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jfood posted:Three clowns and an rear end in a top hat. I went 2 clowns, an rear end in a top hat and a late bloomer. That said, I think I'm going to start over with a guy with leadership. It's important to keep NPCs under control in supreme jerk mode. Armor piercing seems really goddamn important in supreme jerk mode, unless I'm interpreting the damage wrong. I know you basically do half damage. But it also appears that all enemies have armor, which they don't on the default difficulty. rocketrobot fucked around with this message at 17:11 on Oct 23, 2015 |
# ? Oct 23, 2015 17:08 |
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# ? Jun 11, 2024 12:58 |
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jfood posted:Three clowns and an rear end in a top hat.
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# ? Oct 23, 2015 18:13 |
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rocketrobot posted:I went 2 clowns, an rear end in a top hat and a late bloomer. It's also typically best to have your Energy Weapons/Assault Rifle dude as your Leader because they'll be in the middle of the pack most frequently. I made a Furiosa character (who snipes obviously) with Leadership and on occasion when I position her on elevated ground Chisel loses his poo poo because she's too far away.
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# ? Oct 23, 2015 19:16 |
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So, a while back I found this book you and when you read it, one character gets 100% crit chance. Not great on a pistoleer, but on someone with a naturally low crit rating, like a heavy weapons specialist, a god send. Now I just found this heavy weapon that does really lovely damage, and I was gonna ignore it, then I noticed it has a x15 crit multiplier. Oh my. Oh my, oh my, oh my. Edit: lol, I just one shotted a Meson Cannon. Gerblyn fucked around with this message at 19:22 on Oct 23, 2015 |
# ? Oct 23, 2015 19:17 |
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So, is there anything particularly terrible about a party with 4s across the board for stats and an even handed mix of ranged weapons? The only downside I can think of is that starts everyone at initiative 11, but meh.
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# ? Oct 23, 2015 19:21 |
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Pvt.Scott posted:So, is there anything particularly terrible about a party with 4s across the board for stats and an even handed mix of ranged weapons? The only downside I can think of is that starts everyone at initiative 11, but meh. It doesn't sound terrible, but you are better off putting the "maybe" points of Luck into "definitely" points elsewhere.
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# ? Oct 23, 2015 19:32 |
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Pvt.Scott posted:So, is there anything particularly terrible about a party with 4s across the board for stats and an even handed mix of ranged weapons? The only downside I can think of is that starts everyone at initiative 11, but meh. My sniper has 16 combat initiative and often goes twice before slower enemies go once. It's an insane stat, particularly for characters with long range weapons, so I'd hate to give it up.
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# ? Oct 23, 2015 19:41 |
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I am a little sad that nothing happened.
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# ? Oct 23, 2015 20:59 |
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Quarex posted:
Nice. But, how do I get the
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# ? Oct 23, 2015 21:33 |
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rocketrobot posted:Nice. But, how do I get the As I recall, In Darwin village after you talk to the remaining sane mutant, don't kill any more mutants and take the heavily trapped back path to release the cure, agree to keep the village safe and I believe you need a fairly high charisma and she should offer to join you. you may have to do some googling to get a more specific answer.
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# ? Oct 23, 2015 21:35 |
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Mr.Pibbleton posted:As I recall, In Darwin village after you talk to the remaining sane mutant, don't kill any more mutants and take the heavily trapped back path to release the cure, agree to keep the village safe and I believe you need a fairly high charisma and she should offer to join you. you may have to do some googling to get a more specific answer. No that's about it. You need a combined 22 Charisma across your party or she won't even show up at the end though.
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# ? Oct 23, 2015 21:38 |
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Zore posted:No that's about it. Jesus that's a lot of Charisma, even with Ralphy.
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# ? Oct 23, 2015 21:48 |
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rocketrobot posted:Jesus that's a lot of Charisma, even with Ralphy. Or not as much, if you take the Radiant Personality perk.
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# ? Oct 23, 2015 21:50 |
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homullus posted:Or not as much, if you take the Radiant Personality perk. Yeah I know. Mostly considering my Supreme Jerk plan. Doesn't allow for a lot of Perk wiggle room.
