|
This game looks pretty fun but I'm running lovely Vista, I know it says 7 minimum but I've ran plenty of newer games with words and stuff saying I can't before, anyone run it on Vista yet?
|
# ? Oct 27, 2015 03:59 |
|
|
# ? May 15, 2024 16:40 |
|
extra stout posted:This game looks pretty fun but I'm running lovely Vista, I know it says 7 minimum but I've ran plenty of newer games with words and stuff saying I can't before, anyone run it on Vista yet? Does the future run on Vista to get that time machine working? I don't know how well this game will run with Vista. Did DirectX 11 even exist when Vista was around?
|
# ? Oct 27, 2015 04:09 |
|
So why isn't there a 40k version of this game yet?
|
# ? Oct 27, 2015 04:13 |
|
extra stout posted:This game looks pretty fun but I'm running lovely Vista, I know it says 7 minimum but I've ran plenty of newer games with words and stuff saying I can't before, anyone run it on Vista yet? I'm running it on Vista 64-bit and it works without a hitch. Only two crashes which other people experienced, so not-Vista specific. Your mileage my vary, obviously, and you need 64-bit at least but Vista seems to work fine.
|
# ? Oct 27, 2015 04:15 |
|
Rurea posted:So why isn't there a 40k version of this game yet? Well there might be soon. http://www.spacehulk-deathwing.com/ We'll see
|
# ? Oct 27, 2015 04:21 |
|
Captain Oblivious posted:Well there might be soon. That rise of the terminator video is everything i want
|
# ? Oct 27, 2015 04:26 |
|
Deathwing is probably not going to be as much a survival game as Vermintide. It's probably going to be a lot more flashy guns blazing murder the gently caress out of the Tyranids while not getting ripped apart by Genestealers kind of fun. Probably a lot more lethal than Vermintide since the basic Genestealers have rending claws that will tear through even the strongest Space Marine in no time. Think if it was an entire army of Stormvermin and Gutter Runners instead of junk clanrats.
|
# ? Oct 27, 2015 04:26 |
sirtommygunn posted:PSA about the docks map, in the warehouse where you have to throw exploding barrels into the central structure: there is a little ledge made of planks that get you close enough to the center to throw the barrel into the middle spot. If you do not throw it from there, you will miss and make everyone take another minute or so to get another barrel ready. Stop causing me to lose every run because you try the same throw from the side 5 loving times and can't get it through your thick goddam head that it will never work. Do not then call me an idiot and/or rear end in a top hat for coming down to personally throw the barrel in because "that's not how you do this map". always grab a barrel and do that one the instant you get into that warehouse first, while there's still 5 barrels spawning
|
|
# ? Oct 27, 2015 04:36 |
|
Is there a mumble server? Group chat via the steam group seems to be dead. Playing with pubbies on hard is making me wish my soldier's warhammer was friendly fire enabled.
|
# ? Oct 27, 2015 05:04 |
|
^^^^^^^^^^^^^^ We use cts. Arcsquad12 posted:Think if it was an entire army of Stormvermin and Gutter Runners instead of junk clanrats. But you all have stormbolters.
|
# ? Oct 27, 2015 05:04 |
|
The Something Awful Forums > Discussion > Games > Vermintide: Sorry, I am salty about bad elf pubbies.
|
# ? Oct 27, 2015 05:13 |
|
hooman posted:The Something Awful Forums > Discussion > Games > Vermintide: Sorry, I am salty about bad elf pubbies. Bad elf player spotted.
|
# ? Oct 27, 2015 05:15 |
|
Finally got my first blue for the witch hunter in a rapier with mighty shoves and chance on guard break to regain full guard and it's night and day compared to using the lovely white axe I had before. I had kind of written the rapier off in normal because it couldn't one shot clan rats but now that I pretty much only play hard or nightmare the extra hitstun and swing speed is super invaluable. Between the faster swing, the wider arc, and headshot it more than makes up in lethality compared to the zweihander.
|
# ? Oct 27, 2015 05:22 |
|
hooman posted:The Something Awful Forums > Discussion > Games > Vermintide: Sorry, I am salty about
|
# ? Oct 27, 2015 05:23 |
|
So apparently if one PC drops during the escape on Horn you can't trigger the lift. gently caress.
|
# ? Oct 27, 2015 05:25 |
|
hooman posted:The Something Awful Forums > Discussion > Games > Vermintide: Sorry, I am salty about bad elf pubbies. Vermintide: Right in the dongliz
|
# ? Oct 27, 2015 05:26 |
|
hooman posted:The Something Awful Forums > Discussion > Games > Vermintide: Sorry, I am salty about bad elf pubbies. I laughed.
|
# ? Oct 27, 2015 05:27 |
|
I got my first trinket today. Now I take 20% or so less damage from packmasters.
