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thebardyspoon posted:At a certain point the XP needed to level up would become somewhat difficult to get I imagine. They have said you can keep levelling though. Looking at the chart there, alot of perks will be lvl locked. There's going to be alot of levels where you just put points into stats. Its pretty much close to the skyrim talent tree, 5 points turn you into a god with that weapon. Pretty sure this will be the first game you will make all your special stats in a single run. easily with dlc raising the cap. If int actually gives you more exp like it says here http://fallout.wikia.com/wiki/Fallout_4_primary_statistics It makes me wonder if its actually true since it turns int into the most important stat unless quests don't give that much exp. If its more of a skyrim "do stuff" leveling them int will be even more important.
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# ? Oct 21, 2015 23:50 |
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# ? Jun 3, 2024 07:45 |
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Tenzarin posted:It makes me wonder if its actually true since it turns int into the most important stat Int has *always* been the most important stat, this would just be continuing the fine tradition of that being the case.
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# ? Oct 21, 2015 23:54 |
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Boogaleeboo posted:Int has *always* been the most important stat, this would just be continuing the fine tradition of that being the case. You could easily get a away with it not near max for the last two games and still have a poo poo ton of skills maxed. From sheer levels If int does gives you more exp then higher int will actually make the game harder because it will level up the world faster than you get the items. Viscera lot int making you level slower making the game easier. Much like taking running, acrobatic, and swimming in morrowind/obvilion.
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# ? Oct 21, 2015 23:59 |
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Boogaleeboo posted:Int has *always* been the most important stat, this would just be continuing the fine tradition of that being the case. It wasn't that great in 3 if you sperged out grabbing the skill books and taking the double skill points from books perk, you could get 60+ to each skill from the books. I've always played to max Luck because of those sweet critical multipliers, usually maxing Endurance as well, Intelligence and Charisma were easy to boost with drugs for the few times they mattered.
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# ? Oct 22, 2015 00:03 |
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It looks like they merged the elder scrolls system talents with fallouts special system pretty heavily. I hope some of it rubs off into the next skyrim.
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# ? Oct 22, 2015 00:06 |
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6 int 6 luck is pretty much the cutoff for all of the best perks in every fallout game, so it's nice to see them staying true to precedent.
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# ? Oct 22, 2015 01:29 |
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Tenzarin posted:You could easily get a away with it not near max for the last two games and still have a poo poo ton of skills maxed. From sheer levels Jokes on y'all intelligent folks, welcome to Oblivion's levelling.
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# ? Oct 22, 2015 01:38 |
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Nasgate posted:Jokes on y'all intelligent folks, welcome to Oblivion's levelling. Yeah, this is what I'm worried about. I really hated this about Skyrim, but in Skyrim you could use console commands to lower your level, in a game with EXP that might not be so easy. I really don't look forward to having to use Cheat Engine to stop the endless tide of Albino Radscorpions.
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# ? Oct 22, 2015 01:56 |
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coyo7e posted:6 int 6 luck is pretty much the cutoff for all of the best perks in every fallout game, so it's nice to see them staying true to precedent. Don't forget 6 Per.
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# ? Oct 22, 2015 01:58 |
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Tenzarin posted:http://fallout.wikia.com/wiki/Fallout_4_perks Depending on if Nerd Rage does anything different, I may have to disagree. If it actually shows me hulking out I don't care how Oblivion the level scaling gets. But seeing as this will likely have infinite leveling ala Skyrim, you might as well aim to be a all 10 SPECIAl and all Perk god.
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# ? Oct 22, 2015 02:16 |
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"Fortune, which has a great deal of power in other matters but especially in war, can bring about great changes in a situation through very slight forces." - Caesar, 2281
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# ? Oct 22, 2015 02:19 |
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Random rear end in a top hat posted:Yeah, this is what I'm worried about. I really hated this about Skyrim, but in Skyrim you could use console commands to lower your level, in a game with EXP that might not be so easy. I really don't look forward to having to use Cheat Engine to stop the endless tide of Albino Radscorpions. In both skyrim and NV I used a mod to significantly limit my XP/skill gain. I just assume it will be the same here.
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# ? Oct 22, 2015 02:20 |
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Generation Internet posted:I think one of the SPECIAL videos (Endurance, maybe?) strongly hinted at that. I think it would fit pretty well with the city building stuff. Works with GET FOOD, too.