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# ? Oct 23, 2015 21:52 |
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I had no problems, as the combined charisma and nerd cred of Gillian Anderson, John Carmack, and Columbo was obviously enough to woo Pizepi to our team. Really I had no problems because I did a bad job min-maxing, so I had more Charisma than really made any sense. I can hardly wait to turn my neo-Gillian Anderson into a clown though.
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# ? Oct 23, 2015 22:40 |
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rocketrobot posted:Jesus that's a lot of Charisma, even with Ralphy. Remember too there's some fairly common trinkets that add+1 to Charisma. And you can have Ralphy (4) Takayuki (3) and Vulture's Cry (4) really easily which only requires 11 across your built Rangers. I usually have 8 (5 for the Leadership one, 1 for the rest) and pad it out with the spiked collar trinkets. Also if you go with the Mad Monks in the Temple of Titan you get an NPC with 9 Cha who's basically only useful for recruiting her. Zore fucked around with this message at 22:53 on Oct 23, 2015 |
# ? Oct 23, 2015 22:50 |
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Zore posted:Remember too there's some fairly common trinkets that add+1 to Charisma. That's a good point. I'll math it up with trinkets in mind. I hadn't been thinking in that direction.
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# ? Oct 23, 2015 22:59 |
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I'm having fun with a Disparnumerophobia team. I'm having fun with a Disparnumerophobia team. I'm also tweaking stuff in the save file which helps because I got stuck in an OCD pattern of rebuilding my party constantly back when the game first launched. I'm not really cheating, mostly just respec for a more optimal build although I'm basically running around the wastes with a team of ubermench . I have to say that high combat initiative is really the best stat and I have three rangers who get almost all of the kills. With high ci, companions become almost completely useless because everything is dead or out of range by the time they get a turn. I keep Rose around as a medic/surgeon/comp sci character but the other slots are completely interchangeable. Many of the guides I read suggested that you can skip the Outdoorsman skill but I was fed up with the random enounters after about the third one and I'd imagine you can cut your play time by about a quarter if you just skip all of that repetition. Vax is pretty crazy too and I just figured out that you can use comp sci on it for the Overclocked buff.
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# ? Oct 23, 2015 23:13 |
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Following those guides just seem antithetical to having fun. Gotta go through Ag Center, no awesome convos in Damonta with Vulture's Cry and never scoring six lucky crits on an energy weapon burst dropping a Slicer Dicer in one go. Being told to 'EAT YOUR MELON NOW!' just comes across as an absolute joy-killer. Also, no Outdoorsman? So you gotta alt-tab out on the world map every few steps to find shrines and caches? That's gotta be loving tedious.
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# ? Oct 23, 2015 23:37 |
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What triggers that encounter in LA with a scorpion tank, or the one with the guy who sells weapons from inside the safety of his house so you gotta do business through a mailbox. I swear I met both those before hitting Hollywood when I first played, but they haven't popped this time.
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# ? Oct 23, 2015 23:47 |
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Ok, so, I went and talked to the Diamondback Militia and they confiscated my guns. I was so focused on getting the nuke I never talked to the lieutenant who gives me my guns back. I did the entire nuke quest and just realized I never got them back. I tried talking to her, but she doesn't give me the guns back. Is there a way to still get them back or do I need to backtrack to the last hard save like a dummy?
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# ? Oct 24, 2015 00:37 |
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Your guns were in a safe just outside the DBM hideout, as I recall. I think if you go back specifically to the Canyon, not the Temple, that safe might still exist?
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# ? Oct 24, 2015 01:04 |
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Lotish posted:Your guns were in a safe just outside the DBM hideout, as I recall. I think if you go back specifically to the Canyon, not the Temple, that safe might still exist? hahaha nope The worst part is that this will now be the third time I have had to do this. I went and did some other stuff halfway through the Damonta quest and didn't realize there would be consequences. Getting really sick of sneaking into the Temple of Titan. question: Is there any difference in terms of XP and story between shutting down the fake nuke and then going to silo 7 or proving the nuke is fake and then going to silo 7? Might as well mix it up
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# ? Oct 24, 2015 01:15 |
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I feel like you may have spent the longest without weapons of anyone ever playing Wasteland 2. Good job! Except for how you are re-doing the whole thing. I completely missed the entirety of the underground areas there because I figured (incorrectly) that I would end up ruining the storyline by messing with the equilibrium in the area. Stupid Gamma Ray Blaster.
