|
I expect the limit on leaders in Stellaris will be like the limit on military leaders in EU4. You can go over the limit but it will cost you something in upkeep. Influence or whatever seems like the logical choice. Some ideas and decisions and triggered modifiers can increase the limit and so on.
|
# ? Oct 26, 2015 20:58 |
|
|
# ? May 13, 2024 06:37 |
|
Westminster System posted:Isn't the idea that "Romans" were literally only the people from Rome as far as Rome itself was concerned, it was just really liberal in its application of whom it called Roman Citizens. Very true, although by late antiquity the idea had diffused enough that people in Britain and Egypt could bothl unselfconsciously call themselves "Romans" and citizens of "Romania."
|
# ? Oct 26, 2015 21:00 |
|
Randarkman posted:I expect the limit on leaders in Stellaris will be like the limit on military leaders in EU4. You can go over the limit but it will cost you something in upkeep. Influence or whatever seems like the logical choice. Some ideas and decisions and triggered modifiers can increase the limit and so on. They have mentioned that the game increases in complexity at certain milestones. I'm taking this to mean that in the early game you are juggling a few planets/systems and prioritizing your governor to the richest of them and/or the growing frontier systems. Then when you reach a certain point you graduate to sectors where you no longer manage individual planets and the governors "promote" into sector governors.
|
# ? Oct 26, 2015 21:01 |
|
Bort Bortles posted:The bolded bothers me and the bolded italicized scares me. Needing to juggle leaders and having opportunity cost for having governors or admirals feels like an outdated train of thought to me. When in history has someone said "well the Pacific fleet can have an admiral OR we can put a governor in the Phillipines, but not both"?!? The time in history that happened was when someone was making a game with meaningful decisions with opportunity costs. I mean, it could suck but this is clearly a gameplay-influenced decision so you don't have gigantic numbers of characters in large / late game empires.
|
# ? Oct 26, 2015 21:10 |
|
Not gonna lie, I just discovered you can play as a fungoid in Stellaris and now I'm abandoning my plans for a militaristic humanity and going with these dudes: Spiritual collectivists?
|
# ? Oct 26, 2015 21:17 |
|
Kulkasha posted:You forget Cisalpine Gaul, now known as Northern Italy, which had that name for a reason. It's more likely that Rome was much more ethnically diverse than we mentally picture it. Randarkman posted:Not that wrong necessarily. Population experts estimate that Africa will almost rival Asia in population by the 22nd or 23rd century I think. Though there should be more Asians, especially vague ones.
|
# ? Oct 26, 2015 21:28 |
|
Aw man, I'm away from my computer for like three days and the HoI4 beta comes and goes? Oh well, betas tend to get you burned out on games before they release anyway.
|
# ? Oct 26, 2015 21:35 |
|
A Buttery Pastry posted:Which is pretty funny, since the only reason there are white Italians today is because of the Germanic invasions that ended the Roman Empire. I can't tell if this is being ironic or not.
|
# ? Oct 26, 2015 21:37 |
|
Rakthar posted:I'm ready for my Space Battleship Yamato anime mod that lets me take on the White Comet Empire but properly this time. Goons play Stellaris (and ruin everything)
|
# ? Oct 26, 2015 21:42 |
|
A Buttery Pastry posted:Well, that still assumes equal representation in the colonization project for everyone on Earth. Like, if the world isn't officially united, just dominated by a single super power, then it might skew massively toward the majority ethnicity of that state, with everyone else just being left behind. In conclusion, the more democratic your empire is, the more closely it should match predictions in terms of "racial" makeup, representing the single super power having evolved into a truly representative world government by the time you start reaching for the stars. At the beginning of the game you would of course be able to choose your dominant ethnicity, so as to be able to create a truly Serbian Empire. What will truly make Stellaris a masterpiece in my eyes is if there's a pre-warp Earth start with seven different empires on Earth, all trying to colonize and plant their flag until the player unites them. I will also grudgingly accept a massively different representation of POPs and events that encourage ethnicities/political blocs to settle specific planets to really bring home the plurality of an early space empire the player is desperately trying to hold together.
|
# ? Oct 26, 2015 21:45 |
|
There's like 6 difference human cultures you can choose from or randomly meet. Maybe the Asians rule space, maybe you run into space-USSR, who knows?
|
# ? Oct 26, 2015 21:48 |
|
Darkrenown posted:There's like 6 difference human cultures you can choose from or randomly meet. Maybe the Asians rule space, maybe you run into space-USSR, who knows? Can multiple nations exist on the same planet?
|
# ? Oct 26, 2015 21:49 |
|
Darkrenown posted:There's like 6 difference human cultures you can choose from or randomly meet. Maybe the Asians rule space, maybe you run into space-USSR, who knows? The Sharmat posted:I can't tell if this is being ironic or not.
|
# ? Oct 26, 2015 21:52 |
|
There should be a small chance that humans were conquered and enslaved by the sentient Jan Mayen bears.
