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5er
Jun 1, 2000


Danith posted:

I took a mission that I thought would be pretty easy, find and deliver 9 robots. Well, I've only found 2 in the system. Is there a easy way to find where I can get more or do I just have to keep visiting stations and seeing what they stock?

The latter is the quickest way of dealing with it. After you visit a station, you can just find out if a certain commodity is 'in stock' just on mouseover in the system map from then onward.

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Gwaihir
Dec 8, 2009
Hair Elf

Danith posted:

I took a mission that I thought would be pretty easy, find and deliver 9 robots. Well, I've only found 2 in the system. Is there a easy way to find where I can get more or do I just have to keep visiting stations and seeing what they stock?

those missions tend to be really lucrative but gently caress the trade UI for just having no good whole system overview :|

Pogue Ma Hoon
Oct 17, 2013

I like a nice pair of slacks.

Alchenar posted:

Yes. See this point:


So it's better to upgrade 3 things one step than one thing two steps.

Also hire a merc. They're ridiculously cheap for what you get.

Ok thanks, I'll see if having a merc helps any.

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

Filthy Monkey posted:

I am flying the Sturville, and totally recommend for a sub 1m ship. It is the 700k'ish from the mercenary guild. Its combination of speed and power is very attractive compared to other ships of the same price.


I am thinking I might need to mix some shieldbusters into my turrets. Trying to go 100% laser boat has been tough with a few of the missions. Somehow a mission which tells me to go destroy 5 leviathans is marked as average, and I am having a tough time with their shields.

Is one of the Sturville's turrets on the other side instead of top/bottom? It's kinda annoying on the Icarus.

Danith
May 20, 2006
I've lurked here for years

Gwaihir posted:

those missions tend to be really lucrative but gently caress the trade UI for just having no good whole system overview :|

I finally finished it by ending up at a station that had 12 in stock and bought those up.

Then I didn't learn my lesson and picked up a mission where they want 7 metoric ores, with a 137k payout

Pound_Coin
Feb 5, 2004
£


I'm probably officially bad at game, But I'm going to be streaming a bit of it for the next few hours, come watch me get blown up a bunch of times.

Fin~

Pound_Coin fucked around with this message at 00:25 on Oct 24, 2015

Dootman
Jun 15, 2000

fishbulb

TastyLemonDrops posted:

Is one of the Sturville's turrets on the other side instead of top/bottom? It's kinda annoying on the Icarus.

No, it has 3 turrets on the top and two on the bottom.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
Barracuda is the best ship goddamn - I just left the first system and I somehow have top of the line everything and heaps of cash just from blasting space pirates

5er
Jun 1, 2000


Dootman posted:

No, it has 3 turrets on the top and two on the bottom.

Holy poo poo. My next ship.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I have 18 turrets

and 20 broadside ports

If only my armor wasn't made of tissue paper and dreams.

Sandwich Anarchist
Sep 12, 2008

Danith posted:

I took a mission that I thought would be pretty easy, find and deliver 9 robots. Well, I've only found 2 in the system. Is there a easy way to find where I can get more or do I just have to keep visiting stations and seeing what they stock?

In the commodity store, the window on the right will tell where they import the item from, so you can just go to that station next, buy what they have, go to THEIR importer, etc

Tinkle
Sep 26, 2006
As useful as a trapdoor on a lifeboat.
Almost immediately after starting the game I got lost into playing Space Euro Truck Simulator. Besides the gripes that everyone seems to have with the trade UI I'm bummed there is no storage you can purchase at stations or maybe at the Merchant Guild. Without noticing, I had three stations almost simultaneously go into a tech boom which tanked the prices on data cubes/robots in the system. Instead of being able to buy them all up and store it and wait till it passed I found myself stuck with a full cargo load flying around for 20 minutes from station to station just trying to find one I could sell to break even.

DarkRefreshment
May 5, 2015

Nothing is funnier than a dog in a formal outfit. Look it up on the internets.
Anyone else using the Steam Controller? I've found it actually pretty good in game once I got the sensitivity on the right "owl eye" correct. Not sure if I can go back to the keyboard on it ever again. But I would be down for a different config if anyone knows of one.

Gwaihir
Dec 8, 2009
Hair Elf

Tinkle posted:

Almost immediately after starting the game I got lost into playing Space Euro Truck Simulator. Besides the gripes that everyone seems to have with the trade UI I'm bummed there is no storage you can purchase at stations or maybe at the Merchant Guild. Without noticing, I had three stations almost simultaneously go into a tech boom which tanked the prices on data cubes/robots in the system. Instead of being able to buy them all up and store it and wait till it passed I found myself stuck with a full cargo load flying around for 20 minutes from station to station just trying to find one I could sell to break even.

