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President Ark
May 16, 2010

:iiam:

Lasher posted:

Really interested in getting this for the Xbox, but I don't have a microphone and hopefully will never have to speak to anyone ever because I have a voice like a shitted in pair of keks.

Is communication essential for this or should I not bother?

It's pretty important on the highest difficulties but you can probably clear normal easily and hard as long as you get a mildly intelligent group.

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dogstile
May 1, 2012

fucking clocks
how do they work?
The complaints I hear about having to watch your back make me laugh. You need one person to watch your back, I did it as the soldier with the hammer, standing on a bridge. Felt like a hero, every sweep 7 rats flew off the side of it.

Drythe
Aug 26, 2012


 
It's more important for this game because you need to be able to say "Hey I got grabbed someone come save me"

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Excellent. Always wantd to love L4D but it never clicked for me. I think the RPG and loot elements were what was missing.

Diesel Fucker fucked around with this message at 17:55 on Oct 26, 2015

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Tiler Kiwi posted:

They're just having a good time, don't judge.

Vermintide is a lot worse about spawns popping into existence, which I think is mainly due to this game having a smaller "safe" area that prevents spawning around players, and the spawns seem less inclined to move during a horde: if you turn a corner and stand next to where rats are appearing, it just keeps throwing them in. L4D generally would relocate the spawns, but it also tended to poo poo their hordes into existence over a two or so seconds, while vermintide tries to trickle then in.

It just does not feel as organic as it did in l4d, witnessing the 50 odd spawn from a broom closet notwithstanding. In general, you would hear the horde spawn, and they would start arriving a few seconds later as they had to traverse the distance to you, which also meant you could see and react to the incoming horde. This also applied to specials, since they would have to reach you first, and often if you were on the lookout you could see them from a long way away and be ready.

While in some places the rat spawns feel identical, there are a lot of times it just feels very artificial. Like having a hunter rat spawn right next to you and immediately pounce on you.

Drythe
Aug 26, 2012


 

WoodrowSkillson posted:

It just does not feel as organic as it did in l4d, witnessing the 50 odd spawn from a broom closet notwithstanding. In general, you would hear the horde spawn, and they would start arriving a few seconds later as they had to traverse the distance to you, which also meant you could see and react to the incoming horde. This also applied to specials, since they would have to reach you first, and often if you were on the lookout you could see them from a long way away and be ready.

While in some places the rat spawns feel identical, there are a lot of times it just feels very artificial. Like having a hunter rat spawn right next to you and immediately pounce on you.

I mean the game just came out, and I don't remember what L4D was like at first but Valve probably had a lot more money than Fatshark does to hire better devs.

CuddleCryptid
Jan 11, 2013

Things could be going better

El Cid posted:

Got impatient and tossed a single dual daggers into the fuse with a bunch of Witch Hunter stuff I actually wanted upgrades of. Dual daggers comes out of course. gently caress you, elf.

I wish that the system was more where one item was put in first to upgrade then four other random ones are thrown in as just pure sacrifices to upgrade the type to the next higher tier. Or make it so you can create new weapons from the salvaged materials that you get from breaking down weapons

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Well that put a nix in my plans. I just presumed it'd be on the XBox Market. Probably wont be able to get to a shop till next week either. Never mind.

Mr Beens
Dec 2, 2006

Lasher posted:

Well that put a nix in my plans. I just presumed it'd be on the XBox Market. Probably wont be able to get to a shop till next week either. Never mind.

The console versions are not out in any form yet - at the moment it is PC only. The console versions are "being worked on" with no release date.

Fans
Jun 27, 2013

A reptile dysfunction
Left 4 Dead just asked a lot less of you. Zombies are dumb and don't ambush. In the first game you could camp a corner until the end of time if you wanted and absolutely nothing could move you. There's very few places in Vermintide where you're that safe, even if you took out all the specials.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Is there any way to change the outline colors? My friend is red-green color blind so he cannot tell the difference between a safe outline and a holy-gently caress-I'm-grabbed outline.