Sindai fucked around with this message at 21:54 on Oct 26, 2015 |
# ? Oct 26, 2015 21:52 |
|
^^^ I whole-heartedly agree!Demiurge4 posted:Can multiple nations exist on the same planet? Nope, one planet one race. I think in theory you could make multiple races start in the same system, like maybe we banished the French to Uranus, but a planet can only have a single owner. A Buttery Pastry posted:That's Asian and Russian confirmed as human cultures. I assume the rest are American, Swedish, African, and I guess Greco-Roman? Please! Obviously Greek and Roman will be separate cultures to properly simulate the Eastern and Western space empires! Darkrenown fucked around with this message at 21:55 on Oct 26, 2015 |
# ? Oct 26, 2015 21:53 |
|
Space Yankees here we come.
|
# ? Oct 26, 2015 21:54 |
|
Darkrenown posted:Nope, one planet one race. I think in theory you could make multiple races start in the same system, like maybe we banished the French to Uranus, but a planet can only have a single owner. That's cool. I wanted to do a Marsian Russans dual-start for a USA vs the Reds with a friend.
|
# ? Oct 26, 2015 21:57 |
|
Randarkman posted:Not that wrong necessarily. Population experts estimate that Africa will almost rival Asia in population by the 22nd or 23rd century I think. Though there should be more Asians, especially vague ones. Why not both?
|
# ? Oct 26, 2015 22:07 |
|
Gonna play Cyberpunk Space Japan after my bewildering and incomprehensible eusocial insect an-cap empire.
|
# ? Oct 26, 2015 22:08 |
|
A Buttery Pastry posted:I am deadly serious. You're a little wrong; white people have been in Italy since before the Roman Empire began, and Romanized Germanics were common in Rome since like 250 AD, since they were considered more trustworthy soldiers/generals than Italians or Illyrians - less likely to just take a legion and try to start a coup.
|
# ? Oct 26, 2015 22:20 |
|
https://twitter.com/producerjohan/media Johan has been posting a few HOI4 screens, most of them are from that Norway screenshot thread but there are a few more not shown in it. He was doing an Italian Campaign before but had to stop do to incompatible save game. Tuskin38 fucked around with this message at 22:26 on Oct 26, 2015 |
# ? Oct 26, 2015 22:22 |
|
.
BravestOfTheLamps fucked around with this message at 01:38 on Nov 5, 2018 |
# ? Oct 26, 2015 22:25 |
|
The Sharmat posted:Gonna play Cyberpunk Space Japan after my bewildering and incomprehensible eusocial insect an-cap empire. Why do you want to play the same game twice?
|
# ? Oct 26, 2015 22:36 |
|
Demiurge4 posted:Not gonna lie, I just discovered you can play as a fungoid in Stellaris and now I'm abandoning my plans for a militaristic humanity and going with these dudes: You'd need to mod in a special ending for if you actually manage to convert all the Non and Void into Juffo-Wup though. I just want a space game where the Orz arrive and are exactly as incomprehensible as the Orz.
|
# ? Oct 26, 2015 22:43 |
|
Kulkasha posted:You forget Cisalpine Gaul, now known as Northern Italy, which had that name for a reason. It's more likely that Rome was much more ethnically diverse than we mentally picture it. Cisalpine scum.
|
# ? Oct 26, 2015 23:00 |
|
Gwyrgyn Blood posted:It's a video game, I think you can probably assume it's an abstraction for the sake of play-ability. Limitations on how many Characters you can have leads to more decision making and less micromanagement. Tomn posted:For an in-game justification, while there's no shortage of people who can fill any given position, there IS a limited pool of top-class talent and it's possible to come up with scenarios where the best and the brightest gravitate to, say, the Navy and the civilian sector while the Army gets the shaft. Possibly the leaders in Stellaris represent the particularly outstanding folks at the top without bothering to represent all the other guys who are competent but who won't really make headlines. edit: Thinking more about it I am just arguing about personal preference. I can understand the way they are doing it, I guess I am just tired of that method and would like something more....Paradox. AAAAA! Real Muenster fucked around with this message at 23:17 on Oct 26, 2015 |
# ? Oct 26, 2015 23:15 |
|
AdjectiveNoun posted:You're a little wrong; white people have been in Italy since before the Roman Empire began, and Romanized Germanics were common in Rome since like 250 AD, since they were considered more trustworthy soldiers/generals than Italians or Illyrians - less likely to just take a legion and try to start a coup.
