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zedprime
Jun 9, 2007

yospos
Best non-mission pay day: noticed a treasure convoy on my map coming from an archaelogical find. They transferred their cargo in comms without a fight, and I hawked the 7 alien artifacts for 270k to a trader at a distress signal. Totally worth the small merchant guild ranking hit for pirating.

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Orcs and Ostriches
Aug 26, 2010


The Great Twist
So I was flying around and ran across a mysterious signal. I hit E to hack it, but must have double tapped in my impatience because I immediately failed a QTE, Did I mess my self out of something?

Gegil
Jun 22, 2012

Smoke'em if you Got'em

wiegieman posted:

Weapons only come out of cargo crates, rare weapons come out of special crates.

Any advice on finding special crates? I've not seen one yet in 4 hours of play.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Orcs and Ostriches posted:

So I was flying around and ran across a mysterious signal. I hit E to hack it, but must have double tapped in my impatience because I immediately failed a QTE, Did I mess my self out of something?

I've screwed up two of those, so I really hope not.

zedprime posted:

Best non-mission pay day: noticed a treasure convoy on my map coming from an archaelogical find. They transferred their cargo in comms without a fight, and I hawked the 7 alien artifacts for 270k to a trader at a distress signal. Totally worth the small merchant guild ranking hit for pirating.

Artifacts are amazing. Antimatter specks are better. There's even an achievement for find one.

I have found two. They sold for a cool million apiece.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


I have seen exactly one crate with a viridian laser in it and only by accident. So, yeah.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Sometimes the system average price seems to bug out a bit.

I have a system claiming the average price of Tachyon Salts is 10k, but it isn't above 6k anywhere.

This is a bummer if I buy at 6k.

Yaos
Feb 22, 2003

She is a cat of significant gravy.

Orcs and Ostriches posted:

So I was flying around and ran across a mysterious signal. I hit E to hack it, but must have double tapped in my impatience because I immediately failed a QTE, Did I mess my self out of something?

No, they are randomly generated and just give you a random mission somewhere else in the system.. I've seen a dead drop, shows all bounties in the system, and shows a place for mining. Nothing interesting. I thought I found an interesting one as it was surrounded by Korian ships, but it just told me about a great place to mine.

I've got 13 hours in the game and I've not seen a special crate. :(

Yaos fucked around with this message at 21:22 on Oct 22, 2015

Gwaihir
Dec 8, 2009
Hair Elf

Orcs and Ostriches posted:

So I was flying around and ran across a mysterious signal. I hit E to hack it, but must have double tapped in my impatience because I immediately failed a QTE, Did I mess my self out of something?

The only one of those that I've seen just had coordinates for a good mining spot.

Jalumibnkrayal
Apr 16, 2008

Ramrod XTreme
Umm, how do you join a guild? I'm following the main quest line, doing random missions in stations and responding to beacons. I just got to the second system, but all the missions there are VERY HIGH risk, despite me being in a Tannhauser with level 2 everything.

stanislaus
Aug 5, 2008

Jalumibnkrayal posted:

Umm, how do you join a guild? I'm following the main quest line, doing random missions in stations and responding to beacons. I just got to the second system, but all the missions there are VERY HIGH risk, despite me being in a Tannhauser with level 2 everything.

Fly to a mercenary or trading guild station, check your map. They cost 30k or 10k to join respectively and mercenary stations don't show up until the second system

Internet Explorer
Jun 1, 2005





So on a scale from 1 to awesome how is this game for just getting high and flying around in space?

LaSalsaVerde
Mar 3, 2013

Internet Explorer posted:

So on a scale from 1 to awesome how is this game for just getting high and flying around in space?

pretty much the best space game for this in particular.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Internet Explorer posted:

So on a scale from 1 to awesome how is this game for just getting high and flying around in space?

On a scale from 1 to Awsome I'd have to give this game a rating of loving Amazing for that particular activity.

Sandwich Anarchist
Sep 12, 2008

Internet Explorer posted:

So on a scale from 1 to awesome how is this game for just getting high and flying around in space?

Awesome. Thats the target demographic.