Porpoise With A Purpose
Feb 28, 2006

Lasher posted:

Well that put a nix in my plans. I just presumed it'd be on the XBox Market. Probably wont be able to get to a shop till next week either. Never mind.

This game isnt out on consoles yet.

CuddleCryptid
Jan 11, 2013

Things could be going better

Thank Christ for all that loud jangly armor that Stormvermin patrols wear that apparently prevent them from hearing a swordfight on the other size of an empty plaza :v:

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Hahah I'm a loving dope. Sorry, ignore me.

Fans
Jun 27, 2013

A reptile dysfunction

DreamShipWrecked posted:

Thank Christ for all that loud jangly armor that Stormvermin patrols wear that apparently prevent them from hearing a swordfight on the other size of an empty plaza :v:

Just that good ol' skaven cowardice. Out of sight out of mind, you hear what happened to all the other patrols?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


DreamShipWrecked posted:

Is doing more damage to yourself with heat venting than any rat ogre could ever do necessary for the exploit?

Who needs to be good at playing the game when you can break the game, right? :smuggo:

Backhand
Sep 25, 2008

Saint Freak posted:

Is there any way to change the outline colors? My friend is red-green color blind so he cannot tell the difference between a safe outline and a holy-gently caress-I'm-grabbed outline.

Your friend is clearly a dog in disguise, why do you think the packmaster keeps trying to put a leash on him

CuddleCryptid
Jan 11, 2013

Things could be going better

Galaga Galaxian posted:

Who needs to be good at playing the game when you can break the game, right? :smuggo:

I have a recurring idea that pubbies are especially bad because they all exploit for gear and in the process never actually learned to play

etalian
Mar 20, 2006

Fans posted:

Left 4 Dead just asked a lot less of you. Zombies are dumb and don't ambush. In the first game you could camp a corner until the end of time if you wanted and absolutely nothing could move you. There's very few places in Vermintide where you're that safe, even if you took out all the specials.

Yeah the Skaven are more dangerous since they have a wider variety of specials, especially annoying ranged specials.

You have gunners that chip away health if you leave them alive and you have the annoying poison throwers to prevent camping in one spot.

BadLlama
Jan 13, 2006

Played nightmare Horn last night and got an Ogre spawn at the top of the elevator ride to the tower... what the gently caress

Porpoise With A Purpose
Feb 28, 2006

Saint Freak posted:

Is there any way to change the outline colors? My friend is red-green color blind so he cannot tell the difference between a safe outline and a holy-gently caress-I'm-grabbed outline.

Im afraid your only option is to get a new friend. Sorry it had to be this way.

ellbent
May 2, 2007

I NEVER HAD SOUL
The need for someone to watch your back isn't really a matter of dealing with specials. As long as you're near your teammates and they aren't stupid the two specials you need to be rescued from (hookrat, stabrat) usually go poof the moment they show their faces.

You need someone to watch your back because you'll be walking along casually and picking up goodies when suddenly you lose 30%+ health because nobody bothered to mention the three clanrats getting a running start to stab you in the back. I don't know how many times I've dropped from full to half while pubs literally watched it happen from a few steps away, trying to catch up and kill the rats themselves rather than warn me.

Goons aren't immune either, some of you guys need to add "look out" or "behind you" to your repertoire.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

etalian posted:

Yeah the Skaven are more dangerous since they have a wider variety of specials, especially annoying ranged specials.

You have gunners that chip away health if you leave them alive and you have the annoying poison throwers to prevent camping in one spot.

How do they have a wider variety of specials? the specials are literally the l4d specials, with a one of them combined to save time. Asassins are jsut Hunters, the poison throwers are spitters with the smokers death cloud of smoke , the packrats are jockeys and smokers combined, the stormvermin are the riot police zombies, and the rat ogre is literally a tank. the only unique one is the gunner, and lfd also had witches, chargers, and boomers.

i know its not entirely fair to compare valve to a smaller studio, but when you are straight up copying one game, you should expect to be compared to it a lot

AegisP
Oct 5, 2008

Saint Freak posted:

Is there any way to change the outline colors? My friend is red-green color blind so he cannot tell the difference between a safe outline and a holy-gently caress-I'm-grabbed outline.

