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Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Thug Lessons posted:

Actually I've done a lot of research on this and it actually is the Twilight's job to buy nothing but Craft charms and sorcery while occasionally establishing a fact.

Well I've done a lot of research and it's turned my brain into an XP-generating perpetual motion machine, so-

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Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.
Oh wait, I messed that up, actually they're supposed to buy all the teaching charms in Lore and spend all their time optimizing their allies' builds.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
So, what's gooncenus on the backer pdf?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I got into an argument elsewhere about the Supernal Ability. I think it's needlessly restrictive and it should just be Caste or Favored, but I got drowned out by dissenting voices. Apparently if you want a Supernal Ability that is only in one Caste, you should change your concept to fit that Caste instead.

Am I wrong here? It seems to me that it's a small rules gently caress-up, easy to fix, but I've got dudes up in arms to defend it.

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.

MonsieurChoc posted:

I got into an argument elsewhere about the Supernal Ability. I think it's needlessly restrictive and it should just be Caste or Favored, but I got drowned out by dissenting voices. Apparently if you want a Supernal Ability that is only in one Caste, you should change your concept to fit that Caste instead.

Am I wrong here? It seems to me that it's a small rules gently caress-up, easy to fix, but I've got dudes up in arms to defend it.

No, you were right.

SunAndSpring
Dec 4, 2013

MonsieurChoc posted:

I got into an argument elsewhere about the Supernal Ability. I think it's needlessly restrictive and it should just be Caste or Favored, but I got drowned out by dissenting voices. Apparently if you want a Supernal Ability that is only in one Caste, you should change your concept to fit that Caste instead.

Am I wrong here? It seems to me that it's a small rules gently caress-up, easy to fix, but I've got dudes up in arms to defend it.

I think in the backstory you're supposed to get the Exaltation that meshes with your character better. So you're not gonna see the guy whose defining talent is "good with throwing knives" get something like an Eclipse Exaltation.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
I can almost see it in the sense of, it's one of the few things (it and Anima powers, really) that actually distinguishes the Castes. But no, I think you're right. If I was a fan of the Supernal Ability at all (I'm largely not, I don't like the pressure to bumrush E3 charms right out of the gate) I'd let you pick any of your Caste or Favored Abilities.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

MonsieurChoc posted:

I got into an argument elsewhere about the Supernal Ability. I think it's needlessly restrictive and it should just be Caste or Favored, but I got drowned out by dissenting voices. Apparently if you want a Supernal Ability that is only in one Caste, you should change your concept to fit that Caste instead.

Am I wrong here? It seems to me that it's a small rules gently caress-up, easy to fix, but I've got dudes up in arms to defend it.

You're right in that it's needlessly restrictive and should just be deleted. If I wanted to keep it in, I'd just give each character two, one mandatorily in-caste and one out of caste OR favored.

DarckRedd
Oct 11, 2009
There was a point in Exalted's history where your Caste pick was fairly unimportant, but some castes lagged far behind others. In particular, Dawn castes and their equivalents really suffered; they had five combat abilities, but in practical terms they would only ever use one, and their favored abilities would be stretched thin picking other things they needed, like Resistance or Dodge. Meanwhile, a Zenith or Night Caste already has multiple useful abilities, like dodge, athletics, and resistance, and only need to favor one combat ability. As a result, Dawns lagged far behind other castes as warriors, and had far fewer resources to spend on branching out.

Supernal is a response to all this. It forces every character to focus within their caste's area of expertise and imposes some niche protection for all castes. This makes stronger caste identities for characters, especially when you consider that caste abilities are now pretty powerful. It's an important choice now, as opposed to windowdressing.

Is this a good or bad thing? Well, that depends if you want caste identities to be weaker or stronger. If not, I don't think changing it to caste or favored would actually break anything.

Personally, I feel torn about it. I think you would get a lot of situations where every member of the circle has a combat ability supernal, narrowing the game somewhat and potentially leaving the circle with little utility outside of combat. On the other hand, if that's what people find fun, more power to them.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Ferrinus posted:

You're right in that it's needlessly restrictive and should just be deleted. If I wanted to keep it in, I'd just give each character two, one mandatorily in-caste and one out of caste OR favored.

So what you're saying is, you'd give everyone one in-Caste Supernal and also whatever their primary attack Ability is.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Attorney at Funk posted:

So what you're saying is, you'd give everyone one in-Caste Supernal and also whatever their primary attack Ability is.

Hell,

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
Yeah honestly I just don't think the Supernal Ability and the Dawn Caste as currently conceived can co-exist in a game where everybody has to be able to fight. The split pressures are really annoying. The thing that I hated about the Supernal when I made my first character in the Leak (a Twilight) was that even though I wanted to be a sorcerer and a loremaster I felt like I was wasting my time not Supernaling Martial Arts.