Also, threat rankings can be a bit misleading. I'm in an Icarus with a Slamjet booster, and I can run into VERY HIGH ranked poo poo and come out untouched because of my sheer speed.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Speed Is Armor is totally the truth in the game. Especially once you join the Mercenary Guild and get access to their Ion turrets. No more need for Shieldbreakers.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Merc Guild ships are great because you're always in their rear arc all the time and their broadsides can never hit you.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Gwaihir posted:

I just bought the beam weapon broadside to try out compared to the sniper type, and it is really funny watching beams go lancing off at right angles when you fire without letting it lock/charge for more than half the time needed.
What kind of different broadside weapons are there? I've only seen the plasma cannon style ones so far.

Selenephos
Jul 9, 2010

Bought the game just for the music as I cruise around blowing poo poo up in space. Seems to have been a good choice.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

zedprime posted:

Unless there's some late game trader item to buy that gets you up to date info, you've found the long and the short of it. The trading interface is probably the worst part, which is sad because I think it's deeper than its letting on. Or maybe that's the point of obfuscating it. As it is, its hard to recommend anything other than guild missions if you want to be a trader.

So far I've only seen Red Cartel stations, and thinking about it, I think those are the only faction I've seen offering missions at outsider stations. Thinking about it more, most law abiding stations are citizen affiliated, I wonder if there are enough Red Cartel missions against militia to grind to get neutral while keeping visitor privileges at civilian stations.

Who the hell sells smuggler holds. The way equipment shops work in this game are really cool and good at making you want to find what counts as different types to visit.
Well you can pretty easily do the personal math to see if you'll end up ahead in damage per second, I am pretty sure broadside stats are listed per shot, so you lose however many of those for several turrets. The guiding light for ship purchases should be feel and strategy though so if you find yourself neglecting broadsides or really digging turrets, it should be an easier decision.

Daily reminder for everyone that ships and ship equipment buy and sell for 1:1 so you can experiment without losing net worth.

Honestly it's less the "we only have info form your last vist" and more the fact the only way to look at it is watching two lists cycle back and forth during mouse over. Like, oh my god how the gently caress are you supposed to make any practical use of that without taking a pair of screenshots and looking at those instead?

As for smugglers holds, I've seen them basically everywhere in the starter sector. I've not gotten any because I'm still very early, and have been spending my early game money on getting "+1 better than default" equipment, and the small cargo extended just in case. But with that 1:1 refunds detail, later on at least I can buy one to see if that shrinks my cargo hold down to 4 from 10, or if I will have 4 out of 10 of my default ship cargo space be shielded, what.

More dumb idiot questions. When you use a scan and it tells you there is a bounty detected, how the hell do you tell which of the dozen red enemy markers is the Bounty? Mousing over on the map doesn't say, for example.

I didn't see an option to set turrets to missile defense. Is that covered under Target Fighters? Have them set to 'shoot at everything' and hope for the best? Or do you have to take control of them manually and try to shoot down the missiles from capitol ships?

UI questions aside, can't complain about this game. It's what I expected and the pricetag was reasonable for that. KB+Mouse controls are not an issue at all, and honestly with you bolted to a 2D plane I can't see why this game is listed as "Controller recommended", even if it is set up in a way that a Controller isn't a bad thing either unless you want to click through menus faster.

This is a Nice Game. I burnt out on the mentioned earlier in the thread Void Expanse, because after a certain point the fact it felt like Paid For Newgrounds Game and mining astroids was still faster cash than any missions even when I was flying the biggest ships possible.

On that note, Pro Tip for anyone who checks out Void Expanse. Take the start that gives you mining bonuses.

Back to this game, I look forward to ramming deflectors. Oh yeah. I also like how there is a variety of booster types. I'm eyeing the slow burn to +250% speed ones for later. I'll gladly take a small variety of part types that are all something you might want over a large variety of parts where only a few are worth a drat.

Do hope there are more than 6 ships and the rest are for sale in later systems though.

Jimbot
Jul 22, 2008

I hope they work on optimizing the escort mission's warp pair's pathing, it takes forever to get into pixel perfect formation then warp. They're well-paying contracts but that's one major snafu with taking them. You can go do your taxes then go out to eat after in the time it takes for your ship to get into position.

Edit: And if by some miracle you make it that far, a ship warps in and all you get is proximity alerts when you try to warp. Or an asteroid is there, or a moon, or something.

Jimbot fucked around with this message at 23:43 on Oct 22, 2015

vandalism
Aug 4, 2003
How do I turn in sourcing munitions for the trade guild? I had 12 in my hold and had a mission to get 12. Just bought them and nothing. Tried to go back to their station and nothing. Even abandoned the mission and got a similar one but for less payout :( had the 12 munitions in hold and then took a mission to source 9 and it still didn't complete the mission. Wtf.

