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WoodrowSkillson posted:my friends and i have barely played compared to some people but we regularly beat all of the other missions, but that one we keep failing over and over. difficulty is great, i love overkill and poo poo on payday 2, but goddamn wheat and chaff is frustrating. all of the other levels have been pretty nicely balanced, that one seems like a total oversight haven't tried it on nightmare, but on hard it was fun. We did it on our second try too. Its the same as payday, throw the barrels in central location. then collect them quickly by constantly throwing them, just like the bags at the end of supply and demand.
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# ? Oct 26, 2015 20:35 |
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# ? May 15, 2024 00:26 |
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DeathSandwich posted:For the people complaining about lack of impact in melee; what is your high water mark for melee in a first person game? I'm not complaining, but Shadow Warrior
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# ? Oct 26, 2015 20:36 |
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chawbacon posted:Too lazy to scroll through 73 page. Is there a place to find non-scrublord people to join a team with? Check the OP, steam group is posted right there (goonintide). Didn't need to go through 73 pages to find it. e: beaten like red headed step child
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# ? Oct 26, 2015 20:41 |
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Bought the game yesterday because my Left 4 Dead But With Magic itch was getting too strong. I played a few levels and noticed that a couple of them were super short in comparison to the others. Does this mean that most people are just going to end up grinding the really short levels? Or is the offset of tomes really helping people want to play the long ones too? I mean, don't get me wrong, we're in early days here and it's not like this is a problem yet; folks are just playing the game for fun for now... but how long until the optimal route is just play sewers over and over?
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# ? Oct 26, 2015 20:47 |
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Skaven killing is serious business Such majestic creatures. So dignified.
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# ? Oct 26, 2015 20:47 |
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I love my trueflight bow. I view it like a cursed item. Sometimes it can save the day with some amazing shots and sometimes it can royally screw you by acting like a crazy squirrel. The key is when it starts acting up on drawn shots you either switch to quickshots or you go to stabby time. The other key is having the bonus ammo trait.
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# ? Oct 26, 2015 20:49 |
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DaveKap posted:Bought the game yesterday because my Left 4 Dead But With Magic itch was getting too strong. I played a few levels and noticed that a couple of them were super short in comparison to the others. Does this mean that most people are just going to end up grinding the really short levels? Or is the offset of tomes really helping people want to play the long ones too? I mean, don't get me wrong, we're in early days here and it's not like this is a problem yet; folks are just playing the game for fun for now... but how long until the optimal route is just play sewers over and over? The lack of checkpoints also encourages doing the short ones. I'm still puzzled why there are not checkpoints.
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# ? Oct 26, 2015 20:49 |
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DaveKap posted:I mean, don't get me wrong, we're in early days here and it's not like this is a problem yet; folks are just playing the game for fun for now... but how long until the optimal route is just play sewers over and over? The better question is who gives a flying gently caress? There is always going to be an optimal farm route, it's practically impossible to design a system without one. Let the broke brains run the same level the same way 100 times in a row if seeing a
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# ? Oct 26, 2015 20:52 |
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I don't care what anyone says, the overhead swing on the mace/shield or hammer/shield is awesome. I love to bonk rats on the head. Bonk.
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# ? Oct 26, 2015 20:55 |
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DaveKap posted:Bought the game yesterday because my Left 4 Dead But With Magic itch was getting too strong. I played a few levels and noticed that a couple of them were super short in comparison to the others. Does this mean that most people are just going to end up grinding the really short levels? Or is the offset of tomes really helping people want to play the long ones too? I mean, don't get me wrong, we're in early days here and it's not like this is a problem yet; folks are just playing the game for fun for now... but how long until the optimal route is just play sewers over and over? Not counting missions that are super easy/fast becuase of bugs, longer main story missions are definitely worth it if you have group that can do 3 tomes + 2 grimoires runs because those bonus dice make getting loot you want so much more reliable.