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# ? Oct 22, 2015 03:42 |
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I can't really speak for Interplay on how much Luck is dump stat besides the apparently hilarious Jinxed hijinks, but it's ridiculously good for becoming that one person no casino ever wants to see because they just know House loses the moment you show up. Sadly Boston isn't really famous for gambling, but getting better loot is by itself nice.
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# ? Oct 22, 2015 03:51 |
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Luck was a super good stat in 1 and 2 because crazy eye crits just annihilated everything. Downside was if you got hit by one you had to either end process or wait out your hp ticking down to negative gently caress you
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# ? Oct 22, 2015 04:14 |
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GuyUpNorth posted:I can't really speak for Interplay on how much Luck is dump stat besides the apparently hilarious Jinxed hijinks, but it's ridiculously good for becoming that one person no casino ever wants to see because they just know House loses the moment you show up. Seashell Salesman posted:Don't forget 6 Per.
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# ? Oct 22, 2015 05:02 |
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In FO2, 10 Luck, High End/STR and Jinxed meant you could roll up to fools and punch them so hard that their guns exploded. Please let me recreate Gild Slapnipples.
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# ? Oct 22, 2015 05:12 |
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coyo7e posted:Luck was far, far more powerful in the early games. Even without Jinxed, enemies would constantly drop their weapons or blow themselves up, or just flat fall over etc. You actually need 8 Perception for Sniper. Six will only get you to Night Person, which I'm curious what it will do now.
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# ? Oct 22, 2015 06:55 |
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It would be interesting if Bethesda did what Obsidian couldn't and got night vision filters to work on certain high tech helmets, but I doubt they'll ever let you mod in specific potential perk powers in the form of craftable upgrades with or without high science or crafting ranks. EDIT: Oh gently caress, now I'm worried how limited drug making is in this game. Will they just keep it at what was just in NV/FO3 or will they let you brew some more uppers, downers and all arounders? Crabtree fucked around with this message at 07:07 on Oct 22, 2015 |
# ? Oct 22, 2015 07:01 |
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GuyUpNorth posted:Sadly Boston isn't really famous for gambling, but getting better loot is by itself nice.
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# ? Oct 22, 2015 07:05 |
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Crabtree posted:It would be interesting if Bethesda did what Obsidian couldn't and got night vision filters to work on certain high tech helmets, but I doubt they'll ever let you mod in specific potential perk powers in the form of craftable upgrades with or without high science or crafting ranks. Oh? As far as I recall they got it working just fine on both the Hazmat Mask (always on) and the Elite Riot Helmet (only on while sneaking). It was the perk that never worked right, nor anywhere near enough to be worthwhile.
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# ? Oct 22, 2015 07:08 |
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The mods that added night vision were loving awesome. On any riot or power armour you could just press 'm' and get a whole bunch of different visions
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# ? Oct 22, 2015 07:12 |
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LornMarkus posted:Oh? As far as I recall they got it working just fine on both the Hazmat Mask (always on) and the Elite Riot Helmet (only on while sneaking). It was the perk that never worked right, nor anywhere near enough to be worthwhile. Maybe I just don't remember either of those triggering for me. Still, I liked the idea that you could work around some not really impressive perks by taking certain drugs or wearing certain items and hope that crafting does something more with it.
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# ? Oct 22, 2015 07:13 |
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Crabtree posted:Maybe I just don't remember either of those triggering for me. Still, I liked the idea that you could work around some not really impressive perks by taking certain drugs or wearing certain items and hope that crafting does something more with it. Yup, I did really appreciate that Cateye was both effective and didn't have a possibility of becoming Addicted. But yeah, we'll have to see what it actually does as there is also a possibility they'll harken back to the much earlier versions of the perk and give you statistical bonuses at night or something.
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# ? Oct 22, 2015 07:19 |
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what do we think of the upcoming windows 10/xbone controller set up? I never hosed with getting my 360 controller to work on my PC because i'm generally lazy/an idiot, but I think FO4 will be pretty enough to warrant the investment. plus I'd rather not use a M&K because of ~logistical reasons~ do you imagine button mapping will be pretty intuitive?
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# ? Oct 22, 2015 07:23 |
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coyo7e posted:Luck was far, far more powerful in the early games. Even without Jinxed, enemies would constantly drop their weapons or blow themselves up, or just flat fall over etc. LornMarkus posted:You actually need 8 Perception for Sniper. Six will only get you to Night Person, which I'm curious what it will do now. 6 Per is for Better Criticals. AKA the best perk in the game.