HiroProtagonist
May 7, 2007
Another music suggestion (combat, naturally)
https://www.youtube.com/watch?v=u_VsvZmIWxY

also this playlist has about 107 tracks worth of choice picks.
https://www.youtube.com/watch?v=31Nr4ix8RBo&list=PLODY4JbfZDrHk5LQgXDJOdCTmU6BNCpLw

HiroProtagonist fucked around with this message at 23:59 on Oct 22, 2015

Klyith
Aug 3, 2007

GBS Pledge Week

FrancoFish posted:

I'm in an Icarus with a Slamjet booster, and I can run into VERY HIGH ranked poo poo and come out untouched because of my sheer speed.
I haven't seen late game stuff but so far the Icarus gets my vote as the ship for true ballers.

I want to experiment with a Blaze of Glory setup using the long range anti-shield broadsides and then 3 close range beams. Strip shields off the weakest direction from a safe distance, then suicide charge in to knife fight range with the beams. Stupid but potentially very fun.


Section Z posted:

More dumb idiot questions. When you use a scan and it tells you there is a bounty detected, how the hell do you tell which of the dozen red enemy markers is the Bounty? Mousing over on the map doesn't say, for example.
Use the scanner, not the pulse. It shows you info on the ships, their cargo, and bounty. You have to be within about 6 or 7 space meters to scan, but the game pauses in scan mode so it's no biggie. (Don't forget to lock the one with the bounty while in scan.)

quote:

I didn't see an option to set turrets to missile defense. Is that covered under Target Fighters? Have them set to 'shoot at everything' and hope for the best? Or do you have to take control of them manually and try to shoot down the missiles from capitol ships?
I think they prioritize missiles automatically, but maybe only if you're looking in the direction of the incoming missiles? They don't work well vs the swarm type missiles, only the nasty torpedoes.

quote:

Do hope there are more than 6 ships and the rest are for sale in later systems though.
I've seen people say 21 total ships. You can't get every ship without joining factions or manipulating your standings to for example be allowed to dock at pirate bases.

Stevefin
Sep 30, 2013

GreyjoyBastard posted:

Sometimes the system average price seems to bug out a bit.

I have a system claiming the average price of Tachyon Salts is 10k, but it isn't above 6k anywhere.

This is a bummer if I buy at 6k.

I am not sure if it used the current system average, or the average that it has gathered from your so out of date trade info. I am however likely to swing for the first one as I had the same thing eailer where the average was lying by each station, until I found one that was buying the item for three times its worth, probably making the average inflat from it.

Also onto ships. The Tennhaussen seems to be the last general purpose ship until dreadnaughts? I have looked at the others that don't cost one million and they seem to be trade offs where this frigate seems to still offer what they have for less, and not in one ungodly loopsided fashion (Looking at you 7 turret ship)

grrarg
Feb 14, 2011

Don't lose your head over it.
Is the framerate uncapped in menus? I had to go afk while docked in a station and came back to my card's fans sounding like a leafblower. Undocked and it quickly returned to normal.

Loving the game so far. My only complaints are UI-related. People have mentioned the commodity market already. Another problem is the map. If you have a mission to a station, the mission details overwrite the station details. Kind of annoying when you are chaining Merchant's Guild missions and trying to figure out what else will sell for a good price when making a delivery. Hope you can remember if it is an agrarian or mining economy.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Klyith posted:

I haven't seen late game stuff but so far the Icarus gets my vote as the ship for true ballers.

I want to experiment with a Blaze of Glory setup using the long range anti-shield broadsides and then 3 close range beams. Strip shields off the weakest direction from a safe distance, then suicide charge in to knife fight range with the beams. Stupid but potentially very fun.

Use the scanner, not the pulse. It shows you info on the ships, their cargo, and bounty. You have to be within about 6 or 7 space meters to scan, but the game pauses in scan mode so it's no biggie. (Don't forget to lock the one with the bounty while in scan.)

I think they prioritize missiles automatically, but maybe only if you're looking in the direction of the incoming missiles? They don't work well vs the swarm type missiles, only the nasty torpedoes.

I've seen people say 21 total ships. You can't get every ship without joining factions or manipulating your standings to for example be allowed to dock at pirate bases.

I keep forgetting the hold CTRL button options are different than the push F options :downs: Thanks.