Hell, one of the more irritating annoyances for me, and I'm not colour blind, is that the game will occasionally show a downed person who needs to be revived with a green "he's totally healthy" outline.

etalian
Mar 20, 2006

The whole morale system is really hilarious seeing the skaven go from a frenzied mob to begging for their lives.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

ellbent posted:

Goons aren't immune either, some of you guys need to add "look out" or "behind you" to your repertoire.

I'd like to do this, but sometimes it's tricky deciding if pressing push to talk vs pressing attack is faster. I usually end up playing BW just so I can just shoot rats coming up behind people, which is much quicker.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

WoodrowSkillson posted:

How do they have a wider variety of specials? the specials are literally the l4d specials, with a one of them combined to save time. Asassins are jsut Hunters, the poison throwers are spitters with the smokers death cloud of smoke , the packrats are jockeys and smokers combined, the stormvermin are the riot police zombies, and the rat ogre is literally a tank. the only unique one is the gunner, and lfd also had witches, chargers, and boomers.

i know its not entirely fair to compare valve to a smaller studio, but when you are straight up copying one game, you should expect to be compared to it a lot

Its not copying though? The specials are doing what they do in the lore and other games?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


AegisP posted:

Hell, one of the more irritating annoyances for me, and I'm not colour blind, is that the game will occasionally show a downed person who needs to be revived with a green "he's totally healthy" outline.

Yeah, this is frustrating. Nothing like killing the Gutter Runner off a buddy and then walking away (because green outline is easier to see than glancing at the portraits/healthbars) before seeing if he starts getting up only to hear "Hey where are you going I'm down, get me up!"

CuddleCryptid
Jan 11, 2013

Things could be going better

The specials in Vermintide are definitely more dangerous than the L4D ones though. Because of the focus on melee over guns a Pack master is very likely to kill someone outright if he comes with a horde, and a gunner will rip you to shreds if he catches you in the open way more than anything outside of a tank would in L4D, even on normal

Meme Poker Party
Sep 1, 2006

by Azathoth
I must be the only person on this earth who never played L4D and as a consequence I don't give a hoot even if they did copy it. In fact I applaud them for taking a good game and moving it from lovely Generic Zombie Setting into something that's not completely overdone and boring.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

ellbent posted:

The need for someone to watch your back isn't really a matter of dealing with specials. As long as you're near your teammates and they aren't stupid the two specials you need to be rescued from (hookrat, stabrat) usually go poof the moment they show their faces.

You need someone to watch your back because you'll be walking along casually and picking up goodies when suddenly you lose 30%+ health because nobody bothered to mention the three clanrats getting a running start to stab you in the back. I don't know how many times I've dropped from full to half while pubs literally watched it happen from a few steps away, trying to catch up and kill the rats themselves rather than warn me.

Goons aren't immune either, some of you guys need to add "look out" or "behind you" to your repertoire.

This is true. Damage avoidance in this game is as much about watching each other's back and communicating as it is about being a Singular Heroic Badass. It's just not possible to have 100% awareness 100% of the time. There are too many rats for that.

Trier
Aug 8, 2011

Stupid Newbie
Tales from Ubersreik episode 19: The day the Rat Ogre decided to go for a boatride on the Waterfront mission.

I stood there all smug thinking there was an invisible wall between me and the rat ogre. Then it took a step forward and my :smug: changed to :kingsley:

Brasseye
Feb 13, 2009

dogstile posted:

The complaints I hear about having to watch your back make me laugh. You need one person to watch your back, I did it as the soldier with the hammer, standing on a bridge. Felt like a hero, every sweep 7 rats flew off the side of it.

I love that rats are everywhere at all times in this game, as long as you remember to keep your eyes peeled its super satisfying to kill that handful of rats that would have completely disrupted & possibly wiped your group.

