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404bound
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# ? Oct 22, 2015 18:36 |
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# ? Jun 1, 2024 00:16 |
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I think the developers may have lost focus on what actually sells Starbound. The heart of the game is collecting stuff, building stuff, and traveling to other planets to collect and build stuff. EVERYTHING ELSE needs to function to ENCOURAGE people to do these things, not delay or distract. And that includes systems like quests and combat. Don't gate space exploration behind quests, give people a reason to find new planets. Don't gate exploration behind monsters, give people a reason to fight things. These are not things that come later, these are things that form the core experience of the game, the principles that sold the game in the first place. Give people stuff to collect, give people stuff to build, and give people things to explore, make them all connect in fun and interesting ways, AND THEN add things like quests and combat that enhance and encourage the core features. The first few hours of a new Terraria character are completely free and open. By the time you find gated things, you've already collected, built, and explored enough to WANT to break that gate.
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# ? Oct 22, 2015 18:54 |
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I dunno if it's actually gone backwards so much as we were all super hyped for it when it was launched so we looked past its faults more. Looking back at it most of the things I had the most fun with (e.g. collecting all the instruments so my friends and I could all go around in a big band being annoying) was really just a novelty, but they kept it fun enough to get enjoyment out of at the time.
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# ? Oct 22, 2015 18:58 |
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Koramei posted:I dunno if it's actually gone backwards so much as we were all super hyped for it when it was launched so we looked past its faults more. Looking back at it most of the things I had the most fun with (e.g. collecting all the instruments so my friends and I could all go around in a big band being annoying) was really just a novelty, but they kept it fun enough to get enjoyment out of at the time. No, it's gone backwards. The problem with big, open sandbox games is that they need to feel big and open. Starbound did at first. Think about Minecraft and Terraria; the gates are mostly pretty soft. If you're good enough you don't need X gear to beat Y boss to get Z thing. This is especially true of Terraria. You generally aren't forced to get any specific item to beat a particular boss to get further in the game. You don't need to fight the bosses until you feel like it and you can just get better gear and crush them if you want that. Starbound is hard gating things. You can't get certain things until you clear the mines. Where Terraria and Minecraft are saying "hey here is a huge world to explore, have fun, maybe build a house or something, I don't care do what you want" Starbound is saying "hey here is this EVEN HUGER world to explore but gently caress YOU, do these inane quests first."
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# ? Oct 22, 2015 19:05 |
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I don't know man, sounds like you're describing a good castlevania game to me
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# ? Oct 22, 2015 19:10 |
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i remember the part in symphony of the night where you have to mine for hours to find absolutely nothing of worth to be able to progress. that was fun.
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# ? Oct 22, 2015 19:15 |
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In the beginning the Starbound thread on SA was nothing BUT goons mocking 4channers/others for bitching about the game and Chucklefish. As time went on it seemed like SA was one of the last places that was actually positive about the game. Then development stagnated so long and the game got worse and worse with each update that it became impossible to ignore that this game is not good and Chucklefish have zero clue what they're doing. A game that has been developed for years does not have the basic systems finalized. At every turn the can gets kicked down the road a little more, "OK yes it's been slow but NOW the updates will start coming!" And then the game is worse. "Yes it's slow now but moving into a central office will greatly improve productivity" nope "Ok but we had a lose-lose situation in Early Access where we had to get SOME kind of placeholder system in the game to make it playable now that that's done we can develop the game for REAL now" nope "It's Just like Castlevania now!!!!" nope. Unlike Star Citizen, Starbound will likely be completed, but it will never be completed in a satisfactory way because the developer's idea of how the game should be is the opposite of anything any of us would consider fun. Water your plants bitch. Walk backwards slow bitch. Mine ore from sand the hard way bitch. This is real challenge. We're real game Darksouls castlevania diablo borderland now.