The large merchant's guild special cargo holds on the big hauler ships do a decent job, but yea you're right about not having a stash. Merchant's guild would make sense as a place to put it since their stations wouldn't change hands and potentially become hostile to you.. I guess unless you just declared war on them or something and went full pirate.

Klyith
Aug 3, 2007

GBS Pledge Week

Gwaihir posted:

those missions tend to be really lucrative but gently caress the trade UI for just having no good whole system overview :|

I haven't yet found one of the hackable beacons that give you an immediate view of the market on all stations, but I feel like you could nab a few of those type of missions at the same time and then just fly around looking for a beacon.

Does anyone know exactly how those work? Are they a temporary deal or are you like unlocking the full view of that system ever after? I don't bother with beacons very much so far.

Tinkle posted:

Besides the gripes that everyone seems to have with the trade UI I'm bummed there is no storage you can purchase at stations or maybe at the Merchant Guild.
I kinda agree but on the other hand that would definitely make the whole boom / shortage mechanic too easy. But once you get a jump drive you can exploit that kind of event by hauling the entire lot to a different system.

What I'd really like is the ability to store a ship for later rather than having to trade in every time.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I managed to get the pirates to like me. They have a really neat 5-broadside ship for pocket change and some interesting missions. Lots of "shoot some enemy pirates and also there's loot!" and "go extort this trader for loot!" missions.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Since joining the Merc's guild I haven't worried about trade. I blow up bad guys (which includes Militia) and collect their loot. Then sell it at the Merchant's guild for extra profit.

grrarg
Feb 14, 2011

Don't lose your head over it.
Beam weapon broadsides are so much more satisfying than cannons, watching health bars DROP instead of dribbling away.

Seconding the love for the Merc guild. New players should power through the story missions in the first system, buy a jump drive, and never look back.

Lord Dudeguy
Sep 17, 2006
[Insert good English here]

grrarg posted:

New players should power through the story missions in the first system, buy a jump drive, and never look back.

And thus, I go.

I've spent 6 hours dicking around in the first system, in awe at how far ahead you folks are. Now I know why.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
There's a story line?

I think I left it in the first system after the Specter wakes up.

The Specter, by the way, is probably the reason you can control a big rear end ship by yourself since she integrates herself with all the systems on board.

WhiteHowler
Apr 3, 2001

I'M HUGE!
I'm at 9 hours into the game and haven't left the first system yet. I keep meaning to finish the story missions, but then hey there's a distress signal and a war and a market glut and some pirates and...

5er
Jun 1, 2000


WhiteHowler posted:

I'm at 9 hours into the game and haven't left the first system yet. I keep meaning to finish the story missions, but then hey there's a distress signal and a war and a market glut and some pirates and...

Yup! I'm pretty sure I'll be able to get out of the system this weekend though. And then I'll be in the next system, and it'll be Jane Says all over again.

Also, references to The Room at this point are pretty thoroughly played out... but I still laugh every time a distressed captain yells it out moments before my last broadside volley destroys them.

Jimbot
Jul 22, 2008

Man, don't make the mistake I did and buy the Arcturus. Might as well be a flying garbage can. Slow as poo poo, moves like poo poo, has armor of poo poo despite being Heavy.

Dootman
Jun 15, 2000

fishbulb
You only get better armor by buying better armor. Bigger ships just have more hull hitpoints to wear down after shields and armor have been breached.

Agean90
Jun 28, 2008


game owns, the space hillbilly mercenary simulator i never knew i needed.

the difficulty ratings for missions are kinda hosed though. Ill fly into systems marked VERY DIFFICULT and my guns will tear through them only slightly slower while my shields only deplete slightly faster.

Also dumbfire rockets own, those plus the close range guns let me shread ships pretty quickly. Wish there was a way to show what the firing line on the missiles was, It changes from ship to ship and im bad a remembering how my ship is angled while speeding between ships spewing space cannon fire :black101:

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I just wish my huge dreadnaught of death had more than four secondary ports. I should be able to throw up a flak cloud Battlestar Galactica style but instead it just sort of farts out.

ugh its Troika
May 2, 2009

by FactsAreUseless
Someone needs to mod some Babylon 5 ships into this game.

Michaellaneous
Oct 30, 2013

-Troika- posted:

Someone needs to mod some Babylon 5 ships into this game.

I want a lot of ships modded into the game.
Homeworld. EVE. Freelancer capital ships.

