Left 4 Dead really was a copy of the half life sven coop mod with zombies anyway.
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# ? Oct 26, 2015 18:44 |
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# ? May 14, 2024 05:00 |
You people find some dumb rear end poo poo to complain about on a newly released game from an indy dev company.
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# ? Oct 26, 2015 18:44 |
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loving hell I don't know if people are deliberately misremembering the the first l4d had some very prominent problems with hunters spawning right next to you and zombies popping in mid air. Hell, I even see it on L4D2 and its just not as prominent. What do you care anyway? The games just giving you more targets to smash.
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# ? Oct 26, 2015 18:52 |
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dogstile posted:loving hell I don't know if people are deliberately misremembering the the first l4d had some very prominent problems with hunters spawning right next to you and zombies popping in mid air. Hell, I even see it on L4D2 and its just not as prominent. No one is getting upset man, we're talking about the game, and some people were saying the spawn system could use work. Its a fun game.
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# ? Oct 26, 2015 18:55 |
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Mr. Wookums posted:Left 4 Dead really was a copy of the half life sven coop mod with zombies anyway. I really appreciated the dev commentary track that admitted they came up with the idea for L4D by spawning a bunch of berserk Counterstrike bots with knives. Regarding the colorblind issue, I don't know of a fix for it right now, but I wouldn't give up hope. Small aesthetic hacks like that are pretty commonly dug up in the first month or so of a game's release, and color hacks are fairly small. Truthfully I would also tweet Fatshark about the issue. They may just cough up a hack themselves.
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# ? Oct 26, 2015 18:57 |
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WoodrowSkillson posted:Dude, the entire game is essentially a mod. You have 2 weapon slots, most often 1 melee and 1 ranged weapon, which was the most common l4d loadout. You then have inventory slots for a health item, a potion, and a grenade slot, which can either be a molotov or a bomb. The health packs are identical, the potions take the place of the pills, and potions of strength and speed are just the adrenaline split into 2 items. Melee system makes the bog standard gameplay have a higher skill cap than L4D, and is more engaging for it at a minute by minute level. That's a big enough change for me! Also while I like that failure matters in the current system, with how long rounds take I think it'd be nice if a failed run that makes it <x> distance into a long map could add a loot die bonus or something similar to your next run so it wasn't entirely all for naught. I think that'd be a reasonable compromise?
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# ? Oct 26, 2015 19:04 |
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WoodrowSkillson posted:No one is getting upset man, we're talking about the game, and some people were saying the spawn system could use work. Its a fun game. I'm not thinking people are upset, i'm just worried everyones suffering from some sort of mental lapse and have forgotten all about L4D's early issues. Anyway, lets laugh at a really, really funny vermintide issue with the R'ogre Video
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# ? Oct 26, 2015 19:04 |
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Played through the first two levels. Seems like an OK game BUT at the same time I can't help but to feel that it's missing some OOMPH, or whatever you want to call it. Like, there isn't really a good feel to the impacts, but if there was this would be a lot more enjoyable. I don't know how much it changes beyond this point but it does feel a bit bland to me at least. I really like those rat patrols though, mostly because of that marching chant.
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# ? Oct 26, 2015 19:14 |
By the way I've got 27 in the game so far, which admittedly isn't a huge amount compared to what some of you guys probably have, but I've very, very rarely experienced and mid-air spawning. What I have experienced, however, is a stream of rats emerging from at tiny little hole we never saw, gutter rats bouncing from rooftop to rooftop to drop down just behind a player and packmasters blending in with a bunch of normal clanrats or slaves. All of them moments that would have been interpreted as assholes appearing in mid-air if it wasn't for that split-second moment of attention.
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# ? Oct 26, 2015 19:15 |
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Thanks to Cataclysm Blackpowder, I just got blue twin swords with chance to instakill on normal and chance to get +aspd. Then the servers went down just as we were about to get to the loot screen on the following mission.
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# ? Oct 26, 2015 19:17 |
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If someone is down they get both the red aura and an exclamation point arrow, plus audio cues. (And their profile goes horizontal.)
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# ? Oct 26, 2015 19:18 |
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Al Borland posted:I can't tell you how upset I am that this amazings tory end times is poo poo on by a moon crashing into the planet and wiping everyone out. I mean this is seriously good poo poo and then they go and GW all over it. I've been reading my old WFRP books cause of this game and I've been GETTIN FRUSTRATED with GW a whole bunch.
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# ? Oct 26, 2015 19:30 |
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Gortarius posted:Played through the first two levels. Seems like an OK game BUT at the same time I can't help but to feel that it's missing some OOMPH, or whatever you want to call it. Like, there isn't really a good feel to the impacts, but if there was this would be a lot more enjoyable. I don't know how much it changes beyond this point but it does feel a bit bland to me at least. I also agree that combat doesn't feel or look quite right. My blows don't necessarily have the impact they should be having. I chalk it up to having canned animations and not dynamically affecting the impacted enemy models when my first person weapon models pass through them or stop midswing for no reason. Thankfully the combat mechanics are actually fun and require thought.