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# ? Oct 22, 2015 19:21 |
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Castlevania didn't have randomized enemies. Not even their placement within the level
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# ? Oct 22, 2015 20:06 |
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I'd hope Chucklefish has a JIRA page setup for Starbound with a dev roadmap. At least a Trello or something, but I doubt it. I've said it before, it seems like they have absolutely no sort of project management or goals beyond throwing whatever game elements Tiy currently thinks are the most awesome. I agree that the game has gotten palpably less fun as the updates have rolled out. I think one of the big problems is that the only people left on their forums are 13 year olds who have the time and the sperg to literally sit and watch plants grow. If that's who they are going to choose to listen to, then of course this game is going to degenerate into a unfun mess. And yes, chalk me up as a guy who had some embarrassingly gushing things to say about this game before it actually came out.
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# ? Oct 22, 2015 20:41 |
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yeah i was talking out of my rear end, i haven't even played it since it first launched. i just meant that it was also not fun back then either really.
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# ? Oct 22, 2015 20:49 |
i don't like that nearly all the blocks i mine up are completely useless - compare to terraria where i believe at this point every single block can be processed into a building material i don't like how the random weapon generation turned out - i have never found an interesting weapon beyond the initial 'heh!' of an axe that shot bones i don't like that biomes are meaningless - finding a biome should mean finding unique materials to make some kind of esoteric gear, and it should contain monsters specifically themed to that biome somehow i don't like being punished for hitting sand from below rather than up on accident - why the gently caress is the ore in the sand itself, if you're going to do that the ore should be spawning on solid blocks that just won't fall if the sand goes, that's a way better fix than magically vanishing ore i don't like slow backwards walking. i don't like that farming requires me to pull some minecraft aspie poo poo to work /at all/ as opposed to efficiently (that's fine! it's totally fine to have your inefficient casual way and your hyper efficient logic gate poo poo). i don't like the incredibly rigid tier-based progression gating. i don't like that tenants throw items around randomly or whatever rather than providing specific services. i don't like that i have to shove bullshit into a 3D Printer physically to craft basically any furniture - why not a scanning item that incurs some other kind of cost? i don't like that i have to comb over ten planets just to get a double jump. i like the music. i like the art. i like all the little extravagant animations. i like the inventiveness in some of the environments. i like what starbound is /trying/ with the combat even if it doesn't succeed without, like, dashes and rolls and faster movement in general. i really loving want to like starbound but playing it feels sisyphean. instead of getting cooler and stronger and better each tier feels like starting the entire game over but maybe i can mine a little bit better. i don't like alpacas.
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# ? Oct 22, 2015 21:25 |
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Patware posted:i don't like alpacas.
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# ? Oct 22, 2015 21:28 |
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Patware posted:i don't like that nearly all the blocks i mine up are completely useless - compare to terraria where i believe at this point every single block can be processed into a building material starbungled
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# ? Oct 22, 2015 21:39 |
pwnyXpress posted:starbungled they've really bungled this starjungle Patware fucked around with this message at 22:11 on Oct 22, 2015 |
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# ? Oct 22, 2015 22:03 |
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Patware posted:instead of getting cooler and stronger and better each tier feels like starting the entire game over but maybe i can mine a little bit better. This. I come back to this game every now and then, and while the gated progression adds a little direction to the game, it's pretty much back at square one every time you unlock a new tier. There's no incentive to explore all of these procedurally generated planets unless you really like packing your storage full of sand.
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# ? Oct 22, 2015 22:13 |
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starbound more like... star.... BAD!!!!!!!!!!!!
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# ? Oct 23, 2015 00:26 |
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Deakul posted:starbound Upvoted
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# ? Oct 23, 2015 00:54 |
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Rrussom posted:Upvoted thx u please subscribe to my youtube channel
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# ? Oct 23, 2015 04:20 |
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So out of curiosity does anyone here actually *like* starbound? And want to maybe play in a game together?
