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frank.club posted:I have an anaconda. I've beaten the game Actually that depends entirely on your perspective. Achieving the anaconda, 4 months ago, I realized I was only beginning to see what Elite had to offer. I have (fully fitted according to purpose): TradeConda, MinerPython, PewPewFDL (main), SmugglerAsp, and ExplorerCobra (along with random haulers as taxi's), and random ships to mark my trade routes / POI's on the map. 3 imp ships at stock sitting in the various stations i bought them at. no_recall fucked around with this message at 10:59 on Oct 22, 2015 |
# ? Oct 22, 2015 10:51 |
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# ? May 10, 2024 07:42 |
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Adult Sword Owner posted:I don't regret my iClip purchase, I just need to sort out the weapons because all beam is just too energy intensive, and it's not quick enough to Cannons Up rear end like a Vulture Clipper is significantly faster than Vulture. Top speed 341 m/s vs Vultures 215.
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# ? Oct 22, 2015 11:21 |
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I played about with the iClipper fit to get a multirole spec that doesn't have power issues (if that matters to you): http://coriolis.io/outfit/imperial_...%27s%20iClipper
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# ? Oct 22, 2015 11:43 |
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Adult Sword Owner posted:iClippy thoughts AND THE SOUND! Nobody mentions the sound but those clipper engines literally purr like it's an 80 million credit bionic housecat. I love it. I run the 2x Large Pulse (G) and 2x Medium Multi's (G) on the clipper and don't run into power issues or anything. I also ran into a lot of poo poo before figuring out roughly where my nacelles were taking up space. The first time I flew it out of a station I boosted as I was coming up on the mail slot from inside. Luckily I had 4 pips to shields because I totally smashed the right engine into the station wall and pinwheeled out of the station at mach jesus. Met posted:Traded in my Fer De Lance for a Clipper. 40mil more all together than my FDL but I enjoy it. I think the FDL is ugly anyway.
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# ? Oct 22, 2015 11:47 |
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LCL-Dead posted:I think the FDL is ugly anyway. The non-symmetric window strut-things made my head hurt
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# ? Oct 22, 2015 11:50 |
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I hope we see a similar event for Fed ships soon. I don't want a mary-sue Space Learjet, but a morally sound brick of guns would be nice. The FAS had a good reception, how's the FGS?
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# ? Oct 22, 2015 11:56 |
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Sard posted:I hope we see a similar event for Fed ships soon. I don't want a mary-sue Space Learjet, but a morally sound brick of guns would be nice. The FAS had a good reception, how's the FGS? It's bad but it looks like it has a fighter bay hatch, so it might be better in the future.
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# ? Oct 22, 2015 12:04 |
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"Those weapons you have will fetch a pretty price", said the pirate NPC before opening fire. On a Cobra, with no hardpoints, and 25 metric tons of literal poo poo in the cargo hold.
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# ? Oct 22, 2015 12:22 |
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frank.club posted:It's only missing a A6 fsd which is turning into a quest to find
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# ? Oct 22, 2015 12:44 |
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Don't know where to find a specific ship or piece of equipment? The community provides again with this handy website http://ed-td.space/en/29/Outfitting.
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# ? Oct 22, 2015 13:35 |
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15mill iClips can be bought and mostly A fitted in Arjung. 9 jumps in a hauler from Goat
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# ? Oct 22, 2015 14:09 |
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SquirrelGrip posted:good luck sir I'm not entirely sure what I'm doing, I've plotted a 400ly course to the Nebula and checking the jumps for suns I can scoop from. Then I'm just scanning everything I can and hopefully surviving?
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# ? Oct 22, 2015 14:30 |
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OriginalPseudonym posted:"Those weapons you have will fetch a pretty price", said the pirate NPC before opening fire. On a Cobra, with no hardpoints, and 25 metric tons of literal poo poo in the cargo hold. I had a pirate attack my Cobra for it's two Cargo Limpets.
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# ? Oct 22, 2015 14:35 |
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CG to build a station out in the Pleiades is go. https://community.elitedangerous.com/galnet/uid/5628b4e29657ba887cc6c8a6
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# ? Oct 22, 2015 14:47 |
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Nostalgia4Infinity posted:CG to build a station out in the Pleiades is go. Oh wonder if this will be built by the time I get there, assuming it's getting built in the x-box universe as well of course.