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# ? Oct 26, 2015 20:56 |
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So after playing a bit I understanding is that the following weapons are complete garbage and should never be uses. Is there anything about them that I am missing/misunderstand? WH: Repeater pistol: Just plain outclasses by brace of pistols. No real purpose. Elf: Swiftbow: Damage is simply too low to be worthwhile. Hagbow: The AOE DOT is to both too small and too weak to be useful. Seems to be in a weird place where an AOE suggests it is for hordes, but the DOT ends up killing them much slower than other weapons. Dwarf: Grudgeraker: Given the game is melee focused, shotguns already have reduced purpose compared to other FPS. Additionally, the opportunity cost of taker the Grudgeraker means giving up the ability to influence a fight more than 2 yards away unless you use a bomb. This is a huge problem when, for example, a packmaster grabs a teammate and you can't do anything about it other than hope someone else saves them or slowly run after them. Soldier: Blunderbuss: Same problem as the Grudgeraker. The BW's shotgun staff avoids this since it has the beam as a secondary fire.
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# ? Oct 26, 2015 20:56 |
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Whelp 3rd orange and its the BW mace, % for stamina/%for aspd/%for health on charged attack.
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# ? Oct 26, 2015 20:59 |
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I dont know posted:
The hagbow seems to kill specials pretty fast with no need to headshot but I've only used it in one round on easy with bots It's certainly useless as an AoE weapon.
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# ? Oct 26, 2015 21:02 |
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I dont know posted:So after playing a bit I understanding is that the following weapons are complete garbage and should never be uses. Is there anything about them that I am missing/misunderstand? Elf: Swiftbow: Is possibly worthwhile if you can reliably headshot. If you are not an aimbot, longbow is better. Dwarf: Grudgeraker: The grudgeraker has the potential of being awesome. +penetrating and +reload speed combined with a +ammo regen melee weapon means easily 1 shotting the packmaster coming at you, and also quickly switching to it to level hordes then back to melee. However, if no one else is going to be sniping specials, maybe you would rather a handgun, but it can be a really good weapon as well.
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# ? Oct 26, 2015 21:06 |
DaveKap posted:Bought the game yesterday because my Left 4 Dead But With Magic itch was getting too strong. I played a few levels and noticed that a couple of them were super short in comparison to the others. Does this mean that most people are just going to end up grinding the really short levels? Or is the offset of tomes really helping people want to play the long ones too? I mean, don't get me wrong, we're in early days here and it's not like this is a problem yet; folks are just playing the game for fun for now... but how long until the optimal route is just play sewers over and over? Sewers was the go-to farm level on the beta, but something like Wheat and Chaff or Black Powder, who you could theoretically beat in like five minutes, offset their shortness by being blisteringly difficult. I would rather run Horn of Magnus six times than do Black Powder to completion once
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# ? Oct 26, 2015 21:06 |
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Lima posted:The hagbow seems to kill specials pretty fast with no need to headshot but I've only used it in one round on easy with bots Take it from a pro-elf. It's a garbage bow.
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# ? Oct 26, 2015 21:06 |
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Keep in mind that weapon balance is almost certain to change, so I'd suggest hanging on to something if it's got good modifiers.
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# ? Oct 26, 2015 21:07 |
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DaveKap posted:Bought the game yesterday because my Left 4 Dead But With Magic itch was getting too strong. I played a few levels and noticed that a couple of them were super short in comparison to the others. Does this mean that most people are just going to end up grinding the really short levels? Or is the offset of tomes really helping people want to play the long ones too? I mean, don't get me wrong, we're in early days here and it's not like this is a problem yet; folks are just playing the game for fun for now... but how long until the optimal route is just play sewers over and over? I'm way more likely to get the poo poo I actually want doing a longer mission with tomes and junk.
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# ? Oct 26, 2015 21:17 |
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Captain Oblivious posted:I'm way more likely to get the poo poo I actually want doing a longer mission with tomes and junk. Gardens of Morr might actually be better than Magnus for a full tome/grimoire run because it's so much more defensible as a map and has a better and more forgiving objective.
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# ? Oct 26, 2015 21:19 |
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Got a orange trinket that halves the effect of grimoire on your health
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# ? Oct 26, 2015 21:21 |
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I personally like Man the Ramparts for my nightmare/cata quick runs. No rat ogre, generally easier to control level design. Only problem is heaps of stormvermin but they are easier to handle than a R.ogre.
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# ? Oct 26, 2015 21:23 |
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Is there a trinket that stops the elf from interrupting the dwarf's singing?