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# ? Oct 23, 2015 07:19 |
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E-Tank posted:So out of curiosity does anyone here actually *like* starbound? And want to maybe play in a game together? Yeah, I like starbound
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# ? Oct 23, 2015 07:21 |
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BillmasterCozb posted:Yeah, I like starbound not a great endorsement
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# ? Oct 23, 2015 07:23 |
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E-Tank posted:So out of curiosity does anyone here actually *like* starbound? And want to maybe play in a game together? not in the present tense, but i liked it, once. starbound is the high school sweetheart of indie games: it was magic at first, but you moved on a while ago, then she got mobility scooter fat, and every once in a while you have a chuckle at the expense of that dumb star-struck boy who spent fifteen bucks on her that one christmas and now you just laugh and talk poo poo
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# ? Oct 23, 2015 07:46 |
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The White Dragon posted:not in the present tense, but i liked it, once. starbound is the high school sweetheart of indie games: it was magic at first, but you moved on a while ago, then she got mobility scooter fat, and every once in a while you have a chuckle at the expense of that dumb star-struck boy who spent fifteen bucks on her that one christmas Guess I'm just a dumbass because I'm still enjoying Starbound unironically.
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# ? Oct 23, 2015 07:57 |
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E-Tank posted:Guess I'm just a dumbass because I'm still enjoying Starbound unironically. yup
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# ? Oct 23, 2015 08:00 |
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E-Tank posted:Guess I'm just a dumbass because I'm still enjoying Starbound unironically. Yup.
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# ? Oct 23, 2015 08:11 |
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# ? Oct 23, 2015 08:23 |
E-Tank posted:Guess I'm just a dumbass because I'm still enjoying Starbound unironically. posts like this come up all the time nobody ever says why why do you like starbound, i am asking in 100% actual earnest BillmasterCozb posted:Yeah, I like starbound you too
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# ? Oct 23, 2015 08:24 |
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Patware posted:posts like this come up all the time I like it because I like building poo poo in Terraria, and Starbound has a lot more interesting blocks to use, with less requirement to have to stop and restart on a new world if you want your main base to be built of cool lookin' stuff. Your ship is always your 'main base' so you feel less connected to the small places you build, meaning that you can experiment with things if you want, or you can say 'gently caress it', slap down a mud hut and move on. Kind of wish there was a bit more 'hard space' action, like decompression and exploring wrecked ships in orbit of a star, which would I feel be a great place to have like. . .dungeons in the middle of space with randomly generated ships, perhaps even a biome like an asteroid field that's just a graveyard of ships, such as where a space battle took place, long long ago. It scratches an itch I have for making creative 2D buildings without having to wait until Hard Mode to get to steampunk creations in Terraria before I can if I want to, just make a loving bronze trainwreck of a main base that looks like it should fall apart if the sprockets aren't oiled properly. Mining is kind of not as big an issue with me, I played Terraria and mining there is slow as poo poo, it's not like it can get much worse than that. Also whenever I'm deep in the middle of a planet after mining a good bit I switch on Admin mode so I can teleport out without having to either commit suicide or try and climb back out. To be quite honest I think you should be able to teleport out of the middle of the planet, but on on cooldown for like 15-30 minutes so you're not just immediately teleporting out, you're weighing your options between trying to go deeper and get more stuff, or teleporting out with what you have. I wanna build poo poo, I wanna decorate my ship, I want to build a weird metropolis out of literal bricks of poo poo because I feel like it. I don't know what else to say. Combat is kind of hit and miss, the ability to block with a shield, especially with timing giving you an unblockable shield is kind of cool and my Novakid Freon (because he's so cool ) is a space cowboy who doesn't give a gently caress.
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# ? Oct 23, 2015 09:31 |
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poo poo posting is the only reason star bound is even still in my memory at this point
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# ? Oct 23, 2015 12:57 |
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I loved Starbound before it actually came out, back when it was on Kickstarter and they promised the universe. I still don't fully remember what the gently caress I was so excited about, I think I was still coming off of post-Terraria bliss maybe?