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# ? Oct 24, 2015 01:34 |
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There's no way not to gently caress with the equilibrium there, as far as I know. I've never tried ratting out the DBM to the Mad Monks, while still dismantling the bomb. I'm under the impression it'll lead to the chaos ending. Plus, Brother Guano may be loving mental, but he does raise a valid point. What's the point of being in a death cult if you're not actually going to be a death cult? Fascism or death by atomic fire are the only two sensible options when you think about it.
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# ? Oct 24, 2015 01:42 |
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Quarex posted:I feel like you may have spent the longest without weapons of anyone ever playing Wasteland 2. Good job! Except for how you are re-doing the whole thing. I've managed to keep VAX alive for about fifteen hours now and there was only one combat mission between Diamondback and Silo 7 so I never even noticed we weren't armed.
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# ? Oct 24, 2015 01:42 |
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jfood posted:There's no way not to gently caress with the equilibrium there, as far as I know. All the same I think letting anyone have a nuke is no bueno.
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# ? Oct 24, 2015 01:49 |
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If you let the DBM take over without telling them the nuke is fake Do they ever find out?
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# ? Oct 24, 2015 01:51 |
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Is your name/av from the original Wasteland? I haven't seen the name outside of Wasteland 2 before.
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# ? Oct 24, 2015 02:27 |
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NESguerilla posted:Is your name/av from the original Wasteland? I haven't seen the name outside of Wasteland 2 before. https://twitter.com/BrianFargo/status/227874012590665728 SELFLESSLY([{<!>}]) passing on buying the original art after tracking it down got my original Kickstarter pledge kindness-bumped up to astronomical levels, and got me invited to the release party (pictures somewhere in the first dozen-odd pages of the thread). The avatar is an Acolyte from Wasteland with the spell indicator skull from Might & Magic VIII thrown in because I like to effectively enhance corporate synergy through crowdsourced solutions. Or because I have a tattoo of the latter; your call. The name is unrelated beyond me making it up around the same time I first played Wasteland. I had just fired up Dark Heart of Uukrul for the first time and was faced with the always-daunting task of coming up with good names for my characters, and I randomly typed "Quarex Osis" for my Wizard and legitimately stared in awe, the way only a stupid unjaded kid can, at the amazing name I had just created. Yet 25 years later I still think it is a good name? Apparently. https://www.youtube.com/watch?v=QblkQ-J6zio
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# ? Oct 24, 2015 02:40 |
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The character is named after you? haha that's awesome! Out of curiosity, how did you find/how much was the original art? That picture is awesome, I don't know if I could have passed on it. Actually this game has great concept art too. Most games have such loose/gestural concept art or just straight up cg art and it looks so bland. I love how the art in this looks like something out of a pen and paper rpg. Although, I guess most games don't actually use the character art the way this one does. E: I was actually looking at the lithographs the other day on the site and would have bought one, but they are sort of shooting for the moon on the price. veni veni veni fucked around with this message at 03:13 on Oct 24, 2015 |
# ? Oct 24, 2015 03:11 |
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NESguerilla posted:The character is named after you? haha that's awesome! NESguerilla posted:Out of curiosity, how did you find/how much was the original art? That picture is awesome, I don't know if I could have passed on it. Actually this game has great concept art too. Most games have such loose/gestural concept art or just straight up cg art and it looks so bland. I love how the art in this looks like something out of a pen and paper rpg. Although, I guess most games don't actually use the character art the way this one does. As for the price, I do not want to reveal all of Brian Fargo's Great Mysteries, but I proposed a low 4-figure price and Barry Jackson immediately agreed to it. Just like that. I was like "how was this so easy? WHY AM I ABOUT TO BUY THE ORIGINAL ART FOR THE MOST IMPORTANT GAME OF MY LIFE? HOW DID THIS ALL GO DOWN WHILE I WAS SITTING AT TULLY'S COFFEE WORKING ON MY DISSERTATION? Hmm...you know, Brian Fargo follows me on Twitter thanks to my Forums Fundraising Fanaticism...I HAVE A PLAN!" And I said "Hey Brian Fargo, I have a location and a price for the original Wasteland art, am I correct in assuming you would like to buy it for the good of the world?" He got back to me almost immediately and then dispatched a team of horses or something, I am not sure how buying things works The whole Andrée Wallin tone-setting art thing was so exciting, as it was all pretty much ultra-spectacular (and in a nice throwback to 1980s CRPGing, was obviously better than the game art could possibly be, haha). I am still sad they did not make a lithograph of the OTHER piece of Wasteland art, though; nobody ever remembers the interior piece, which still stacks up for me in like the top 25 pieces of game box art despite not even being on the outside. NESguerilla posted:E: I was actually looking at the lithographs the other day on the site and would have bought one, but they are sort of shooting for the moon on the price. I once scanned the game box and had FedEx Office print a foamcore 2'x2' reproduction of just the main picture; it looked awesome, and I assumed I would never be able to get anything better, until this whole thing came around.