|
# ? Oct 26, 2015 23:21 |
|
Edit: I'm pretty sure there's a pithy saying about this kind of thing about taking an extreme position on the internet for comedic purposesAdjectiveNoun posted:You're a little wrong; white people have been in Italy since before the Roman Empire began, and Romanized Germanics were common in Rome since like 250 AD, since they were considered more trustworthy soldiers/generals than Italians or Illyrians - less likely to just take a legion and try to start a coup. Trying to be non-racist by ironically looping back to the neo-fascist standpoint of "Only Germanic peoples are REALLY 'white'" is dumb. Chief Savage Man posted:Why do you want to play the same game twice? Touche.
|
# ? Oct 26, 2015 23:21 |
|
Bort Bortles posted:Except I micromanage where the few leaders I have go so I get the best bonus at the right time in the right place/ect. I dont like the concept that there are a bunch of super-amazing dudes that I am managing but everyone else is an identical incompetent nincompoop with the same stats and same lack of abilities/specialties/whatever. You will note that micromanaging your leaders down to the barony level in CK2 is one of the most mind numbing experiences possible once you get past a certain size. I can kind of see why you might want lots of leaders (although I think you're probably overestimating how much you'll enjoy it in practice) but I think for all but 1% of the playerbase it just adds needless confusion and an enormous amount of micromanagement for next to no benefit whatsoever. it also sounds like something that'll be incredibly easy to mod, leader cap is the sort of value that's in defines.lua I expect.
|
# ? Oct 26, 2015 23:25 |
|
The Sharmat posted:Trying to be non-racist by ironically looping back to the neo-fascist standpoint of "Only Germanic peoples are REALLY 'white'" is dumb. I don't think the Germanic peoples were the only ones that were White, I brought them (and Celts) up because I did mistakenly think ABP was being serious about the origin of 'white people in Italy' and was trying to follow their logic of 'whiter than Italians'. Obviously race is just a social construct and the definition of whiteness has shifted dramatically over the centuries (not to mention the classical Romans didn't have the same conceptions of race we do in modern days), but I promise I'm not some neo-fascist, dude.
|
# ? Oct 26, 2015 23:27 |
|
You also only get a few generals at a time in EU4, even when you have several hundred thousand soldiers in arms.
|
# ? Oct 26, 2015 23:29 |
|
Fuligin posted:Very true, although by late antiquity the idea had diffused enough that people in Britain and Egypt could bothl unselfconsciously call themselves "Romans" and citizens of "Romania." Yeah, some Greeks in Thrace even had a go at cosplaying as "Romans".
|
# ? Oct 26, 2015 23:33 |
|
Koramei posted:You will note that micromanaging your leaders down to the barony level in CK2 is one of the most mind numbing experiences possible once you get past a certain size. I can kind of see why you might want lots of leaders (although I think you're probably overestimating how much you'll enjoy it in practice) but I think for all but 1% of the playerbase it just adds needless confusion and an enormous amount of micromanagement for next to no benefit whatsoever. edit: If you played "Endless Space" you may understand my fear better - at the start of the game you get 3 leaders in your pool of hire-able leaders. Certain leaders are home-run hitters from the get go and can develop into someone that turns any fleet that they are in command of into inter-dimensional murder machines, while other leaders you can get are garbo and can develop into okay-ish given enough time. It is all a crapshoot that is RNG based rather than having anything to do with my decisions, skills, or game-goals. An idea I had about that, which could very well end up being neat for Stallaris, is that you can click on the "recruit a leader" button and pick the traits you want them to have (there are only 5 traits to pick from) and if you pick a leader with the same traits as a leader you already have it costs way more so you cant load up on the same type of leader. GSD posted:You also only get a few generals at a time in EU4, even when you have several hundred thousand soldiers in arms. AAAAA! Real Muenster fucked around with this message at 23:51 on Oct 26, 2015 |
# ? Oct 26, 2015 23:45 |
|
I just want Paradox to do Rome 2 so I can see people shitpost on their forums about Seleukos Nikator's miscegenation and how Persians can never be true Hellenes.