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# ? Oct 23, 2015 16:15 |
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i liked starbound and i want to like it again but in the meantime i will enjoy this disasterpiece
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# ? Oct 23, 2015 16:18 |
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I was very excited for Starbound when it came out and Chucklefish had all their grand plans. Its clear now that they have no idea what they are doing. The game is boring to play and biomes are not exciting, enemies are very similar, and I never feel like I make any meaningful gameplay improvements to my character. Just bigger numbers until I unlock a new tier and get 1-shot by monsters again. Honestly I'm surprised Chucklefish stuck with the game. I guess if they continue developing it at this speed then Starbound might be 'fun' and playable in 2018, but who will still be playing it then? We'll all be playing Terraria 2 by then.
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# ? Oct 23, 2015 16:32 |
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Lobstermobile posted:I was very excited for Starbound when it came out and Chucklefish had all their grand plans. Its clear now that they have no idea what they are doing. There's so many things you should want to do but no reason to actually do them. Why bother exploring? Why bother settling down? Why bother mining or spelunking once you've gotten your new armor tier? Why do anything? There's no good motivations or reasons for anything in this game and most of that is because they couldn't figure out what they actually wanted to do, so now they're basically just hanging decorations on it and adding hoverbikes and other weird extraneous poo poo because the core is a mess.
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# ? Oct 23, 2015 17:34 |
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Tiy, buddy, I guess what I'm saying is, fly me* out to your offices and I will get you set up with proper project management and a development roadmap with goals. I will turn this Chucklefail into a Chucklewin. And my wife. She wants a vacation in London. Thx.
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# ? Oct 23, 2015 17:54 |
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LordZoric posted:Tiy, buddy, I guess what I'm saying is, fly me* out to your offices... its gonna take 8months and all work on the game will need to be stopped but theyll do it.
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# ? Oct 23, 2015 18:19 |
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at this point I fear a goonsquad consultation would actually be a net positive that is not a good thing
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# ? Oct 23, 2015 18:21 |
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After a year long break, I am enjoying the current version. The game was a hot mess a year ago and now it actually has more semblance of an actual game instead of just a blueprint of one. I can see the complaints about gating, but honestly if you are playing as a newish player, its not bad. It has definitely improved over what used to be in there. Interactions with NPCs are improving with each release. Combat is definitely better than what it used to be, and more challenging at that. I think the only thing Chucklefish is guilty of is managing expectations. Ive spent 75 hours in game over 2 years and the game has improved a lot in that time.
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# ? Oct 23, 2015 20:33 |
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when redigit first said he might not be able to support terraria anymore Gaslamp Games offered to take over and i thought that would be awesome. now i wish the same thing would happen with starbound
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# ? Oct 23, 2015 20:39 |
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Supernorn posted:Progression is incredibly important to the game. And it does give players a sense of direction or purpose to what would otherwise be a straight sandbox. The current progression isn't final, it's something that we've been working towards the last few updates, and the quests you have to do right now are artificial placeholders to keep some sort of progression intact. Right now it's in a limbo state where it's getting overhauled, but not all of those pieces are there yet. I definitely share your frustration on that front, because they are a little jarring right now. So, there's nothing really wrong with a straight-up sandbox. I would really like a sandbox game mode that let you advance and upgrade at your own pace, rather than chasing down fetch quests for bugs or obscure decorative pieces so that I can do what I really want to do (upgrade my drat ship).
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# ? Oct 23, 2015 20:40 |
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# ? Jun 1, 2024 00:16 |
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When this was released I farmed up the highest armor by going to a sand planet and only running the surface for ore. I would stay there for at least 2 deaths one in each direction if I didn't circle the place. The thing I hated was how hard it was to actually kill stuff, it made healing pointless and fighting it take forever. Is the game any better now?
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# ? Oct 23, 2015 20:57 |