|
JerikTelorian posted:So, there's nothing really wrong with a straight-up sandbox. I would really like a sandbox game mode that let you advance and upgrade at your own pace, rather than chasing down fetch quests for bugs or obscure decorative pieces so that I can do what I really want to do (upgrade my drat ship). I'd like an open sandbox mode if there was more to the systems of the game, instead of just stuff tacked on like hoverboards and alpacas.
|
# ? Oct 23, 2015 21:11 |
|
|
# ? May 29, 2024 04:01 |
|
I remember really liking starbound when it came out and was getting updates and then at some point it's like the game went into cryostasis. Hardly anything has changed in the years it's been in development. Unsurprisingly one of the first early access games set the standard for stagnating development in early access titles.
|
# ? Oct 24, 2015 20:04 |
|
Davoren posted:they didnt make 20 million on starbound, they made it on the idea of starbound, the shitposting didnt happen overnight, this is the result of the devs ignoring legitimate criticism and doubling down on bad decisions, if they made a genuine effort to engage with their userbase rather than say things like 'Yes, I should definitely be taking this thread seriously.' maybe they could claw back some credibility Yeah but at the same time who is the guy lounging at the beach fanning himself with fistfuls of cash, and who is the guy making posts on the internet about how disappointed he is? I don't really have a horse in the race because I haven't played Starbound since getting bored of it within 3 months of getting it years ago -- I just agree that they dont have goals with it, they dont have plans for it, they want the money to keep rolling in but I dont think they have another game lined up, so they have all this time to work on it and not feel pressure to actually "fix it". Its also a matter of who they listen to when implementing poo poo.
|
# ? Oct 24, 2015 22:38 |
|
Tenzarin posted:When this was released I farmed up the highest armor by going to a sand planet and only running the surface for ore. I would stay there for at least 2 deaths one in each direction if I didn't circle the place. No.
|
# ? Oct 25, 2015 01:38 |
Devoyniche posted:Yeah but at the same time who is the guy lounging at the beach fanning himself with fistfuls of cash, and who is the guy making posts on the internet about how disappointed he is? drat man!! fuckin owned
|
|
# ? Oct 25, 2015 02:36 |
|
Patware posted:drat man!! fuckin owned honestly i had to double check and make sure that post wasn't by supernorn
|
# ? Oct 25, 2015 02:42 |
|
The White Dragon posted:honestly i had to double check and make sure that post wasn't by supernorn The pirate game that is 'supposedly' coming out had an job posting for it on a bunch of websites where people working on it weren't getting a salary and were going to be paid out of gross profit for the game. Which basically meant a dozen or so people would probably not be getting paychecks for a 1 to 2 year dev cycle (since the game was being written in Haskell, shoot for 3/4 years). To which everybody and their dog said 'lol' at the ad posting. Supernorn probably wasn't one of the people who got profit shared for Starbound.
|
# ? Oct 25, 2015 03:15 |
|
Does anyone know of a decent tutorial or whatever that explains how to mod in this most recent version? I used to be able to just open a file like beamaxe.tool and change a value so my matter manipulater would destroy everything. Now there are NO files in the assets folder and I can't find any sites that explain what the hell is going on with modding... halp
|
# ? Oct 25, 2015 04:16 |
|
Colony deeds are a nice feature. They are quite detailed in their implementation and create a lot of possibility for running your own town or city. Pretty unique to Starbound IMO. http://starbounder.org/Colony_Deed http://starbounder.org/Tenant
|
# ? Oct 26, 2015 14:56 |
|
lunatikfringe posted:Colony deeds are a nice feature. They are quite detailed in their implementation and create a lot of possibility for running your own town or city. Pretty unique to Starbound IMO. Hmm. quote:Unhappy Is that like, gently caress you I'm out leave, or do they come back after you replace the key furniture you were trying to rearrange? Section Z fucked around with this message at 19:06 on Oct 26, 2015 |
# ? Oct 26, 2015 19:04 |
|
Unhappy also occurs if you place a Starbound Arcade Console in a NPC's home.
|
# ? Oct 26, 2015 19:06 |
|
Dandywalken posted:Unhappy also occurs if you place a Starbound Arcade Console in a NPC's home. Oh, that's good.
|
# ? Oct 26, 2015 19:12 |
|
Section Z posted:Hmm. From playing around with the system last night, the NPC will teleport out if the minimum requirements for that NPC are not kept. Restoring the items will cause a new NPC to teleport in. They seem to be randomly generated depending on the type you try to spawn (check the tenants page above for the minimum requirements). On one hand it sucks not having a persistent NPC, but on the other, you can keep generating a new NPC till you get one you like by taking down the Colony deed and putting it back up.