CuddleCryptid
Jan 11, 2013

Things could be going better

Chomp8645 posted:

I must be the only person on this earth who never played L4D and as a consequence I don't give a hoot even if they did copy it. In fact I applaud them for taking a good game and moving it from lovely Generic Zombie Setting into something that's not completely overdone and boring.

Copying L4D isn't really a bad thing, it was an amazing game and I am glad it got a spiritual sequel. There are just a few things more that I wish they had copied

Drakes
Jul 18, 2007

Why my bullets no hit?

DreamShipWrecked posted:

The specials in Vermintide are definitely more dangerous than the L4D ones though. Because of the focus on melee over guns a Pack master is very likely to kill someone outright if he comes with a horde, and a gunner will rip you to shreds if he catches you in the open way more than anything outside of a tank would in L4D, even on normal

God gently caress packmasters when you're holding up at the entrance of a chokepoint, rear end in a top hat just grabs the dwarf/soldier thats holding the front and jets the gently caress away while the rest of the party has to deal with the wall of rats ahead. You're really hosed unless you've got a bomb to instantly clear a way to the packmaster

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Snatch Duster posted:

Its not copying though? The specials are doing what they do in the lore and other games?

Dude, the entire game is essentially a mod. You have 2 weapon slots, most often 1 melee and 1 ranged weapon, which was the most common l4d loadout. You then have inventory slots for a health item, a potion, and a grenade slot, which can either be a molotov or a bomb. The health packs are identical, the potions take the place of the pills, and potions of strength and speed are just the adrenaline split into 2 items.

What has changed is they added in character classes and a weapon system similar to payday 2, and a dodge button. Other then that, when I play with my friends, we use the left 4 dead names for all of the specials besides the gunner, and the first thing we told new players is "its literally left 4 dead, everything works the exact same way" and they all picked it up immediately.

Again, its not really a bad thing they are doing, but when its this similar, people are going to judge the game against its predecessor, because when it does something better, its not like the devs can claim ignorance.

WoodrowSkillson fucked around with this message at 18:35 on Oct 26, 2015

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Chomp8645 posted:

I must be the only person on this earth who never played L4D and as a consequence I don't give a hoot even if they did copy it. In fact I applaud them for taking a good game and moving it from lovely Generic Zombie Setting into something that's not completely overdone and boring.

this is pretty lol though

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Who cares. Game is fun, if not perfect.

Backhand
Sep 25, 2008

Brasseye posted:

I love that rats are everywhere at all times in this game, as long as you remember to keep your eyes peeled its super satisfying to kill that handful of rats that would have completely disrupted & possibly wiped your group.

Enemies coming from behind screwed me up a lot in L4D and drove me pretty crazy. Here, I dunno, but for some reason it's never really a problem. Sure, I get flanked sometimes, but as a general rule I take a quick look over my shoulder every ten seconds or so assuming nothing is in my face right that second. It seems to work out pretty well. Once looking behind you becomes muscle memory, it's not a big deal. Also helps you keep tabs on your allies and make sure none of them are lagging behind.

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Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

WoodrowSkillson posted:

Dude, the entire game is essentially a mod. You have 2 weapon slots, most often 1 melee and 1 ranged weapon, which was the most common l4d loadout. You then have inventory slots for a health item, a potion, and a grenade slot, which can either be a molotov or a bomb. The health packs are identical, the potions take the place of the pills, and potions of strength and speed are just the adrenaline split into 2 items.

What has changed is they added in character classes and a weapon system similar to payday 2, and a dodge button. Other then that, when I play with my friends, we use the left 4 dead names for all of the specials besides the gunner, and the first thing we told new players is "its literally left 4 dead, everything works the exact same way" and they all picked it up immediately.

Again, its not really a bad thing they are doing, but when its this similar, people are going to judge the game against its predecessor, because when it does something better, its not like the devs can claim ignorance.

The thread title hints at that too, but the game is more than 'just' a mod for L4D. They've done an excellent job of translating Skaven into the 4 player coop survival genre, adding a melee system that is completely new and done well, and done some excellent writing for the characters. They deserve credit for all those. It's not like they were coy about it, they openly talked about using L4D as inspiration for Vermintide.

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