|
# ? Oct 27, 2015 05:28 |
|
Edit:: I'm a scrublord and can't right click
chawbacon fucked around with this message at 05:45 on Oct 27, 2015 |
# ? Oct 27, 2015 05:43 |
|
FrancoFish posted:Bad elf player spotted. I'll have you know I'm a bad Soldier player thank you
|
# ? Oct 27, 2015 05:46 |
|
Fun fact: while using the rapier, you are actually dual-wielding it with a pistol (visible while you shove people). There is a tertiary attack button that starts off unbound or bound to something weird, and once you rebind it you can hit that button to take a shot with the pistol in your left hand, which seems to have similar damage properties to the brace of pistols. Aiming is a little harder, but once you get used to it this can be really strong in some situations. (Also, this game owns.)
|
# ? Oct 27, 2015 05:59 |
|
Its bound to a mouse thumb button by default for me. I wonder whether kills with that pistol count for on-kill effects and how it gets upgraded.
|
# ? Oct 27, 2015 06:08 |
|
extra stout posted:This game looks pretty fun but I'm running lovely Vista, I know it says 7 minimum but I've ran plenty of newer games with words and stuff saying I can't before, anyone run it on Vista yet?
|
# ? Oct 27, 2015 06:13 |
|
hooman posted:The Something Awful Forums > Discussion > Games > Vermintide: Sorry, I am salty about bad elf pubbies.
|
# ? Oct 27, 2015 06:16 |
|
I feel like if I combine 5 items to make a new item of a higher quality, I should be able to choose which class item I want, rather than it being 100% random.
|
# ? Oct 27, 2015 06:18 |
|
Tamayachi posted:
|
# ? Oct 27, 2015 06:26 |
|
Ravenfood posted:It supposedly has a chance to get an item based on what you put in: chuck in three rapiers, you've got a 60% chance of pulling out a rapier. Supposedly. This checks out anecdotally for me, btw. It very much has a chance based off of what you put in. Provided you keep matching items, the central picture of what you'll get will show a matching item. It's only when you start mixing does the icon switch to a question mark. 5 items, 1/5 chance to get a copy of whatever item you put in. Put 5 of the same item, 100% chance for a next tier item of the same type. Put 3/5 in and 2/5 junk, 60% of the same item, 40% or 20/20% chance for something else. And, hey, if you've got a bunch of white/green trash you don't care about, you can always use them to upgrade to the next level and then salvage for parts to use for unlocking weapon abilities.
|
# ? Oct 27, 2015 06:29 |
|
Tamayachi posted:
20% chance per item you put in of a type for it to be that type
|
# ? Oct 27, 2015 06:41 |
|
Finally got my item luck to turn around on the Soldier. Got a mace and shield exotic with heal on hit, strong pushes, and chance to not use stamina on push. I also picked up an exotic handgun with faster reloads, and who really gives a poo poo about the other two properties beyond that? I feel goddamn unstoppable on my nightmare runs now, especially compared to when I was trying to make the Zweihander work.
|
# ? Oct 27, 2015 06:52 |
|
Stormgale posted:20% chance per item you put in of a type for it to be that type Which is a pretty terrible idea. For instance, I am lv 26 and love playing Witch Hunter but RNG hates me and refuses to give me a decent rapier or pistols. I could try and craft some but I need said rapier/pistols to craft more of them. It's pretty much a catch 22 unless you have a metric poo poo-ton of whites of the exact same weapon type.
|
# ? Oct 27, 2015 07:01 |
|
Nah, I prefer the predictability.
|
# ? Oct 27, 2015 07:03 |
|
Calihan posted:Which is a pretty terrible idea. It's a little of both, honestly just do some Black powder and chill and get what yo want, I've gotten some great blues and a few insane oranges (Beam staff with reduced overcharge damage, reduced overcharge rate and heal on kill))
|
# ? Oct 27, 2015 07:37 |
|
Two red hats, two orange trinkets, but still no orange weapons
|
# ? Oct 27, 2015 07:43 |
|
I did a thing today.
|
# ? Oct 27, 2015 07:43 |
|
Feonir posted:I did a thing today. All you need is a pubby running past swinging a 2 handed weapon at nothing and it's complete.
|
# ? Oct 27, 2015 07:46 |
|
Three times today I have been within one too many or too few successes to finally get a green or blue rapier. I have not found a single rapier of any color so far. The blue pistols with Targeteer make up for it some, though.
|
# ? Oct 27, 2015 07:47 |
|
Stormgale posted:20% chance per item you put in of a type for it to be that type I think there's more to it. I threw in a bunch of whites and got a staff for my Bright Wizard, a class I hadn't thrown in. It might be an in-slot thing instead?
|
# ? Oct 27, 2015 07:58 |
|
Nebiros posted:I think there's more to it. I threw in a bunch of whites and got a staff for my Bright Wizard, a class I hadn't thrown in. It might be an in-slot thing instead? That is possible, it's what I had heard and made sense.
|
# ? Oct 27, 2015 08:01 |
|
Does the +Attack Speed mod on a Bright Wizard stick improve her charge time for the alt fire spells?
|
# ? Oct 27, 2015 08:09 |
|
|
# ? May 15, 2024 16:40 |
|
Was in the middle of a perfect no damage run on the bell map. On the third pillar, I got surrounded by three Stormvermin and died.
|
# ? Oct 27, 2015 08:24 |