|
# ? Oct 27, 2015 00:03 |
|
Bort Bortles posted:I could go on about what I think would be best, but I wont. To sum it up - I want the leaders in use to be dynamic in the background: if there is this generic pool of leaders to pick from the game could just randomly assign one to lead a new colony or replace a dead one. If, however, I want to put a leader who -through background events I am not managing- is a great industrialist, I could chose to sort the list by stats and select him to lead my new colony...it is just a few optional clicks. Whatever position he was in before is auto-backfilled. There would in essence be little actual micromanagement - I just want to feel like I am managing a group of leaders rather than sticking whomever I have wherever because I only have 3 dudes to pick from despite having a dozen colonies to manage. Having an unlimited pool of leaders like that sounds like it'll just make you care about them a whole lot less. It's a lot easier to keep track of just a few people and actually get somewhat invested in them. I can see how it kinda sounds like it'll make things seem busier and more alive, but I think in practice all it'll do is take away a huge chunk of the uniqueness of the characters you actually care about for very little benefit. e: actually there's a really good example for this, just look at Total War Rome 2. They switched from a limited selection of leaders that were slow to replace and turned it into an unlimited pool, and suddenly people started caring about their generals a whole lot less, even though they were still about as detailed as they had been in the older titles. quote:edit: If you played "Endless Space" you may understand my fear better - at the start of the game you get 3 leaders in your pool of hire-able leaders. Certain leaders are home-run hitters from the get go and can develop into someone that turns any fleet that they are in command of into inter-dimensional murder machines, while other leaders you can get are garbo and can develop into okay-ish given enough time. It is all a crapshoot that is RNG based rather than having anything to do with my decisions, skills, or game-goals. This just sounds like you want to be able to get all the best leaders all the time. I dunno about Endless Space, but in EU4 you're totally able to make your leaders better, it just takes a lot of investment through ideas and army tradition. When you give people a selection of traits to choose from, all that happens is they take all the best ones all the time and there end up being totally optimal play strategies. Randomness avoids that somewhat. Also no state in history has been able to just hand pick the best and brightest in their country. You're dealing with corrupt and self interested nobles, if you don't like it, spend another 50 MP to strip some poor guy of his title and find a replacement, otherwise make do. Koramei fucked around with this message at 00:09 on Oct 27, 2015 |
# ? Oct 27, 2015 00:06 |
|
I was tempted to link another "Germany was not the aggressor in WW2" thread from HoI-4, but drat that's weak poo poo compared to the Stellaris stuff.
|
# ? Oct 27, 2015 00:06 |
|
Slime Bro Helpdesk posted:I was tempted to link another "Germany was not the aggressor in WW2" thread from HoI-4, but drat that's weak poo poo compared to the Stellaris stuff.
|
# ? Oct 27, 2015 00:10 |
|
Will Stellaris have an option to orbitally insert passive aggressive pamphlets instead of marines?
|
# ? Oct 27, 2015 00:10 |
|
Koramei posted:Having an unlimited pool of leaders like that sounds like it'll just make you care about them a whole lot less. It's a lot easier to keep track of just a few people and actually get somewhat invested in them. I can see how it kinda sounds like it'll make things seem busier and more alive, but I think in practice all it'll do is take away a huge chunk of the uniqueness of the characters you actually care about for very little benefit. Slime Bro Helpdesk posted:I was tempted to link another "Germany was not the aggressor in WW2" thread from HoI-4, but drat that's weak poo poo compared to the Stellaris stuff.
|
# ? Oct 27, 2015 00:12 |
|
|
# ? May 13, 2024 06:37 |
|
Bort Bortles posted:
https://forum.paradoxplaza.com/forum/index.php?threads/reasonable-peace-treaty.888432/ These are long but, IMO, worth the read. quote:Hey guys.. quote:why do we teach people that germany wanted the war? Shouldnt history books not say that britain wanted the war? I mean it just doesnt make sense. quote:I'm still not sure that Sweden, Norway, and Denmark would all want to become a part of Germany though. Like I said about the annexation of Austria at the Moscow Declarations, no one really wanted Austria to be part of Germany, so I doubt they would also want Scandinavia part of Germany though quote:what a bunch of hitler/nazi germany sympathisers Also this guy is starting a 'roleplay' group for an HoI playthrough. Shockingly, the position of Furher was already taken by someone before he even posted it up...
|
# ? Oct 27, 2015 00:22 |