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# ? Oct 26, 2015 21:24 |
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Stormgale posted:Got a orange trinket that halves the effect of grimoire on your health
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# ? Oct 26, 2015 21:25 |
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Only works on the person with the trinket though, everyone else is affected the same way.
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# ? Oct 26, 2015 21:26 |
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DeathSandwich posted:For the people complaining about lack of impact in melee; what is your high water mark for melee in a first person game? Breakdown, original xbox.
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# ? Oct 26, 2015 21:26 |
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FrancoFish posted:Breakdown, original xbox. That part where you were running from Sephiroth McBadguy through the area with all the tripwires was too fuckin' intense.
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# ? Oct 26, 2015 21:29 |
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Bakraz, or Khazalid for 'manbun' My favourite unlock yet.
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# ? Oct 26, 2015 21:30 |
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ellbent posted:I don't care what anyone says, the overhead swing on the mace/shield or hammer/shield is awesome. I love to bonk rats on the head. Bonk. The death animations and gore are pretty fun in the game.
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# ? Oct 26, 2015 21:33 |
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The main appeal of the blunderbuss for me is infinite shoving so I actually do roll with it if I know that my team mates will snipe specials before I can. I personally can't quite get accustomed to the soldier's repeater gun. I feel like I'm always shooting from just outside the maximum range of the gun.
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# ? Oct 26, 2015 21:38 |
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FrancoFish posted:Breakdown, original xbox. Still have a copy of this in a dusty box in a closet somewhere. Bro. DreamShipWrecked posted:Sewers was the go-to farm level on the beta, but something like Wheat and Chaff or Black Powder, who you could theoretically beat in like five minutes, offset their shortness by being blisteringly difficult. I would rather run Horn of Magnus six times than do Black Powder to completion once Yeah black powder and w&c are just exhausting.
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# ? Oct 26, 2015 21:40 |
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Gimnbo posted:I personally can't quite get accustomed to the soldier's repeater gun. I feel like I'm always shooting from just outside the maximum range of the gun. I like the Repeater a lot because it feels like having a ridiculous early-modern Garand.
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# ? Oct 26, 2015 21:43 |
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Skandranon posted:Only works on the person with the trinket though, everyone else is affected the same way. Yeah this is true, it's an orange class trinket. Stormgale fucked around with this message at 21:59 on Oct 26, 2015 |
# ? Oct 26, 2015 21:45 |
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Ha. Just got randomly dumped in a game as the elf with no interest in playing her. Part way through wheat and chaff, spawn, am following the rest of the guys towards a sack, get grabbed by a pack master and somehow I'm the rear end in a top hat and the reason for the loss. I get told I'm a human being and to kill myself... The run went on for another five minutes and I save two others from pack masters. Yep, I'm the reason we lost. Glad to see within a week how toxic the game has already gotten. Lesson learned: pubs, not even once.
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# ? Oct 26, 2015 22:13 |
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So does the conflag staff secondary (the aoe) hurt teammates on nightmare?
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# ? Oct 26, 2015 22:18 |
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Tokubetsu posted:So does the conflag staff secondary (the aoe) hurt teammates on nightmare? no it doesn't
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# ? Oct 26, 2015 22:18 |
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Gimnbo posted:
The hit detection on that weapon is more problematic than Princess Peach's codependency subtext
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# ? Oct 26, 2015 22:25 |
Bout to make an internet petition that the person who designed wheat and chaff be publicly flogged.
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# ? Oct 26, 2015 22:32 |
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Tokubetsu posted:So does the conflag staff secondary (the aoe) hurt teammates on nightmare? Not at all.
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# ? Oct 26, 2015 22:35 |
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uber_stoat posted:Bout to make an internet petition that the person who designed wheat and chaff be publicly flogged. The funny thing about Wheat and Chaff is how out of skew the balance solely because of one tiny detail, which was "on a scale of 1-10, let's set Stormvermin spawns to 11". Without that nothing about the level would be unusual or difficult. Everything else is pretty standard, but the unending Stormvermin clowncar storm makes getting anything done almost impossible if your group isn't on top of their poo poo.
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# ? Oct 26, 2015 22:40 |
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# ? May 15, 2024 00:26 |
Well, there's the whole "rat ogre punches you in the face while the intro sequence plays" thing, but maybe that happens in other levels too?
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# ? Oct 26, 2015 22:59 |