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# ? Oct 24, 2015 04:50 |
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jfood posted:There's no way not to gently caress with the equilibrium there, as far as I know. Yes, it does. I even personally went and annihilated the entire DBM, including all their patrols I could find and everyone in their base, and got a reward from the monks for doing so, and it made no difference. Even the end game told me that the valley was still in chaos because of the DBM and monks still fighting
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# ? Oct 24, 2015 07:25 |
Are there any areas on the second map Los Angeles that will give a bad end if you enter and exit before completing it? After Damonta/Highpool/Ag Center I'm a bit wary of leaving areas before i'm completed with them. However I'm having issues with increased difficulty and I think it'd be good for me to wander around a bit and kill cannibals and other random encounters for gear. Even the animals near Angel Oracle have 8 armor. Really wish I had a rifleman or a sniper.
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# ? Oct 24, 2015 07:33 |
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So Ive had this (box and all) since it shipped and never had any time to sit and focus on it. If I just play the Directors Cut am I missing anything interesting experience-wise compared to the original version?
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# ? Oct 24, 2015 08:58 |
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Sankis posted:Really wish I had a rifleman or a sniper. Things that might help: - Targeted body shots reduce the targets armor - The bladed weapon perk "Samurai" increases armor penetration with blade weapons - The heavy weapon perk Bullet Ridden permanently reduces the armor of everyone you hit with a heavy weapon. You need to max out the skill line though, so it's hard to get. - Fight wandering Children of the Citadel, they're tough if you have Arizona weapons, but they have a good chance to drop the best Bladed/Blunt weapons on the game FRINGE posted:If I just play the Directors Cut am I missing anything interesting experience-wise compared to the original version? No. The director's cut is superior in just about every way I can think of.
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# ? Oct 24, 2015 09:01 |
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Gerblyn posted:Yes, it does. I even personally went and annihilated the entire DBM, including all their patrols I could find and everyone in their base, and got a reward from the monks for doing so, and it made no difference. Even the end game told me that the valley was still in chaos because of the DBM and monks still fighting i remember my ending being the dbm and monks killing each other off, and bandits moved in making, making trade difficult until rangers can get a presence there.
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# ? Oct 24, 2015 09:05 |
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Does anyone know if I can recruit DBM guy even if I disarm the nuke? I don't really feel like reloading and traveling just to get this bro. By the way, why is traveling on the world map so sluggish now? It takes sometime 7 or 8 seconds before your party actually moves.
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# ? Oct 24, 2015 09:46 |
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Anyone got a list of all the shrines and how to get access to them? The wikis are not very helpful, and I've found 4 of the 6 Arizona ones.
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# ? Oct 24, 2015 14:03 |
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# ? Jun 11, 2024 12:58 |
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fennesz posted:Does anyone know if I can recruit DBM guy even if I disarm the nuke? I don't really feel like reloading and traveling just to get this bro. That guy will only show if you give the DBM the nuke--disarming the nuke locks in Corran Cain as your Canyon recruit. It does feel more sluggish than the original, because you don't move until it finishes drawing the dotted line to your destination. And for some reason there are two movement modes, and it defaults to the slowest.
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# ? Oct 24, 2015 14:29 |