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# ? Oct 22, 2015 14:53 |
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As the official Clipper fanboy in this land, I feel like I should come give some words of advice on Clippers. 1) Clipper is not Vulture maneuverable. It has very weak vertical thrust and its pitch rate is not as quick. It's one of the few ships that you really need to FA off and abuse thrusters to pitch adequately with. 2) That said, Clipper is aaaaamaaaazingggg at lateral thrusting and yawing. It will lat thrust and yaw better than any ship in the game besides Couriers. Clipper is for ghost riding various whips. 3) Any guns on a Clipper are good guns, provided they are gimballed. You can turret the medium slots if you're lazy, then if someone does that annoying "fly right overhead on you" thing, you just roll over and let them eat those lasers again. 4) Anyone who is saying they routinely dunk on Clippers and so on must be talking about PVE, because PVP they are one of the top two ships, period. Sometimes you get pilots who are bad in them and cannot ram, especially now that they are rank-free, but generally Clippers are bad news bears and also ramming owns. 5) Ramming owns, ram everything. The Clipper is a large kinetic weapon with some lasers attached. If you're real pro, remember you have giaaaant wings, so if you miss the ram the first time, just roll violently as you are passing under and try to slap them with your fin. https://www.youtube.com/watch?v=O0qMT2YBIcg actual video of me in a Clipper starts at 28 seconds
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# ? Oct 22, 2015 15:14 |
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Paramemetic posted:As the official Clipper fanboy in this land, I feel like I should come give some words of advice on Clippers. Can confirm everything in this post.
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# ? Oct 22, 2015 15:25 |
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As a new Flipper pilot I must agree. Also, as someone who has recently begun ramming all of the things, I've decided that leaving my power adjustment keys as the arrow keys while keeping everything else pushed to the left side of the keyboard may need to change. With how ram happy the AI seems to be I find myself flinging my hand over to the keys to go 4 pips into sys before I run into whatever it is I'm shooting at.. Then I laugh maniacally as my shield drops one bar and the anaconda that had just run into me on purpose drops to 62% hull. I also suggest a movement to call all green clippers, Flippers instead, or Battle Toads..
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# ? Oct 22, 2015 15:44 |
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Nostalgia4Infinity posted:Can confirm everything in this post. Same. I had to gut my clipper to give myself a proper rebuy buffer for my new Python but I am going to hang on to it for keeps.
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# ? Oct 22, 2015 15:46 |
Pips in SYS also affects how much a shield is depleted at the moment of impact? I thought it just determined the rate that shields recharge.
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# ? Oct 22, 2015 15:47 |
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Slashrat posted:Pips in SYS also affects how much a shield is depleted at the moment of impact? I thought it just determined the rate that shields recharge. Yes to the first part. No to the second. That's determined by your power plant iirc
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# ? Oct 22, 2015 15:54 |
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Slashrat posted:Pips in SYS also affects how much a shield is depleted at the moment of impact? I thought it just determined the rate that shields recharge. The Sys pip 'only' affect the shield damage resistance doesn't it? No effect on recharge rate.
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# ? Oct 22, 2015 15:58 |
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Recharging the shield drains the sys capacitor. edit: as with all things, it's more complicated than yes/no. If the capacitor has enough energy stored to fully replenish the shield, then no, extra pips won't affect shield recharge rate. If the capacitor is empty then more pips to sys replenishes the capacitor more quickly, which will replenish the shields more quickly. tooterfish fucked around with this message at 16:05 on Oct 22, 2015 |
# ? Oct 22, 2015 16:01 |
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This is why I took Zebra's advice and have enough SCB's to fire off 8 charges if need be. They kept my Clipper alive and relatively scratch free (A wing of 3 Python's and an errant Dropship managed to deplete my shields and get me down to 85% hull) while flying solo in a Haz Res. I'm a borderline masochist namely because I'm still 800k away from having my rebuy reserve met after refitting the Flipper for shield tank last night.
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# ? Oct 22, 2015 16:38 |
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frank.club posted:Yes to the first part. No to the second. That's determined by your power plant iirc All shields recharge at 1mj per second as long as there is power in the capacitor, otherwise they recharge at whatever rate the systems capacitor is being fed cap, up to 1mj/s.
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# ? Oct 22, 2015 16:46 |
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Paramemetic posted:As the official Clipper fanboy in this land, I feel like I should come give some words of advice on Clippers. I still need to get used to moving correctly but this all seems to match the few hours I've put in on one. Ramming is amazing when I remember to do it with shields up and their shields down, not the other way around. Autofield repairs don't do hull, right? Would be nice to stay out longer but it's no problem. e: I'm partial to iClipper because it's so drat Apple circa 2006
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# ? Oct 22, 2015 16:56 |
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Astroniomix posted:All shields recharge at 1mj per second as long as there is power in the capacitor, otherwise they recharge at whatever rate the systems capacitor is being fed cap, up to 1mj/s. I didn't recall correctly then. Heck I don't even know how most of this game is supposed to work.
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# ? Oct 22, 2015 16:56 |
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Paramemetic posted:As the official Clipper fanboy in this land, I feel like I should come give some words of advice on Clippers. How do you abuse thrusters using FA off?