|
# ? Oct 26, 2015 19:17 |
|
there was a ton of random furniture items you could collect when starbound first entered early access, and i made some pretty kickass bases, but each unique item on screen would add framerate lag until the game became unplayably slow. i stopped playing when it became clear that chucklefish wasnt particularly interested in performance fixes, because, lets face it, theyre designers, not developers
|
# ? Oct 26, 2015 19:42 |
|
Lunatikfringe, according to the Colony Deed wiki page, there's an option to preserve the tenant in the configs. If you turn that to true then it will always resummon the same tenant, and if requirements are lost, it will just go vacant until restored to its original state, instead of getting a new randomized tenant.
|
# ? Oct 26, 2015 19:47 |
|
DolphinCop posted:there was a ton of random furniture items you could collect when starbound first entered early access, and i made some pretty kickass bases, but each unique item on screen would add framerate lag until the game became unplayably slow. i stopped playing when it became clear that chucklefish wasnt particularly interested in performance fixes, because, lets face it, theyre designers, not developers I remember it being pretty laggy as well in earlier versions, but much better now. I have a mid range Nvidia gfx card, 8 core cpu, 16gbRAM for reference. I recently upgraded to Windows 10 and normal 64bit game mode kept crashing after an hour but using the Open GL mode fixed that. I run 1650X1080 windowed using the 64bit Open GL game mode and it works great. Vib Rib posted:Lunatikfringe, according to the Colony Deed wiki page, there's an option to preserve the tenant in the configs. If you turn that to true then it will always resummon the same tenant, and if requirements are lost, it will just go vacant until restored to its original state, instead of getting a new randomized tenant. Oh nice! I completely missed that. Solves the accidental despawn problem when remodeling then! I really like how you can control what type of NPC spawns by using furniture combinations. Anything from a futuristic base with gun toting guards, or a rustic castle with samurai wielding Hylotl, it is now possible.
|
# ? Oct 26, 2015 20:04 |
|
lunatikfringe posted:Oh nice! I completely missed that. Solves the accidental despawn problem when remodeling then! See, stuff like that actually sounds nice and reminds me why I still kinda keep tabs on the game It's just a shame my biggest issue with the game (combat/survivability) just gets farther and farther from my tastes
|
# ? Oct 26, 2015 21:45 |
|
DolphinCop posted:there was a ton of random furniture items you could collect when starbound first entered early access, and i made some pretty kickass bases, but each unique item on screen would add framerate lag until the game became unplayably slow. i stopped playing when it became clear that chucklefish wasnt particularly interested in performance fixes, because, lets face it, theyre designers, not developers I'm guessing the game is also optimized like garbage and is getting worse. I could play it just fine when it first came out but now it's literally unplayable it's so laggy and awful.
|
# ? Oct 26, 2015 21:47 |
|
I recommend anyone who hasn't touched the game in a while give it another go. Start a new character and go in with a blank slate new game mindset. You might see some things that impress you. (Quests, dungeons, colonies, ship upgrades, inventory, etc)
|
# ? Oct 27, 2015 19:38 |
|
You probably won't, but you might!
|
# ? Oct 27, 2015 19:43 |
|
lunatikfringe posted:I recommend anyone who hasn't touched the game in a while give it another go. Start a new character and go in with a blank slate new game mindset. You might see some things that impress you. (Quests, dungeons, colonies, ship upgrades, inventory, etc) The only thing that impresses me are that there are still SHILLS like YOU trying to make people believe that the game is good!!!!
|
# ? Oct 27, 2015 22:19 |
|
i mean, i could spend a few hours sifting through a mound of feces to find the occasional alright bit, orrrrrrrr i could play something that isn't a mound of feces. given that guild wars 2 just got an expansion, i'm gonna go with that.
|
# ? Oct 27, 2015 22:52 |
|
It's pretty weird to see how much this thread has changed from a few years ago. Before there were just constant arguments about what the devs did and whether the game was fun or not. Now it's nothing but grim fatalism as far as the eye can see. I guess everyone just gave up?
|
# ? Oct 27, 2015 23:01 |
|
I randomly clicked on this thread after not playing since right after they went public. Just from reading the stuff on this page I'm guessing it's terrible?
|
# ? Oct 27, 2015 23:05 |
|
AnonSpore posted:I randomly clicked on this thread after not playing since right after they went public. Just from reading the stuff on this page I'm guessing it's terrible? Yes goonsire.
|
# ? Oct 27, 2015 23:09 |
|
AnonSpore posted:I randomly clicked on this thread after not playing since right after they went public. Just from reading the stuff on this page I'm guessing it's terrible? Starbound is great
|
# ? Oct 27, 2015 23:28 |
|
A lot of whiners really. It is a $15 early access game and everyone treats it like a finished AAA. $15 for 80+ hours. And it keeps getting better as time goes on. If you like Terraria, Starbound is worth it.