The first capitol ship missiles I saw were in fact, swarm types. So I guess that had a hand in my outlook on the matter. Lots of fully drained deflector moments, but I didn't take any hull damage during that fight (was the closest ship around when I got "bounty detected" from pings). Not bad for the default deflector and slightly better than default shields, but then I AM in the starting zone and that ship was the only enemy.

21 ships is plenty even if some are faction specific, so that's nice to hear.

Alchenar
Apr 9, 2008

Klyith posted:

I've seen people say 21 total ships. You can't get every ship without joining factions or manipulating your standings to for example be allowed to dock at pirate bases.

If you look at your game extras (it's a separate download for Gog and I have no idea wrt Steam) there's a folder full of jpegs of each ship chart. Looks like about 21 I didn't count exactly.

Pro-tips for starting out:
1) Don't try and grind up modules in your crappy starter gear. Trade-ins are for full price so there's no loss for moving up the equipment ladder step by step. This is especially true at the start because even the cheapest upgrades are a something like twice as powerful as the stuff you start with.

2) Same deal with ships themselves, get out of that corvette asap. Going from 2 turrets to 3 is more cost effective than going from a tier 1 turret module to a tier 2 turret module and it lets you start to play with a bit of variety.

3) All your weapons and equipment stay with you when you change ship, so getting something with more broadside guns is an immediate upgrade. And repeat advice 1) and 2) about not worrying about paying for marginal upgrades.

zedprime
Jun 9, 2007

yospos

Jimbot posted:

I hope they work on optimizing the escort mission's warp pair's pathing, it takes forever to get into pixel perfect formation then warp. They're well-paying contracts but that's one major snafu with taking them. You can go do your taxes then go out to eat after in the time it takes for your ship to get into position.

Edit: And if by some miracle you make it that far, a ship warps in and all you get is proximity alerts when you try to warp. Or an asteroid is there, or a moon, or something.
I think they just threw their hands up about that because they pay 2-3x what equivalent difficulty missions do to make up for it.

vandalism posted:

How do I turn in sourcing munitions for the trade guild? I had 12 in my hold and had a mission to get 12. Just bought them and nothing. Tried to go back to their station and nothing. Even abandoned the mission and got a similar one but for less payout :( had the 12 munitions in hold and then took a mission to source 9 and it still didn't complete the mission. Wtf.
The workflow should be you get the number of requested good, then go to the target station, and you get waylaid near the station however many times is appropriate for the difficulty, and it finishes when docking with the target. Its usually an independent target, so you don't need to go back to the trade guild or anything.

Klyith posted:

Use the scanner, not the pulse. It shows you info on the ships, their cargo, and bounty. You have to be within about 6 or 7 space meters to scan, but the game pauses in scan mode so it's no biggie. (Don't forget to lock the one with the bounty while in scan.)
Hey guess what everybody, the trade guild sells a module that puts cargo and bounty at-a-glance on the HUD targeting icons. You still need to scan to see how much or what items, but its saves so much time when you are deciding if the guys that pulled you out of warp are worth sticking around for.

Stevefin posted:

I am not sure if it used the current system average, or the average that it has gathered from your so out of date trade info. I am however likely to swing for the first one as I had the same thing eailer where the average was lying by each station, until I found one that was buying the item for three times its worth, probably making the average inflat from it.

Also onto ships. The Tennhaussen seems to be the last general purpose ship until dreadnaughts? I have looked at the others that don't cost one million and they seem to be trade offs where this frigate seems to still offer what they have for less, and not in one ungodly loopsided fashion (Looking at you 7 turret ship)
The Mercenaries guild has a straight upgrade to the Tennhaussen. A frigate with more slots, and its faster than everything but some of the specialty corvettes. Less cargo slots, but the trade guild cargo modules basically make cargo slots meaningless.

Stevefin
Sep 30, 2013

zedprime posted:

The Mercenaries guild has a straight upgrade to the Tennhaussen. A frigate with more slots, and its faster than everything but some of the specialty corvettes. Less cargo slots, but the trade guild cargo modules basically make cargo slots meaningless.
Ah okay. I just might be unlucky as they have not had any ships for sale so far

Klyith
Aug 3, 2007

GBS Pledge Week

Alchenar posted:

If you look at your game extras (it's a separate download for Gog and I have no idea wrt Steam) there's a folder full of jpegs of each ship chart. Looks like about 21

Yup, also someone from reddit just posted a ship pictorial index with the base data from the ship purchasing screen. (Spoilers if you care about being spoiled on the list of ships available.)



grrarg posted:

Is the framerate uncapped in menus? I had to go afk while docked in a station and came back to my card's fans sounding like a leafblower. Undocked and it quickly returned to normal.

