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My first (and one of two) orange was a blunderbuss. The blunderbuss definitely needs a buff. I think making it armor piercing and kill stormvermin in one bodyshot even on higher difficulties could go a long way to making it more useful. Or the more amusing option would be to up its knockback so that it knocks stormvermin clean on their rear end.
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# ? Oct 25, 2015 17:50 |
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# ? May 15, 2024 01:55 |
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Lemon Curdistan posted:Differences between characters: they have access to different weapons with different properties, that's it. Beam staff doesn't seem to charge, Blast (bolt?) staff has a charge animation that takes about an hour, does firing mid-charge do anything? Conflag grows as you charge it, so I assumed extra charging did extra good for the other stuff. Is heat binary or linear? As in does your heat do more damage the more you are over the line, or is it just "over the line = fixed damage", why do I have a heat meter in the middle of my screen and one on my weapon? What are everybody's different weapons and what do they do? Why do "Cursed loot dice" give you extra dice - Isn't that the opposite of a curse? I guess what I'm asking for is a manual.
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# ? Oct 25, 2015 17:50 |
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Chomp8645 posted:Holy poo poo Wheat and Chaff is where you git good or go home. There's gotta be something wrong with the special spawns on Wheat and Chaff at hard and above, because it just never lets up. Had a rat ogre spawn at mission start and slap our elf around before we could move first playthrough. Was hilarious but also kind of unfair I feel.
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# ? Oct 25, 2015 17:50 |
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After a five map winning streak the pubbies still want to kick me. Maybe they see my soldier's arming sword and get mad that I don't have a shield. It's probably because I'm not getting a whole lot of kills as displayed by the end stats, though if I'm in a party with a mage and an elf I think that's natural. I'm fairly certain it's always an elf that starts the kick vote, too.
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# ? Oct 25, 2015 17:52 |
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Wheat and Chaff was what the devs of the game loaded up during the last live stream, smugly saying ITS ALL ABOUT TEAMWORK They ended by getting their guts pasted on the fields and muttering about how they should probably tone it down.
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# ? Oct 25, 2015 17:55 |
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Ravenfood posted:If this is actually the reason behind the name/difficulty I'll laugh so hard. I assumed this was actually the case If you haven't learned the mechanics of combat when you go to wheat and chaff you're gonna get destroyed. There is no camping a doorway in that one
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# ? Oct 25, 2015 17:55 |
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moths posted:Beam staff doesn't seem to charge, Blast (bolt?) staff has a charge animation that takes about an hour, does firing mid-charge do anything? Conflag grows as you charge it, so I assumed extra charging did extra good for the other stuff. Is heat binary or linear? As in does your heat do more damage the more you are over the line, or is it just "over the line = fixed damage", why do I have a heat meter in the middle of my screen and one on my weapon? What are everybody's different weapons and what do they do? Why do "Cursed loot dice" give you extra dice - Isn't that the opposite of a curse? The beam staff kind of has a charge attack. LMB is the shotgun. RMB is the laser. LMB during RMB makes the laser explode on the target. It'll knock the torso off regular rats, and it takes around two or three charges to kill a special rat on hard difficulty. I haven't used any other staff since I got the beam, but I think the bolt staff needs to run its whole charge animation to do the full damage. I wouldn't put it past the conflag to only be a larger area of effect. No idea if heat damage is fixed. Cursed dice supposedly raises the odds of specials spawning as well as giving you better chance of loot at the end.
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# ? Oct 25, 2015 18:06 |
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How robust is this? I'm basically wondering about replayability, and whether it will be a game with legs. I know that there is a random loot system, but is it deep with a ton of items like a Diablo? Or will you pretty much have every character kitted out in what you want in 10-20 hours?
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# ? Oct 25, 2015 18:08 |
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Goddamn, the axe for the witch hunter sure feels like hot garbage. Too bad I accidentally forged away any alternatives, so now I'm stuck with that+crossbow until I happen upon something better
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# ? Oct 25, 2015 18:09 |
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SlyFrog posted:How robust is this? I'm basically wondering about replayability, and whether it will be a game with legs. It seems like between the levels and the variety of roles/weapons that unlock. you can get some fair depth out of it. Obviously playstyle will influence this though. I'd say it's easily worth the 30 bucks even if they never add anything, which I'm sure they will.