Zereth
Jul 9, 2003



Heck,

fool of sound
Oct 10, 2012

MonsieurChoc posted:

I got into an argument elsewhere about the Supernal Ability. I think it's needlessly restrictive and it should just be Caste or Favored, but I got drowned out by dissenting voices. Apparently if you want a Supernal Ability that is only in one Caste, you should change your concept to fit that Caste instead.

Am I wrong here? It seems to me that it's a small rules gently caress-up, easy to fix, but I've got dudes up in arms to defend it.

You are correct.

Ferrinus posted:

You're right in that it's needlessly restrictive and should just be deleted. If I wanted to keep it in, I'd just give each character two, one mandatorily in-caste and one out of caste OR favored.

But not you!!

fool of sound
Oct 10, 2012
TBH my houseruled Supernal would just be +1 Essence for that Ability though.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
I think there are a couple of places where having Caste-restricted Supernals hurts concepts (Twilights can't favor Survival to get the really good familiar Charms for their summoned spirits, you can't have Supernal Sail unless you're a diplomat) but in general I think the reasons behind it are sound.

I think the #1 reason it's Caste-restricted is "so that Dawns are always the number-one assbeater and nobody who isn't the Dawn has to feel guilty for not being that."

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

fool_of_sound posted:

TBH my houseruled Supernal would just be +1 Essence for that Ability though.

If you've read the charm list, you'd see this kinda sucks, because Essence 3 is where the money charms live. Buying Ess2 charms ahead of schedule is kinda pointless.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

fool_of_sound posted:

TBH my houseruled Supernal would just be +1 Essence for that Ability though.

That fixes some problems with supernal abilities assuming you want them to exist (as implemented they become less and less important as you level up, such that the dawn has a limited window of time for being the best fighter) but not the problems with supernal abilities that just lead everyone to always take dawn caste abilities if they possibly can.

Rand Brittain posted:

I think the #1 reason it's Caste-restricted is "so that Dawns are always the number-one assbeater and nobody who isn't the Dawn has to feel guilty for not being that."

Right, so they feel guilty for not being Dawns instead.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Thanks guys. I wanted to get a second opinion because I was really getting a "Am I crazy here?" moment.

fool of sound
Oct 10, 2012

Ferrinus posted:

That fixes some problems with supernal abilities assuming you want them to exist (as implemented they become less and less important as you level up, such that the dawn has a limited window of time for being the best fighter) but not the problems with supernal abilities that just lead everyone to always take dawn caste abilities if they possibly can.

Anyone running Exalted: is the Dawn/non-Dawn combat disparity significant enough to cause problems? I don't mean compared to the Eclipse who took no combat Abilities and no combat Charms, but compared to a character with 3 Dex, 3-4 (Ability), and two or three combat charms?

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

fool_of_sound posted:

Anyone running Exalted: is the Dawn/non-Dawn combat disparity significant enough to cause problems? I don't mean compared to the Eclipse who took no combat Abilities and no combat Charms, but compared to a character with 3 Dex, 3-4 (Ability), and two or three combat charms?

Dex 5 and [Attack Ability] 5 are cheap enough at chargen that even noninvested combatants are going to want it. It really does just come down to Charm investment. (Well, Charm and Merit investment)

SunAndSpring
Dec 4, 2013

Ferrinus posted:

That fixes some problems with supernal abilities assuming you want them to exist (as implemented they become less and less important as you level up, such that the dawn has a limited window of time for being the best fighter) but not the problems with supernal abilities that just lead everyone to always take dawn caste abilities if they possibly can.


Right, so they feel guilty for not being Dawns instead.

Essence 1 charms for Melee and poo poo are good enough that you can gently caress poo poo up regardless of whether or not you are a Dawn. Unless your GM decides that he or she feels the need to relentlessly throw tons of Essence 5 badass motherfuckers at your group, you're not gonna be crying because you can't do Flashing Edge of Dawn until your XP dings 125.

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.

Attorney at Funk posted:

If you've read the charm list, you'd see this kinda sucks, because Essence 3 is where the money charms live. Buying Ess2 charms ahead of schedule is kinda pointless.

Unless it's Supernal Melee and you want Fivefold Bulwark Stance, Iron Whirlwind Attack, Heavenly Guardian Defense and Hail-Shattering Practice.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Thug Lessons posted:

Unless it's Supernal Melee and you want Fivefold Bulwark Stance, Iron Whirlwind Attack, Heavenly Guardian Defense and Hail-Shattering Practice.

Yeah but Melee users are scum. The Dawn in the game I ran was a Melee specialist so I just humiliated him at every opportunity.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

SunAndSpring posted:

Essence 1 charms for Melee and poo poo are good enough that you can gently caress poo poo up regardless of whether or not you are a Dawn. Unless your GM decides that he or she feels the need to relentlessly throw tons of Essence 5 badass motherfuckers at your group, you're not gonna be crying because you can't do Flashing Edge of Dawn until your XP dings 125.

So then there's no reason to restrict supernal abilities to in-caste because there's no reason everyone would take dawn abilities otherwise anyway, right?