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# ? Oct 26, 2015 19:36 |
I mean, depending on your difficulty and items you either kill a rat in one hit and laugh as it goes flying away or... you don't. Same goes with basically any class, shoot an arrow into a rat and watch it fly, hit a rat over the head and it crumples, shoot a big fireball and a ton of rats get launched, or they just keep coming and you feel very weak.
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# ? Oct 26, 2015 19:56 |
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For the people complaining about lack of impact in melee; what is your high water mark for melee in a first person game? The last game I can think of to be both first person and have a incredibly good satisfying meaty melee system outside of chivalry was Condemned and to a lesser extent FEAR 1. Every other game I can think of that does significant melee is either all pre-canned animations (FarCry) or has the sense of impact like you're hitting enemies with a wet noodle (left4dead). In that regard I feel like the melee impact in this game is fantastic. You are dealing with hordes of small shitling mobs it makes sense that you could swing a sword and cleave three of them and cut them up in visually satisfying ways. Even something like chivalry is going to be its own beast in ways that Vermintide can never be. Chivalry is a game about dudes of similar size, equipment, and (theoretically) skill level pounding on each other. I'm sure if they made every clan rat as big a threat as a chivalry player the melee would be harrowing and impactful, but then they would have to make the horde size like 8 rats max otherwise you'd never make it more than about 2 minutes into a mission.
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# ? Oct 26, 2015 20:04 |
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I think the melee feels very good.
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# ? Oct 26, 2015 20:06 |
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melee feels fine to me, and headshotting dudes with the harquebus is super satisfying
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# ? Oct 26, 2015 20:08 |
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I'm really enjoying the Bright Wizard using the Conflag staff, though I've overheated and exploded twice accidentally now. I'm finally getting the hang of that part and all in all it's really hard not to use Left 4 Dead callouts on the specials. Also, the R'ogre fell off the ledge into the water in Black Powder, so we got to listen to him roar ineffectually for the whole mission. The only thing I want right now is for my victims to melt away into ashes when I headshot them as a BW, sort of like when you kill a target with an energy weapon in Fallout 3 Also, my second Pubby match had an elf continuously spamming "WATCH THE 6" in chat. Tamayachi fucked around with this message at 20:14 on Oct 26, 2015 |
# ? Oct 26, 2015 20:10 |
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Some melee is worse than other's. Dwarf's one-handed hammer/shield probably looks the worse it's just kind of these feeble 'bonks' with no follow-through; the overhead one in particular.
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# ? Oct 26, 2015 20:10 |
Yeah melee feels good, way better than the instant kill nerf bats from L4D2. Do wish there was a bit more feetback for where you were hitting a rat, maybe have the hit marker turn red it you land a headshot
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# ? Oct 26, 2015 20:13 |
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Saint Freak posted:Some melee is worse than other's. Dwarf's one-handed hammer/shield probably looks the worse it's just kind of these feeble 'bonks'; the overhead one in particular. be interesting to see how things get balanced, sword and shield can feel pretty weak, but your job is to be knocking fools over, not carving them up yourself. the mace and shield feels a lot better though and it seems like that little extra bit of damage shaves a hit off the number required to kill a lot.
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# ? Oct 26, 2015 20:13 |
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WoodrowSkillson posted:melee feels fine to me, and headshotting dudes with the harquebus is super satisfying cut rat tails off all day long
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# ? Oct 26, 2015 20:16 |
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Any other elf scum like myself know what the different kinda of bows are and how they function?
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# ? Oct 26, 2015 20:17 |
Use Longbow or a Trueshot Longbow. One homes one doesn't.
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# ? Oct 26, 2015 20:18 |
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Knifegrab posted:Any other elf scum like myself know what the different kinda of bows are and how they function? Swiftbow: garbage, just fire as fast as possible. power draw kills one slave/clan rat Warbow/longbow: normal fire can kill slave/clan rats, orange can do it on nightmare. Power draw kills two rats if lined up. Hagbane: garbage bow that does no damage on impact, but leaves a little poison cloud. Trueflight Longbow: garbage bow unless on collect crap mission like black powder and supply and demand. The point of this bow is quickly kill small amount of skaven so you can go do stuff. Terrible for long maps that are marathons like HoM, Enemy Below, and War Machines.
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# ? Oct 26, 2015 20:22 |
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DreamShipWrecked posted:Yeah melee feels good, way better than the instant kill nerf bats from L4D2. Do wish there was a bit more feetback for where you were hitting a rat, maybe have the hit marker turn red it you land a headshot Drythe posted:Use Longbow or a Trueshot Longbow. One homes one doesn't.
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# ? Oct 26, 2015 20:24 |
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Hagbow wouldn't be so useless if it made a bigger cloud on charged attacks. Also don't forget that the longbow is basically a slower crossbow.