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# ? Oct 22, 2015 17:07 |
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Beer4TheBeerGod posted:How do you abuse thrusters using FA off? Gonna suggest an alternate to Paramemetic's thruster abuse. The clipper is one of the ships that keeps drifting if you do a turn in any direction, owing to its very weak vertical thrusters - this means that past a point, your pitch becomes very stiff. Its acceleration isn't all that hot also, so this means that changing directions "normally" is a bad idea since you'll be a sitting duck for a good 5-10 seconds. This is, I believe, what earns it a 2/10 agility score, even though it pitches and yaws better than its size suggests. Instead, do a space Immelmann turn, like so: Most ships do those turns normally, but the clipper can't, it'll just keep going forward at the 'A' point. You'll turn around but you'll lose a ton of speed. Turn FA-off at the moment you want to turn around, and keep your throttle on. Alternatively, turn the throttle off and boost. Boosting accomplishes this faster for obvious reasons. Edit: words Edit2: One of the reasons why this works is the speed limit ships have. You won't just keep drifting once you boost since you start countering your original inertia owing to this limit. Chrysophylax fucked around with this message at 17:39 on Oct 22, 2015 |
# ? Oct 22, 2015 17:20 |
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Is it a bad opinion to think that shield cell banks as implemented are dumb and should be limited to one per ship, or is this a defensible thing to want?
Sard fucked around with this message at 17:53 on Oct 22, 2015 |
# ? Oct 22, 2015 17:48 |
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Sard posted:Is it a bad opinion to that that shield cell banks as implemented are dumb and should be limited to one per ship, or is this a defensible thing to want? Although they did used to be a lot worse (i.e better: lower power and faster recharging) than they are now, I think that's coloured my judgement a tad. Beer4TheBeerGod posted:How do you abuse thrusters using FA off? tooterfish fucked around with this message at 18:00 on Oct 22, 2015 |
# ? Oct 22, 2015 17:58 |
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Sard posted:Is it a bad opinion to think that shield cell banks as implemented are dumb and should be limited to one per ship, or is this a defensible thing to want? Potionspam is bad in any game.
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# ? Oct 22, 2015 18:06 |
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Lima posted:Potionspam is bad in any game. Nothing more frustrating than having to knock down someone's shields 3 loving times while they fly in circles because I think sometimes NPCs forget to equip any weapons Also lol at getting in front of any ship
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# ? Oct 22, 2015 18:07 |
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Sard posted:Is it a bad opinion to think that shield cell banks as implemented are dumb and should be limited to one per ship, or is this a defensible thing to want? Shield cell banks are dumb but they're a symptom of the problem instead of the cause, IMO. The cause is that multirole ships, especially the larger ones, often have less shielding than ships with 1/10th the volume. The only way to bridge this gulf is by allowing these ships to recharge their shields mid-flight with their bountiful cell banks. If you limit them to one per ship or remove them entirely, you'll pretty much stop seeing things larger than Vultures or Couriers in PVP. A real fix would be to just give the larger ships a ton more shields, or rework recharge rates, possibly both.
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# ? Oct 22, 2015 18:15 |
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Chrysophylax posted:Shield cell banks are dumb but they're a symptom of the problem instead of the cause, IMO. The 1MJ/sec hardcap needs to be changed to a percentage. It takes max shielded condas 25 minutes to fully charge their shield currently
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# ? Oct 22, 2015 18:20 |
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Lima posted:The 1MJ/sec hardcap needs to be changed to a percentage. It takes max shielded condas 25 minutes to fully charge their shield currently That's loving ridiculous. I hope they hop on changing that poo poo.
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# ? Oct 22, 2015 18:23 |
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Chrysophylax posted:Shield cell banks are dumb but they're a symptom of the problem instead of the cause, IMO. Yeah, I think the best solution is that larger shield size -> sturdier shields. Also, make it so damage isn't nerfed depending on the size of your opponent. Really, the way they went about it is about as backwards as I can imagine (Shields are all basically the same or worse on big ships, but little weapons do less damage to big ships)
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# ? Oct 22, 2015 18:36 |
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Chrysophylax posted:Gonna suggest an alternate to Paramemetic's thruster abuse. I'm gonna contradict myself here and say that FA-on turn boosting is much easier and accomplishes the same. I made a video illustrating both the 180º turn drift issue and how boost-turning solves it: https://www.youtube.com/watch?v=IMAz8gGiBcM
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# ? Oct 22, 2015 18:38 |
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Adding percentage based recharge means they could effectively tank X amount of damage, which is even more bullshit than health potions. They need to be able to get their shields back up quicker after they're knocked down, but there are ways to do that without making them even stronger defensively than they already are. Mike the TV posted:Yeah, I think the best solution is that larger shield size -> sturdier shields. Also, make it so damage isn't nerfed depending on the size of your opponent. Really, the way they went about it is about as backwards as I can imagine (Shields are all basically the same or worse on big ships, but little weapons do less damage to big ships)
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# ? Oct 22, 2015 18:40 |
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# ? May 10, 2024 07:42 |
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Lima posted:The 1MJ/sec hardcap needs to be changed to a percentage. It takes max shielded condas 25 minutes to fully charge their shield currently That's crazy, but there's an argument to be made that not all shields should charge at the same rate, because it will give the big shields an incredible amount of damage prevention per minute overall. I know that module targetting is a big part of combat but I sort of wish losing shields wasn't an invitation to get totally loving wrecked regardless of armor.
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# ? Oct 22, 2015 18:41 |