|
# ? Oct 27, 2015 23:48 |
|
lunatikfringe posted:A lot of whiners really. It is a $15 early access game and everyone treats it like a finished AAA. $15 for 80+ hours. And it keeps getting better as time goes on. If you like Terraria, Starbound is worth it.
|
# ? Oct 27, 2015 23:52 |
|
lunatikfringe posted:A lot of whiners really. It is a $15 early access game and everyone treats it like a finished AAA. $15 for 80+ hours. And it keeps getting better as time goes on. If you like Terraria, Starbound is worth it. I'm just gonna bask in this post for a moment before the rest of the thread cannibalizes it
|
# ? Oct 27, 2015 23:52 |
|
lunatikfringe posted:A lot of whiners really. It is a $15 early access game and everyone treats it like a finished AAA. $15 for 80+ hours. And it keeps getting better as time goes on. If you like Terraria, Starbound is worth it. If you look at this guy's post history and determine that he has good taste, or any taste at all, in video games then please play and enjoy Starbound.
|
# ? Oct 27, 2015 23:55 |
|
lunatikfringe posted:A lot of whiners really. It is a $15 early access game and everyone treats it like a finished AAA. $15 for 80+ hours. And it keeps getting better as time goes on. If you like Terraria, Starbound is worth it. The reason XXL Big Dog shirts in the 90's with the text "Step 2 Me" emblazoned on them existed was to be worn when standing next to punks like you. Get outta here.
|
# ? Oct 28, 2015 00:03 |
|
lunatikfringe posted:I recommend anyone who hasn't touched the game in a while give it another go. Start a new character and go in with a blank slate new game mindset. You might see some things that impress you. (Quests, dungeons, colonies, ship upgrades, inventory, etc) VerdantSquire posted:It's pretty weird to see how much this thread has changed from a few years ago. Before there were just constant arguments about what the devs did and whether the game was fun or not. Now it's nothing but grim fatalism as far as the eye can see. I guess everyone just gave up? Make Tiy do a six hour livestream of having to do a start from scratch playthrough with no devcheats on. Then we can see how great the game is from how much the creator is enjoying themselves! Right? Section Z fucked around with this message at 00:10 on Oct 28, 2015 |
# ? Oct 28, 2015 00:08 |
|
Does anyone have a link to the video of the creepy old guy singing "STAR... BOUND... STAR... BOUND... SPACE ADVENTURES" or whatever it is?
|
# ? Oct 28, 2015 01:18 |
|
Met posted:Does anyone have a link to the video of the creepy old guy singing "STAR... BOUND... STAR... BOUND... SPACE ADVENTURES" or whatever it is? https://www.youtube.com/watch?v=K0MBDzzW4b0 Ray Sipe is not creepy, you just don't understand the art of music. Also, I find it disturbing that I knew exactly who to look for when you said that.
|
# ? Oct 28, 2015 01:26 |
|
Section Z posted:Make Tiy do a six hour livestream of having to do a start from scratch playthrough with no devcheats on. Then we can see how great the game is from how much the creator is enjoying themselves!
|
# ? Oct 28, 2015 02:15 |
|
Vib Rib posted:This is actually a really good idea for almost every game in development, because the longer it's in development the less I feel the developers will actually just flat play the game. I think if they really want to find some direction on Starbound they should just start playing it vanilla and see what feels wrong. It'll come naturally. Yeah every time some mechanic is shown of in a .gif or tiny video that in any way involves dealing or taking damage I can't help but ask myself "Okay, so how would that turn out for a NORMAL PLAYER then?" Like, even with obvious Dev cheats keeping them alive despite the damage, they still needed edit cuts for the platforming dungeon they could barely make it through. But no I just hate the game/I'm trolling if I ask "So, how did they survive taking more damage from tesla spikes than would be my health max?" or other concerns for people playing the game without cheat codes and actually having to deal with the progression long term.
|
# ? Oct 28, 2015 03:19 |
|
Flamethrowers? Check Spelunking? Check Ancient Civilizations? Parties?
|
# ? Oct 28, 2015 04:46 |
|
no thanks
|
# ? Oct 28, 2015 04:51 |
|
This is an idea game, not a game game.
|
# ? Oct 28, 2015 05:38 |
|
|
# ? May 29, 2024 04:01 |
|
lunatikfringe posted:Flamethrowers? Check I see you didn't mention anything about it being fun. Because it is not fun. It is in fact the opposite of fun you see. It is... unfun.
|
# ? Oct 28, 2015 05:40 |