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# ? Oct 25, 2015 18:12 |
SlyFrog posted:How robust is this? I'm basically wondering about replayability, and whether it will be a game with legs. Each character has ~5 distinct items per slot and the base stats on them are always the same (but scale with rarity, i.e. a blue item is flat-out better baseline than a green item). They each have 1-3 properties which are semirandom (each weapon/character has a pool it can choose from) but they're mostly special buffs like "5% chance to heal when you hit with this"'; there are very few "this item just has 10% more damage"-type enchants.
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# ? Oct 25, 2015 18:13 |
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The item system is closer to Payday than Diablo.
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# ? Oct 25, 2015 18:15 |
SlyFrog posted:How robust is this? I'm basically wondering about replayability, and whether it will be a game with legs. I'm 22 hours in, have one orange item (which is poo poo), three or four usable blue items, and some misc. greens and whites. Most of my classes have nothing good, I can just about manage Hard difficulty, and I've still yet to even play 4 of the levels. Game's got legs, especially if they continue to add content as promised.
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# ? Oct 25, 2015 18:22 |
Perestroika posted:Goddamn, the axe for the witch hunter sure feels like hot garbage. Too bad I accidentally forged away any alternatives, so now I'm stuck with that+crossbow until I happen upon something better It's armor piercing. Also has a tendency to make skaven's heads pop off like champagne corks on power attacks. vvv Bolt staffs are good if you get an enchant that procs on hit because it fires so dang fast. President Ark fucked around with this message at 18:26 on Oct 25, 2015 |
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# ? Oct 25, 2015 18:23 |
My orange is a bolt staff, which seems really nice for the armor piercing, but is actually hot garbage because it takes three hits to kill something rather than one.
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# ? Oct 25, 2015 18:25 |
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SlyFrog posted:How robust is this? I'm basically wondering about replayability, and whether it will be a game with legs.
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# ? Oct 25, 2015 18:26 |
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President Ark posted:It's armor piercing. It makes them pop off on normal hits that headshot, too. Saltzpyre collects rat heads.
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# ? Oct 25, 2015 18:32 |
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The funniest wheat and chaff strategy that my team implemented to win was to have someone draw as much aggro as they could at once, then die. Everyone else runs away with the wheat sacks as our sacrificial lamb is pasted against the ground by three storm vermin and a rat ogre (who get mowed down by a ratling gun.) Then you revive them wherever they pop up and sacrifice another person to the swarm. Also, the bolt staff rocks. The bolts penetrate multiple targets, and can one hit storm vermin.
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# ? Oct 25, 2015 18:33 |
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Perestroika posted:Goddamn, the axe for the witch hunter sure feels like hot garbage. Too bad I accidentally forged away any alternatives, so now I'm stuck with that+crossbow until I happen upon something better Axe serves me well on hard so far. OHK's the almost-naked rats and 2HK's all the other ones, plus you don't need to charge attack to damage the Storm Vermin because it pierces armor.
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# ? Oct 25, 2015 18:34 |
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Dezztroy posted:My first (and one of two) orange was a blunderbuss. Could you post the traits for that?
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# ? Oct 25, 2015 18:36 |
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The witch hunter's repeater pistol is pretty much hot garbage. I have an orange one with 50% more rounds per clip, a chance at knockback, and 50% reload. I have only unlocked the extra rounds per clip because it cost 1 blue whatever and figured I'd give it another shot after a green pistol failed to impress. Even on normal it needs two shots to kill a clanrat though it'll one-shot slaves. That said, its special attack, unloading the clip all at once, has surprisingly decent range and with 12 rounds will straight-up delete a special or stormvermin. I'm just not sure that's worth it over the dual pistols or crossbow. I even ran it with a two-handed sword that has a 20% to give you ammo on a kill. I thought that'd be a small percentage, but nah it's just 20% at a single bullet. It doesn't even come close to mitigating the ammo consumption of the repeater pistol. Now, the soldier's repeater handgun? That's my only other orange and I love that thing.
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# ? Oct 25, 2015 18:48 |
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Chomp8645 posted:Holy poo poo Wheat and Chaff is where you git good or go home. Last time I played it we got wiped at the last possible moment. The Bright Wizard and Dwarf got downed in the wagon while me and the Witch Hunter got hooked/pounced.
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# ? Oct 25, 2015 18:52 |
Syrek posted:None of you guys will ever MLG360noscopebitches until you start quickswitching. Oh man, this is the level of "skill" that's just completely uninspiring to me. I don't want to learn some meta-exploit bullshit to play the game, I want to be immersed. Sometimes I load up an easy match just to savor the feeling of wading through a hundred rats.
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# ? Oct 25, 2015 19:07 |
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Do on-hit effects get multiple proc chances from a single sword swing that hits multiple targets? It seems like they would, but I can imagine it secretly being otherwise.
