense, and a 75% boost to their attack.



Here birdie, birdie!

Now I'm gonna focus on getting Fang's binds maxed out. All the binding animals have the same stats and scale in the same way, except the bird does Pierce damage instead of Strike damage like the Snake.

Fang isn't too useful in the fight, because lockdown strategies honestly aren't that great in EO3. If he does manage to bind the boss' arms, he can stop most of its attacks, but that can only be pulled off once.

Vote for up to 3 people you'd like to see participate in the Sea Quests. Votes must be bolded.

Araxxor fucked around with this message at 16:19 on Oct 26, 2015

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Faye, Cassandra, Alice

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Rose, Cassandra, Faye

AweStriker
Oct 6, 2014

Faye, Cassandra, Asteria

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Fang, MEGAQUEEN, Rose

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Faye, MEGAQUEEN, Asteria.

Argent Cinereus
Feb 25, 2013
Scott, Sidney, Cassandra

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
Alice, Fang, Akatsuki

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Hivac posted:

Alice, Fang, Akatsuki
:hfive:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Ah! Well, now it makes sense you have two towns, if you're going to be losing one.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Scott, Sidney, Faye

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Kyrosiris posted:

Faye, MEGAQUEEN, Asteria.

Kemix
Dec 1, 2013

Because change
Think we should have figured out a way to say "gently caress you" to both towns, but what's done is done. Faye, Asteria and Fang

siotle
Nov 2, 2012

Stop that.
Alice, MEGAQUEEN, Asteria.

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Erg
Oct 31, 2010

Tyty posted:

Scott, Sidney, Faye

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