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# ? Oct 26, 2015 20:24 |
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I progressed to Wheat and Chaff yesterday and holy poo poo. My pubbie team which had been trucking along nicely in previous missions got absolutely wrecked twice without getting even a single grain sack. Looking forward to trying again tonight! Do I need better gear? I only have a couple bad green weapons and a terrible Gutter Runner damage reduction trinket on my Wizard.
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# ? Oct 26, 2015 20:25 |
The bow for the elf is really good for killing specials, her swords and daggers are good for murderizing everything else.
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# ? Oct 26, 2015 20:26 |
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Ojetor posted:I progressed to Wheat and Chaff yesterday and holy poo poo. My pubbie team which had been trucking along nicely in previous missions got absolutely wrecked twice without getting even a single grain sack. Looking forward to trying again tonight! that map is dumb as hell, and i do not care if people call me a scrub for it. spawning all those stormvermin while also spawning a tank is dumb as hell
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# ? Oct 26, 2015 20:28 |
Ojetor posted:I progressed to Wheat and Chaff yesterday and holy poo poo. My pubbie team which had been trucking along nicely in previous missions got absolutely wrecked twice without getting even a single grain sack. Looking forward to trying again tonight! Wheat and Chaff is basically a weird performance piece exploring the depths of player frustration. It's not a level, it's art. So no, better gear will only do so much. The levels after W&C you can do with boring, white gear on nightmare.
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# ? Oct 26, 2015 20:29 |
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Demiurge4 posted:Hagbow wouldn't be so useless if it made a bigger cloud on charged attacks. Its a slower crossbow? What? I've only used the trueflight bow, which I hate because it knows what I'm shooting at better than I do (No bow, don't shoot at the clan rat closest to me, I'm aiming at the ratling gunner behind it!). So the longbow's draw is that much slower than the trueflight?
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# ? Oct 26, 2015 20:30 |
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I would say it is just a little bit hard to see if my hit has actually landed in first person view, since the impact animations can be subtle for 1 handed weapon impacts, and the scale of size and perspective with weapons can be off. Like objects that are really close I still feel like I'm reaching way the gently caress out to the tippy tip of my sword to touch. I practice on the table and other objects in the inn, and my marks are never left where I think they should be left due to impact.
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# ? Oct 26, 2015 20:30 |
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Too lazy to scroll through 73 page. Is there a place to find non-scrublord people to join a team with?
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# ? Oct 26, 2015 20:31 |
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chawbacon posted:Too lazy to scroll through 73 page. Is there a place to find non-scrublord people to join a team with? Look at the OP there is a goon steam group.
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# ? Oct 26, 2015 20:32 |
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WoodrowSkillson posted:that map is dumb as hell, and i do not care if people call me a scrub for it. spawning all those stormvermin while also spawning a tank is dumb as hell Even the devs got their poo poo pushed in so hard that they were talking about nerfing the map in a livestream
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# ? Oct 26, 2015 20:32 |
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Ojetor posted:I progressed to Wheat and Chaff yesterday and holy poo poo. My pubbie team which had been trucking along nicely in previous missions got absolutely wrecked twice without getting even a single grain sack. Looking forward to trying again tonight! Wheat and Chaff is just a tough map. You should consider its difficulty to be a full level higher than whatever it's actually set to.
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# ? Oct 26, 2015 20:32 |
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Knifegrab posted:Its a slower crossbow? What? I've only used the trueflight bow, which I hate because it knows what I'm shooting at better than I do (No bow, don't shoot at the clan rat closest to me, I'm aiming at the ratling gunner behind it!). No, the long bow can fire off two shots per one from the crossbow that the WH has. The guy I tested with also had 50% reload speed on his xbow, so i think that poster was mistaken. Pretty sure it fires 3 arrows per 1 xbow bolt typically. Power draw however is probably 1.5 arrows per bolt. EDIT But unlike the switfbow it one shot kills clan/slave rats on normal draw. VVVV
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# ? Oct 26, 2015 20:33 |
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Knifegrab posted:Its a slower crossbow? What? I've only used the trueflight bow, which I hate because it knows what I'm shooting at better than I do (No bow, don't shoot at the clan rat closest to me, I'm aiming at the ratling gunner behind it!). If you don't aim the longbow functions like the quickshot bow and doesn't penetrate.
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# ? Oct 26, 2015 20:33 |
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# ? May 14, 2024 05:00 |
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Chomp8645 posted:Wheat and Chaff is just a tough map. You should consider its difficulty to be a full level higher than whatever it's actually set to. my friends and i have barely played compared to some people but we regularly beat all of the other missions, but that one we keep failing over and over. difficulty is great, i love overkill and poo poo on payday 2, but goddamn wheat and chaff is frustrating. all of the other levels have been pretty nicely balanced, that one seems like a total oversight
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# ? Oct 26, 2015 20:35 |