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# ? Oct 25, 2015 19:07 |
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why is the gun powder level so loving hard
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# ? Oct 25, 2015 19:08 |
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important question: is this game good, or is it bad
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# ? Oct 25, 2015 19:09 |
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Ghetto SuperCzar posted:why is the gun powder level so loving hard People are farming it on nightmare, doing it in 4 minutes or less.
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# ? Oct 25, 2015 19:13 |
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Samog posted:important question: is this game good, or is it bad It is super good.
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# ? Oct 25, 2015 19:14 |
oh my loving god I hate everyone that plays this game trying to do the bridge on normal and everyone splits up and goes in random directions for barrels and everyone gets picked off by specials
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# ? Oct 25, 2015 19:17 |
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I feel like there's another forum somewhere housing all the bad pubbies. Every post is something like: "I had this group, and it was perfect up until they stopped following me/reading my mind. Then I got hooked, and, of course, no one was there to back me up. loving scrubs. My mentor, Sun Tzu, would be ashamed of this generation." Upvotes for days. It's Reddit. I'm talking about Reddit.
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# ? Oct 25, 2015 19:29 |
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I wandered into a hard game as level 2 but got a pistol and three levels after we beat it. Sword and Board dwarf with the pistol is the best and funnest class to just murder everything.
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# ? Oct 25, 2015 19:30 |
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Didn't even know that 'l' brings up a lobby browser. Always on player outlines are a nice option as well.
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# ? Oct 25, 2015 19:35 |
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The lobby browser is new and WiP as they're trying to figure out why the matchmaking sometimes takes too long, per the patch notes.
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# ? Oct 25, 2015 19:44 |
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Demiurge4 posted:People are farming it on nightmare, doing it in 4 minutes or less. "Farming" is a really generous term considering the success rate is so low. It is still a faster way to earn loot than anything else really, since it is such a short cycle, but you really have to show up understanding that you are gonna get your rear end kicked a lot.
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# ? Oct 25, 2015 19:44 |
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Dvsilverwing posted:Axe serves me well on hard so far. OHK's the almost-naked rats and 2HK's all the other ones, plus you don't need to charge attack to damage the Storm Vermin because it pierces armor. President Ark posted:It's armor piercing. The main issue I have with it is that armor piercing is not exactly hard to come by. Pretty much every other weapon that the witch hunter has access to has it also at least on a power attack, but the hatchet gives up all multihit capability to get it. Being able to only ever hit one single rat per attack makes it a pain to deal with any group greater than five or so rats. Besides, stormvermin (which are the one enemy you really want armor piercing for) are best dealt with from a distance anyway.
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# ? Oct 25, 2015 19:48 |
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Perestroika posted:The main issue I have with it is that armor piercing is not exactly hard to come by. Pretty much every other weapon that the witch hunter has access to has it also at least on a power attack, but the hatchet gives up all multihit capability to get it. Being able to only ever hit one single rat per attack makes it a pain to deal with any group greater than five or so rats. Besides, stormvermin (which are the one enemy you really want armor piercing for) are best dealt with from a distance anyway. The witch hunter can stunlock stormvermin with the axe though. It charges up faster than they come out of the stun animation. I still don't like it, but it has something going for it.
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# ? Oct 25, 2015 19:53 |
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I was totally excited to get the grudge-raker. Then I saw it didn't have armor piercing and I went back to my kick-rear end 360noscope dwarf pistol.
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# ? Oct 25, 2015 19:54 |
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Arrrthritis posted:I was totally excited to get the grudge-raker. Then I saw it didn't have armor piercing and I went back to my kick-rear end 360noscope dwarf pistol. Tell me this is a dwarven laser rifle like the moon raker in Goldeneye.
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# ? Oct 25, 2015 19:57 |
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Dr. Red Ranger posted:Tell me this is a dwarven laser rifle like the moon raker in Goldeneye. It's an over-under shotty
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# ? Oct 25, 2015 19:59 |
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# ? May 15, 2024 01:55 |
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Ok the Wizard heat system is completely unintuitive and isn't explained anywhere: If you vent before you reach the dot on the bar, you cool down. If you vent after heating past the dot, venting deals damage and you cool down. But otherwise the heat won't hurt you. Cooling down naturally doesn't hurt you. And if your heat maxes out, you... explode? (I haven't tried that yet.) The game just tells you to PRESS R TO VENT! which makes you die. So if you cross the line, throw spells until you're about to die, then be melee until your staff cools down?
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# ? Oct 25, 2015 20:04 |