Heh it's not unlocked, but you're not imagining things. I just put my video driver control panel in the second monitor and the GPU activity is about 50% to 60% in space, versus 75% while docked. And it reliably goes up with more menus, I guess they're drawing the overlay with some high-effort shaders?

(40% in the map screen, so that's what you should use to pause while taking a crap.)

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
Surprisingly fun even though I was a little suspicious of the 2d plane. I keep getting blown to hell though, I'll warp in to an average difficulty mission and then a bunch of red threat pirates will jump in and destroy me. Its almost like they're following me around. Kind of frustrating.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Reason posted:

Surprisingly fun even though I was a little suspicious of the 2d plane. I keep getting blown to hell though, I'll warp in to an average difficulty mission and then a bunch of red threat pirates will jump in and destroy me. Its almost like they're following me around. Kind of frustrating.

If you piss off the pirates enough they will send in reinforcements during some missions.

And holy poo poo the Blackgate is the biggest boat around? :stare: Welp I've got nothing to look forward too now. I just bought at the low low price of 21mil after doing a ton of mercenary guild missions.

Orv
May 4, 2011

Klyith posted:

Yup, also someone from reddit just posted a ship pictorial index with the base data from the ship purchasing screen. (Spoilers if you care about being spoiled on the list of ships available.)

The Sorcerer is extremely my poo poo.

Jimbot
Jul 22, 2008

Does anyone actually use missiles? My entire loadout has been beam and pulse weapons. My fights around where I am last a bit and there are a ton of monsters and swarms in the engagements so I feel like I'd run out of ammo half-way through, ordinance crates and all.

Edit: The Polaris is the most space trucker "future junk" design. I like it a lot. That whole distinct style of ships in the game have been my favorite.

Bruteman
Apr 15, 2003

Can I ask ya somethin', Padre? When I was kickin' your ass back there... you get a little wood?

Orv posted:

The Sorcerer is extremely my poo poo.

Speaking of which, I added this to my custom music: https://www.youtube.com/watch?v=7rOMGIbY-9s

The first time it came on, I happened to engage the warp drive just at this part and all seemed right with the world.

doctorfrog
Mar 14, 2007

Great.

Another minor feather in the cap of the developer: they're pushing out updates to the GOG version pretty promptly. I'm almost used to GOG games getting the second class treatment versus Steam.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Bruteman posted:

Speaking of which, I added this to my custom music: https://www.youtube.com/watch?v=7rOMGIbY-9s

The first time it came on, I happened to engage the warp drive just at this part and all seemed right with the world.

The hyperdrive sounds from Star Voyager are forever burned into my mind.

Woom. woom. woom woom woom woomwoomwoomwoomw Vweep!
ALARMS AND THE SCREAMS OF SATAN! :unsmigghh:
Bloop.

https://youtu.be/wZwRD3zqR1E?t=6m25s

This game, Elite Dangerous, anything you charge up your warp drive. My mind turns to desperatly trying to keep from veering off course into a black hole as my ship clearly powered by Space Satan's hunger for my eternal soul does it's thing.

WhiteHowler
Apr 3, 2001

I'M HUGE!
The developers did a Reddit IAmA.

Highlights:

- Double Damage is literally two guys. They contracted a few jobs out, but the vast majority of the game was just them.

- Official mod support (Steam Workshop) is not planned, but they're not opposed to community mods, and they'll help where they can.

- Multiplayer expansion or DLC is unlikely.

- Improvements to the commodities screens (especially in/out of stock) are planned.

- Displaying the local map in-station is actually really difficult due to how they built the engine.

- The general rule when designing the Mk. X equipment upgrades was that each higher level is 1.5x as powerful and 3x as expensive.

- Game inspirations: * the Privateer/Freelancer series * Star Control 2 * Sid Meier's Pirates * Assassin's Creed Black Flag (for the naval combat)

Torpor
Oct 20, 2008

.. and now for my next trick, I'll pretend to be a political commentator...

HONK HONK
Holy moly I found an entire field of minable huge crystals that gave me probably 20 Face of Gozus.

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


So does charging your broadside only increase accuracy, or does it increase damage? I mean, when I pull in close, can I just rapid fire to do damage faster since the accuracy doesn't matter as much?

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