SunAndSpring
Dec 4, 2013
And really, what's the point of having a Dawn that has Supernal Occult or a Zenith that has Supernal Stealth? It's just a waste of your anima effect in most cases.

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.
Honestly I'd rather they just get rid of Essence requirements.

KittyEmpress
Dec 30, 2012

Jam Buddies

I like supernal being restricted in caste when I GM, because then I know I will only have one supernal martial artist or meleer. I dislike it when I'm a player because sometimes I want to make a night caste pirate with supernal sail.


I do feel like if you think your characters core ability is something you should make them just be that caste in most cases.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Given the sounds of things, it honestly does sound like it'd be easier to just have attributes be a checkbox: if you don't have a checkbox, two dice, if you do have a checkbox, five dice. Similarly with abilities.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



SunAndSpring posted:

And really, what's the point of having a Dawn that has Supernal Occult
Wandering exorcist

quote:

or a Zenith that has Supernal Stealth?
NOBODY EXPECTS THE SPANISH etc.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Am I crazy here or is this box a little inaccurate?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

KittyEmpress posted:

I like supernal being restricted in caste when I GM, because then I know I will only have one supernal martial artist or meleer. I dislike it when I'm a player because sometimes I want to make a night caste pirate with supernal sail.


I do feel like if you think your characters core ability is something you should make them just be that caste in most cases.

Hahaha, yeah that was me.

SunAndSpring
Dec 4, 2013

Ferrinus posted:

So then there's no reason to restrict supernal abilities to in-caste because there's no reason everyone would take dawn abilities otherwise anyway, right?

Why would the fighter caste need to have the ability to be the best Socializer at the table? Shouldn't he just pick an Eclipse if he wants to be a diplomat?

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.

SunAndSpring posted:

Why would the fighter caste need to have the ability to be the best Socializer at the table? Shouldn't he just pick an Eclipse if he wants to be a diplomat?

Okay but the problem comes in when you realize that Dawns have every single combat ability as their exclusive supernals.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

SunAndSpring posted:

Why would the fighter caste need to have the ability to be the best Socializer at the table? Shouldn't he just pick an Eclipse if he wants to be a diplomat?

I don't think we need to worry about that one.

team overhead smash
Sep 2, 2006

Team-Forest-Tree-Dog:
Smashing your way into our hearts one skylight at a time

I completely agree Supernals should be Favoured or Caste.

Sometimes you want to excel in an ability that isn't a caste one but you work to fit the concept of a caste. Maybe you're a holy warrior who wants to spread worship of the Unconquered Sun through war and conversion and you want Melee or War. Maybe you're a Twilight who wants to search the furthest reaches of the Western Sea in your boat for lost realms and treasures of the First Age and Sail would be good. You could be a Night Caste Assassin who kills from afar with your deadly precise bow which needs Archery. There are a lot of ways a character could fit into a certain Caste's thematic niche while primarily focusing on an ability of a different Caste.

It fits with the fluff as well, as I'm sure the Abyssals or Underworld book in 2e specifically pointed out that one of Walker In Darknesses weaknesses was that because he'd lost his memories he didn't realise that Solars (and therefore Abyssals) didn't fit nice little check boxes and there was no reason his Dusk Caste Couldn't be a much better sorceror than his Daybreak cast artificer. Hell, up until the changes in 2.5e it fits with the crunch too. With their anima effect Twilights could be better fighters than Dawn Castes due to their soak bonus and there was nothing stopping any Caste from diving into the charms of any other Caste.

Roadie
Jun 30, 2013
When it comes to Supernal stuff I just straight up feel bad for Eclipses, because Sail is near-irrelevant in most games and Ride is maybe 50/50 depending on if other PCs can actually keep with a mount while traveling.

Thug Lessons posted:

Oh wait, I messed that up, actually they're supposed to buy all the teaching charms in Lore and spend all their time optimizing their allies' builds.

Also supplying free Evocations to the Circle.

Nessus posted:

Given the sounds of things, it honestly does sound like it'd be easier to just have attributes be a checkbox: if you don't have a checkbox, two dice, if you do have a checkbox, five dice. Similarly with abilities.

I like this.

MonsieurChoc posted:

Hahaha, yeah that was me.

I've seen at least four or five different people on different boards who immediately thought "Night caste pirate" and then were sad they couldn't take Supernal Sail.

Nihnoz
Aug 24, 2009

ararararararararararara

DarckRedd posted:

Personally, I feel torn about it. I think you would get a lot of situations where every member of the circle has a combat ability supernal, narrowing the game somewhat and potentially leaving the circle with little utility outside of combat. On the other hand, if that's what people find fun, more power to them.

Somehow I ended up with a situation where nobody has a combat ability supernal, not even the Dawn.

PrinceRandom
Feb 26, 2013

I got my PDF.

When do the lunars get their book

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Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



PrinceRandom posted:

I got my PDF.

When do the lunars get their book
Not for a while, probably; honestly I would expect to see Alchemicals first

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