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# ? Oct 22, 2015 07:54 |
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The Mantis posted:what do we think of the upcoming windows 10/xbone controller set up? 360/Xbone controllers should automatically use the same button mapping as consoles.
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# ? Oct 22, 2015 08:01 |
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Seashell Salesman posted:6 Per is for Better Criticals. AKA the best perk in the game. Nope, 6 Luck is. Everything is locked behind only one stat now.
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# ? Oct 22, 2015 08:02 |
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Space Racist posted:360/Xbone controllers should automatically use the same button mapping as consoles. thanks dude
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# ? Oct 22, 2015 08:07 |
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LornMarkus posted:Nope, 6 Luck is. Everything is locked behind only one stat now. I was replying to the "in every Fallout game" part. I haven't played FO4 and/or don't care about it yet.
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# ? Oct 22, 2015 08:08 |
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The Mantis posted:what do we think of the upcoming windows 10/xbone controller set up? its pretty easy to get a controller to work and I think there are other applications for the xbox 360 controller like joy2key that you can remap any key to be whatever the keyboard would key be. I personally use a ps4 for controller with my PC but I dont use it exept for fighting games, I cant imagine playing a game like fallout 4 with a controller personally http://support.xbox.com/en-US/xbox-on-windows/accessories/xbox-controller-for-windows-setup The ps4 and bxbox one controllers are even easier since you dont need the wireless receiver thing that the xbox 360 requires if you dont have a wired controller.
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# ? Oct 22, 2015 08:22 |
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Mr E posted:Lol if you ever got tired of people exploding when they tried shooting you
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# ? Oct 22, 2015 09:39 |
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Crabtree posted:It would be interesting if Bethesda did what Obsidian couldn't and got night vision filters to work on certain high tech helmets, but I doubt they'll ever let you mod in specific potential perk powers in the form of craftable upgrades with or without high science or crafting ranks. Now you got me thinking about drugs and how i liked the autodrug suits in 3/NV. But i hope they take it further and make a raider style one that basically makes you Bane by pumping your body full of all the drugs all the time.
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# ? Oct 22, 2015 09:51 |
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I hope they go back to the tradition of pressing 'E' to jump or the console equivalent where pressing right moves you forward, up makes you jump and down makes you crouch.
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# ? Oct 22, 2015 11:24 |
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Mordaedil posted:I hope they go back to the tradition of pressing 'E' to jump or the console equivalent where pressing right moves you forward, up makes you jump and down makes you crouch. What?
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# ? Oct 22, 2015 12:34 |
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evil_bunnY posted:Didn't Jinxed also apply to your party? Not that it matters much once you get a gauss pistol and the 2 AP reducing perk/trait. Yes - so while it was fun watching everyone else's gun jam and critical misses while trying to melee you breaking everyone's limbs it could also quickly happen to you. So some battles could end up with the crippled enemy trying to flee as your own crippled rear end tries to chase them down because you can't use a skill like Doctor to heal limbs while in combat. The 10 Luck greatly offset that but since you'd only be able to raise any of the other stats by lowering another it also hobbled you. Psychotic Weasel fucked around with this message at 12:45 on Oct 22, 2015 |
# ? Oct 22, 2015 12:43 |
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TontoCorazon posted:What?
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# ? Oct 22, 2015 12:53 |
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Ugh, it just occurred to me that we're going back to FO3's percentage-chance speech check system. Wonder how long it'll take for someone to mod that out. Any bets?
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# ? Oct 22, 2015 14:53 |
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Crabtree posted:Depending on if Nerd Rage does anything different, I may have to disagree. If it actually shows me hulking out I don't care how Oblivion the level scaling gets. But seeing as this will likely have infinite leveling ala Skyrim, you might as well aim to be a all 10 SPECIAl and all Perk god. There'll no doubt be mods made early on (similar to how OOO worked for Oblivion) to give players who want the leveling system to be less boring. I personally loved the idea of going to some areas and not being able to finish quests immediately because I was too underpowered. You know what's crazy? Not me.
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# ? Oct 22, 2015 14:56 |
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# ? Jun 3, 2024 07:45 |
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Random rear end in a top hat posted:Ugh, it just occurred to me that we're going back to FO3's percentage-chance speech check system. Wonder how long it'll take for someone to mod that out. Any bets? We don't know that for sure, and hopefully with skills not being a thing any more they have changed it. Presumably it checks your charisma now, I guess. But yes I hope they don't use the FO3 percentage system.
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# ? Oct 22, 2015 14:57 |