Space Skeleton
Sep 28, 2004

drat, broadside lasers are the poo poo.

grrarg
Feb 14, 2011

Don't lose your head over it.
Can't wait to get that one ship with 20 broadside ports and 20 turrets and load it up with every type of beam weapon. :pcgaming:

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Jimbot posted:

Man, don't make the mistake I did and buy the Arcturus. Might as well be a flying garbage can. Slow as poo poo, moves like poo poo, has armor of poo poo despite being Heavy.

zedprime posted:

Daily reminder for everyone that ships and ship equipment buy and sell for 1:1 so you can experiment without losing net worth.

Just sell it!

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Can I get enough broadside/turret beams to be the GTV Psamtik v the Belisarius by the end of this? My defining criterion in any space game is "are the beam weapons sufficiently FS2" :v:

ed

grrarg posted:

Can't wait to get that one ship with 20 broadside ports and 20 turrets and load it up with every type of beam weapon. :pcgaming:
yessssssssssssssssssssssssssssss

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

grrarg posted:

Can't wait to get that one ship with 20 broadside ports and 20 turrets and load it up with every type of beam weapon. :pcgaming:

You'll get your rear end kicked. Beams just have too long of a reload time to use only them. Especially in the later systems where it's you vs a loving armada.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
I love the second biggest merchant ship - shooty enough, fast enough, fucktons of cargo space.

It's a little phallic, though.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

GreyjoyBastard posted:

I love the second biggest merchant ship - shooty enough, fast enough, fucktons of cargo space.

It's a little phallic, though.

Put a ramming deflector on it and hit everything

HiroProtagonist
May 7, 2007

5er posted:

Also, references to The Room at this point are pretty thoroughly played out... but I still laugh every time a distressed captain yells it out moments before my last broadside volley destroys them.

I named my ship Lisa just because of this.

Also why is there no Tommy Wiseau smiley? In this day and age?

Rabidredneck
Oct 30, 2010

Not pleasant when angered.
New patch downloading now, here's what it does

1) Tons of escort mission improvements. Escorted ships will blow the crud out of any asteroids in their way. Your ship also won't noodle off into the distance if they react to damage from other ships. Also, escort missions are always to outposts - not stations just on the other side of an annoying planet. Lots of good stuff.

2) Can disable camera shake from the launcher if it makes you ill

3) Fixed a rare mission-related crash

4) Nasty Surprise mission doesn't have as huge of a Faction penalty

5) Antimatter drive mk1 and EMP Nova weapons aren't available ( they weren't intended to be for sale, and EMP Nova doesn't even work!)

6) Fixed a few mission spawns that were confusing/inappropriate factions

7) Mission waypoints on a jumpgate also show the NAME of the target system

8) The Radovich is no longer flagged as a miner. I.E. it won't independently decide to blow up asteroids on your behalf.

9) Fixed rare secondary weapon swapping crash.

10) Fixed super-rare case where a bunch of moons around a planet would cause a station to spawn IN a planet

11) In cases where the window is resized from the desired resolution to something that actually fits on the desktop, mouse aspect ratio is corrected so that mouse clicks aren't 'off'

12) AI turrets properly take into account range increase from range extenders in all situations

13) Fragment Recovery mission Hexxite is indestructible until revealed by a pulse

14) Korian Super Swarm mission tweaked

15) Militia bribe chance increased

16) Player turrets now have extra simulation ticks in low-fps situations to prevent bobbling in low FPS. (hopefully)

17) Meet Zenya mission - conversation activation range doubled, and an additional tip reminding you to scan ALL traders was added.

18) To reduce exploitability, traders will only offer to purchase between 1 and 5 of your cargo components ( no more guaranteed high-priced sale of 20 meteoric diamonds, sorry! )


I actually found a MK1 Antimatter Drive, then I noticed it was worse than the Mk2 Plasma drive I was using.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I knew the EMP Nova wasn't working!

Gwaihir
Dec 8, 2009
Hair Elf

Deadmeat5150 posted:

I just wish my huge dreadnaught of death had more than four secondary ports. I should be able to throw up a flak cloud Battlestar Galactica style but instead it just sort of farts out.

This is like, the very first thing I would mod if the game were amenable to modding in that manner.

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Stevefin
Sep 30, 2013

I kinda feel they should of added multipliers that add on as you go up the classes, such as the corvette staying the default and dreadnoughts topping out at 2.5-3 times the original value to compensate the slowness of these ships.

However it might make earlier missions very impossible when you start to fight larger ships in the starting system

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